rig-c 2.32.0 → 2.32.1
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/package.json +1 -1
- package/src/meshreduce.ts +161 -25
package/package.json
CHANGED
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@@ -1,6 +1,6 @@
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1
1
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{
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2
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"name": "rig-c",
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-
"version": "2.32.
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+
"version": "2.32.1",
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"description": "AI-authored Spine 2D rigging and animation, verified before it is written. rigc compiles a rig spec into Spine 4.3 skeleton data, gates it with named assertions held to a spine-core round trip's verdicts, and emits nothing that fails. Output imports into the Spine editor. Ships as an agent skill.",
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"type": "module",
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"bin": {
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package/src/meshreduce.ts
CHANGED
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@@ -160,6 +160,8 @@ import {
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type Termination,
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} from './meshquality.ts';
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import { artRastersOf, stepRastersOf, type ArtRasters, type StepRasters } from './meshrasters.ts';
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163
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import { areaBand, triangleAreas } from './areaband.ts';
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import { cropToSpineY } from './transform.ts';
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import {
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skinningContract,
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SkinningCarry,
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@@ -1262,43 +1264,154 @@ function addVertex(run: Run, p: Pt): number {
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return id;
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}
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/**
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* The two triangles a split of the edge a–b at the new vertex `m` makes of `tri`, winding kept, or null when `tri`
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* does not have that edge — the one rule `splitEdge` writes and `degenerateInsertion` reads (issue #1311).
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*/
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function splitPieces(tri: readonly [number, number, number], a: number, b: number, m: number): [[number, number, number], [number, number, number]] | null {
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const i = tri.indexOf(a);
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const j = tri.indexOf(b);
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if (i === -1 || j === -1) return null;
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// Rotate so the edge is the triangle's first two corners, in its own winding.
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const r = (j - i + 3) % 3 === 1 ? i : j;
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const x = tri[r];
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const y = tri[(r + 1) % 3];
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const c = tri[(r + 2) % 3];
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return [[x, m, c], [m, y, c]];
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}
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/** Split the edge between working ids a and b at `p`: each triangle on it becomes two, winding kept. */
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function splitEdge(run: Run, a: number, b: number, p: Pt): void {
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const m = addVertex(run, p);
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const next: Array<[number, number, number]> = [];
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for (const tri of run.work.triangles) {
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const
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next.push(tri);
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continue;
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}
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// Rotate so the edge is the triangle's first two corners, in its own winding.
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const r = (j - i + 3) % 3 === 1 ? i : j;
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const x = tri[r];
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const y = tri[(r + 1) % 3];
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const c = tri[(r + 2) % 3];
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next.push([x, m, c], [m, y, c]);
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const pieces = splitPieces(tri, a, b, m);
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if (pieces === null) next.push(tri);
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else next.push(...pieces);
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}
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run.work.triangles = next;
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}
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-
/**
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-
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/** Where `insertPoint` puts `p`: on an edge of the working triangle that holds it, inside that triangle, or nowhere. */
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type Placement = { kind: 'edge'; a: number; b: number } | { kind: 'inside'; tri: [number, number, number] } | null;
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function placementOf(run: Run, p: Pt): Placement {
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const { work } = run;
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for (const tri of work.triangles) {
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const l = barycentric(p, work.pos[tri[0]], work.pos[tri[1]], work.pos[tri[2]]);
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if (l === null || Math.min(...l) < -1e-9) continue;
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const onEdge = l.findIndex((v) => Math.abs(v) <= 1e-9);
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if (onEdge !== -1) {
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return true;
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}
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const m = addVertex(run, p);
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work.triangles = work.triangles.flatMap((t): Array<[number, number, number]> => (t === tri ? [[tri[0], tri[1], m], [tri[1], tri[2], m], [tri[2], tri[0], m]] : [t]));
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return true;
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if (onEdge !== -1) return { kind: 'edge', a: tri[(onEdge + 1) % 3], b: tri[(onEdge + 2) % 3] };
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return { kind: 'inside', tri };
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}
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return
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return null;
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}
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/** The three triangles an insertion of the new vertex `m` inside `tri` makes of it — `insertPoint`'s rule. */
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function fanPieces(tri: readonly [number, number, number], m: number): Array<[number, number, number]> {
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return [[tri[0], tri[1], m], [tri[1], tri[2], m], [tri[2], tri[0], m]];
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}
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/** Insert `p` where `placementOf` put it: on an edge, that edge is split; inside, the triangle becomes three. */
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function insertPoint(run: Run, p: Pt, at: Exclude<Placement, null>): void {
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const { work } = run;
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if (at.kind === 'edge') {
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splitEdge(run, at.a, at.b, p);
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return;
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}
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const m = addVertex(run, p);
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work.triangles = work.triangles.flatMap((t): Array<[number, number, number]> => (t === at.tri ? fanPieces(at.tri, m) : [t]));
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}
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/** The vertex id the degenerate check reads for the vertex an insertion would add, before it exists. */
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const NEW_VERTEX = -1;
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/** A triangle an insertion would write that `MQ_DEGENERATE` reads as degenerate (issue #1311). */
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interface DegenerateWrite {
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/** Working ids, `NEW_VERTEX` for the inserted one, in the triangle's own winding. */
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corners: [number, number, number];
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/** The smallest magnitude of its area over the three corners it can be read from, px². */
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area: number;
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/** `areaBand` of the mesh the insertion would leave, px². */
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band: number;
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}
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/**
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* Issue #1311: the first triangle an insertion of `p` would write whose area `MQ_DEGENERATE` reads as degenerate, or
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* null. Read as the row reads it, over the mesh the insertion would leave: every point in the art frame's world (y up,
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* `cropToSpineY` on the frame's height), every triangle's area by `triangleAreas`, and the band by `areaBand` over all of
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* them — the larger of 1e-6 of the largest triangle and the float32 noise bound of the coordinates. The row reads a
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* triangle from its smallest canonical index, which is not known before the mesh is canonicalised, so a fresh triangle
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* is read from each of its three corners and the smallest magnitude is the one compared: a triangle that any reading
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* puts within the band is refused. `fresh` uses `NEW_VERTEX` for the inserted vertex; `replaced` are the triangles it
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* takes the place of.
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*/
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function degenerateInsertion(run: Run, p: Pt, replaced: ReadonlySet<readonly number[]>, fresh: ReadonlyArray<[number, number, number]>): DegenerateWrite | null {
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const { work } = run;
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const height = run.input.art.frame.height;
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const slot = new Map<number, number>();
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const world: number[] = [];
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for (let id = 0; id < work.pos.length; id++) {
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if (!work.alive[id]) continue;
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slot.set(id, world.length / 2);
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world.push(work.pos[id][0], cropToSpineY(work.pos[id][1], height));
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}
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slot.set(NEW_VERTEX, world.length / 2);
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world.push(p[0], cropToSpineY(p[1], height));
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const flat: number[] = [];
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for (const tri of work.triangles) if (!replaced.has(tri)) for (const id of tri) flat.push(slot.get(id)!);
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for (const tri of fresh) for (const id of tri) flat.push(slot.get(id)!);
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const band = areaBand(triangleAreas(world, flat), world) * (run.plant === 'degenerate-band-widened' ? 1000 : 1);
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for (const tri of fresh) {
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const [i, j, k] = tri.map((id) => slot.get(id)!);
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const area = Math.min(...triangleAreas(world, [i, j, k, j, k, i, k, i, j]).map(Math.abs));
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if (area <= band) return { corners: tri, area, band };
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}
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return null;
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}
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/**
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* Issue #1311: the refinement's stop when the insertion its rule chose would write a triangle `MQ_DEGENERATE` refuses —
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* by name: the target row, the region, the insertion, the triangle's corners with their distance from the region's
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* polygon, its area and the band required. The refinement writes no triangle the row refuses: a refined source that
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* failed that row could take no step at all, and the failure would name a triangle rather than the insertion that made
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* it.
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*/
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function degenerateStop(run: Run, canon: Canonical, target: MeasureRow, region: RefinementRegion, what: string, p: Pt, found: DegenerateWrite): PhaseEnd {
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const corner = (id: number): string => {
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const at = id === NEW_VERTEX ? p : run.work.pos[id];
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const name = id === NEW_VERTEX ? 'the inserted vertex' : `vertex ${canon.indexOf.get(id)!}`;
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const where = inClosedPolygon(at, region.polygon) ? 'in the polygon' : `${r6(distanceToBoundary(at, region.polygon))} px from the polygon`;
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return `${name} (${at[0]}, ${at[1]}), ${where}`;
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};
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return {
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kind: 'stuck',
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constraint:
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`${rowName(target)} (${what} at (${p[0]}, ${p[1]}) would write the triangle of ${found.corners.map(corner).join('; ')} — ` +
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`area ${r6(found.area)} px², which MQ_DEGENERATE reads as degenerate: required an area above the row's band ${r6(found.band)} px² ` +
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`(the larger of the float32 noise bound of the mesh's coordinates and 1e-6 of its largest triangle); ` +
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`region "${region.name}" has a ${region.transition} px band, and the refinement writes no triangle the row refuses)`,
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};
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}
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/** The triangles a split of a–b replaces, and what it writes in their place with `NEW_VERTEX` inserted. */
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function splitPlan(run: Run, a: number, b: number): { replaced: Set<readonly number[]>; fresh: Array<[number, number, number]> } {
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const replaced = new Set<readonly number[]>();
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const fresh: Array<[number, number, number]> = [];
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for (const tri of run.work.triangles) {
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const pieces = splitPieces(tri, a, b, NEW_VERTEX);
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if (pieces === null) continue;
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replaced.add(tri);
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fresh.push(...pieces);
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}
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return { replaced, fresh };
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}
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+
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/** Issue #1311: what a split of a–b at `p` would write that the row refuses, or null — always null under the control's plant. */
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1411
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function degenerateSplit(run: Run, a: number, b: number, p: Pt): DegenerateWrite | null {
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1412
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if (run.plant === 'refinement-writes-degenerate') return null;
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const { replaced, fresh } = splitPlan(run, a, b);
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return degenerateInsertion(run, p, replaced, fresh);
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}
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type PhaseEnd =
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@@ -1346,7 +1459,15 @@ export type ReductionPlant =
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| 'floor-half-a-pixel-short'
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| RetriangulationPlant
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| OrderPlant
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| AmplitudePlant
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| AmplitudePlant
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| RefinementPlant;
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1464
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1465
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/**
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* Issue #1311's faults in the refinement: the insertion its rule chose written without asking whether it writes a
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1467
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* triangle `MQ_DEGENERATE` refuses — the refinement as it was before the check; and the check reading the row's band
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1468
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* a thousand times as wide, so it refuses insertions the row would pass.
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*/
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1470
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export type RefinementPlant = 'refinement-writes-degenerate' | 'degenerate-band-widened';
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/**
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* Issue #1283's faults in the triangulation post-pass: the pass run on a call that did not opt in; the pass skipped
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@@ -1400,7 +1521,9 @@ export type AttemptObserver = (attempt: AttemptRecord) => void;
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* `MQ_TRANSITION` that the refinement can act on passes. One insertion per
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* measurement: the first failing region row in report order has its worst edge
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* split. A band no edge lies in leaves `MQ_TRANSITION` not-measurable (B1's
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1403
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* definition) and is not something an insertion is aimed at.
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* definition) and is not something an insertion is aimed at. An insertion that
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* would write a triangle `MQ_DEGENERATE` refuses is not made: the refinement
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* stops there by name (issue #1311, `degenerateStop`).
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*/
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function refineRegions(run: Run): PhaseEnd {
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const regions = new Map(run.input.targets.regions.map((r) => [r.name, r]));
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@@ -1416,7 +1539,16 @@ function refineRegions(run: Run): PhaseEnd {
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1416
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const region = regions.get(target.object.region!)!;
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if (target.state === 'not-measurable') {
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const p: Pt = [r6(region.polygon[0][0]), r6(region.polygon[0][1])];
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1419
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-
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1542
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+
const at = placementOf(run, p);
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1543
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if (at === null) return { kind: 'stuck', constraint: `${rowName(target)} (the refinement found no triangle holding the region's first vertex)` };
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1544
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const found =
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1545
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run.plant === 'refinement-writes-degenerate'
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1546
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? null
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1547
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: at.kind === 'edge'
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1548
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? degenerateSplit(run, at.a, at.b, p)
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1549
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: degenerateInsertion(run, p, new Set([at.tri]), fanPieces(at.tri, NEW_VERTEX));
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1550
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if (found !== null) return degenerateStop(run, canon, target, region, `inserting region "${region.name}"'s first vertex`, p, found);
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1551
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insertPoint(run, p, at);
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1552
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followSkinning(run, 'insertion');
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1421
1553
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if (accept(run, 'insertion', [])) return { kind: 'replayed' };
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continue;
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@@ -1432,6 +1564,8 @@ function refineRegions(run: Run): PhaseEnd {
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if (inRegionOrBand(run.work.pos[outer], region)) continue;
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const q = outerSplit(run.work.pos[inner], run.work.pos[outer], region);
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if (q === null) continue;
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1567
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const found = degenerateSplit(run, a, b, q);
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1568
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if (found !== null) return degenerateStop(run, canon, target, region, `splitting edge ${ra}–${rb} where it leaves region "${region.name}"'s band`, q, found);
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splitEdge(run, a, b, q);
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followSkinning(run, 'insertion');
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exited = true;
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@@ -1462,6 +1596,8 @@ function refineRegions(run: Run): PhaseEnd {
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1462
1596
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}
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1463
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const p = splitPoint(run.work.pos[a], run.work.pos[b], region);
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1464
1598
|
if (p === null) return { kind: 'stuck', constraint: `${rowName(target)} (the refinement found no point of edge ${ra}–${rb} strictly between its ends inside region "${region.name}" or its band)` };
|
|
1599
|
+
const found = degenerateSplit(run, a, b, p);
|
|
1600
|
+
if (found !== null) return degenerateStop(run, canon, target, region, `splitting edge ${ra}–${rb} inside region "${region.name}" or its band`, p, found);
|
|
1465
1601
|
splitEdge(run, a, b, p);
|
|
1466
1602
|
followSkinning(run, 'insertion');
|
|
1467
1603
|
if (accept(run, 'insertion', [])) return { kind: 'replayed' };
|