rhodonite 0.10.2 → 0.11.1
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/README.md +46 -52
- package/VERSION-FILE +2 -2
- package/dist/cjs/foundation/components/SceneGraph/ISceneGraphEntity.d.ts +10 -2
- package/dist/cjs/foundation/components/SceneGraph/SceneGraphComponent.d.ts +16 -16
- package/dist/cjs/foundation/components/Transform/ITransformEntity.d.ts +20 -20
- package/dist/cjs/foundation/components/Transform/TransformComponent.d.ts +26 -26
- package/dist/cjs/foundation/math/MutableVector3.d.ts +8 -0
- package/dist/cjs/foundation/math/Transform3D.d.ts +17 -17
- package/dist/cjs/foundation/math/Vector3.d.ts +2 -0
- package/dist/cjs/index.cjs +427 -344
- package/dist/cjs/index.cjs.LICENSE.txt +43 -0
- package/dist/esm/foundation/components/SceneGraph/ISceneGraphEntity.d.ts +10 -2
- package/dist/esm/foundation/components/SceneGraph/SceneGraphComponent.d.ts +16 -16
- package/dist/esm/foundation/components/Transform/ITransformEntity.d.ts +20 -20
- package/dist/esm/foundation/components/Transform/TransformComponent.d.ts +26 -26
- package/dist/esm/foundation/math/MutableVector3.d.ts +8 -0
- package/dist/esm/foundation/math/Transform3D.d.ts +17 -17
- package/dist/esm/foundation/math/Vector3.d.ts +2 -0
- package/dist/esm/index.js +2 -63598
- package/dist/esm/index.js.LICENSE.txt +43 -0
- package/package.json +8 -7
package/README.md
CHANGED
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## Install
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You can install
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```bash
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$ yarn add rhodonite
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```
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You can install yarn as follows,
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```bash
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$ npm install -g yarn
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```
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You can use npm of course, but we recommend yarn because we usually use it.
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You can install Rhodonite easily.
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```bash
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$ npm install rhodonite
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### Note
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If you get an error like "webxr-input-profiles not found" when building a project using Rhodonite, Try "npm install" or "yarn install again.
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If you get an error like "webxr-input-profiles not found" when building a project using Rhodonite, Try "npm install" or "yarn install" again.
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## Coding with Rhodonite
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<canvas id="world"></canvas>
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<script src="../../../dist/umd/rhodonite.min.js"></script>
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<script>
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// Init Rhodonite
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await Rn.System.init({
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approach: Rn.ProcessApproach.DataTexture,
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canvas: document.getElementById('world'),
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});
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// create a Plane mesh
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const planeEntity = Rn.MeshHelper.createPlane();
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planeEntity.eulerAngles = Rn.Vector3.fromCopy3(Math.PI * 0.5, 0, 0);
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// Render Loop
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Rn.System.startRenderLoop(() => {
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Rn.System.processAuto();
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});
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</script>
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</body>
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```
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```typescript
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import Rn from 'rhodonite';
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// Init Rhodonite
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await Rn.System.init({
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approach: Rn.ProcessApproach.DataTexture,
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canvas: document.getElementById('world') as HTMLCanvasElement,
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});
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// create a Plane mesh
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const planeEntity = Rn.MeshHelper.createPlane();
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planeEntity.eulerAngles = Rn.Vector3.fromCopy3(Math.PI * 0.5, 0, 0);
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}
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// Render Loop
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Rn.System.startRenderLoop(() => {
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Rn.System.processAuto();
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});
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```
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#### Using ESModule package
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```typescript
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// main.ts
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import Rn from 'rhodonite/dist/esm/index.js';
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// import Rn from 'rhodonite/dist/esmdev/index.js'; // use this if you want to display the source map or step through the library
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// Init Rhodonite
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await Rn.System.init({
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approach: Rn.ProcessApproach.DataTexture,
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canvas: document.getElementById('world') as HTMLCanvasElement,
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});
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// create a Plane mesh
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const planeEntity = Rn.MeshHelper.createPlane();
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planeEntity.eulerAngles = Rn.Vector3.fromCopy3(Math.PI * 0.5, 0, 0);
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// Render Loop
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Rn.System.startRenderLoop(() => {
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Rn.System.processAuto();
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});
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```
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```
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...
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"compilerOptions": {
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"module": "ESNext",
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"moduleResolution": "node",
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"esModuleInterop": true,
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...
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}
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...
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package/VERSION-FILE
CHANGED
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v0.
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v0.11.1-0-g90f75f0d-dirty
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main
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import { SceneGraphComponent } from './SceneGraphComponent';
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import { IMatrix44 } from '../../math/IMatrix';
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import { IVector3 } from '../../math/IVector';
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import { IQuaternion } from '../../math/IQuaternion';
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export interface ISceneGraphEntityMethods {
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getSceneGraph(): SceneGraphComponent;
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matrix: IMatrix44;
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matrixInner: IMatrix44;
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position: IVector3;
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positionRest: IVector3;
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scale: IVector3;
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eulerAngles: IVector3;
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rotation: IQuaternion;
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rotationRest: IQuaternion;
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addChild(sg: SceneGraphComponent): void;
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children: SceneGraphComponent[];
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removeChild(sg: SceneGraphComponent): void;
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import { MutableMatrix33 } from '../../math/MutableMatrix33';
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import { Vector3 } from '../../math/Vector3';
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import { AABB } from '../../math/AABB';
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import { MutableVector3 } from '../../math/MutableVector3';
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import { MeshComponent } from '../Mesh/MeshComponent';
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import { ComponentTID, ComponentSID, EntityUID } from '../../../types/CommonTypes';
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import { CameraComponent } from '../Camera/CameraComponent';
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import { ISceneGraphEntity } from '../../helpers/EntityHelper';
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import { IEntity } from '../../core/Entity';
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import { RaycastResultEx2 } from '../../geometry/types/GeometryTypes';
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import { IQuaternion, IVector3 } from '../../math';
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import { IQuaternion, IVector3, Quaternion } from '../../math';
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export declare class SceneGraphComponent extends Component {
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private __parent?;
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private static __sceneGraphs;
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get isTopLevel(): boolean;
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get children(): SceneGraphComponent[];
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get parent(): SceneGraphComponent | undefined;
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get worldQuaternionRest(): IQuaternion;
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get matrixInner(): MutableMatrix44;
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get matrix(): MutableMatrix44;
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get matrixRestInner(): MutableMatrix44;
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get matrixRest(): MutableMatrix44;
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get normalMatrixInner(): MutableMatrix33;
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get entityWorldMatrix(): MutableMatrix44;
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get entityWorldMatrixInner(): MutableMatrix44;
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*/
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static flattenHierarchy(sceneGraphComponent: SceneGraphComponent, isJointMode:
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static flattenHierarchy(sceneGraphComponent: SceneGraphComponent, isJointMode: boolean): SceneGraphComponent[];
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get worldPosition(): Vector3;
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getWorldPositionOf(localPosition: Vector3): IVector3;
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getLocalPositionOf(worldPosition: Vector3): Vector3;
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$create(): void;
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$logic(): void;
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private __updateGizmos;
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set
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get
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set
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set
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set position(vec: IVector3);
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get position(): MutableVector3;
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get positionRest(): MutableVector3;
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set eulerAngles(vec: IVector3);
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get eulerAngles(): Vector3;
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set rotation(quat: IQuaternion);
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get rotation(): Quaternion;
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get rotationRest(): Quaternion;
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set scale(vec: IVector3);
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get scale():
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get scale(): MutableVector3;
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* get the entity which has this component.
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* @returns the entity which has this component
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import { TransformComponent } from './TransformComponent';
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export interface ITransformEntityMethods {
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getTransform(): TransformComponent;
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localPosition: IVector3;
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localScale: IVector3;
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localEulerAngles: IVector3;
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localRotation: IQuaternion;
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localMatrix: IMatrix22;
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localPositionInner: IVector3;
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localScaleInner: IVector3;
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localEulerAnglesInner: IVector3;
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localRotationInner: IQuaternion;
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localMatrixInner: IMatrix22;
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localPositionRest: IVector3;
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localScaleRest: IVector3;
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localEulerAnglesRest: IVector3;
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localRotationRest: IQuaternion;
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localMatrixRest: IMatrix22;
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localPositionRestInner: IVector3;
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localScaleRestInner: IVector3;
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localEulerAnglesRestInner: IVector3;
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localRotationRestInner: IQuaternion;
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localMatrixRestInner: IMatrix22;
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get restOrPose(): Transform3D;
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_backupTransformAsRest(): void;
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_restoreTransformFromRest(): void;
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get localTransform(): Transform3D;
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get localTransformRest(): Transform3D;
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set localPosition(vec: IVector3);
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get localPosition(): IVector3;
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get localPositionInner(): MutableVector3;
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get localPositionRest(): MutableVector3;
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get localPositionRestInner(): MutableVector3;
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set localEulerAngles(vec: IVector3);
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get localEulerAngles(): IVector3;
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get localEulerAnglesInner(): import("../../math").Vector3;
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* return a copy of a local rotation (XYZ euler) vector
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get localEulerAnglesRest(): IVector3;
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* return a local rotation (XYZ euler) vector
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get localEulerAnglesRestInner(): import("../../math").Vector3;
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set localScale(vec: IVector3);
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/**
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* return a copy of a local scale vector
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*/
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-
get
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+
get localScale(): IVector3;
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/**
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* return a local scale vector
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*/
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-
get
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+
get localScaleInner(): MutableVector3;
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/**
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* return a copy of a local scale vector
|
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*/
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-
get
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+
get localScaleRest(): IVector3;
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/**
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* return a local scale vector
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74
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*/
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get scaleRestInner(): MutableVector3;
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76
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-
set
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76
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+
set localRotation(quat: IQuaternion);
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/**
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* return a copy of a local quaternion vector
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*/
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-
get
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80
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+
get localRotation(): IQuaternion;
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/**
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* return a local quaternion vector
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83
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*/
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-
get
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+
get localRotationInner(): Quaternion;
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85
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/**
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* return a copy of a local quaternion vector
|
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87
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*/
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88
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-
get
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88
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+
get localRotationRest(): IQuaternion;
|
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89
89
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/**
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90
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* return a local quaternion vector
|
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91
91
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*/
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92
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-
get
|
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93
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-
set
|
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92
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+
get localRotationRestInner(): Quaternion;
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93
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+
set localMatrix(mat: IMatrix44);
|
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/**
|
|
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* return a copy of local transform matrix
|
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96
96
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*/
|
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97
|
-
get
|
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97
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+
get localMatrix(): IMatrix44;
|
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98
|
/**
|
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99
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* return a local transform matrix
|
|
100
100
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*/
|
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101
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-
get
|
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101
|
+
get localMatrixInner(): import("../../math").MutableMatrix44;
|
|
102
102
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/**
|
|
103
103
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* return a copy of local transform matrix
|
|
104
104
|
*/
|
|
105
|
-
get
|
|
105
|
+
get localMatrixRest(): IMatrix44;
|
|
106
106
|
/**
|
|
107
107
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* return a local transform matrix
|
|
108
108
|
*/
|
|
109
|
-
get
|
|
109
|
+
get localMatrixRestInner(): import("../../math").MutableMatrix44;
|
|
110
110
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$logic(): void;
|
|
111
111
|
/**
|
|
112
112
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* get the entity which has this component.
|
|
@@ -80,6 +80,7 @@ export declare class MutableVector3 extends MutableVector3_<Float32ArrayConstruc
|
|
|
80
80
|
static multiplyQuaternion(quat: IQuaternion, vec: IVector3): MutableVector3;
|
|
81
81
|
get className(): string;
|
|
82
82
|
static fromCopy3(x: number, y: number, z: number): MutableVector3;
|
|
83
|
+
static fromCopy1(val: number): MutableVector3;
|
|
83
84
|
static fromCopyArray3(array: Array3<number>): MutableVector3;
|
|
84
85
|
static fromCopyArray(array: Array<number>): MutableVector3;
|
|
85
86
|
static fromFloat32Array(float32Array: Float32Array): MutableVector3;
|
|
@@ -87,6 +88,9 @@ export declare class MutableVector3 extends MutableVector3_<Float32ArrayConstruc
|
|
|
87
88
|
static fromCopyVector3(vec: IVector3): MutableVector3;
|
|
88
89
|
static fromCopyVector4(vec: IVector4): MutableVector3;
|
|
89
90
|
clone(): MutableVector3;
|
|
91
|
+
static rotateX(vec3: IVector3, radian: number, outVec: MutableVector3): void;
|
|
92
|
+
static rotateY(vec3: IVector3, radian: number, outVec: MutableVector3): void;
|
|
93
|
+
static rotateZ(vec3: IVector3, radian: number, outVec: MutableVector3): void;
|
|
90
94
|
}
|
|
91
95
|
/**
|
|
92
96
|
* Mutable 3D(x,y,z) Vector class with 64bit float components
|
|
@@ -106,8 +110,12 @@ export declare class MutableVector3d extends MutableVector3_<Float64ArrayConstru
|
|
|
106
110
|
static cross(l_vec: IVector3, r_vec: IVector3): MutableVector3d;
|
|
107
111
|
static multiplyQuaternion(quat: IQuaternion, vec: IVector3): MutableVector3d;
|
|
108
112
|
static fromCopy3(x: number, y: number, z: number): MutableVector3d;
|
|
113
|
+
static fromCopy1(val: number): MutableVector3d;
|
|
109
114
|
static fromCopyArray3(array: Array3<number>): MutableVector3d;
|
|
110
115
|
static fromCopyArray(array: Array<number>): MutableVector3d;
|
|
116
|
+
static rotateX(vec3: IVector3, radian: number, outVec: MutableVector3d): void;
|
|
117
|
+
static rotateY(vec3: IVector3, radian: number, outVec: MutableVector3d): void;
|
|
118
|
+
static rotateZ(vec3: IVector3, radian: number, outVec: MutableVector3d): void;
|
|
111
119
|
clone(): MutableVector3d;
|
|
112
120
|
}
|
|
113
121
|
export declare type MutableVector3f = MutableVector3;
|
|
@@ -3,13 +3,13 @@ import { MutableMatrix44 } from './MutableMatrix44';
|
|
|
3
3
|
import { MutableQuaternion } from './MutableQuaternion';
|
|
4
4
|
import { MutableVector3 } from './MutableVector3';
|
|
5
5
|
export declare class Transform3D {
|
|
6
|
-
private
|
|
6
|
+
private __position;
|
|
7
7
|
private __scale;
|
|
8
|
-
private
|
|
8
|
+
private __rotation;
|
|
9
9
|
private __matrix;
|
|
10
|
-
private
|
|
10
|
+
private __is_position_updated;
|
|
11
11
|
private __is_scale_updated;
|
|
12
|
-
private
|
|
12
|
+
private __is_rotation_updated;
|
|
13
13
|
private __is_trs_matrix_updated;
|
|
14
14
|
private __updateCount;
|
|
15
15
|
private static __tmpMatrix44_0;
|
|
@@ -20,24 +20,24 @@ export declare class Transform3D {
|
|
|
20
20
|
constructor();
|
|
21
21
|
constructor(Transform3D: Transform3D);
|
|
22
22
|
clone(): Transform3D;
|
|
23
|
-
set
|
|
23
|
+
set position(vec: IVector3);
|
|
24
24
|
/**
|
|
25
|
-
* return a copy of a local
|
|
25
|
+
* return a copy of a local position vector
|
|
26
26
|
*/
|
|
27
|
-
get
|
|
27
|
+
get position(): MutableVector3;
|
|
28
28
|
/**
|
|
29
|
-
* return a local
|
|
29
|
+
* return a local position vector
|
|
30
30
|
*/
|
|
31
|
-
get
|
|
32
|
-
set
|
|
31
|
+
get positionInner(): MutableVector3;
|
|
32
|
+
set eulerAngles(vec: IVector3);
|
|
33
33
|
/**
|
|
34
34
|
* return a copy of a local rotation (XYZ euler) vector
|
|
35
35
|
*/
|
|
36
|
-
get
|
|
36
|
+
get eulerAngles(): IVector3;
|
|
37
37
|
/**
|
|
38
38
|
* return a local rotation (XYZ euler) vector
|
|
39
39
|
*/
|
|
40
|
-
get
|
|
40
|
+
get eulerAnglesInner(): Vector3;
|
|
41
41
|
set scale(vec: IVector3);
|
|
42
42
|
/**
|
|
43
43
|
* return a copy of a local scale vector
|
|
@@ -47,18 +47,18 @@ export declare class Transform3D {
|
|
|
47
47
|
* return a local scale vector
|
|
48
48
|
*/
|
|
49
49
|
get scaleInner(): MutableVector3;
|
|
50
|
-
set
|
|
50
|
+
set rotation(quat: IQuaternion);
|
|
51
51
|
/**
|
|
52
52
|
* return a copy of a local quaternion vector
|
|
53
53
|
*/
|
|
54
|
-
get
|
|
54
|
+
get rotation(): IQuaternion;
|
|
55
55
|
/**
|
|
56
56
|
* return a local quaternion vector
|
|
57
57
|
*/
|
|
58
|
-
get
|
|
58
|
+
get rotationInner(): Quaternion;
|
|
59
59
|
__updateTransform(): void;
|
|
60
|
-
|
|
61
|
-
|
|
60
|
+
__updateEulerAngles(): void;
|
|
61
|
+
__updatePosition(): void;
|
|
62
62
|
__updateScale(): void;
|
|
63
63
|
__updateMatrix(): void;
|
|
64
64
|
set matrix(mat: IMatrix44);
|
|
@@ -132,6 +132,7 @@ export declare class Vector3 extends Vector3_<Float32ArrayConstructor> {
|
|
|
132
132
|
constructor(v: TypedArray);
|
|
133
133
|
static fromCopyArray3(array: Array3<number>): Vector3;
|
|
134
134
|
static fromCopy3(x: number, y: number, z: number): Vector3;
|
|
135
|
+
static fromCopy1(val: number): Vector3;
|
|
135
136
|
static fromCopyArray(array: Array<number>): Vector3;
|
|
136
137
|
static fromCopyVector3(vec3: IVector3): Vector3;
|
|
137
138
|
static fromCopyVector4(vec4: IVector4): Vector3;
|
|
@@ -159,6 +160,7 @@ export declare class Vector3d extends Vector3_<Float64ArrayConstructor> {
|
|
|
159
160
|
private constructor();
|
|
160
161
|
static fromCopyArray3(array: Array3<number>): Vector3d;
|
|
161
162
|
static fromCopy3(x: number, y: number, z: number): Vector3d;
|
|
163
|
+
static fromCopy1(val: number): Vector3d;
|
|
162
164
|
static fromCopyArray(array: Array<number>): Vector3d;
|
|
163
165
|
static fromArrayBuffer(arrayBuffer: ArrayBuffer): Vector3d;
|
|
164
166
|
static fromFloat64Array(float64Array: Float64Array): Vector3d;
|