reze-engine 0.9.5 → 0.10.0

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
package/README.md CHANGED
@@ -71,13 +71,15 @@ engine.runRenderLoop()
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  | Method | Description |
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  |--------|-------------|
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  | `model.loadAnimation(name, url)` | Load VMD animation |
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- | `model.show(name)` | Set pose at time 0 |
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- | `model.play(name?)` | Play animation (queued if busy) |
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+ | `model.loadAnimation(name, clip)` | Load/replace animation clip directly |
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+ | `model.show(name)` | Set pose at time 0 (resets bones and morphs first) |
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+ | `model.play(name?)` | Play animation (queued if busy; named play resets bones/morphs first) |
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+ | `model.play(name, { priority?, loop? })` | Priority-aware play; `loop` wraps at end (`0` default/lowest priority) |
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  | `model.pause()` | Pause playback |
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  | `model.stop()` | Stop playback |
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  | `model.seek(time)` | Seek to time |
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- | `model.getAnimationProgress()` | `{ current, duration, percentage, animationName }` |
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- | `model.getAnimationState()` | Access animation controller |
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+ | `model.getAnimationProgress()` | `{ current, duration, percentage, animationName, looping, playing, paused }` — `current`/`duration` are seconds |
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+ | `model.getAnimationClip(name)` | Get loaded clip by name |
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  | `model.rotateBones(rotations, ms?)` | Tween bone rotations |
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  | `model.moveBones(translations, ms?)` | Tween bone translations |
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  | `model.setMorphWeight(name, weight, ms?)` | Tween morph weight |
@@ -85,6 +87,8 @@ engine.runRenderLoop()
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  | `model.resetAllMorphs()` | Reset all morph weights |
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  | `model.getBoneWorldPosition(name)` | World position of bone |
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+ `AnimationClip` is frame-based: `frameCount` is the last keyframe frame index, keyframes store `frame`. Engine playback uses fixed 30 FPS. Looping is controlled via `play(name, { loop: true })`, not on the clip.
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+
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  ### Engine Options
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  ```javascript
@@ -15,31 +15,46 @@ export interface BoneKeyframe {
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  rotation: Quat;
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  translation: Vec3;
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  interpolation: BoneInterpolation;
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- time: number;
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  }
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  export interface MorphKeyframe {
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  morphName: string;
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  frame: number;
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  weight: number;
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- time: number;
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  }
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  export interface AnimationClip {
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  boneTracks: Map<string, BoneKeyframe[]>;
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  morphTracks: Map<string, MorphKeyframe[]>;
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- duration: number;
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+ frameCount: number;
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+ }
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+ export interface AnimationPlayOptions {
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+ priority?: number;
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  loop?: boolean;
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  }
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+ /** Wall-clock playback progress; `current`/`duration` are seconds (clip span uses `AnimationClip.frameCount`, not `duration`). */
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+ export interface AnimationProgress {
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+ animationName: string | null;
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+ current: number;
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+ duration: number;
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+ percentage: number;
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+ looping: boolean;
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+ /** True while the timeline is advancing (not idle at end, not paused). */
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+ playing: boolean;
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+ paused: boolean;
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+ }
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+ export declare const FPS = 30;
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  export declare class AnimationState {
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  private animations;
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  private currentAnimationName;
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- private currentTime;
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+ private currentFrame;
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+ private currentPriority;
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+ private currentLoop;
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  private isPlaying;
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  private isPaused;
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- private nextAnimationName;
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+ private nextAnimation;
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  private onEnd;
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  loadAnimation(name: string, clip: AnimationClip): void;
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  removeAnimation(name: string): void;
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- play(name: string): boolean;
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+ play(name: string, options?: AnimationPlayOptions): boolean;
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  play(): void;
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  update(deltaTime: number): {
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  ended: boolean;
@@ -47,17 +62,15 @@ export declare class AnimationState {
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  };
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  pause(): void;
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  stop(): void;
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- seek(time: number): void;
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+ seek(seconds: number): void;
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  getCurrentClip(): AnimationClip | null;
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+ getAnimationClip(name: string): AnimationClip | null;
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  getCurrentAnimation(): string | null;
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  getCurrentTime(): number;
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+ getCurrentFrame(): number;
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+ /** Clip length in seconds (`frameCount / FPS`). */
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  getDuration(): number;
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- getProgress(): {
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- animationName: string | null;
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- current: number;
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- duration: number;
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- percentage: number;
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- };
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+ getProgress(): AnimationProgress;
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  getAnimationNames(): string[];
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  hasAnimation(name: string): boolean;
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  show(name: string): void;
@@ -1 +1 @@
1
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1
+ {"version":3,"file":"animation.d.ts","sourceRoot":"","sources":["../src/animation.ts"],"names":[],"mappings":"AAAA,OAAO,EAAE,IAAI,EAAE,IAAI,EAAE,MAAM,QAAQ,CAAA;AAEnC,MAAM,WAAW,YAAY;IAC3B,CAAC,EAAE,MAAM,CAAA;IACT,CAAC,EAAE,MAAM,CAAA;CACV;AAED,MAAM,WAAW,iBAAiB;IAChC,QAAQ,EAAE,YAAY,EAAE,CAAA;IACxB,YAAY,EAAE,YAAY,EAAE,CAAA;IAC5B,YAAY,EAAE,YAAY,EAAE,CAAA;IAC5B,YAAY,EAAE,YAAY,EAAE,CAAA;CAC7B;AAED,MAAM,WAAW,YAAY;IAC3B,QAAQ,EAAE,MAAM,CAAA;IAChB,KAAK,EAAE,MAAM,CAAA;IACb,QAAQ,EAAE,IAAI,CAAA;IACd,WAAW,EAAE,IAAI,CAAA;IACjB,aAAa,EAAE,iBAAiB,CAAA;CACjC;AAED,MAAM,WAAW,aAAa;IAC5B,SAAS,EAAE,MAAM,CAAA;IACjB,KAAK,EAAE,MAAM,CAAA;IACb,MAAM,EAAE,MAAM,CAAA;CACf;AAED,MAAM,WAAW,aAAa;IAC5B,UAAU,EAAE,GAAG,CAAC,MAAM,EAAE,YAAY,EAAE,CAAC,CAAA;IACvC,WAAW,EAAE,GAAG,CAAC,MAAM,EAAE,aAAa,EAAE,CAAC,CAAA;IACzC,UAAU,EAAE,MAAM,CAAA;CACnB;AAED,MAAM,WAAW,oBAAoB;IACnC,QAAQ,CAAC,EAAE,MAAM,CAAA;IACjB,IAAI,CAAC,EAAE,OAAO,CAAA;CACf;AAED,kIAAkI;AAClI,MAAM,WAAW,iBAAiB;IAChC,aAAa,EAAE,MAAM,GAAG,IAAI,CAAA;IAC5B,OAAO,EAAE,MAAM,CAAA;IACf,QAAQ,EAAE,MAAM,CAAA;IAChB,UAAU,EAAE,MAAM,CAAA;IAClB,OAAO,EAAE,OAAO,CAAA;IAChB,0EAA0E;IAC1E,OAAO,EAAE,OAAO,CAAA;IAChB,MAAM,EAAE,OAAO,CAAA;CAChB;AAED,eAAO,MAAM,GAAG,KAAK,CAAA;AASrB,qBAAa,cAAc;IACzB,OAAO,CAAC,UAAU,CAAmC;IACrD,OAAO,CAAC,oBAAoB,CAAsB;IAClD,OAAO,CAAC,YAAY,CAAI;IACxB,OAAO,CAAC,eAAe,CAAI;IAC3B,OAAO,CAAC,WAAW,CAAQ;IAC3B,OAAO,CAAC,SAAS,CAAQ;IACzB,OAAO,CAAC,QAAQ,CAAQ;IACxB,OAAO,CAAC,aAAa,CAAsC;IAC3D,OAAO,CAAC,KAAK,CAAiD;IAE9D,aAAa,CAAC,IAAI,EAAE,MAAM,EAAE,IAAI,EAAE,aAAa,GAAG,IAAI;IAQtD,eAAe,CAAC,IAAI,EAAE,MAAM,GAAG,IAAI;IAcnC,IAAI,CAAC,IAAI,EAAE,MAAM,EAAE,OAAO,CAAC,EAAE,oBAAoB,GAAG,OAAO;IAC3D,IAAI,IAAI,IAAI;IA8CZ,MAAM,CAAC,SAAS,EAAE,MAAM,GAAG;QAAE,KAAK,EAAE,OAAO,CAAC;QAAC,aAAa,EAAE,MAAM,GAAG,IAAI,CAAA;KAAE;IAyC3E,KAAK,IAAI,IAAI;IAIb,IAAI,IAAI,IAAI;IAUZ,IAAI,CAAC,OAAO,EAAE,MAAM,GAAG,IAAI;IAO3B,cAAc,IAAI,aAAa,GAAG,IAAI;IAItC,gBAAgB,CAAC,IAAI,EAAE,MAAM,GAAG,aAAa,GAAG,IAAI;IAIpD,mBAAmB,IAAI,MAAM,GAAG,IAAI;IAIpC,cAAc,IAAI,MAAM;IAMxB,eAAe,IAAI,MAAM;IAIzB,mDAAmD;IACnD,WAAW,IAAI,MAAM;IAMrB,WAAW,IAAI,iBAAiB;IAgBhC,iBAAiB,IAAI,MAAM,EAAE;IAI7B,YAAY,CAAC,IAAI,EAAE,MAAM,GAAG,OAAO;IAInC,IAAI,CAAC,IAAI,EAAE,MAAM,GAAG,IAAI;IAWxB,QAAQ,CAAC,QAAQ,EAAE,CAAC,CAAC,aAAa,EAAE,MAAM,KAAK,IAAI,CAAC,GAAG,IAAI,GAAG,IAAI;IAIlE,UAAU,IAAI,OAAO;IAIrB,SAAS,IAAI,OAAO;CAGrB;AAED,wBAAgB,iBAAiB,CAAC,EAAE,EAAE,MAAM,EAAE,EAAE,EAAE,MAAM,EAAE,EAAE,EAAE,MAAM,EAAE,EAAE,EAAE,MAAM,EAAE,CAAC,EAAE,MAAM,GAAG,MAAM,CA0BnG;AAID,wBAAgB,mCAAmC,CAAC,GAAG,EAAE,UAAU,GAAG,iBAAiB,CAmBtF;AAED,wBAAgB,wBAAwB,CAAC,EAAE,EAAE,YAAY,EAAE,EAAE,CAAC,EAAE,MAAM,GAAG,MAAM,CAQ9E"}
package/dist/animation.js CHANGED
@@ -1,30 +1,39 @@
1
- // Non-interruptible playback; play(name) while playing queues one next.
1
+ export const FPS = 30;
2
+ // Priority-aware playback: higher priority preempts, otherwise latest request is queued.
2
3
  export class AnimationState {
3
4
  constructor() {
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5
  this.animations = new Map();
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6
  this.currentAnimationName = null;
6
- this.currentTime = 0;
7
+ this.currentFrame = 0;
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+ this.currentPriority = 0;
9
+ this.currentLoop = false;
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10
  this.isPlaying = false;
8
11
  this.isPaused = false;
9
- this.nextAnimationName = null;
12
+ this.nextAnimation = null;
10
13
  this.onEnd = null;
11
14
  }
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15
  loadAnimation(name, clip) {
13
- this.animations.set(name, clip);
16
+ this.animations.set(name, {
17
+ boneTracks: clip.boneTracks,
18
+ morphTracks: clip.morphTracks,
19
+ frameCount: clip.frameCount,
20
+ });
14
21
  }
15
22
  removeAnimation(name) {
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  this.animations.delete(name);
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  if (this.currentAnimationName === name) {
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  this.currentAnimationName = null;
19
- this.currentTime = 0;
26
+ this.currentFrame = 0;
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+ this.currentPriority = 0;
28
+ this.currentLoop = false;
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29
  this.isPlaying = false;
21
- this.nextAnimationName = this.nextAnimationName === name ? null : this.nextAnimationName;
30
+ this.nextAnimation = this.nextAnimation?.name === name ? null : this.nextAnimation;
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  }
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- else if (this.nextAnimationName === name) {
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- this.nextAnimationName = null;
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+ else if (this.nextAnimation?.name === name) {
33
+ this.nextAnimation = null;
25
34
  }
26
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  }
27
- play(name) {
36
+ play(name, options) {
28
37
  if (name === undefined) {
29
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  if (this.currentAnimationName && this.animations.has(this.currentAnimationName)) {
30
39
  this.isPaused = false;
@@ -34,15 +43,37 @@ export class AnimationState {
34
43
  }
35
44
  if (!this.animations.has(name))
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  return false;
46
+ const priority = options?.priority ?? 0;
47
+ const loop = options?.loop ?? false;
48
+ if (this.currentAnimationName === name) {
49
+ this.currentFrame = 0;
50
+ this.currentPriority = priority;
51
+ this.currentLoop = loop;
52
+ this.isPlaying = true;
53
+ this.isPaused = false;
54
+ return true;
55
+ }
37
56
  if (this.isPlaying && !this.isPaused) {
38
- this.nextAnimationName = name;
57
+ if (priority > this.currentPriority) {
58
+ this.currentAnimationName = name;
59
+ this.currentFrame = 0;
60
+ this.currentPriority = priority;
61
+ this.currentLoop = loop;
62
+ this.isPlaying = true;
63
+ this.isPaused = false;
64
+ this.nextAnimation = null;
65
+ return true;
66
+ }
67
+ this.nextAnimation = { name, priority, loop };
39
68
  return true;
40
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  }
41
70
  this.currentAnimationName = name;
42
- this.currentTime = 0;
71
+ this.currentFrame = 0;
72
+ this.currentPriority = priority;
73
+ this.currentLoop = loop;
43
74
  this.isPlaying = true;
44
75
  this.isPaused = false;
45
- this.nextAnimationName = null;
76
+ this.nextAnimation = null;
46
77
  return true;
47
78
  }
48
79
  update(deltaTime) {
@@ -52,21 +83,28 @@ export class AnimationState {
52
83
  const clip = this.animations.get(this.currentAnimationName);
53
84
  if (!clip)
54
85
  return { ended: false, animationName: this.currentAnimationName };
55
- this.currentTime += deltaTime;
56
- const duration = clip.duration;
57
- if (this.currentTime >= duration) {
58
- this.currentTime = duration;
59
- if (clip.loop) {
60
- this.currentTime = 0;
86
+ const frameCount = clip.frameCount;
87
+ if (frameCount <= 0 || !Number.isFinite(frameCount)) {
88
+ return { ended: false, animationName: this.currentAnimationName };
89
+ }
90
+ this.currentFrame += deltaTime * FPS;
91
+ if (this.currentFrame >= frameCount) {
92
+ if (this.currentLoop) {
93
+ while (this.currentFrame >= frameCount) {
94
+ this.currentFrame -= frameCount;
95
+ }
61
96
  return { ended: false, animationName: this.currentAnimationName };
62
97
  }
98
+ this.currentFrame = frameCount;
63
99
  const finishedName = this.currentAnimationName;
64
100
  this.onEnd?.(finishedName);
65
- if (this.nextAnimationName !== null) {
66
- const next = this.nextAnimationName;
67
- this.nextAnimationName = null;
68
- this.currentAnimationName = next;
69
- this.currentTime = 0;
101
+ if (this.nextAnimation !== null) {
102
+ const next = this.nextAnimation;
103
+ this.nextAnimation = null;
104
+ this.currentAnimationName = next.name;
105
+ this.currentFrame = 0;
106
+ this.currentPriority = next.priority;
107
+ this.currentLoop = next.loop;
70
108
  this.isPlaying = true;
71
109
  this.isPaused = false;
72
110
  return { ended: true, animationName: finishedName };
@@ -82,37 +120,57 @@ export class AnimationState {
82
120
  stop() {
83
121
  this.isPlaying = false;
84
122
  this.isPaused = false;
85
- this.currentTime = 0;
86
- this.nextAnimationName = null;
123
+ this.currentFrame = 0;
124
+ this.currentPriority = 0;
125
+ this.currentLoop = false;
126
+ this.nextAnimation = null;
87
127
  }
88
- seek(time) {
128
+ // Seek by absolute timeline seconds, not frame index.
129
+ seek(seconds) {
89
130
  const clip = this.getCurrentClip();
90
- if (!clip)
131
+ if (!clip || clip.frameCount <= 0 || !Number.isFinite(clip.frameCount))
91
132
  return;
92
- this.currentTime = Math.max(0, Math.min(time, clip.duration));
133
+ const targetFrame = seconds * FPS;
134
+ this.currentFrame = Math.max(0, Math.min(targetFrame, clip.frameCount));
93
135
  }
94
136
  getCurrentClip() {
95
137
  return this.currentAnimationName !== null ? this.animations.get(this.currentAnimationName) ?? null : null;
96
138
  }
139
+ getAnimationClip(name) {
140
+ return this.animations.get(name) ?? null;
141
+ }
97
142
  getCurrentAnimation() {
98
143
  return this.currentAnimationName;
99
144
  }
100
145
  getCurrentTime() {
101
- return this.currentTime;
146
+ const clip = this.getCurrentClip();
147
+ if (!clip)
148
+ return 0;
149
+ return this.currentFrame / FPS;
150
+ }
151
+ getCurrentFrame() {
152
+ return this.currentFrame;
102
153
  }
154
+ /** Clip length in seconds (`frameCount / FPS`). */
103
155
  getDuration() {
104
156
  const clip = this.getCurrentClip();
105
- return clip ? clip.duration : 0;
157
+ if (!clip || clip.frameCount <= 0 || !Number.isFinite(clip.frameCount))
158
+ return 0;
159
+ return clip.frameCount / FPS;
106
160
  }
107
161
  getProgress() {
108
162
  const clip = this.getCurrentClip();
109
- const duration = clip ? clip.duration : 0;
110
- const percentage = duration > 0 ? (this.currentTime / duration) * 100 : 0;
163
+ const duration = clip && clip.frameCount > 0 ? clip.frameCount / FPS : 0;
164
+ const current = clip ? this.currentFrame / FPS : 0;
165
+ const percentage = duration > 0 ? (current / duration) * 100 : 0;
111
166
  return {
112
167
  animationName: this.currentAnimationName,
113
- current: this.currentTime,
168
+ current,
114
169
  duration,
115
170
  percentage,
171
+ looping: this.currentLoop,
172
+ playing: this.isPlaying && !this.isPaused,
173
+ paused: this.isPaused,
116
174
  };
117
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  }
118
176
  getAnimationNames() {
@@ -125,10 +183,12 @@ export class AnimationState {
125
183
  if (!this.animations.has(name))
126
184
  return;
127
185
  this.currentAnimationName = name;
128
- this.currentTime = 0;
186
+ this.currentFrame = 0;
187
+ this.currentPriority = 0;
188
+ this.currentLoop = false;
129
189
  this.isPlaying = false;
130
190
  this.isPaused = false;
131
- this.nextAnimationName = null;
191
+ this.nextAnimation = null;
132
192
  }
133
193
  setOnEnd(callback) {
134
194
  this.onEnd = callback;
package/dist/engine.d.ts CHANGED
@@ -132,7 +132,6 @@ export declare class Engine {
132
132
  setCameraBeta(b: number): void;
133
133
  private setupLighting;
134
134
  private setAmbientColor;
135
- clearLights(): void;
136
135
  private addLight;
137
136
  addGround(options?: {
138
137
  width?: number;
@@ -1 +1 @@
1
- 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1
+ {"version":3,"file":"engine.d.ts","sourceRoot":"","sources":["../src/engine.ts"],"names":[],"mappings":"AACA,OAAO,EAAQ,IAAI,EAAE,MAAM,QAAQ,CAAA;AACnC,OAAO,EAAE,KAAK,EAAE,MAAM,SAAS,CAAA;AAE/B,OAAO,EAAW,KAAK,cAAc,EAAE,MAAM,WAAW,CAAA;AAExD,MAAM,MAAM,eAAe,GAAG,CAAC,SAAS,EAAE,MAAM,EAAE,QAAQ,EAAE,MAAM,GAAG,IAAI,EAAE,OAAO,EAAE,MAAM,EAAE,OAAO,EAAE,MAAM,KAAK,IAAI,CAAA;AAEpH,MAAM,MAAM,aAAa,GAAG;IAC1B,YAAY,CAAC,EAAE,IAAI,CAAA;IACnB,yBAAyB,CAAC,EAAE,MAAM,CAAA;IAClC,oBAAoB,CAAC,EAAE,MAAM,CAAA;IAC7B,iBAAiB,CAAC,EAAE,MAAM,CAAA;IAC1B,cAAc,CAAC,EAAE,MAAM,CAAA;IACvB,YAAY,CAAC,EAAE,IAAI,CAAA;IACnB,SAAS,CAAC,EAAE,MAAM,CAAA;IAClB,SAAS,CAAC,EAAE,eAAe,CAAA;IAC3B,cAAc,CAAC,EAAE,cAAc,CAAA;IAC/B,oBAAoB,CAAC,EAAE,IAAI,CAAA;CAC5B,CAAA;AAED,eAAO,MAAM,sBAAsB;;;;;;;;;;;;;CAWlC,CAAA;AAED,MAAM,WAAW,WAAW;IAC1B,GAAG,EAAE,MAAM,CAAA;IACX,SAAS,EAAE,MAAM,CAAA;CAClB;AA2CD,qBAAa,MAAM;IACjB,OAAO,CAAC,MAAM,CAAC,QAAQ,CAAsB;IAE7C,MAAM,CAAC,WAAW,IAAI,MAAM;IAO5B,OAAO,CAAC,MAAM,CAAmB;IACjC,OAAO,CAAC,MAAM,CAAY;IAC1B,OAAO,CAAC,OAAO,CAAmB;IAClC,OAAO,CAAC,kBAAkB,CAAmB;IAC7C,OAAO,CAAC,MAAM,CAAS;IACvB,OAAO,CAAC,mBAAmB,CAAY;IACvC,OAAO,CAAC,gBAAgB,CAAuB;IAC/C,OAAO,CAAC,cAAc,CAAS;IAC/B,OAAO,CAAC,YAAY,CAAO;IAC3B,OAAO,CAAC,SAAS,CAAS;IAC1B,OAAO,CAAC,kBAAkB,CAAY;IACtC,OAAO,CAAC,SAAS,CAAuB;IACxC,OAAO,CAAC,UAAU,CAAI;IACtB,OAAO,CAAC,cAAc,CAA8B;IACpD,OAAO,CAAC,YAAY,CAAa;IACjC,OAAO,CAAC,aAAa,CAAoB;IACzC,OAAO,CAAC,oBAAoB,CAAoB;IAChD,OAAO,CAAC,2BAA2B,CAAqB;IACxD,OAAO,CAAC,eAAe,CAAoB;IAC3C,OAAO,CAAC,2BAA2B,CAAqB;IACxD,OAAO,CAAC,8BAA8B,CAAqB;IAC3D,OAAO,CAAC,8BAA8B,CAAqB;IAC3D,OAAO,CAAC,8BAA8B,CAAqB;IAC3D,OAAO,CAAC,iCAAiC,CAAqB;IAC9D,OAAO,CAAC,iBAAiB,CAAe;IACxC,OAAO,CAAC,wBAAwB,CAAe;IAC/C,OAAO,CAAC,kBAAkB,CAAa;IACvC,OAAO,CAAC,MAAM,CAAC,QAAQ,CAAC,iBAAiB,CAAI;IAC7C,OAAO,CAAC,oBAAoB,CAA0B;IAGtD,OAAO,CAAC,YAAY,CAAO;IAC3B,OAAO,CAAC,yBAAyB,CAAS;IAC1C,OAAO,CAAC,oBAAoB,CAAS;IAErC,OAAO,CAAC,iBAAiB,CAAS;IAGlC,OAAO,CAAC,kBAAkB,CAAC,CAAW;IACtC,OAAO,CAAC,iBAAiB,CAAC,CAAW;IACrC,OAAO,CAAC,SAAS,CAAQ;IACzB,OAAO,CAAC,gBAAgB,CAAC,CAAY;IACrC,OAAO,CAAC,kBAAkB,CAAC,CAAgB;IAC3C,OAAO,CAAC,mBAAmB,CAAoB;IAC/C,OAAO,CAAC,mBAAmB,CAAY;IACvC,OAAO,CAAC,mBAAmB,CAAuB;IAClD,OAAO,CAAC,qBAAqB,CAAC,CAAc;IAC5C,OAAO,CAAC,uBAAuB,CAAa;IAC5C,OAAO,CAAC,0BAA0B,CAAC,CAAW;IAC9C,OAAO,CAAC,cAAc,CAAwB;IAE9C,OAAO,CAAC,SAAS,CAAC,CAAiB;IACnC,OAAO,CAAC,cAAc,CAAwD;IAC9E,OAAO,CAAC,oBAAoB,CAAoD;IAChF,OAAO,CAAC,aAAa,CAAI;IACzB,OAAO,CAAC,QAAQ,CAAC,gBAAgB,CAAM;IAEvC,OAAO,CAAC,YAAY,CAAoB;IACxC,OAAO,CAAC,2BAA2B,CAAqB;IACxD,OAAO,CAAC,8BAA8B,CAAqB;IAC3D,OAAO,CAAC,8BAA8B,CAAqB;IAC3D,OAAO,CAAC,qBAAqB,CAAe;IAC5C,OAAO,CAAC,WAAW,CAAa;IAChC,OAAO,CAAC,gBAAgB,CAAa;IACrC,OAAO,CAAC,kBAAkB,CAAY;IACtC,OAAO,CAAC,WAAW,CAAwC;IAE3D,OAAO,CAAC,cAAc,CAAmC;IACzD,OAAO,CAAC,eAAe,CAAa;IACpC,OAAO,CAAC,YAAY,CAAgC;IACpD,OAAO,CAAC,mBAAmB,CAAI;IAG/B,OAAO,CAAC,SAAS,CAAO;IACxB,OAAO,CAAC,cAAc,CAAO;IAG7B,OAAO,CAAC,iBAAiB,CAAqB;IAC9C,OAAO,CAAC,oBAAoB,CAAS;IACrC,OAAO,CAAC,kBAAkB,CAA0B;IAEpD,OAAO,CAAC,aAAa,CAAoB;IACzC,OAAO,CAAC,qBAAqB,CAAI;IACjC,OAAO,CAAC,aAAa,CAAoB;IACzC,OAAO,CAAC,YAAY,CAAI;IACxB,OAAO,CAAC,cAAc,CAAI;IAC1B,OAAO,CAAC,KAAK,CAGZ;IACD,OAAO,CAAC,gBAAgB,CAAsB;IAC9C,OAAO,CAAC,kBAAkB,CAA4B;gBAE1C,MAAM,EAAE,iBAAiB,EAAE,OAAO,CAAC,EAAE,aAAa;IAkBxD,IAAI;IA6BV,OAAO,CAAC,oBAAoB;IA+B5B,OAAO,CAAC,eAAe;IAumBvB,OAAO,CAAC,WAAW;IAYnB,OAAO,CAAC,YAAY;IAwEpB,OAAO,CAAC,WAAW;IAanB,iFAAiF;IACjF,eAAe,CAAC,CAAC,EAAE,IAAI,GAAG,IAAI;IAC9B,gGAAgG;IAChG,eAAe,CAAC,KAAK,EAAE,KAAK,GAAG,IAAI,EAAE,QAAQ,EAAE,MAAM,EAAE,MAAM,CAAC,EAAE,IAAI,GAAG,IAAI;IAoB3E,mIAAmI;IACnI,eAAe,CAAC,KAAK,EAAE,KAAK,GAAG,IAAI,EAAE,QAAQ,CAAC,EAAE,MAAM,EAAE,MAAM,CAAC,EAAE,IAAI,GAAG,IAAI;IAY5E,iBAAiB,IAAI,MAAM;IAC3B,iBAAiB,CAAC,CAAC,EAAE,MAAM,GAAG,IAAI;IAClC,cAAc,IAAI,MAAM;IACxB,cAAc,CAAC,CAAC,EAAE,MAAM,GAAG,IAAI;IAC/B,aAAa,IAAI,MAAM;IACvB,aAAa,CAAC,CAAC,EAAE,MAAM,GAAG,IAAI;IAG9B,OAAO,CAAC,aAAa;IAerB,OAAO,CAAC,eAAe;IASvB,OAAO,CAAC,QAAQ;IAmBhB,SAAS,CAAC,OAAO,CAAC,EAAE;QAClB,KAAK,CAAC,EAAE,MAAM,CAAA;QACd,MAAM,CAAC,EAAE,MAAM,CAAA;QACf,YAAY,CAAC,EAAE,IAAI,CAAA;QACnB,SAAS,CAAC,EAAE,MAAM,CAAA;QAClB,OAAO,CAAC,EAAE,MAAM,CAAA;QAChB,aAAa,CAAC,EAAE,MAAM,CAAA;QACtB,cAAc,CAAC,EAAE,MAAM,CAAA;QACvB,WAAW,CAAC,EAAE,MAAM,CAAA;QACpB,aAAa,CAAC,EAAE,MAAM,CAAA;QACtB,eAAe,CAAC,EAAE,MAAM,CAAA;QACxB,aAAa,CAAC,EAAE,IAAI,CAAA;QACpB,aAAa,CAAC,EAAE,MAAM,CAAA;KACvB,GAAG,IAAI;IA4BR,OAAO,CAAC,iBAAiB;IAIzB,QAAQ,IAAI,WAAW;IAIvB,aAAa,CAAC,QAAQ,CAAC,EAAE,MAAM,IAAI;IAgBnC,cAAc;IAQd,OAAO;IAkBD,SAAS,CAAC,IAAI,EAAE,MAAM,GAAG,OAAO,CAAC,KAAK,CAAC;IACvC,SAAS,CAAC,IAAI,EAAE,MAAM,EAAE,IAAI,EAAE,MAAM,GAAG,OAAO,CAAC,KAAK,CAAC;IAUrD,QAAQ,CAAC,KAAK,EAAE,KAAK,EAAE,OAAO,EAAE,MAAM,EAAE,IAAI,CAAC,EAAE,MAAM,GAAG,OAAO,CAAC,MAAM,CAAC;IAc7E,WAAW,CAAC,IAAI,EAAE,MAAM,GAAG,IAAI;IAI/B,aAAa,IAAI,MAAM,EAAE;IAIzB,QAAQ,CAAC,IAAI,EAAE,MAAM,GAAG,KAAK,GAAG,IAAI;IAIpC,qBAAqB,CAAC,gBAAgB,CAAC,EAAE,MAAM,GAAG,KAAK,GAAG,IAAI;IAe9D,kBAAkB,CAAC,SAAS,EAAE,MAAM,EAAE,YAAY,EAAE,MAAM,EAAE,OAAO,EAAE,OAAO,GAAG,IAAI;IAOnF,qBAAqB,CAAC,SAAS,EAAE,MAAM,EAAE,YAAY,EAAE,MAAM,GAAG,IAAI;IAOpE,iBAAiB,CAAC,SAAS,EAAE,MAAM,EAAE,YAAY,EAAE,MAAM,GAAG,OAAO;IAKnE,YAAY,CAAC,OAAO,EAAE,OAAO,GAAG,IAAI;IAIpC,YAAY,IAAI,OAAO;IA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package/dist/engine.js CHANGED
@@ -623,7 +623,7 @@ export class Engine {
623
623
  // Screen-stable edgeline: extrusion ∝ camera distance (same idea as MMD viewers / babylon-mmd-style scaling)
624
624
  let camDist = max(length(camera.viewPos - worldPos), 0.25);
625
625
  let refDist = 30.0;
626
- let edgeScale = 0.032;
626
+ let edgeScale = 0.025;
627
627
  let expandedPos = worldPos + worldNormal * material.edgeSize * edgeScale * (camDist / refDist);
628
628
  output.position = camera.projection * camera.view * vec4f(expandedPos, 1.0);
629
629
  return output;
@@ -880,15 +880,6 @@ export class Engine {
880
880
  this.lightData[3] = this.minSpecularIntensity; // ambientColor.w = minSpecularIntensity
881
881
  this.updateLightBuffer();
882
882
  }
883
- clearLights() {
884
- this.lightCount = 0;
885
- // Clear all light data by setting intensity to 0
886
- for (let i = 0; i < 4; i++) {
887
- const baseIndex = 4 + i * 8;
888
- this.lightData[baseIndex + 7] = 0; // color.w / intensity
889
- }
890
- this.updateLightBuffer();
891
- }
892
883
  addLight(direction, color, intensity = 1.0) {
893
884
  if (this.lightCount >= 4)
894
885
  return false;
@@ -1 +1 @@
1
- {"version":3,"file":"ik-solver.d.ts","sourceRoot":"","sources":["../src/ik-solver.ts"],"names":[],"mappings":"AAEA,OAAO,EAAE,IAAI,EAAE,IAAI,EAAE,IAAI,EAAE,MAAM,QAAQ,CAAA;AACzC,OAAO,EAAE,IAAI,EAAU,QAAQ,EAAE,WAAW,EAAE,MAAM,SAAS,CAAA;AAG7D,MAAM,MAAM,mBAAmB,GAAG,CAAC,SAAS,EAAE,MAAM,EAAE,OAAO,EAAE,OAAO,KAAK,IAAI,CAAA;AAoE/E,qBAAa,cAAc;IACzB,OAAO,CAAC,MAAM,CAAC,QAAQ,CAAC,OAAO,CAAS;IACxC,OAAO,CAAC,MAAM,CAAC,QAAQ,CAAC,SAAS,CAAuB;WAE1C,KAAK,CACjB,SAAS,EAAE,QAAQ,EAAE,EACrB,KAAK,EAAE,IAAI,EAAE,EACb,cAAc,EAAE,IAAI,EAAE,EACtB,iBAAiB,EAAE,IAAI,EAAE,EACzB,aAAa,EAAE,IAAI,EAAE,EACrB,WAAW,EAAE,WAAW,EAAE,EAC1B,iBAAiB,CAAC,EAAE,mBAAmB,GACtC,IAAI;IAMP,OAAO,CAAC,MAAM,CAAC,OAAO;IAoFtB,OAAO,CAAC,MAAM,CAAC,UAAU;IAqGzB,OAAO,CAAC,MAAM,CAAC,UAAU;IAYzB,OAAO,CAAC,MAAM,CAAC,WAAW;IAM1B,OAAO,CAAC,MAAM,CAAC,mBAAmB;IAKlC,OAAO,CAAC,MAAM,CAAC,kBAAkB;IAmCjC,OAAO,CAAC,MAAM,CAAC,gBAAgB;IAQ/B,OAAO,CAAC,MAAM,CAAC,wBAAwB;IAqBvC,OAAO,CAAC,MAAM,CAAC,4BAA4B;IAc3C,OAAO,CAAC,MAAM,CAAC,eAAe;IAS9B,OAAO,CAAC,MAAM,CAAC,iBAAiB;CAoCjC"}
1
+ {"version":3,"file":"ik-solver.d.ts","sourceRoot":"","sources":["../src/ik-solver.ts"],"names":[],"mappings":"AAEA,OAAO,EAAE,IAAI,EAAE,IAAI,EAAE,IAAI,EAAE,MAAM,QAAQ,CAAA;AACzC,OAAO,EAAE,IAAI,EAAU,QAAQ,EAAE,WAAW,EAAE,MAAM,SAAS,CAAA;AAG7D,MAAM,MAAM,mBAAmB,GAAG,CAAC,SAAS,EAAE,MAAM,EAAE,OAAO,EAAE,OAAO,KAAK,IAAI,CAAA;AAoE/E,qBAAa,cAAc;IACzB,OAAO,CAAC,MAAM,CAAC,QAAQ,CAAC,OAAO,CAAS;IACxC,OAAO,CAAC,MAAM,CAAC,QAAQ,CAAC,SAAS,CAAuB;IAExD,MAAM,CAAC,KAAK,CACV,SAAS,EAAE,QAAQ,EAAE,EACrB,KAAK,EAAE,IAAI,EAAE,EACb,cAAc,EAAE,IAAI,EAAE,EACtB,iBAAiB,EAAE,IAAI,EAAE,EACzB,aAAa,EAAE,IAAI,EAAE,EACrB,WAAW,EAAE,WAAW,EAAE,EAC1B,iBAAiB,CAAC,EAAE,mBAAmB,GACtC,IAAI;IAMP,OAAO,CAAC,MAAM,CAAC,OAAO;IAoFtB,OAAO,CAAC,MAAM,CAAC,UAAU;IAqGzB,OAAO,CAAC,MAAM,CAAC,UAAU;IAYzB,OAAO,CAAC,MAAM,CAAC,WAAW;IAM1B,OAAO,CAAC,MAAM,CAAC,mBAAmB;IAKlC,OAAO,CAAC,MAAM,CAAC,kBAAkB;IAmCjC,OAAO,CAAC,MAAM,CAAC,gBAAgB;IAQ/B,OAAO,CAAC,MAAM,CAAC,wBAAwB;IAqBvC,OAAO,CAAC,MAAM,CAAC,4BAA4B;IAc3C,OAAO,CAAC,MAAM,CAAC,eAAe;IAS9B,OAAO,CAAC,MAAM,CAAC,iBAAiB;CAoCjC"}
package/dist/index.d.ts CHANGED
@@ -1,6 +1,7 @@
1
1
  export { Engine, type EngineStats } from "./engine";
2
2
  export { Model } from "./model";
3
3
  export { Vec3, Quat, Mat4 } from "./math";
4
- export { AnimationState, type AnimationClip, type BoneKeyframe, type MorphKeyframe, } from "./animation";
4
+ export type { AnimationClip, AnimationPlayOptions, AnimationProgress, BoneKeyframe, MorphKeyframe, BoneInterpolation, ControlPoint, } from "./animation";
5
+ export { FPS } from "./animation";
5
6
  export { Physics, type PhysicsOptions } from "./physics";
6
7
  //# sourceMappingURL=index.d.ts.map
@@ -1 +1 @@
1
- {"version":3,"file":"index.d.ts","sourceRoot":"","sources":["../src/index.ts"],"names":[],"mappings":"AAAA,OAAO,EAAE,MAAM,EAAE,KAAK,WAAW,EAAE,MAAM,UAAU,CAAA;AACnD,OAAO,EAAE,KAAK,EAAE,MAAM,SAAS,CAAA;AAC/B,OAAO,EAAE,IAAI,EAAE,IAAI,EAAE,IAAI,EAAE,MAAM,QAAQ,CAAA;AACzC,OAAO,EACL,cAAc,EACd,KAAK,aAAa,EAClB,KAAK,YAAY,EACjB,KAAK,aAAa,GACnB,MAAM,aAAa,CAAA;AACpB,OAAO,EAAE,OAAO,EAAE,KAAK,cAAc,EAAE,MAAM,WAAW,CAAA"}
1
+ {"version":3,"file":"index.d.ts","sourceRoot":"","sources":["../src/index.ts"],"names":[],"mappings":"AAAA,OAAO,EAAE,MAAM,EAAE,KAAK,WAAW,EAAE,MAAM,UAAU,CAAA;AACnD,OAAO,EAAE,KAAK,EAAE,MAAM,SAAS,CAAA;AAC/B,OAAO,EAAE,IAAI,EAAE,IAAI,EAAE,IAAI,EAAE,MAAM,QAAQ,CAAA;AACzC,YAAY,EACV,aAAa,EACb,oBAAoB,EACpB,iBAAiB,EACjB,YAAY,EACZ,aAAa,EACb,iBAAiB,EACjB,YAAY,GACb,MAAM,aAAa,CAAA;AACpB,OAAO,EAAE,GAAG,EAAE,MAAM,aAAa,CAAA;AACjC,OAAO,EAAE,OAAO,EAAE,KAAK,cAAc,EAAE,MAAM,WAAW,CAAA"}
package/dist/index.js CHANGED
@@ -1,5 +1,5 @@
1
1
  export { Engine } from "./engine";
2
2
  export { Model } from "./model";
3
3
  export { Vec3, Quat, Mat4 } from "./math";
4
- export { AnimationState, } from "./animation";
4
+ export { FPS } from "./animation";
5
5
  export { Physics } from "./physics";
package/dist/model.d.ts CHANGED
@@ -1,6 +1,6 @@
1
1
  import { Mat4, Quat, Vec3 } from "./math";
2
2
  import { Rigidbody, Joint } from "./physics";
3
- import { AnimationState } from "./animation";
3
+ import { AnimationClip, AnimationPlayOptions, AnimationProgress } from "./animation";
4
4
  export interface Texture {
5
5
  path: string;
6
6
  name: string;
@@ -145,26 +145,23 @@ export declare class Model {
145
145
  setMorphWeight(name: string, weight: number, durationMs?: number): void;
146
146
  private applyMorphs;
147
147
  private buildClipFromVmdKeyFrames;
148
- loadAnimation(animationName: string, vmdUrl: string): Promise<void>;
148
+ loadAnimation(animationName: string, source: string): Promise<void>;
149
+ loadAnimation(animationName: string, source: AnimationClip): void;
149
150
  resetAllBones(): void;
150
151
  resetAllMorphs(): void;
151
- getAnimationState(): AnimationState;
152
+ getAnimationClip(name: string): AnimationClip | null;
152
153
  play(): void;
153
154
  play(name: string): boolean;
155
+ play(name: string, options?: AnimationPlayOptions): boolean;
154
156
  show(name: string): void;
155
157
  playAnimation(): void;
156
158
  pause(): void;
157
159
  pauseAnimation(): void;
158
160
  stop(): void;
159
161
  stopAnimation(): void;
160
- seek(time: number): void;
161
- seekAnimation(time: number): void;
162
- getAnimationProgress(): {
163
- current: number;
164
- duration: number;
165
- percentage: number;
166
- animationName: string | null;
167
- };
162
+ seek(seconds: number): void;
163
+ seekAnimation(seconds: number): void;
164
+ getAnimationProgress(): AnimationProgress;
168
165
  private static upperBound;
169
166
  private findKeyframeIndex;
170
167
  private applyPoseFromClip;
@@ -1 +1 @@
1
- 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