rig-play 1.0.0 → 1.1.0

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
package/dist/player.d.ts CHANGED
@@ -55,6 +55,33 @@ type Listener<T> = (payload: T) => void;
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  * requestAnimationFrame(function tick(now) { player.frame(dt); requestAnimationFrame(tick); });
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  * ```
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  */
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+ /**
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+ * Where a bone is in the pose the player holds — world units, Y up, the
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+ * numbers `rig-c/core` posed (`RawBone`): the world matrix `a b c d`, the
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+ * world position, the world rotation of each axis in degrees and the world
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+ * scale of each, and whether the bone is active under the player's skin.
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+ */
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+ export interface BoneWorld {
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+ name: string;
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+ active: boolean;
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+ x: number;
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+ y: number;
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+ a: number;
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+ b: number;
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+ c: number;
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+ d: number;
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+ rotationX: number;
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+ rotationY: number;
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+ scaleX: number;
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+ scaleY: number;
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+ }
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+ /** A box in world units, Y up: `y` is the bottom edge. */
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+ export interface PoseBounds {
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+ x: number;
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+ y: number;
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+ width: number;
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+ height: number;
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+ }
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  export declare class RigPlayer {
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  /**
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  * The renderer this player draws through — its knobs and counters are the
@@ -78,6 +105,7 @@ export declare class RigPlayer {
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  private loop;
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  private paused;
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  private pose;
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+ private setup;
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  private readonly listeners;
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  constructor(root: HTMLElement, assets: ModelAssets, options?: RigPlayerOptions);
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  /**
@@ -130,6 +158,25 @@ export declare class RigPlayer {
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  advance(dt: number): void;
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  /** Draws the pose the player holds. */
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  draw(): void;
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+ /**
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+ * Where `name` is in the pose the player holds — the pose of the last
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+ * `advance`/`frame`/`seek`, or the setup pose before `play`. Read off the
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+ * core's pose, so it is the same in `dom` and `canvas` mode and costs nothing
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+ * until called. An unknown bone is refused by name.
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+ */
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+ bone(name: string): BoneWorld;
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+ /**
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+ * The box of what the pose the player holds draws, in world units, Y up:
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+ * every region's four corners and every mesh's vertices, in the same frame
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+ * record the renderer takes (`posedFrame`). A slot under a clip counts only
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+ * inside the clip polygon's own box (an inverse clip removes nothing from
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+ * the count); bounding boxes, paths and points are not drawn and do not
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+ * count. `null` when nothing draws. The same numbers in `dom` and `canvas`
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+ * mode; nothing is computed until called.
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+ */
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+ bounds(): PoseBounds | null;
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+ /** The pose the reads above see: the track's, or the setup pose before `play` (posed once). */
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+ private posed;
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  /** The pose the player holds, as the frame record the renderer draws. */
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  posedFrame(): PosedFrame;
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  /** Removes the renderer's elements and hands its GPU pages back. The assets stay the caller's. */
@@ -1 +1 @@
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+ {"version":3,"file":"player.d.ts","sourceRoot":"","sources":["../src/player.ts"],"names":[],"mappings":"AACA,OAAO,EAAE,cAAc,EAAE,MAAM,qBAAqB,CAAC;AACrD,OAAO,EAAE,WAAW,EAAE,KAAK,WAAW,EAAE,MAAM,kBAAkB,CAAC;AACjE,OAAO,KAAK,EAAE,WAAW,EAAgB,MAAM,gBAAgB,CAAC;AAChE,OAAO,EAA0C,KAAK,UAAU,EAAE,MAAM,iBAAiB,CAAC;AAE1F;;;;;;;;;GASG;AAEH;;;;GAIG;AACH,MAAM,MAAM,UAAU,GAAG,KAAK,GAAG,QAAQ,CAAC;AAE1C,MAAM,WAAW,gBAAgB;IAC/B;;;;OAIG;IACH,IAAI,CAAC,EAAE,MAAM,CAAC;IACd,qGAAqG;IACrG,IAAI,CAAC,EAAE,UAAU,CAAC;IAClB,sFAAsF;IACtF,WAAW,CAAC,EAAE,WAAW,CAAC;IAC1B;;;;OAIG;IACH,QAAQ,CAAC,EAAE,MAAM,CAAC;CACnB;AAED,8EAA8E;AAC9E,MAAM,WAAW,QAAQ;IACvB,IAAI,EAAE,MAAM,CAAC;IACb,uCAAuC;IACvC,IAAI,EAAE,MAAM,CAAC;IACb,GAAG,EAAE,MAAM,CAAC;IACZ,KAAK,EAAE,MAAM,CAAC;IACd,MAAM,EAAE,MAAM,GAAG,IAAI,CAAC;CACvB;AAED,KAAK,QAAQ,CAAC,CAAC,IAAI,CAAC,OAAO,EAAE,CAAC,KAAK,IAAI,CAAC;AAExC;;;;;;;;GAQG;AACH;;;;;GAKG;AACH,MAAM,WAAW,SAAS;IACxB,IAAI,EAAE,MAAM,CAAC;IACb,MAAM,EAAE,OAAO,CAAC;IAChB,CAAC,EAAE,MAAM,CAAC;IACV,CAAC,EAAE,MAAM,CAAC;IACV,CAAC,EAAE,MAAM,CAAC;IACV,CAAC,EAAE,MAAM,CAAC;IACV,CAAC,EAAE,MAAM,CAAC;IACV,CAAC,EAAE,MAAM,CAAC;IACV,SAAS,EAAE,MAAM,CAAC;IAClB,SAAS,EAAE,MAAM,CAAC;IAClB,MAAM,EAAE,MAAM,CAAC;IACf,MAAM,EAAE,MAAM,CAAC;CAChB;AAED,0DAA0D;AAC1D,MAAM,WAAW,UAAU;IACzB,CAAC,EAAE,MAAM,CAAC;IACV,CAAC,EAAE,MAAM,CAAC;IACV,KAAK,EAAE,MAAM,CAAC;IACd,MAAM,EAAE,MAAM,CAAC;CAChB;AAED,qBAAa,SAAS;IACpB;;;;OAIG;IACH,IAAI,QAAQ,IAAI,WAAW,GAAG,cAAc,CAE3C;IACD,uGAAuG;IACvG,SAAS,SAAK;IACd,wGAAwG;IACxG,KAAK,EAAE,CAAC,MAAM,EAAE,MAAM,EAAE,MAAM,EAAE,MAAM,CAAC,CAAgB;IAEvD,OAAO,CAAC,MAAM,CAA+B;IAC7C,OAAO,CAAC,QAAQ,CAAC,IAAI,CAAc;IACnC,OAAO,CAAC,QAAQ,CAAC,MAAM,CAAc;IACrC,OAAO,CAAC,QAAQ,CAAC,WAAW,CAA0B;IACtD,OAAO,CAAC,QAAQ,CAAC,IAAI,CAAmB;IACxC,OAAO,CAAC,QAAQ,CAAC,MAAM,CAAc;IACrC,OAAO,CAAC,QAAQ,CAAC,QAAQ,CAAS;IAClC,OAAO,CAAC,KAAK,CAA0B;IACvC,OAAO,CAAC,SAAS,CAAuB;IACxC,OAAO,CAAC,IAAI,CAAQ;IACpB,OAAO,CAAC,MAAM,CAAS;IACvB,OAAO,CAAC,IAAI,CAAwB;IACpC,OAAO,CAAC,KAAK,CAAwB;IACrC,OAAO,CAAC,QAAQ,CAAC,SAAS,CAGxB;gBAEU,IAAI,EAAE,WAAW,EAAE,MAAM,EAAE,WAAW,EAAE,OAAO,GAAE,gBAAqB;IAYlF;;;;;;OAMG;IACH,IAAI,IAAI,IAAI,UAAU,CAErB;IAED,IAAI,IAAI,CAAC,IAAI,EAAE,UAAU,EAUxB;IAED,OAAO,CAAC,MAAM;IAcd,iEAAiE;IACjE,IAAI,OAAO,IAAI,MAAM,GAAG,IAAI,CAE3B;IAED,uFAAuF;IACvF,IAAI,IAAI,IAAI,MAAM,CAEjB;IAED;;;OAGG;IACH,IAAI,CAAC,IAAI,EAAE,MAAM,EAAE,OAAO,GAAE;QAAE,IAAI,CAAC,EAAE,OAAO,CAAA;KAAO,GAAG,IAAI;IAO1D,+DAA+D;IAC/D,KAAK,IAAI,IAAI;IAIb,sCAAsC;IACtC,MAAM,IAAI,IAAI;IAId;;;;OAIG;IACH,IAAI,CAAC,IAAI,EAAE,MAAM,GAAG,IAAI;IAWxB,2DAA2D;IAC3D,EAAE,CAAC,IAAI,EAAE,OAAO,EAAE,QAAQ,EAAE,QAAQ,CAAC,QAAQ,CAAC,GAAG,MAAM,IAAI;IAC3D,EAAE,CAAC,IAAI,EAAE,UAAU,EAAE,QAAQ,EAAE,QAAQ,CAAC;QAAE,SAAS,EAAE,MAAM,CAAA;KAAE,CAAC,GAAG,MAAM,IAAI;IAO3E;;;OAGG;IACH,KAAK,CAAC,EAAE,EAAE,MAAM,GAAG,IAAI;IAKvB;;;;;OAKG;IACH,OAAO,CAAC,EAAE,EAAE,MAAM,GAAG,IAAI;IAUzB,uCAAuC;IACvC,IAAI,IAAI,IAAI;IAKZ;;;;;OAKG;IACH,IAAI,CAAC,IAAI,EAAE,MAAM,GAAG,SAAS;IAsB7B;;;;;;;;OAQG;IACH,MAAM,IAAI,UAAU,GAAG,IAAI;IA6B3B,+FAA+F;IAC/F,OAAO,CAAC,KAAK;IAMb,yEAAyE;IACzE,UAAU,IAAI,UAAU;IAKxB,kGAAkG;IAClG,OAAO,IAAI,IAAI;IAMf,OAAO,CAAC,IAAI;IAKZ;;;;;;;;;OASG;IACH,OAAO,CAAC,QAAQ;CAkBjB"}
package/package.json CHANGED
@@ -1,6 +1,6 @@
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  {
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  "name": "rig-play",
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- "version": "1.0.0",
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+ "version": "1.1.0",
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  "description": "Plays skeleton.model.json written by rigc build as plain DOM elements — rigid slots as <img> posed by CSS matrix, deform meshes on small per-part canvases — or as one canvas.",
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  "type": "module",
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  "license": "MIT",