rhodonite 0.15.1 → 0.15.3

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
package/VERSION-FILE CHANGED
@@ -1,2 +1,2 @@
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- v0.15.1-0-g1656e2424-dirty
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+ v0.15.3-0-g4cc893114-dirty
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  main
@@ -3605,7 +3605,7 @@ declare class WebGLContextWrapper {
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  isNotSupportWebGL1Extension(webGLExtension: WebGLExtensionEnum): boolean;
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  getIsWebGL2(gl: WebGLRenderingContext | WebGL2RenderingContext): gl is WebGL2RenderingContext;
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  get isWebGL2(): boolean;
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- createVertexArray(): WebGLVertexArrayObject | null | undefined;
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+ createVertexArray(): WebGLVertexArrayObject | null;
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  deleteVertexArray(vertexArray: WebGLVertexArrayObject | WebGLVertexArrayObjectOES): void;
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  bindVertexArray(vao: WebGLVertexArrayObjectOES | null): void;
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  vertexAttribDivisor(index: number, divisor: number): void;
@@ -3854,7 +3854,7 @@ declare class WebGpuResourceRepository extends CGAPIResourceRepository implement
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  private __toClearRenderBundles;
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  executeRenderBundle(renderPass: RenderPass): boolean;
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  finishRenderBundleEncoder(renderPass: RenderPass): void;
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- getOrCreateRenderPipeline(renderPipelineId: string, primitive: Primitive, material: Material, renderPass: RenderPass, zWrite: boolean, diffuseCubeMap?: CubeTexture | RenderTargetTextureCube, specularCubeMap?: CubeTexture | RenderTargetTextureCube, sheenCubeMap?: CubeTexture | RenderTargetTextureCube): [GPURenderPipeline, boolean];
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+ getOrCreateRenderPipeline(renderPipelineId: string, bindGroupId: string, primitive: Primitive, material: Material, renderPass: RenderPass, zWrite: boolean, diffuseCubeMap?: CubeTexture | RenderTargetTextureCube, specularCubeMap?: CubeTexture | RenderTargetTextureCube, sheenCubeMap?: CubeTexture | RenderTargetTextureCube): [GPURenderPipeline, boolean];
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  flush(): void;
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  setColorWriteMask(material: Material): GPUColorWriteFlags;
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  /**
@@ -5471,6 +5471,7 @@ declare abstract class AbstractMaterialContent extends RnObject {
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  private __materialContentUid;
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  private static __vertexShaderityObjectMap;
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  private static __pixelShaderityObjectMap;
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+ private static __reflectedShaderSemanticsInfoArrayMap;
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  shaderType: ShaderTypeEnum;
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  constructor(materialName: string, { isMorphing, isSkinning, isLighting }?: {
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  isMorphing?: boolean | undefined;
@@ -5498,7 +5499,13 @@ declare abstract class AbstractMaterialContent extends RnObject {
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  protected setSkinning(shaderProgram: WebGLProgram, setUniform: boolean, skeletalComponent?: SkeletalComponent): void;
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  protected setLightsInfo(shaderProgram: WebGLProgram, lightComponents: LightComponent[], material: Material, setUniform: boolean): void;
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  setMorphInfo(shaderProgram: WebGLProgram, meshComponent: MeshComponent, primitive: Primitive, blendShapeComponent?: BlendShapeComponent): void;
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- _setInternalSettingParametersToGpuWebGL({ material, shaderProgram, firstTime, args, }: {
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+ _setInternalSettingParametersToGpuWebGLPerShaderProgram({ material, shaderProgram, firstTime, args, }: {
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+ material: Material;
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+ shaderProgram: WebGLProgram;
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+ firstTime: boolean;
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+ args: RenderingArgWebGL;
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+ }): void;
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+ _setInternalSettingParametersToGpuWebGLPerMaterial({ material, shaderProgram, firstTime, args, }: {
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  material: Material;
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  shaderProgram: WebGLProgram;
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  firstTime: boolean;
@@ -5515,7 +5522,7 @@ declare abstract class AbstractMaterialContent extends RnObject {
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  args: RenderingArgWebGpu;
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  }): void;
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  getDefinition(): string;
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- protected doShaderReflection(vertexShader: ShaderityObject, pixelShader: ShaderityObject, vertexShaderWebGpu: ShaderityObject, pixelShaderWebGpu: ShaderityObject): ShaderSemanticsInfo[];
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+ protected doShaderReflection(vertexShader: ShaderityObject, pixelShader: ShaderityObject, vertexShaderWebGpu: ShaderityObject, pixelShaderWebGpu: ShaderityObject, definitions: string[]): ShaderSemanticsInfo[];
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  }
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  type ShaderSources = {
@@ -5568,6 +5575,8 @@ declare class Material extends RnObject {
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  _materialContent: AbstractMaterialContent;
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  _allFieldVariables: Map<ShaderSemanticsName, ShaderVariable>;
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  _autoFieldVariablesOnly: Map<ShaderSemanticsName, ShaderVariable>;
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+ _autoTextureFieldVariablesOnly: Map<ShaderSemanticsName, ShaderVariable>;
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+ _autoUniformFieldVariablesOnly: Map<ShaderSemanticsName, ShaderVariable>;
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  _allFieldsInfo: Map<ShaderSemanticsName, ShaderSemanticsInfo>;
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  private __belongPrimitives;
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  private _shaderProgramUidMap;
@@ -5671,6 +5680,12 @@ declare class Material extends RnObject {
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  firstTime: boolean;
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  args: RenderingArgWebGL;
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  }): void;
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+ _setParametersToGpuWebGLPerShaderProgram({ material, shaderProgram, firstTime, args, }: {
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+ material: Material;
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+ shaderProgram: WebGLProgram;
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+ firstTime: boolean;
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+ args: RenderingArgWebGL;
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+ }): void;
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  _setParametersToGpuWebGLPerPrimitive({ material, shaderProgram, firstTime, args, }: {
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  material: Material;
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  shaderProgram: WebGLProgram;
@@ -6177,6 +6192,9 @@ type Vrm0xMaterialProperty = {
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  _OutlineWidth: number;
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  _OutlineScaledMaxDistance: number;
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  _OutlineLightingMix: number;
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+ _UvAnimScrollX: number;
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+ _UvAnimScrollY: number;
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+ _UvAnimRotation: number;
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  _DebugMode: number;
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  _BlendMode: number;
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  _OutlineWidthMode: number;
@@ -6199,7 +6217,7 @@ type Vrm0xMaterialProperty = {
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  _EmissionColor: Array3<number>;
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  _EmissionMap: Array4<number>;
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  _OutlineWidthTexture: Array4<number>;
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- _OutlineColor: Array3<number>;
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+ _OutlineColor: Array4<number>;
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  _RimColor: Array3<number>;
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  };
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  textureProperties: {
@@ -10340,6 +10358,7 @@ declare class MeshRendererComponent extends Component {
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  private __updateCount;
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  private static __updateCount;
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  static _isFrustumCullingEnabled: boolean;
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+ private __fingerPrint;
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  constructor(entityUid: EntityUID, componentSid: ComponentSID, entityRepository: EntityRepository, isReUse: boolean);
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  static get componentTID(): ComponentTID;
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  get componentTID(): ComponentTID;
@@ -10354,6 +10373,8 @@ declare class MeshRendererComponent extends Component {
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  set specularCubeMapContribution(contribution: number);
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  get rotationOfCubeMap(): number;
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  set rotationOfCubeMap(rotation: number);
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+ calcFingerPrint(): void;
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+ getFingerPrint(): string;
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  setIBLCubeMap(diffuseCubeTexture: CubeTexture | RenderTargetTextureCube, specularCubeTexture: CubeTexture | RenderTargetTextureCube, sheenCubeTexture?: CubeTexture | RenderTargetTextureCube): Promise<void> | undefined;
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  static common_$load({ processApproach }: {
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  processApproach: ProcessApproachEnum;
@@ -10581,11 +10602,13 @@ type Vrm1 = Vrm1_Extension & RnM2;
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  declare function createMaterial(materialContent: AbstractMaterialContent, maxInstancesNumber?: Count): Material;
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  declare function recreateMaterial(materialContent: AbstractMaterialContent, maxInstancesNumber?: Count): Material;
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- declare function createPbrUberMaterial({ additionalName, isMorphing, isSkinning, isLighting, isClearCoat, isTransmission, isVolume, isSheen, isSpecular, isIridescence, isAnisotropy, isDispersion, isEmissiveStrength, isDiffuseTransmission, isShadow, useTangentAttribute, useNormalTexture, maxInstancesNumber, }?: {
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+ declare function createPbrUberMaterial({ additionalName, isMorphing, isSkinning, isLighting, isOcclusion, isEmissive, isClearCoat, isTransmission, isVolume, isSheen, isSpecular, isIridescence, isAnisotropy, isDispersion, isEmissiveStrength, isDiffuseTransmission, isShadow, useTangentAttribute, useNormalTexture, maxInstancesNumber, }?: {
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  additionalName?: string | undefined;
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  isMorphing?: boolean | undefined;
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  isSkinning?: boolean | undefined;
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  isLighting?: boolean | undefined;
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+ isOcclusion?: boolean | undefined;
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+ isEmissive?: boolean | undefined;
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  isClearCoat?: boolean | undefined;
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  isTransmission?: boolean | undefined;
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  isVolume?: boolean | undefined;
@@ -11063,7 +11086,7 @@ declare class MathClassUtil {
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  static multiplyNumber(lhs: any, rhs: number): number | number[] | Vector3 | Vector4 | Quaternion | Vector2 | undefined;
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  static divideNumber(lhs: any, rhs: number): number | number[] | Vector3 | Vector4 | Quaternion | Vector2 | undefined;
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  static initWithScalar(objForDetectType: any, val: number): number | number[] | Vector3 | Vector4 | Quaternion | Vector2 | undefined;
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- static initWithFloat32Array(objForDetectType: any, val: any, floatArray: Float32Array, compositionType: CompositionTypeEnum): any;
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+ static initWithFloat32Array(val: any, floatArray: Float32Array): any;
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  static _setForce(objForDetectType: any, val: any): boolean;
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  }
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@@ -11602,6 +11625,7 @@ declare class Transform3D {
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  declare class VectorN {
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  _v: TypedArray;
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  constructor(typedArray: TypedArray);
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+ clone(): VectorN;
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  }
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11607
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  declare class AnimatedScalar extends Scalar$1 implements IScalar, IAnimatedValue {
@@ -16166,7 +16190,7 @@ declare class MergeVectorShaderNode extends AbstractShaderNode {
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  declare class ColorGradingUsingLUTsMaterialContent extends AbstractMaterialContent {
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  static lookupTableTexture: ShaderSemanticsClass;
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  constructor(materialName: string, targetRenderPass: RenderPass, colorAttachmentsNumber: Count, uri?: string, texture?: AbstractTexture);
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- _setInternalSettingParametersToGpuWebGL({ material, shaderProgram, firstTime, args, }: {
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+ _setInternalSettingParametersToGpuWebGLPerMaterial({ material, shaderProgram, firstTime, args, }: {
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  material: Material;
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  shaderProgram: WebGLProgram;
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  firstTime: boolean;
@@ -16178,7 +16202,7 @@ declare class CustomMaterialContent extends AbstractMaterialContent {
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  private static __globalDataRepository;
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  private static __diffuseIblCubeMapSampler;
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  private static __specularIblCubeMapSampler;
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- constructor({ name, isMorphing, isSkinning, isLighting, vertexShader, pixelShader, additionalShaderSemanticInfo, vertexShaderWebGpu, pixelShaderWebGpu, }: {
16205
+ constructor({ name, isMorphing, isSkinning, isLighting, vertexShader, pixelShader, additionalShaderSemanticInfo, vertexShaderWebGpu, pixelShaderWebGpu, definitions, }: {
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  name: string;
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  isMorphing: boolean;
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  isSkinning: boolean;
@@ -16188,12 +16212,19 @@ declare class CustomMaterialContent extends AbstractMaterialContent {
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  additionalShaderSemanticInfo: ShaderSemanticsInfo[];
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  vertexShaderWebGpu?: ShaderityObject;
16190
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  pixelShaderWebGpu?: ShaderityObject;
16215
+ definitions?: string[];
16191
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  });
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  _setInternalSettingParametersToGpuWebGpu({ material, args, }: {
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  material: Material;
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  args: RenderingArgWebGpu;
16195
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  }): void;
16196
- _setInternalSettingParametersToGpuWebGL({ material, shaderProgram, firstTime, args, }: {
16221
+ _setInternalSettingParametersToGpuWebGLPerMaterial({ material, shaderProgram, firstTime, args, }: {
16222
+ material: Material;
16223
+ shaderProgram: WebGLProgram;
16224
+ firstTime: boolean;
16225
+ args: RenderingArgWebGL;
16226
+ }): void;
16227
+ _setInternalSettingParametersToGpuWebGLPerShaderProgram({ material, shaderProgram, firstTime, args, }: {
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  material: Material;
16198
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  shaderProgram: WebGLProgram;
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  firstTime: boolean;
@@ -16218,7 +16249,7 @@ declare class DepthEncodeMaterialContent extends AbstractMaterialContent {
16218
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  constructor(materialName: string, depthPow: number, { isSkinning }: {
16219
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  isSkinning: boolean;
16220
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  });
16221
- _setInternalSettingParametersToGpuWebGL({ material, shaderProgram, firstTime, args, }: {
16252
+ _setInternalSettingParametersToGpuWebGLPerMaterial({ material, shaderProgram, firstTime, args, }: {
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  material: Material;
16223
16254
  shaderProgram: WebGLProgram;
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  firstTime: boolean;
@@ -16229,7 +16260,7 @@ declare class DepthEncodeMaterialContent extends AbstractMaterialContent {
16229
16260
  declare class DetectHighLuminanceMaterialContent extends AbstractMaterialContent {
16230
16261
  static LuminanceCriterion: ShaderSemanticsEnum;
16231
16262
  constructor(materialName: string, textureToDetectHighLuminance: AbstractTexture);
16232
- _setInternalSettingParametersToGpuWebGL({ material, shaderProgram, firstTime, args, }: {
16263
+ _setInternalSettingParametersToGpuWebGLPerMaterial({ material, shaderProgram, firstTime, args, }: {
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  material: Material;
16234
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  shaderProgram: WebGLProgram;
16235
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  firstTime: boolean;
@@ -16239,7 +16270,7 @@ declare class DetectHighLuminanceMaterialContent extends AbstractMaterialContent
16239
16270
 
16240
16271
  declare class EntityUIDOutputMaterialContent extends AbstractMaterialContent {
16241
16272
  constructor(materialName: string);
16242
- _setInternalSettingParametersToGpuWebGL({ material, shaderProgram, firstTime, args, }: {
16273
+ _setInternalSettingParametersToGpuWebGLPerMaterial({ material, shaderProgram, firstTime, args, }: {
16243
16274
  material: Material;
16244
16275
  shaderProgram: WebGLProgram;
16245
16276
  firstTime: boolean;
@@ -16254,7 +16285,7 @@ declare class FurnaceTestMaterialContent extends AbstractMaterialContent {
16254
16285
  static disable_fresnel: ShaderSemanticsClass;
16255
16286
  static f0: ShaderSemanticsClass;
16256
16287
  constructor(materialName: string);
16257
- _setInternalSettingParametersToGpuWebGL({ material, shaderProgram, firstTime, args, }: {
16288
+ _setInternalSettingParametersToGpuWebGLPerMaterial({ material, shaderProgram, firstTime, args, }: {
16258
16289
  material: Material;
16259
16290
  shaderProgram: WebGLProgram;
16260
16291
  firstTime: boolean;
@@ -16301,7 +16332,7 @@ declare class MToon0xMaterialContent extends AbstractMaterialContent {
16301
16332
  private __floatProperties;
16302
16333
  private __vectorProperties;
16303
16334
  private __textureProperties;
16304
- constructor(isOutline: boolean, materialProperties: Vrm0xMaterialProperty | undefined, textures: any, samplers: Sampler[], isMorphing: boolean, isSkinning: boolean, isLighting: boolean, useTangentAttribute: boolean, debugMode: Count | undefined, makeOutputSrgb: boolean, materialName: string);
16335
+ constructor(isOutline: boolean, materialProperties: Vrm0xMaterialProperty | undefined, textures: any, samplers: Sampler[], isMorphing: boolean, isSkinning: boolean, isLighting: boolean, useTangentAttribute: boolean, debugMode: Count | undefined, makeOutputSrgb: boolean, materialName: string, definitions: string[]);
16305
16336
  private __setDummyTextures;
16306
16337
  setMaterialParameters(material: Material, isOutline: boolean): void;
16307
16338
  private static __initializeUsableBlendEquationModeAlpha;
@@ -16309,7 +16340,13 @@ declare class MToon0xMaterialContent extends AbstractMaterialContent {
16309
16340
  material: Material;
16310
16341
  args: RenderingArgWebGpu;
16311
16342
  }): void;
16312
- _setInternalSettingParametersToGpuWebGL({ material, shaderProgram, firstTime, args, }: {
16343
+ _setInternalSettingParametersToGpuWebGLPerShaderProgram({ material, shaderProgram, firstTime, args, }: {
16344
+ material: Material;
16345
+ shaderProgram: WebGLProgram;
16346
+ firstTime: boolean;
16347
+ args: RenderingArgWebGL;
16348
+ }): void;
16349
+ _setInternalSettingParametersToGpuWebGLPerMaterial({ material, shaderProgram, firstTime, args, }: {
16313
16350
  material: Material;
16314
16351
  shaderProgram: WebGLProgram;
16315
16352
  firstTime: boolean;
@@ -16322,13 +16359,19 @@ declare class MToon0xMaterialContent extends AbstractMaterialContent {
16322
16359
  declare class MToon1MaterialContent extends AbstractMaterialContent {
16323
16360
  private static __diffuseIblCubeMapSampler;
16324
16361
  private static __specularIblCubeMapSampler;
16325
- constructor(materialName: string, isMorphing: boolean, isSkinning: boolean, isLighting: boolean, isOutline: boolean);
16362
+ constructor(materialName: string, isMorphing: boolean, isSkinning: boolean, isLighting: boolean, isOutline: boolean, definitions: string[]);
16326
16363
  setMaterialParameters(material: Material, isOutline: boolean, materialJson: Vrm1_Material): void;
16327
16364
  _setInternalSettingParametersToGpuWebGpu({ material, args, }: {
16328
16365
  material: Material;
16329
16366
  args: RenderingArgWebGpu;
16330
16367
  }): void;
16331
- _setInternalSettingParametersToGpuWebGL({ material, shaderProgram, firstTime, args, }: {
16368
+ _setInternalSettingParametersToGpuWebGLPerShaderProgram({ material, shaderProgram, firstTime, args, }: {
16369
+ material: Material;
16370
+ shaderProgram: WebGLProgram;
16371
+ firstTime: boolean;
16372
+ args: RenderingArgWebGL;
16373
+ }): void;
16374
+ _setInternalSettingParametersToGpuWebGLPerMaterial({ material, shaderProgram, firstTime, args, }: {
16332
16375
  material: Material;
16333
16376
  shaderProgram: WebGLProgram;
16334
16377
  firstTime: boolean;
@@ -16340,7 +16383,7 @@ declare class MToon1MaterialContent extends AbstractMaterialContent {
16340
16383
  declare class MatCapMaterialContent extends AbstractMaterialContent {
16341
16384
  static MatCapTexture: ShaderSemanticsClass;
16342
16385
  constructor(materialName: string, isSkinning: boolean, uri?: string, texture?: AbstractTexture, sampler?: Sampler);
16343
- _setInternalSettingParametersToGpuWebGL({ material, shaderProgram, firstTime, args, }: {
16386
+ _setInternalSettingParametersToGpuWebGLPerMaterial({ material, shaderProgram, firstTime, args, }: {
16344
16387
  material: Material;
16345
16388
  shaderProgram: WebGLProgram;
16346
16389
  firstTime: boolean;
@@ -16377,7 +16420,7 @@ declare class ShadowMapDecodeClassicMaterialContent extends AbstractMaterialCont
16377
16420
  isDebugging: boolean;
16378
16421
  colorAttachmentsNumber: Count;
16379
16422
  }, encodedDepthRenderPass: RenderPass);
16380
- _setInternalSettingParametersToGpuWebGL({ material, shaderProgram, firstTime, args, }: {
16423
+ _setInternalSettingParametersToGpuWebGLPerMaterial({ material, shaderProgram, firstTime, args, }: {
16381
16424
  material: Material;
16382
16425
  shaderProgram: WebGLProgram;
16383
16426
  firstTime: boolean;
@@ -16411,7 +16454,7 @@ declare class SynthesizeHdrMaterialContent extends AbstractMaterialContent {
16411
16454
  * @targetRegionTexture Texture to specify the area where the texture will be synthesized
16412
16455
  */
16413
16456
  constructor(materialName: string, synthesizeTextures: AbstractTexture[]);
16414
- _setInternalSettingParametersToGpuWebGL({ material, shaderProgram, firstTime, args, }: {
16457
+ _setInternalSettingParametersToGpuWebGLPerMaterial({ material, shaderProgram, firstTime, args, }: {
16415
16458
  material: Material;
16416
16459
  shaderProgram: WebGLProgram;
16417
16460
  firstTime: boolean;
@@ -16458,7 +16501,7 @@ declare class VarianceShadowMapDecodeClassicMaterialContent extends AbstractMate
16458
16501
  colorAttachmentsNumberSquareDepth: Count;
16459
16502
  depthCameraComponent?: CameraComponent;
16460
16503
  }, encodedDepthRenderPasses: RenderPass[]);
16461
- _setInternalSettingParametersToGpuWebGL({ material, shaderProgram, firstTime, args, }: {
16504
+ _setInternalSettingParametersToGpuWebGLPerMaterial({ material, shaderProgram, firstTime, args, }: {
16462
16505
  material: Material;
16463
16506
  shaderProgram: WebGLProgram;
16464
16507
  firstTime: boolean;