rhodonite 0.17.8 → 0.18.0

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package/README.md CHANGED
@@ -12,7 +12,7 @@ Rhodonite is a Web3D(WebGL2/WebGPU) library written in TypeScript.
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  https://librn.com/
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- ## Feature
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+ ## Features
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  * Component-oriented
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  * Blittable Memory Architecture (Original GPU data storage system with floating point texture)
@@ -20,6 +20,7 @@ https://librn.com/
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  * Node-based Shader System
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  * Support loading the following 3D model files: [glTF2](https://github.com/KhronosGroup/glTF), glTF1, [VRM](https://vrm.dev/en/)
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  * Support [Draco compression](https://google.github.io/draco/), [Basis Universal](https://github.com/BinomialLLC/basis_universal) and [KTX2](http://github.khronos.org/KTX-Specification/), etc
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+ * Support [Effekseer](https://effekseer.github.io/en/) for particle system
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  * WebGPU Support
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  * WebXR(VR) Support (in both WebGL & WebGPU)
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@@ -34,7 +35,7 @@ For example, Rhodonite can handle and blend all morph targets (38 targets) of VR
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  ## Viewer
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  You can try our library via https://editor.librn.com/.
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- This viewer supports glTF/VRM files Drag & Drop to display.
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+ This viewer supports glTF/VRM/efkpkg(Effekseer package) files Drag & Drop to display.
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  (Drag & Drop all files if glTF data consists of multiple files.)
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  Poly model
@@ -76,7 +77,7 @@ If you get an error like "webxr-input-profiles not found" when building a projec
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  ```html
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  <body>
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  <canvas id="world"></canvas>
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- <script src="../../../dist/umd/rhodonite.min.js"></script>
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+ <script src="../../../dist/iife/rhodonite.min.js"></script>
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  <script>
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  // Init Rhodonite
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  await Rn.System.init({
package/VERSION-FILE CHANGED
@@ -1,2 +1,2 @@
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- v0.17.8-0-gbff5d9347-dirty
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+ v0.18.0-0-gb3b937747-dirty
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  main