rhodonite 0.15.0 → 0.15.1
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/LICENSE +29 -1
- package/README.md +16 -5
- package/VERSION-FILE +1 -1
- package/dist/esm/index.d.ts +11 -8
- package/dist/esm/index.js +1093 -700
- package/dist/esmdev/index.d.ts +11 -8
- package/dist/esmdev/index.js +914 -486
- package/package.json +3 -4
package/LICENSE
CHANGED
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@@ -22,8 +22,36 @@ SOFTWARE.
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---
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This software includes portions of code originally developed by the Khronos Group
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This software includes portions of code originally developed by the Khronos Group.
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Some of these portions have been translated and modified for use in the RhodoniteTS library.
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- glTF-Sample-Renderer (https://github.com/KhronosGroup/glTF-Sample-Renderer)
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See LICENSES/glTF-Sample-Renderer.LICENSE for details.
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---
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This software includes code originally developed by enkimute.
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- hdrpng.js (https://github.com/enkimute/hdrpng.js)
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See LICENSES/hdrpng.js.LICENSE for details.
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---
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This software includes code originally developed by Don McCurdy.
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- KTX-Parse (https://github.com/donmccurdy/KTX-Parse)
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See LICENSES/KTX-Parse.LICENSE for details.
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---
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This software includes code originally developed by Don McCurdy.
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- zstddec-wasm (https://github.com/donmccurdy/zstddec-wasm)
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See LICENSES/zstddec-wasm.LICENSE for details.
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---
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This software includes code originally developed by W3C/immersive-web.
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- webxr-input-profiles (https://github.com/immersive-web/webxr-input-profiles)
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See LICENSES/webxr-input-profiles.LICENSE for details.
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package/README.md
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@@ -194,10 +194,15 @@ $ yarn doc
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## Testing Rhodonite
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The following command runs unit tests and E2E tests.
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```bash
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$ yarn test
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```
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The E2E test uses a headless browser for rendering. Because the results are GPU hardware-dependent rather than software-dependent, results will vary depending on your environment.
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Since the correct images were run in the library author's environment, it is likely that many tests will fail in your environment.
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You can execute a part of tests like this.
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### For unit test
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### For E2E (visual) test
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```bash
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$ yarn test-e2e-part -- ./samples/test_e2e/
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$ yarn test-e2e-part -- ./samples/test_e2e/DataTextureInstancedDrawing
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```
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## Development using VSCode devcontainer
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See [LICENSES/glTF-Sample-Renderer.LICENSE](LICENSES/glTF-Sample-Renderer.LICENSE) for details.
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### Libraries
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### Libraries
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This library uses the following libraries.
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* [immersive-web/webxr-input-profiles](https://github.com/immersive-web/webxr-input-profiles) (forked version)
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* [
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* [enkimute/hdrpng.js](https://github.com/enkimute/hdrpng.js)
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* [donmccurdy/KTX-Parse](https://github.com/donmccurdy/KTX-Parse)
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* [donmccurdy/zstddec-wasm](https://github.com/donmccurdy/zstddec-wasm)
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### Assets
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This library also uses the following assets.
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* [KhronosGroup/glTF-Sample-Assets](https://github.com/KhronosGroup/glTF-Sample-Assets)
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### Contributors
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package/VERSION-FILE
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@@ -1,2 +1,2 @@
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1
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v0.15.
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v0.15.1-0-g1656e2424-dirty
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main
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package/dist/esm/index.d.ts
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@@ -2030,6 +2030,7 @@ declare const ShaderSemantics: Readonly<{
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BrdfLutTexture: ShaderSemanticsEnum;
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DiffuseEnvTexture: ShaderSemanticsEnum;
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SpecularEnvTexture: ShaderSemanticsEnum;
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SheenEnvTexture: ShaderSemanticsEnum;
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InverseEnvironment: ShaderSemanticsEnum;
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IBLParameter: ShaderSemanticsEnum;
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ViewPosition: ShaderSemanticsEnum;
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renderPass: RenderPass;
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diffuseCube?: CubeTexture | RenderTargetTextureCube;
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specularCube?: CubeTexture | RenderTargetTextureCube;
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sheenCube?: CubeTexture | RenderTargetTextureCube;
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isVr: boolean;
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displayIdx: Index;
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setUniform: boolean;
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private __toClearRenderBundles;
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executeRenderBundle(renderPass: RenderPass): boolean;
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finishRenderBundleEncoder(renderPass: RenderPass): void;
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getOrCreateRenderPipeline(renderPipelineId: string, primitive: Primitive, material: Material, renderPass: RenderPass, zWrite: boolean, diffuseCubeMap?: CubeTexture | RenderTargetTextureCube, specularCubeMap?: CubeTexture | RenderTargetTextureCube): [GPURenderPipeline, boolean];
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getOrCreateRenderPipeline(renderPipelineId: string, primitive: Primitive, material: Material, renderPass: RenderPass, zWrite: boolean, diffuseCubeMap?: CubeTexture | RenderTargetTextureCube, specularCubeMap?: CubeTexture | RenderTargetTextureCube, sheenCubeMap?: CubeTexture | RenderTargetTextureCube): [GPURenderPipeline, boolean];
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flush(): void;
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setColorWriteMask(material: Material): GPUColorWriteFlags;
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/**
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get materialTypeName(): string;
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get stateVersion(): number;
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makeShadersInvalidate(): void;
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setTime(time: number): void;
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}
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type RnM2 = {
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accessor?: Accessor;
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extensions?: Gltf2AnyObject;
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extras?: {
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attributeName: string;
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toGetAsTypedArray: boolean;
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typedDataArray?: Float32Array;
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componentN?: number;
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componentBytes?: number;
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declare class MeshRendererComponent extends Component {
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private __diffuseCubeMap?;
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private __specularCubeMap?;
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private __sheenCubeMap?;
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private __diffuseCubeMapContribution;
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private __specularCubeMapContribution;
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private __rotationOfCubeMap;
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get componentTID(): ComponentTID;
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get diffuseCubeMap(): RenderTargetTextureCube | CubeTexture | undefined;
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get specularCubeMap(): RenderTargetTextureCube | CubeTexture | undefined;
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get sheenCubeMap(): RenderTargetTextureCube | CubeTexture | undefined;
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get updateCount(): number;
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static get updateCount(): number;
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get diffuseCubeMapContribution(): number;
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set specularCubeMapContribution(contribution: number);
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get rotationOfCubeMap(): number;
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set rotationOfCubeMap(rotation: number);
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setIBLCubeMap(diffuseCubeTexture: CubeTexture | RenderTargetTextureCube, specularCubeTexture: CubeTexture | RenderTargetTextureCube): Promise<void> | undefined;
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setIBLCubeMap(diffuseCubeTexture: CubeTexture | RenderTargetTextureCube, specularCubeTexture: CubeTexture | RenderTargetTextureCube, sheenCubeTexture?: CubeTexture | RenderTargetTextureCube): Promise<void> | undefined;
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static common_$load({ processApproach }: {
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processApproach: ProcessApproachEnum;
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}): void;
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widthSegments?: Count;
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inverseNormal?: boolean;
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physics?: PhysicsProperty;
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}
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/**
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* type of animation.channel.target.path in glTF2
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* See: https://www.khronos.org/registry/glTF/specs/2.0/glTF-2.0.html#_animation_channels
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type AnimationPathName = 'undefined' | 'translate' | 'quaternion' | 'scale' | 'weights' |
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type AnimationPathName = 'undefined' | 'translate' | 'quaternion' | 'scale' | 'weights' | `material/${string}` | 'light_color' | 'light_intensity' | 'light_range' | 'light_spot_innerConeAngle' | 'light_spot_outerConeAngle' | 'camera_znear' | 'camera_zfar' | 'camera_fovy' | 'camera_xmag' | 'camera_ymag' | 'effekseer';
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interface AnimationInfo {
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*/
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setAnimation(pathName: AnimationPathName,
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setAnimation(pathName: AnimationPathName, animatedValueArg: IAnimatedValue): void;
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getAnimation(pathName: AnimationPathName): IAnimatedValue | undefined;
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getStartInputValueOfAnimation(animationTrackName: string): number;
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getEndInputValueOfAnimation(animationTrackName: string): number;
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private __oDrawFunc;
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private __oSheenCubeTexture;
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* @param diffuse - diffuse IBL Cube Texture
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*/
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setIBLTextures(diffuse: CubeTexture, specular: CubeTexture): Promise<void>;
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setIBLTextures(diffuse: CubeTexture, specular: CubeTexture, sheen?: CubeTexture): Promise<void>;
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/**
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* getter of initial expression
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*/
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