rhodonite 0.8.0 → 0.8.3
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/README.md +4 -4
- package/VERSION-FILE +1 -1
- package/dist/cjs/foundation/cameras/AbstractCameraController.d.ts +1 -1
- package/dist/cjs/foundation/cameras/OrbitCameraController.d.ts +4 -0
- package/dist/cjs/foundation/components/Light/LightComponent.d.ts +2 -2
- package/dist/cjs/foundation/components/MeshRenderer/MeshRendererComponent.d.ts +4 -4
- package/dist/cjs/foundation/components/WellKnownComponentTIDs.d.ts +14 -14
- package/dist/cjs/foundation/definitions/ShaderSemantics.d.ts +4 -0
- package/dist/cjs/foundation/helpers/MaterialHelper.d.ts +3 -1
- package/dist/cjs/foundation/materials/contents/CustomMaterialContent.d.ts +3 -1
- package/dist/cjs/foundation/misc/MiscUtil.d.ts +1 -1
- package/dist/cjs/foundation/misc/Result.d.ts +1 -0
- package/dist/cjs/foundation/renderer/Expression.d.ts +1 -0
- package/dist/cjs/foundation/renderer/Frame.d.ts +5 -1
- package/dist/cjs/foundation/renderer/RenderPass.d.ts +11 -0
- package/dist/cjs/foundation/textures/RenderTargetTexture.d.ts +1 -0
- package/dist/cjs/{index.js → index.cjs} +948 -594
- package/dist/cjs/pbr/main.d.ts +2 -2
- package/dist/cjs/types/glTF2ForOutput.d.ts +1 -0
- package/dist/cjs/webgl/WebGLResourceRepository.d.ts +4 -1
- package/dist/cjs/webgl/WebGLStrategyFastest.d.ts +2 -1
- package/dist/cjs/webgl/WebGLStrategyUniform.d.ts +2 -1
- package/dist/cjs/xr/WebXRInput.d.ts +1 -1
- package/dist/esm/foundation/cameras/AbstractCameraController.d.ts +1 -1
- package/dist/esm/foundation/cameras/OrbitCameraController.d.ts +4 -0
- package/dist/esm/foundation/components/Light/LightComponent.d.ts +2 -2
- package/dist/esm/foundation/components/MeshRenderer/MeshRendererComponent.d.ts +4 -4
- package/dist/esm/foundation/components/WellKnownComponentTIDs.d.ts +14 -14
- package/dist/esm/foundation/definitions/ShaderSemantics.d.ts +4 -0
- package/dist/esm/foundation/helpers/MaterialHelper.d.ts +3 -1
- package/dist/esm/foundation/materials/contents/CustomMaterialContent.d.ts +3 -1
- package/dist/esm/foundation/misc/MiscUtil.d.ts +1 -1
- package/dist/esm/foundation/misc/Result.d.ts +1 -0
- package/dist/esm/foundation/renderer/Expression.d.ts +1 -0
- package/dist/esm/foundation/renderer/Frame.d.ts +5 -1
- package/dist/esm/foundation/renderer/RenderPass.d.ts +11 -0
- package/dist/esm/foundation/textures/RenderTargetTexture.d.ts +1 -0
- package/dist/esm/{index.js → index.mjs} +944 -594
- package/dist/esm/pbr/main.d.ts +2 -2
- package/dist/esm/types/glTF2ForOutput.d.ts +1 -0
- package/dist/esm/webgl/WebGLResourceRepository.d.ts +4 -1
- package/dist/esm/webgl/WebGLStrategyFastest.d.ts +2 -1
- package/dist/esm/webgl/WebGLStrategyUniform.d.ts +2 -1
- package/dist/esm/xr/WebXRInput.d.ts +1 -1
- package/package.json +19 -7
package/README.md
CHANGED
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@@ -90,7 +90,7 @@ There are three package versions of Rhodonite: CommmonJS, ESModule and UMD.
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#### Using CommonJS package
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-
You need a bundler
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+
You need a bundler (e.g. Webpack) to import the Rhodonite CommonJS package.
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```typescript
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import Rn from 'rhodonite';
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@@ -111,7 +111,7 @@ async function load() {
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}
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```
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-
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#### Using ESModule package
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You don't need any bundler.
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@@ -121,7 +121,7 @@ You don't need any bundler.
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```typescript
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// main.ts
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import Rn from 'rhodonite/dist/esm/index.
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import Rn from 'rhodonite/dist/esm/index.mjs';
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async function load() {
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await Rn.System.init({
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@@ -151,7 +151,7 @@ async function load() {
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}
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```
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-
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#### Using UMD package
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See the last part of https://github.com/actnwit/RhodoniteTS/wiki/Install .
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package/VERSION-FILE
CHANGED
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@@ -1,2 +1,2 @@
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1
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-
v0.8.
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1
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v0.8.3-0-gd9bf142b-dirty
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master
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@@ -2,7 +2,7 @@ import { CameraComponent } from '../components/Camera/CameraComponent';
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import { ISceneGraphEntity } from '../helpers/EntityHelper';
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import { Vector3 } from '../math/Vector3';
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export declare abstract class AbstractCameraController {
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zNearMax: number;
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zFarScalingFactor: number;
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autoCalculateZNearAndZFar: boolean;
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protected abstract __targetEntity?: ISceneGraphEntity;
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@@ -8,6 +8,8 @@ export declare class OrbitCameraController extends AbstractCameraController impl
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scaleOfLengthCenterToCamera: number;
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moveSpeed: number;
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followTargetAABB: boolean;
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private __fixedDolly;
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private __fixedLengthOfCenterToEye;
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private __isMouseDown;
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private __lastMouseDownTimeStamp;
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private __lastMouseUpTimeStamp;
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@@ -123,4 +125,6 @@ export declare class OrbitCameraController extends AbstractCameraController impl
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get isMouseDown(): boolean;
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get lastMouseDownTimeStamp(): number;
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get lastMouseUpTimeStamp(): number;
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setFixedDollyTrue(lengthOfCenterToEye: number): void;
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unsetFixedDolly(): void;
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}
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@@ -10,8 +10,8 @@ export declare class LightComponent extends Component {
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private __intensity;
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private readonly __initialdirection;
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private __direction;
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-
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-
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innerConeAngle: number;
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outerConeAngle: number;
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range: number;
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private __sceneGraphComponent?;
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private static __globalDataRepository;
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@@ -19,16 +19,16 @@ export declare class MeshRendererComponent extends Component {
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rotationOfCubeMap: number;
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private static __webglRenderingStrategy?;
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private static __tmp_identityMatrix;
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-
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static _lastOpaqueIndex: number;
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static _lastTransparentIndex: number;
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static _firstTransparentSortKey: number;
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static _lastTransparentSortKey: number;
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private static __manualTransparentSids?;
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_readyForRendering: boolean;
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static isViewFrustumCullingEnabled: boolean;
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static isDepthMaskTrueForTransparencies: boolean;
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constructor(entityUid: EntityUID, componentSid: ComponentSID, entityRepository: EntityRepository);
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static get componentTID(): ComponentTID;
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static get firstTransparentIndex(): number;
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static get lastTransparentIndex(): number;
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$create(): void;
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static common_$load({ processApproach, }: {
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processApproach: ProcessApproachEnum;
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@@ -1,16 +1,16 @@
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export declare const WellKnownComponentTIDs: Readonly<{
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AnimationComponentTID:
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TransformComponentTID:
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SceneGraphComponentTID:
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MeshComponentTID:
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MeshRendererComponentTID:
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CameraControllerComponentTID:
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CameraComponentTID:
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LightComponentTID:
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SkeletalComponentTID:
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BlendShapeComponentTID:
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PhysicsComponentTID:
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SparkGearComponentTID:
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EffekseerComponentTID:
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maxWellKnownTidNumber:
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AnimationComponentTID: 1;
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TransformComponentTID: 2;
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SceneGraphComponentTID: 3;
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MeshComponentTID: 4;
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MeshRendererComponentTID: 5;
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CameraControllerComponentTID: 6;
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CameraComponentTID: 7;
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LightComponentTID: 8;
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SkeletalComponentTID: 9;
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BlendShapeComponentTID: 10;
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PhysicsComponentTID: 11;
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SparkGearComponentTID: 12;
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EffekseerComponentTID: 13;
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maxWellKnownTidNumber: 13;
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}>;
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@@ -83,6 +83,10 @@ export declare const ShaderSemantics: Readonly<{
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ClearCoatRoughnessFactor: ShaderSemanticsEnum;
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ClearCoatRoughnessTexture: ShaderSemanticsEnum;
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ClearCoatNormalTexture: ShaderSemanticsEnum;
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TransmissionFactor: ShaderSemanticsEnum;
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TransmissionTexture: ShaderSemanticsEnum;
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BackBufferTexture: ShaderSemanticsEnum;
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BackBufferTextureSize: ShaderSemanticsEnum;
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fullSemanticStr: typeof fullSemanticStr;
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getShaderProperty: getShaderPropertyFunc;
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EntityUID: ShaderSemanticsEnum;
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@@ -11,11 +11,13 @@ import { IMeshRendererEntityMethods } from '../components/MeshRenderer/IMeshRend
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declare function createMaterial(materialName: string, materialNode?: AbstractMaterialContent, maxInstancesNumber?: Count): Material;
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declare function recreateMaterial(materialName: string, materialNode?: AbstractMaterialContent, maxInstancesNumber?: Count): Material;
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declare function createEmptyMaterial(): Material;
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declare function createPbrUberMaterial({ additionalName, isMorphing, isSkinning, isLighting, useTangentAttribute, useNormalTexture, alphaMode, maxInstancesNumber, }?: {
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declare function createPbrUberMaterial({ additionalName, isMorphing, isSkinning, isLighting, isClearCoat, isTransmission, useTangentAttribute, useNormalTexture, alphaMode, maxInstancesNumber, }?: {
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additionalName?: string | undefined;
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isMorphing?: boolean | undefined;
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isSkinning?: boolean | undefined;
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isLighting?: boolean | undefined;
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isClearCoat?: boolean | undefined;
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isTransmission?: boolean | undefined;
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useTangentAttribute?: boolean | undefined;
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useNormalTexture?: boolean | undefined;
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alphaMode?: import("..").EnumIO | undefined;
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@@ -5,11 +5,13 @@ import { AlphaModeEnum } from '../../definitions/AlphaMode';
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import { RenderingArg } from '../../../webgl/types/CommonTypes';
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import { ShaderSemanticsInfo } from '../../definitions/ShaderSemanticsInfo';
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export declare class CustomMaterialContent extends AbstractMaterialContent {
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constructor({ name, isMorphing, isSkinning, isLighting, alphaMode, useTangentAttribute, useNormalTexture, vertexShader, pixelShader, additionalShaderSemanticInfo, }: {
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constructor({ name, isMorphing, isSkinning, isLighting, isClearCoat, isTransmission, alphaMode, useTangentAttribute, useNormalTexture, vertexShader, pixelShader, additionalShaderSemanticInfo, }: {
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name: string;
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isMorphing: boolean;
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isSkinning: boolean;
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isLighting: boolean;
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isClearCoat?: boolean;
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isTransmission?: boolean;
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alphaMode: AlphaModeEnum;
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useTangentAttribute: boolean;
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useNormalTexture: boolean;
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@@ -41,7 +41,7 @@ export declare const MiscUtil: Readonly<{
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isObject: (o: any) => boolean;
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fillTemplate: (templateString: string, templateVars: string) => any;
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isNode: () => boolean;
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concatArrayBuffers: (segments: ArrayBuffer[], sizes: Byte[], offsets: Byte[], finalSize?:
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concatArrayBuffers: (segments: ArrayBuffer[], sizes: Byte[], offsets: Byte[], finalSize?: Byte) => ArrayBufferLike;
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concatArrayBuffers2: ({ finalSize, srcs, srcsOffset, srcsCopySize, }: {
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finalSize: Byte;
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srcs: ArrayBuffer[];
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@@ -50,6 +50,7 @@ export declare class Ok<T, ErrObj> extends Result<T, ErrObj> implements IResult<
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* a class indicating that the result is Error (Failed).
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*/
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export declare class Err<T, ErrObj> extends Result<T, ErrObj> implements IResult<T, ErrObj> {
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private __rnException;
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constructor(val: RnError<ErrObj>);
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then(f: (value: never) => void): void;
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catch(f: (value: RnError<ErrObj>) => void): Finalizer;
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@@ -13,7 +13,10 @@ declare type RenderPassIndex = number;
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*/
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export declare class Frame extends RnObject {
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private __expressions;
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static readonly FrameBuffer = "FrameBuffer";
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static readonly ResolveFrameBuffer = "ResolveFrameBuffer";
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static readonly ResolveFrameBuffer2 = "ResolveFrameBuffer2";
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private __expressionQueries;
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constructor();
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/**
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* Add render passes to the end of this expression.
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instance?: RenderPass;
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}>;
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colorAttachmentIndex: ColorAttachmentIndex;
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framebufferType: 'FrameBuffer' | 'ResolveFrameBuffer' | 'ResolveFrameBuffer2';
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}): Promise<RenderTargetTexture>;
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/**
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*
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import { IVector4 } from '../math/IVector';
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import { ISceneGraphEntity, IMeshEntity } from '../helpers/EntityHelper';
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import { CameraComponent } from '../components/Camera/CameraComponent';
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import { RenderBufferTargetEnum } from '../definitions';
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/**
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* A render pass is a collection of the resources which is used in rendering process.
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*/
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private __meshComponents?;
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private __frameBuffer?;
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private __resolveFrameBuffer?;
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private __resolveFrameBuffer2?;
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private __viewport?;
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toClearColorBuffer: boolean;
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toClearDepthBuffer: boolean;
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private __webglRenderingStrategy?;
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isVrRendering: boolean;
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isOutputForVr: boolean;
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toRenderOpaquePrimitives: boolean;
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toRenderTransparentPrimitives: boolean;
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__renderTargetColorAttachments?: RenderBufferTargetEnum[];
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private __preRenderFunc?;
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private static __tmp_Vector4_0;
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constructor();
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clone(): RenderPass;
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setPreRenderFunction(func: Function): void;
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unsetPreRenderFunction(): void;
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doPreRender(): void;
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@@ -73,6 +79,8 @@ export declare class RenderPass extends RnObject {
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* @param framebuffer A framebuffer
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*/
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setFramebuffer(framebuffer: FrameBuffer): void;
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setRenderTargetColorAttachments(indeces?: RenderBufferTargetEnum[]): void;
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getRenderTargetColorAttachments(): RenderBufferTargetEnum[] | undefined;
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/**
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* Gets the framebuffer if this render pass has the target framebuffer.
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* @return A framebuffer
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@@ -94,7 +102,10 @@ export declare class RenderPass extends RnObject {
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getViewport(): MutableVector4 | undefined;
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setResolveFramebuffer(framebuffer: FrameBuffer): void;
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getResolveFramebuffer(): FrameBuffer | undefined;
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setResolveFramebuffer2(framebuffer: FrameBuffer): void;
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getResolveFramebuffer2(): FrameBuffer | undefined;
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copyFramebufferToResolveFramebuffer(): void;
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copyFramebufferToResolveFramebuffer2(): void;
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private __setupMaterial;
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/**
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* Sets a material for the primitive on this render pass.
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