rhodonite 0.16.0 → 0.16.1
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/VERSION-FILE +1 -1
- package/dist/esm/index.d.ts +53 -41
- package/dist/esm/index.js +759 -664
- package/dist/esmdev/index.d.ts +53 -41
- package/dist/esmdev/index.js +867 -532
- package/package.json +1 -1
package/VERSION-FILE
CHANGED
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@@ -1,2 +1,2 @@
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1
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-
v0.16.
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1
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+
v0.16.1-0-gf8994eb7f-dirty
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2
2
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main
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package/dist/esm/index.d.ts
CHANGED
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@@ -517,9 +517,11 @@ interface IVector {
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readonly x: number;
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readonly _v: TypedArray;
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readonly className: string;
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readonly bytesPerComponent: number;
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readonly glslStrAsFloat: string;
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readonly glslStrAsInt: string;
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readonly
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readonly wgslStrAsFloat: string;
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readonly wgslStrAsInt: string;
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toString(): string;
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toStringApproximately(): string;
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flattenAsArray(): Array<number>;
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@@ -537,8 +539,6 @@ interface IVector {
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interface IMutableVector extends IVector {
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_v: TypedArray;
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readonly className: string;
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readonly glslStrAsFloat: string;
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-
readonly glslStrAsInt: string;
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raw(): TypedArray;
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setAt(i: number, value: number): IMutableVector;
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setComponents(...num: number[]): IMutableVector;
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@@ -562,8 +562,6 @@ interface IMutableScalar extends IMutableVector {
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}
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interface IVector2 extends IVector {
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readonly className: string;
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-
readonly glslStrAsFloat: string;
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readonly glslStrAsInt: string;
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readonly x: number;
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readonly y: number;
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toString(): string;
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@@ -581,8 +579,6 @@ interface IVector2 extends IVector {
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}
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interface IMutableVector2 extends IMutableVector {
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readonly className: string;
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-
readonly glslStrAsFloat: string;
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readonly glslStrAsInt: string;
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x: number;
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y: number;
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toString(): string;
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@@ -613,8 +609,6 @@ interface IMutableVector2 extends IMutableVector {
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}
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interface IVector3 extends IVector {
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readonly className: string;
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-
readonly glslStrAsFloat: string;
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readonly glslStrAsInt: string;
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readonly x: number;
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readonly y: number;
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readonly z: number;
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@@ -634,8 +628,6 @@ interface IVector3 extends IVector {
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}
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interface IMutableVector3 extends IMutableVector {
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readonly className: string;
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readonly glslStrAsFloat: string;
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readonly glslStrAsInt: string;
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x: number;
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y: number;
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z: number;
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@@ -670,8 +662,6 @@ interface IMutableVector3 extends IMutableVector {
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}
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interface IVector4 extends IVector {
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readonly className: string;
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-
readonly glslStrAsFloat: string;
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-
readonly glslStrAsInt: string;
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readonly x: number;
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readonly y: number;
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readonly z: number;
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@@ -691,8 +681,6 @@ interface IVector4 extends IVector {
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}
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interface IMutableVector4 extends IMutableVector {
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readonly className: string;
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-
readonly glslStrAsFloat: string;
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-
readonly glslStrAsInt: string;
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x: number;
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y: number;
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z: number;
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@@ -761,6 +749,8 @@ declare abstract class AbstractVector implements IVector {
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get x(): number;
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get glslStrAsFloat(): string;
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get glslStrAsInt(): string;
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get wgslStrAsFloat(): string;
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get wgslStrAsInt(): string;
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isEqual(vec: IVector, delta?: number): boolean;
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isStrictEqual(vec: IVector): boolean;
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length(): number;
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@@ -791,6 +781,8 @@ declare class Vector3_<T extends FloatTypedArrayConstructor> extends AbstractVec
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get w(): number;
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get glslStrAsFloat(): string;
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get glslStrAsInt(): string;
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get wgslStrAsFloat(): string;
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get wgslStrAsInt(): string;
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static get compositionType(): {
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readonly __numberOfComponents: number;
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readonly __glslStr: string;
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@@ -1336,6 +1328,8 @@ declare class Vector4_<T extends FloatTypedArrayConstructor> extends AbstractVec
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get w(): number;
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get glslStrAsFloat(): string;
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get glslStrAsInt(): string;
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get wgslStrAsFloat(): string;
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get wgslStrAsInt(): string;
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static _fromCopyArray4(array: Array4<number>, type: FloatTypedArrayConstructor): Vector4_<FloatTypedArrayConstructor>;
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static _fromCopy4(x: number, y: number, z: number, w: number, type: FloatTypedArrayConstructor): Vector4_<FloatTypedArrayConstructor>;
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static _fromCopyArray(array: Array<number>, type: FloatTypedArrayConstructor): Vector4_<FloatTypedArrayConstructor>;
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@@ -2794,6 +2788,8 @@ declare class Vector2_<T extends FloatTypedArrayConstructor> extends AbstractVec
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get y(): number;
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get glslStrAsFloat(): string;
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get glslStrAsInt(): string;
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get wgslStrAsFloat(): string;
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get wgslStrAsInt(): string;
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static get compositionType(): {
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readonly __numberOfComponents: number;
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readonly __glslStr: string;
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@@ -3198,6 +3194,10 @@ declare class Matrix33 extends AbstractMatrix implements IMatrix, IMatrix33 {
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get m12(): number;
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get m22(): number;
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get className(): string;
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get glslStrAsFloat(): string;
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get glslStrAsInt(): string;
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get wgslStrAsFloat(): string;
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get wgslStrAsInt(): string;
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static get compositionType(): {
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readonly __numberOfComponents: number;
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readonly __glslStr: string;
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@@ -5480,6 +5480,7 @@ declare abstract class AbstractMaterialContent extends RnObject {
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private static __pixelShaderityObjectMap;
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private static __reflectedShaderSemanticsInfoArrayMap;
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shaderType: ShaderTypeEnum;
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+
private __materialSemanticsVariantName;
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constructor(materialName: string, { isMorphing, isSkinning, isLighting }?: {
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isMorphing?: boolean | undefined;
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isSkinning?: boolean | undefined;
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@@ -5487,6 +5488,7 @@ declare abstract class AbstractMaterialContent extends RnObject {
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}, vertexShaderityObject?: ShaderityObject, pixelShaderityObject?: ShaderityObject);
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protected setVertexShaderityObject(vertexShaderityObject?: ShaderityObject): void;
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protected setPixelShaderityObject(pixelShaderityObject?: ShaderityObject): void;
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+
makeMaterialSemanticsVariantName(): void;
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getMaterialSemanticsVariantName(): string;
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get vertexShaderityObject(): ShaderityObject | undefined;
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get pixelShaderityObject(): ShaderityObject | undefined;
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@@ -9515,6 +9517,10 @@ declare class Matrix44 extends AbstractMatrix implements IMatrix, IMatrix44 {
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toString(): string;
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toJSON(): number;
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};
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get glslStrAsFloat(): string;
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get glslStrAsInt(): string;
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get wgslStrAsFloat(): string;
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get wgslStrAsInt(): string;
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/**
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9519
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* zero matrix(static version)
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*/
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@@ -10790,12 +10796,11 @@ declare function createMToon1Material({ additionalName, isMorphing, isSkinning,
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maxInstancesNumber?: Count;
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makeOutputSrgb?: boolean;
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}): Material;
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-
declare function reuseOrRecreateCustomMaterial(currentMaterial: Material, vertexShaderStr: string, pixelShaderStr: string, {
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-
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declare function reuseOrRecreateCustomMaterial(currentMaterial: Material, vertexShaderStr: string, pixelShaderStr: string, { maxInstancesNumber, isSkinning, isLighting, isMorphing, }?: {
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+
maxInstancesNumber?: number | undefined;
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isSkinning?: boolean | undefined;
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isLighting?: boolean | undefined;
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isMorphing?: boolean | undefined;
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-
maxInstancesNumber?: number | undefined;
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}): Material;
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declare function changeMaterial(entity: IMeshRendererEntityMethods, primitive: Primitive, material: Material): void;
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declare const MaterialHelper: Readonly<{
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@@ -11147,7 +11152,7 @@ declare function computeGaussianDistributionRatioWhoseSumIsOne({ kernelSize, var
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declare const MathUtil: Readonly<{
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radianToDegree: typeof radianToDegree;
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degreeToRadian: typeof degreeToRadian;
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-
toHalfFloat: () => (val: number) => number;
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+
toHalfFloat: () => ((val: number) => number);
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isPowerOfTwo: typeof isPowerOfTwo;
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isPowerOfTwoTexture: typeof isPowerOfTwoTexture;
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packNormalizedVec4ToVec2: typeof packNormalizedVec4ToVec2;
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@@ -11430,6 +11435,8 @@ declare class Scalar_<T extends TypedArrayConstructor> extends AbstractVector {
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isEqual(scalar: Scalar_<T>, delta?: number): boolean;
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get glslStrAsFloat(): string;
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get glslStrAsInt(): string;
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+
get wgslStrAsFloat(): string;
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+
get wgslStrAsInt(): string;
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static _fromCopyNumber(value: number, type: FloatTypedArrayConstructor): Scalar_<FloatTypedArrayConstructor>;
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static _dummy(type: FloatTypedArrayConstructor): Scalar_<FloatTypedArrayConstructor>;
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static get compositionType(): {
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@@ -14010,7 +14017,9 @@ declare const addLineNumberToCode: (shaderString: string) => string;
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declare function assertExist<T>(val: T): asserts val is NonNullable<T>;
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declare function deepCopyUsingJsonStringify(obj: {
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[k: string]: any;
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14013
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-
}):
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+
}): {
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+
[k: string]: any;
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+
};
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declare function downloadArrayBuffer(fileNameToDownload: string, arrayBuffer: ArrayBuffer): void;
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declare function downloadTypedArray(fileNameToDownload: string, typedArray: TypedArray): void;
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declare const MiscUtil: Readonly<{
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@@ -14020,7 +14029,7 @@ declare const MiscUtil: Readonly<{
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isSafari: () => boolean;
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preventDefaultForDesktopOnly: (e: Event) => void;
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isObject: (o: any) => boolean;
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-
fillTemplate: (templateString: string, templateVars: string) =>
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+
fillTemplate: (templateString: string, templateVars: string) => string;
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isNode: () => boolean;
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concatArrayBuffers: (segments: ArrayBuffer[], sizes: Byte$1[], offsets: Byte$1[], finalSize?: Byte$1) => ArrayBufferLike;
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concatArrayBuffers2: ({ finalSize, srcs, srcsOffset, srcsCopySize, }: {
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@@ -14028,7 +14037,7 @@ declare const MiscUtil: Readonly<{
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srcs: ArrayBuffer[];
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srcsOffset: Byte$1[];
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srcsCopySize: Byte$1[];
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-
}) =>
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+
}) => ArrayBuffer;
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addLineNumberToCode: (shaderString: string) => string;
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downloadArrayBuffer: typeof downloadArrayBuffer;
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downloadTypedArray: typeof downloadTypedArray;
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@@ -15916,11 +15925,13 @@ declare class VrmaImporter {
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static readHumanoid(rnm: RnM2Vrma): void;
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}
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-
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|
+
type SocketDefaultValue = Vector4 | Vector3 | Vector2 | Scalar$1 | Matrix44 | Matrix33;
|
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|
+
declare class Socket<Name extends string, N extends CompositionTypeEnum, T extends ComponentTypeEnum, V extends SocketDefaultValue> {
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readonly name: Name;
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readonly compositionType: N;
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readonly componentType: T;
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|
-
|
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+
readonly defaultValue?: V | undefined;
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+
constructor(name: Name, compositionType: N, componentType: T, defaultValue?: V | undefined);
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}
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declare abstract class CommonShaderPart {
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@@ -15933,8 +15944,8 @@ declare abstract class CommonShaderPart {
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private static __makeVaryingVariablesWGSL;
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static getPixelPrerequisites(shaderNodes: AbstractShaderNode[]): string;
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static getMainPrerequisites(): string;
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-
static getAssignmentStatement(varName: string, inputSocket: Socket<string, CompositionTypeEnum, ComponentTypeEnum>): string;
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-
static getAssignmentVaryingStatementInPixelShader(varName: string, inputSocket: Socket<string, CompositionTypeEnum, ComponentTypeEnum>, inputNode: AbstractShaderNode): string;
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15947
|
+
static getAssignmentStatement(varName: string, inputSocket: Socket<string, CompositionTypeEnum, ComponentTypeEnum, SocketDefaultValue>): string;
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15948
|
+
static getAssignmentVaryingStatementInPixelShader(varName: string, inputSocket: Socket<string, CompositionTypeEnum, ComponentTypeEnum, SocketDefaultValue>, inputNode: AbstractShaderNode): string;
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static getAssignmentVaryingStatementInVertexShader(inputNode: AbstractShaderNode, varNames: string[], j: number): string;
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15939
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abstract get attributeNames(): AttributeNames;
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|
abstract get attributeSemantics(): Array<VertexAttributeEnum>;
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@@ -15963,8 +15974,8 @@ type ShaderStage = 'Neutral' | 'Vertex' | 'Fragment';
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declare abstract class AbstractShaderNode extends RnObject {
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static _shaderNodes: AbstractShaderNode[];
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protected __shaderFunctionName: string;
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-
protected __inputs: Socket<string, CompositionTypeEnum, ComponentTypeEnum>[];
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-
protected __outputs: Socket<string, CompositionTypeEnum, ComponentTypeEnum>[];
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+
protected __inputs: Socket<string, CompositionTypeEnum, ComponentTypeEnum, SocketDefaultValue>[];
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+
protected __outputs: Socket<string, CompositionTypeEnum, ComponentTypeEnum, SocketDefaultValue>[];
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protected __inputConnections: ShaderNodeInputConnectionType[];
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|
private static __invalidShaderNodeCount;
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|
protected __shaderNodeUid: ShaderNodeUID;
|
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@@ -15986,15 +15997,15 @@ declare abstract class AbstractShaderNode extends RnObject {
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* @param outputSocketOfInput- the output socket of the inputShaderNode.
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|
* @param inputSocketOfThis - the input socket of this node.
|
|
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|
*/
|
|
15989
|
-
addInputConnection<N extends CompositionTypeEnum, T extends ComponentTypeEnum>(inputShaderNode: AbstractShaderNode, outputSocketOfInput: Socket<string, N, T>, inputSocketOfThis: Socket<string, N, T>): void;
|
|
16000
|
+
addInputConnection<N extends CompositionTypeEnum, T extends ComponentTypeEnum>(inputShaderNode: AbstractShaderNode, outputSocketOfInput: Socket<string, N, T, SocketDefaultValue>, inputSocketOfThis: Socket<string, N, T, SocketDefaultValue>): void;
|
|
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|
get shaderFunctionName(): string;
|
|
15991
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|
getShaderFunctionNameDerivative(): string;
|
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15992
16003
|
getShaderCode(shaderStage: ShaderTypeEnum): string;
|
|
15993
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|
get shaderNodeUid(): ShaderNodeUID;
|
|
15994
|
-
getInput(name: string): Socket<string, CompositionTypeEnum, ComponentTypeEnum> | undefined;
|
|
15995
|
-
getInputs(): Socket<string, CompositionTypeEnum, ComponentTypeEnum>[];
|
|
15996
|
-
getOutput(name: string): Socket<string, CompositionTypeEnum, ComponentTypeEnum> | undefined;
|
|
15997
|
-
getOutputs(): Socket<string, CompositionTypeEnum, ComponentTypeEnum>[];
|
|
16005
|
+
getInput(name: string): Socket<string, CompositionTypeEnum, ComponentTypeEnum, SocketDefaultValue> | undefined;
|
|
16006
|
+
getInputs(): Socket<string, CompositionTypeEnum, ComponentTypeEnum, SocketDefaultValue>[];
|
|
16007
|
+
getOutput(name: string): Socket<string, CompositionTypeEnum, ComponentTypeEnum, SocketDefaultValue> | undefined;
|
|
16008
|
+
getOutputs(): Socket<string, CompositionTypeEnum, ComponentTypeEnum, SocketDefaultValue>[];
|
|
15998
16009
|
get inputConnections(): ShaderNodeInputConnectionType[];
|
|
15999
16010
|
makeCallStatement(i: number, shaderNode: AbstractShaderNode, functionName: string, varInputNames: string[][], varOutputNames: string[][]): string;
|
|
16000
16011
|
}
|
|
@@ -16078,7 +16089,7 @@ declare class ShaderGraphResolver {
|
|
|
16078
16089
|
/**
|
|
16079
16090
|
* Construct shader code with shader nodes.
|
|
16080
16091
|
*
|
|
16081
|
-
* @param shaderNodes - Shader nodes
|
|
16092
|
+
* @param shaderNodes - Shader nodes (sorted topologically)
|
|
16082
16093
|
* @param isVertexStage - Whether the shader is a vertex shader
|
|
16083
16094
|
* @param isFullVersion - Whether to generate a full version of the shader code
|
|
16084
16095
|
* @returns Shader code
|
|
@@ -16157,9 +16168,10 @@ declare const DefaultTextures: {
|
|
|
16157
16168
|
|
|
16158
16169
|
declare class AddShaderNode extends AbstractShaderNode {
|
|
16159
16170
|
constructor(compositionType: CompositionTypeEnum, componentType: ComponentTypeEnum);
|
|
16160
|
-
|
|
16161
|
-
|
|
16162
|
-
|
|
16171
|
+
getDefaultValue(compositionType: CompositionTypeEnum): Vector3 | Vector4 | Vector2 | Scalar$1;
|
|
16172
|
+
getSocketInputLhs(): Socket<string, CompositionTypeEnum, ComponentTypeEnum, SocketDefaultValue>;
|
|
16173
|
+
getSocketInputRhs(): Socket<string, CompositionTypeEnum, ComponentTypeEnum, SocketDefaultValue>;
|
|
16174
|
+
getSocketOutput(): Socket<string, CompositionTypeEnum, ComponentTypeEnum, SocketDefaultValue>;
|
|
16163
16175
|
getShaderFunctionNameDerivative(): string;
|
|
16164
16176
|
}
|
|
16165
16177
|
|
|
@@ -16173,7 +16185,7 @@ declare class AttributeNormalShaderNode extends AbstractShaderNode {
|
|
|
16173
16185
|
|
|
16174
16186
|
declare class AttributePositionShaderNode extends AbstractShaderNode {
|
|
16175
16187
|
constructor();
|
|
16176
|
-
getSocketOutput(): Socket<string, CompositionTypeEnum, ComponentTypeEnum>;
|
|
16188
|
+
getSocketOutput(): Socket<string, CompositionTypeEnum, ComponentTypeEnum, SocketDefaultValue>;
|
|
16177
16189
|
}
|
|
16178
16190
|
|
|
16179
16191
|
declare class AttributeTexcoordShaderNode extends AbstractShaderNode {
|
|
@@ -16195,7 +16207,7 @@ declare class BlockEndShaderNode extends AbstractShaderNode {
|
|
|
16195
16207
|
declare abstract class ConstantVariableShaderNode<N extends CompositionTypeEnum, T extends ComponentTypeEnum> extends AbstractShaderNode {
|
|
16196
16208
|
constructor(nodeName: string, compositionType: N, componentType: T);
|
|
16197
16209
|
setDefaultInputValue(value: IVector): void;
|
|
16198
|
-
getSocketOutput(): Socket<string, CompositionTypeEnum, ComponentTypeEnum>;
|
|
16210
|
+
getSocketOutput(): Socket<string, CompositionTypeEnum, ComponentTypeEnum, SocketDefaultValue>;
|
|
16199
16211
|
}
|
|
16200
16212
|
|
|
16201
16213
|
declare class ConstantScalarVariableShaderNode<T extends ComponentTypeEnum> extends ConstantVariableShaderNode<typeof CompositionType.Scalar, T> {
|
|
@@ -16247,12 +16259,12 @@ declare class NormalizeShaderNode extends AbstractShaderNode {
|
|
|
16247
16259
|
|
|
16248
16260
|
declare class OutColorShaderNode extends AbstractShaderNode {
|
|
16249
16261
|
constructor();
|
|
16250
|
-
getSocketInput(): Socket<string, CompositionTypeEnum, ComponentTypeEnum>;
|
|
16262
|
+
getSocketInput(): Socket<string, CompositionTypeEnum, ComponentTypeEnum, SocketDefaultValue>;
|
|
16251
16263
|
}
|
|
16252
16264
|
|
|
16253
16265
|
declare class OutPositionShaderNode extends AbstractShaderNode {
|
|
16254
16266
|
constructor();
|
|
16255
|
-
getSocketInput(): Socket<string, CompositionTypeEnum, ComponentTypeEnum>;
|
|
16267
|
+
getSocketInput(): Socket<string, CompositionTypeEnum, ComponentTypeEnum, SocketDefaultValue>;
|
|
16256
16268
|
}
|
|
16257
16269
|
|
|
16258
16270
|
declare class ProjectionMatrixShaderNode extends AbstractShaderNode {
|