rig-parts 1.5.0 → 1.5.1

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package/docs/AUTHORING.md CHANGED
@@ -1048,10 +1048,15 @@ constraint. Declare the bend in `meshes.<part>.auto.stimulus` (issue #196, the f
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  Choose `degrees` as the largest bend, per link, that the physics is expected to reach in the
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  animations that drive it: the mesh is held only to what was declared, so a smaller bend passes a
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  mesh that tears at the real one, and nothing here checks the declaration against the
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- constraint. A thin strand may still be refused at the default motion bound: the reduction
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- leaves it its hull alone, and a hull cannot hold a bend to 1 px — on the scarf strap cut out
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- of the sweater the automatic mesh passes only at `maxLocalDeformation` 3 (31 vertices against
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- the contour mesh's 133), and raising that bound is the author's choice, not the package's.
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+ constraint. The recipe for a thin strand only physics moves is therefore two steps: put its
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+ chain on the strand's own art, and declare the stimulus. The chain's position decides whether
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+ the motion bound can be held at all: on the scarf strap cut out of the sweater, with the chain
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+ on the strap (the tracked example's), the automatic mesh passes at the default
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+ `maxLocalDeformation` 1 with 68 vertices (the contour mesh's 133); with the chain beside the
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+ strap, as the proposal first placed it, the same part is refused `AUTO_MESH_MOTION` at 1 and
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+ passes only at 3, with its hull alone (31 vertices) — a hull cannot hold a bend the chain does
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+ not run through. Raising the bound is the author's choice, not the package's; moving the chain
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+ is the fix.
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  - **An added animation can move the idle's figures.** The render's viewport is fitted over
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  every animation, and the idle frames share it, so an animation that travels further than the
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  idle redraws the idle at another size: adding `hop` to `sample` narrowed the idle render from
package/package.json CHANGED
@@ -1,6 +1,6 @@
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  {
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  "name": "rig-parts",
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- "version": "1.5.0",
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+ "version": "1.5.1",
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  "description": "AI-authored 2D character parts from one anime painting and its See-through layer decomposition: measured parts, weighted-mesh rig specs, verified through rig-c before anything is written. A CLI for agents that cannot see the image.",
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  "type": "module",
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  "bin": {