reze-engine 0.8.2 → 0.8.4
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/README.md +6 -5
- package/dist/animation.d.ts +0 -17
- package/dist/animation.d.ts.map +1 -1
- package/dist/animation.js +1 -13
- package/dist/engine.d.ts +22 -26
- package/dist/engine.d.ts.map +1 -1
- package/dist/engine.js +109 -326
- package/dist/model.d.ts +1 -22
- package/dist/model.d.ts.map +1 -1
- package/dist/model.js +8 -50
- package/package.json +1 -1
- package/src/animation.ts +1 -21
- package/src/engine.ts +129 -349
- package/src/model.ts +8 -60
package/README.md
CHANGED
|
@@ -16,16 +16,17 @@ import { Engine, Model } from "reze-engine"
|
|
|
16
16
|
|
|
17
17
|
const engine = new Engine(canvas, {})
|
|
18
18
|
await engine.init()
|
|
19
|
-
const model = await
|
|
20
|
-
await model.
|
|
21
|
-
model.
|
|
19
|
+
const model = await engine.loadModel("/models/reze/reze.pmx")
|
|
20
|
+
await model.loadAnimation("default", "/animations/dance.vmd")
|
|
21
|
+
model.show("default")
|
|
22
|
+
model.play()
|
|
22
23
|
engine.runRenderLoop(() => {})
|
|
23
24
|
```
|
|
24
25
|
|
|
25
26
|
## API (summary)
|
|
26
27
|
|
|
27
|
-
- **Multi-model:** `engine.addModel(model, pmxPath, name?)`, `getModel(name)`, `getModelNames()`, `removeModel(name)`, `setMaterialVisible(modelName, materialName, visible)`, `
|
|
28
|
-
- **Animation:** `model.
|
|
28
|
+
- **Multi-model:** `engine.loadModel(path)` / `engine.loadModel(name, path)`, `engine.addModel(model, pmxPath, name?)`, `getModel(name)`, `getModelNames()`, `removeModel(name)`, `setMaterialVisible(modelName, materialName, visible)`, `setIKEnabled(enabled)`, `setPhysicsEnabled(enabled)`, `getIKEnabled()`, `getPhysicsEnabled()`, `resetPhysics()`, `markVertexBufferDirty(modelName?)`
|
|
29
|
+
- **Animation:** `model.loadAnimation(name, vmdUrl)`; `model.show(name)`; `model.play()` / `model.play(name)`; `model.pause()`; `model.stop()`; `model.seek(t)`; `model.getAnimationProgress()`. Animations are non-interruptible (next is queued).
|
|
29
30
|
- **Bones / morphs:** `model.rotateBones()`, `model.moveBones()`, `model.setMorphWeight()`, `model.resetAllBones()`, `model.resetAllMorphs()`
|
|
30
31
|
- **Engine:** `runRenderLoop()`, `addGround({ mode: "reflection" | "shadow", ... })`, `onRaycast: (modelName, material, screenX, screenY) => {}`
|
|
31
32
|
|
package/dist/animation.d.ts
CHANGED
|
@@ -23,39 +23,24 @@ export interface MorphKeyframe {
|
|
|
23
23
|
weight: number;
|
|
24
24
|
time: number;
|
|
25
25
|
}
|
|
26
|
-
/** Immutable clip data for one animation (e.g. one VMD). */
|
|
27
26
|
export interface AnimationClip {
|
|
28
27
|
boneTracks: Map<string, BoneKeyframe[]>;
|
|
29
28
|
morphTracks: Map<string, MorphKeyframe[]>;
|
|
30
29
|
duration: number;
|
|
31
|
-
/** When true, clip loops at end. When false, playback stops and onEnd fires. Default false. */
|
|
32
30
|
loop?: boolean;
|
|
33
31
|
}
|
|
34
|
-
/**
|
|
35
|
-
* Per-model animation state: multiple animations, non-interruptible playback.
|
|
36
|
-
* While one is playing, play(name) queues it to start when the current one finishes.
|
|
37
|
-
*/
|
|
38
32
|
export declare class AnimationState {
|
|
39
33
|
private animations;
|
|
40
34
|
private currentAnimationName;
|
|
41
35
|
private currentTime;
|
|
42
36
|
private isPlaying;
|
|
43
37
|
private isPaused;
|
|
44
|
-
/** When current (non-loop) ends, play this next. Cleared when started. */
|
|
45
38
|
private nextAnimationName;
|
|
46
39
|
private onEnd;
|
|
47
|
-
/** Add or replace an animation by name. Does not start playback. */
|
|
48
40
|
loadAnimation(name: string, clip: AnimationClip): void;
|
|
49
|
-
/** Remove an animation. If it was current, state is cleared. */
|
|
50
41
|
removeAnimation(name: string): void;
|
|
51
|
-
/**
|
|
52
|
-
* Start playing an animation by name. Non-interruptible: if one is already playing,
|
|
53
|
-
* this animation is queued to start when the current one finishes.
|
|
54
|
-
*/
|
|
55
42
|
play(name: string): boolean;
|
|
56
|
-
/** Resume current animation (no-op if none). */
|
|
57
43
|
play(): void;
|
|
58
|
-
/** Advance time. When a non-loop clip ends, starts nextAnimationName if set. */
|
|
59
44
|
update(deltaTime: number): {
|
|
60
45
|
ended: boolean;
|
|
61
46
|
animationName: string | null;
|
|
@@ -67,7 +52,6 @@ export declare class AnimationState {
|
|
|
67
52
|
getCurrentAnimation(): string | null;
|
|
68
53
|
getCurrentTime(): number;
|
|
69
54
|
getDuration(): number;
|
|
70
|
-
/** Progress of the current animation (time, duration, percentage). */
|
|
71
55
|
getProgress(): {
|
|
72
56
|
animationName: string | null;
|
|
73
57
|
current: number;
|
|
@@ -76,7 +60,6 @@ export declare class AnimationState {
|
|
|
76
60
|
};
|
|
77
61
|
getAnimationNames(): string[];
|
|
78
62
|
hasAnimation(name: string): boolean;
|
|
79
|
-
/** Show animation at time 0 without playing. Use after load when you want to play later (e.g. dance visualization). */
|
|
80
63
|
show(name: string): void;
|
|
81
64
|
setOnEnd(callback: ((animationName: string) => void) | null): void;
|
|
82
65
|
getPlaying(): boolean;
|
package/dist/animation.d.ts.map
CHANGED
|
@@ -1 +1 @@
|
|
|
1
|
-
{"version":3,"file":"animation.d.ts","sourceRoot":"","sources":["../src/animation.ts"],"names":[],"mappings":"AAAA,OAAO,EAAE,IAAI,EAAE,IAAI,EAAE,MAAM,QAAQ,CAAA;AAEnC,MAAM,WAAW,YAAY;IAC3B,CAAC,EAAE,MAAM,CAAA;IACT,CAAC,EAAE,MAAM,CAAA;CACV;AAED,MAAM,WAAW,iBAAiB;IAChC,QAAQ,EAAE,YAAY,EAAE,CAAA;IACxB,YAAY,EAAE,YAAY,EAAE,CAAA;IAC5B,YAAY,EAAE,YAAY,EAAE,CAAA;IAC5B,YAAY,EAAE,YAAY,EAAE,CAAA;CAC7B;
|
|
1
|
+
{"version":3,"file":"animation.d.ts","sourceRoot":"","sources":["../src/animation.ts"],"names":[],"mappings":"AAAA,OAAO,EAAE,IAAI,EAAE,IAAI,EAAE,MAAM,QAAQ,CAAA;AAEnC,MAAM,WAAW,YAAY;IAC3B,CAAC,EAAE,MAAM,CAAA;IACT,CAAC,EAAE,MAAM,CAAA;CACV;AAED,MAAM,WAAW,iBAAiB;IAChC,QAAQ,EAAE,YAAY,EAAE,CAAA;IACxB,YAAY,EAAE,YAAY,EAAE,CAAA;IAC5B,YAAY,EAAE,YAAY,EAAE,CAAA;IAC5B,YAAY,EAAE,YAAY,EAAE,CAAA;CAC7B;AAED,MAAM,WAAW,YAAY;IAC3B,QAAQ,EAAE,MAAM,CAAA;IAChB,KAAK,EAAE,MAAM,CAAA;IACb,QAAQ,EAAE,IAAI,CAAA;IACd,WAAW,EAAE,IAAI,CAAA;IACjB,aAAa,EAAE,iBAAiB,CAAA;IAChC,IAAI,EAAE,MAAM,CAAA;CACb;AAED,MAAM,WAAW,aAAa;IAC5B,SAAS,EAAE,MAAM,CAAA;IACjB,KAAK,EAAE,MAAM,CAAA;IACb,MAAM,EAAE,MAAM,CAAA;IACd,IAAI,EAAE,MAAM,CAAA;CACb;AAED,MAAM,WAAW,aAAa;IAC5B,UAAU,EAAE,GAAG,CAAC,MAAM,EAAE,YAAY,EAAE,CAAC,CAAA;IACvC,WAAW,EAAE,GAAG,CAAC,MAAM,EAAE,aAAa,EAAE,CAAC,CAAA;IACzC,QAAQ,EAAE,MAAM,CAAA;IAChB,IAAI,CAAC,EAAE,OAAO,CAAA;CACf;AAGD,qBAAa,cAAc;IACzB,OAAO,CAAC,UAAU,CAAmC;IACrD,OAAO,CAAC,oBAAoB,CAAsB;IAClD,OAAO,CAAC,WAAW,CAAI;IACvB,OAAO,CAAC,SAAS,CAAQ;IACzB,OAAO,CAAC,QAAQ,CAAQ;IACxB,OAAO,CAAC,iBAAiB,CAAsB;IAC/C,OAAO,CAAC,KAAK,CAAiD;IAE9D,aAAa,CAAC,IAAI,EAAE,MAAM,EAAE,IAAI,EAAE,aAAa,GAAG,IAAI;IAItD,eAAe,CAAC,IAAI,EAAE,MAAM,GAAG,IAAI;IAYnC,IAAI,CAAC,IAAI,EAAE,MAAM,GAAG,OAAO;IAC3B,IAAI,IAAI,IAAI;IAsBZ,MAAM,CAAC,SAAS,EAAE,MAAM,GAAG;QAAE,KAAK,EAAE,OAAO,CAAC;QAAC,aAAa,EAAE,MAAM,GAAG,IAAI,CAAA;KAAE;IAiC3E,KAAK,IAAI,IAAI;IAIb,IAAI,IAAI,IAAI;IAOZ,IAAI,CAAC,IAAI,EAAE,MAAM,GAAG,IAAI;IAMxB,cAAc,IAAI,aAAa,GAAG,IAAI;IAItC,mBAAmB,IAAI,MAAM,GAAG,IAAI;IAIpC,cAAc,IAAI,MAAM;IAIxB,WAAW,IAAI,MAAM;IAKrB,WAAW,IAAI;QAAE,aAAa,EAAE,MAAM,GAAG,IAAI,CAAC;QAAC,OAAO,EAAE,MAAM,CAAC;QAAC,QAAQ,EAAE,MAAM,CAAC;QAAC,UAAU,EAAE,MAAM,CAAA;KAAE;IAYtG,iBAAiB,IAAI,MAAM,EAAE;IAI7B,YAAY,CAAC,IAAI,EAAE,MAAM,GAAG,OAAO;IAInC,IAAI,CAAC,IAAI,EAAE,MAAM,GAAG,IAAI;IASxB,QAAQ,CAAC,QAAQ,EAAE,CAAC,CAAC,aAAa,EAAE,MAAM,KAAK,IAAI,CAAC,GAAG,IAAI,GAAG,IAAI;IAIlE,UAAU,IAAI,OAAO;IAIrB,SAAS,IAAI,OAAO;CAGrB;AAED,wBAAgB,iBAAiB,CAAC,EAAE,EAAE,MAAM,EAAE,EAAE,EAAE,MAAM,EAAE,EAAE,EAAE,MAAM,EAAE,EAAE,EAAE,MAAM,EAAE,CAAC,EAAE,MAAM,GAAG,MAAM,CA0BnG;AAID,wBAAgB,mCAAmC,CAAC,GAAG,EAAE,UAAU,GAAG,iBAAiB,CAmBtF;AAED,wBAAgB,wBAAwB,CAAC,EAAE,EAAE,YAAY,EAAE,EAAE,CAAC,EAAE,MAAM,GAAG,MAAM,CAQ9E"}
|
package/dist/animation.js
CHANGED
|
@@ -1,7 +1,4 @@
|
|
|
1
|
-
|
|
2
|
-
* Per-model animation state: multiple animations, non-interruptible playback.
|
|
3
|
-
* While one is playing, play(name) queues it to start when the current one finishes.
|
|
4
|
-
*/
|
|
1
|
+
// Non-interruptible playback; play(name) while playing queues one next.
|
|
5
2
|
export class AnimationState {
|
|
6
3
|
constructor() {
|
|
7
4
|
this.animations = new Map();
|
|
@@ -9,15 +6,12 @@ export class AnimationState {
|
|
|
9
6
|
this.currentTime = 0;
|
|
10
7
|
this.isPlaying = false;
|
|
11
8
|
this.isPaused = false;
|
|
12
|
-
/** When current (non-loop) ends, play this next. Cleared when started. */
|
|
13
9
|
this.nextAnimationName = null;
|
|
14
10
|
this.onEnd = null;
|
|
15
11
|
}
|
|
16
|
-
/** Add or replace an animation by name. Does not start playback. */
|
|
17
12
|
loadAnimation(name, clip) {
|
|
18
13
|
this.animations.set(name, clip);
|
|
19
14
|
}
|
|
20
|
-
/** Remove an animation. If it was current, state is cleared. */
|
|
21
15
|
removeAnimation(name) {
|
|
22
16
|
this.animations.delete(name);
|
|
23
17
|
if (this.currentAnimationName === name) {
|
|
@@ -51,7 +45,6 @@ export class AnimationState {
|
|
|
51
45
|
this.nextAnimationName = null;
|
|
52
46
|
return true;
|
|
53
47
|
}
|
|
54
|
-
/** Advance time. When a non-loop clip ends, starts nextAnimationName if set. */
|
|
55
48
|
update(deltaTime) {
|
|
56
49
|
if (!this.isPlaying || this.isPaused || this.currentAnimationName === null) {
|
|
57
50
|
return { ended: false, animationName: this.currentAnimationName };
|
|
@@ -111,7 +104,6 @@ export class AnimationState {
|
|
|
111
104
|
const clip = this.getCurrentClip();
|
|
112
105
|
return clip ? clip.duration : 0;
|
|
113
106
|
}
|
|
114
|
-
/** Progress of the current animation (time, duration, percentage). */
|
|
115
107
|
getProgress() {
|
|
116
108
|
const clip = this.getCurrentClip();
|
|
117
109
|
const duration = clip ? clip.duration : 0;
|
|
@@ -129,7 +121,6 @@ export class AnimationState {
|
|
|
129
121
|
hasAnimation(name) {
|
|
130
122
|
return this.animations.has(name);
|
|
131
123
|
}
|
|
132
|
-
/** Show animation at time 0 without playing. Use after load when you want to play later (e.g. dance visualization). */
|
|
133
124
|
show(name) {
|
|
134
125
|
if (!this.animations.has(name))
|
|
135
126
|
return;
|
|
@@ -149,7 +140,6 @@ export class AnimationState {
|
|
|
149
140
|
return this.isPaused;
|
|
150
141
|
}
|
|
151
142
|
}
|
|
152
|
-
// Cubic bezier in normalized 0–1 space (binary search on x)
|
|
153
143
|
export function bezierInterpolate(x1, x2, y1, y2, t) {
|
|
154
144
|
t = Math.max(0, Math.min(1, t));
|
|
155
145
|
let start = 0;
|
|
@@ -172,7 +162,6 @@ export function bezierInterpolate(x1, x2, y1, y2, t) {
|
|
|
172
162
|
return y;
|
|
173
163
|
}
|
|
174
164
|
const INV_127 = 1 / 127;
|
|
175
|
-
// VMD 64-byte interpolation blob → BoneInterpolation
|
|
176
165
|
export function rawInterpolationToBoneInterpolation(raw) {
|
|
177
166
|
return {
|
|
178
167
|
rotation: [
|
|
@@ -193,7 +182,6 @@ export function rawInterpolationToBoneInterpolation(raw) {
|
|
|
193
182
|
],
|
|
194
183
|
};
|
|
195
184
|
}
|
|
196
|
-
// Control points are 0–127 VMD bytes
|
|
197
185
|
export function interpolateControlPoints(cp, t) {
|
|
198
186
|
return bezierInterpolate(cp[0].x * INV_127, cp[1].x * INV_127, cp[0].y * INV_127, cp[1].y * INV_127, t);
|
|
199
187
|
}
|
package/dist/engine.d.ts
CHANGED
|
@@ -10,7 +10,6 @@ export type EngineOptions = {
|
|
|
10
10
|
cameraTarget?: Vec3;
|
|
11
11
|
cameraFov?: number;
|
|
12
12
|
onRaycast?: RaycastCallback;
|
|
13
|
-
multisampleCount?: 1 | 4;
|
|
14
13
|
};
|
|
15
14
|
export type RequiredEngineOptions = Required<Omit<EngineOptions, "onRaycast">> & Pick<EngineOptions, "onRaycast">;
|
|
16
15
|
export declare const DEFAULT_ENGINE_OPTIONS: RequiredEngineOptions;
|
|
@@ -41,15 +40,14 @@ export declare class Engine {
|
|
|
41
40
|
private hairPipelineOverEyes;
|
|
42
41
|
private hairPipelineOverNonEyes;
|
|
43
42
|
private hairDepthPipeline;
|
|
44
|
-
private
|
|
45
|
-
private
|
|
46
|
-
private reflectionPipeline;
|
|
43
|
+
private groundShadowPipeline;
|
|
44
|
+
private groundShadowBindGroupLayout;
|
|
47
45
|
private outlinePipeline;
|
|
48
46
|
private hairOutlinePipeline;
|
|
49
47
|
private mainBindGroupLayout;
|
|
50
48
|
private outlineBindGroupLayout;
|
|
51
49
|
private multisampleTexture;
|
|
52
|
-
private
|
|
50
|
+
private static readonly MULTISAMPLE_COUNT;
|
|
53
51
|
private renderPassDescriptor;
|
|
54
52
|
private readonly STENCIL_EYE_VALUE;
|
|
55
53
|
private ambientColor;
|
|
@@ -58,20 +56,12 @@ export declare class Engine {
|
|
|
58
56
|
private rimLightIntensity;
|
|
59
57
|
private groundVertexBuffer?;
|
|
60
58
|
private groundIndexBuffer?;
|
|
61
|
-
private
|
|
62
|
-
private groundReflectionResolveTexture?;
|
|
63
|
-
private groundReflectionDepthTexture?;
|
|
64
|
-
private groundReflectionBindGroup?;
|
|
65
|
-
private groundMaterialUniformBuffer?;
|
|
66
|
-
private groundHasReflections;
|
|
67
|
-
private groundMode;
|
|
59
|
+
private hasGround;
|
|
68
60
|
private shadowMapTexture?;
|
|
69
61
|
private shadowMapDepthView?;
|
|
70
62
|
private shadowDepthPipeline;
|
|
71
63
|
private shadowLightVPBuffer;
|
|
72
64
|
private shadowLightVPMatrix;
|
|
73
|
-
private groundShadowPipeline;
|
|
74
|
-
private groundShadowBindGroupLayout;
|
|
75
65
|
private groundShadowBindGroup?;
|
|
76
66
|
private shadowComparisonSampler;
|
|
77
67
|
private groundShadowMaterialBuffer?;
|
|
@@ -85,8 +75,12 @@ export declare class Engine {
|
|
|
85
75
|
private modelInstances;
|
|
86
76
|
private materialSampler;
|
|
87
77
|
private textureCache;
|
|
88
|
-
|
|
89
|
-
private
|
|
78
|
+
private _nextDefaultModelId;
|
|
79
|
+
private ikEnabled;
|
|
80
|
+
private physicsEnabled;
|
|
81
|
+
private cameraTargetModel;
|
|
82
|
+
private cameraTargetBoneName;
|
|
83
|
+
private cameraTargetOffset;
|
|
90
84
|
private lastFpsUpdate;
|
|
91
85
|
private framesSinceLastUpdate;
|
|
92
86
|
private lastFrameTime;
|
|
@@ -102,6 +96,10 @@ export declare class Engine {
|
|
|
102
96
|
private setupResize;
|
|
103
97
|
private handleResize;
|
|
104
98
|
private setupCamera;
|
|
99
|
+
/** Set camera look-at target to a point. Clears any model binding. */
|
|
100
|
+
setCameraTarget(v: Vec3): void;
|
|
101
|
+
/** Bind camera target to a model's bone. Engine updates target each frame. Bone not found → (0,0,0) + offset. Pass null to unbind. */
|
|
102
|
+
setCameraTarget(model: Model | null, boneName: string, offset?: Vec3): void;
|
|
105
103
|
private setupLighting;
|
|
106
104
|
private setAmbientColor;
|
|
107
105
|
clearLights(): void;
|
|
@@ -110,11 +108,8 @@ export declare class Engine {
|
|
|
110
108
|
width?: number;
|
|
111
109
|
height?: number;
|
|
112
110
|
diffuseColor?: Vec3;
|
|
113
|
-
reflectionLevel?: number;
|
|
114
|
-
reflectionTextureSize?: number;
|
|
115
111
|
fadeStart?: number;
|
|
116
112
|
fadeEnd?: number;
|
|
117
|
-
mode?: "reflection" | "shadow";
|
|
118
113
|
shadowMapSize?: number;
|
|
119
114
|
shadowStrength?: number;
|
|
120
115
|
}): void;
|
|
@@ -123,6 +118,8 @@ export declare class Engine {
|
|
|
123
118
|
runRenderLoop(callback?: () => void): void;
|
|
124
119
|
stopRenderLoop(): void;
|
|
125
120
|
dispose(): void;
|
|
121
|
+
loadModel(path: string): Promise<Model>;
|
|
122
|
+
loadModel(name: string, path: string): Promise<Model>;
|
|
126
123
|
addModel(model: Model, pmxPath: string, name?: string): Promise<string>;
|
|
127
124
|
registerModel(model: Model, pmxPath: string): Promise<string>;
|
|
128
125
|
removeModel(name: string): void;
|
|
@@ -132,8 +129,10 @@ export declare class Engine {
|
|
|
132
129
|
setMaterialVisible(modelName: string, materialName: string, visible: boolean): void;
|
|
133
130
|
toggleMaterialVisible(modelName: string, materialName: string): void;
|
|
134
131
|
isMaterialVisible(modelName: string, materialName: string): boolean;
|
|
135
|
-
|
|
136
|
-
|
|
132
|
+
setIKEnabled(enabled: boolean): void;
|
|
133
|
+
getIKEnabled(): boolean;
|
|
134
|
+
setPhysicsEnabled(enabled: boolean): void;
|
|
135
|
+
getPhysicsEnabled(): boolean;
|
|
137
136
|
resetPhysics(): void;
|
|
138
137
|
private instances;
|
|
139
138
|
private forEachInstance;
|
|
@@ -141,8 +140,6 @@ export declare class Engine {
|
|
|
141
140
|
private updateVertexBuffer;
|
|
142
141
|
private setupModelInstance;
|
|
143
142
|
private createGroundGeometry;
|
|
144
|
-
private createGroundMaterialBuffer;
|
|
145
|
-
private createReflectionTexture;
|
|
146
143
|
private createShadowGroundResources;
|
|
147
144
|
private updateShadowLightVP;
|
|
148
145
|
private setupMaterialsForInstance;
|
|
@@ -152,20 +149,19 @@ export declare class Engine {
|
|
|
152
149
|
private createTextureFromPath;
|
|
153
150
|
private renderEyes;
|
|
154
151
|
private renderGround;
|
|
155
|
-
private renderReflectionTexture;
|
|
156
152
|
private renderHair;
|
|
157
153
|
private handleCanvasDoubleClick;
|
|
158
154
|
private handleCanvasTouch;
|
|
159
155
|
private performRaycast;
|
|
160
156
|
render(): void;
|
|
161
157
|
private drawInstanceShadow;
|
|
158
|
+
private drawOpaque;
|
|
159
|
+
private drawTransparent;
|
|
162
160
|
private renderOneModel;
|
|
163
161
|
private updateCameraUniforms;
|
|
164
162
|
private updateRenderTarget;
|
|
165
163
|
private updateSkinMatrices;
|
|
166
164
|
private drawOutlines;
|
|
167
165
|
private updateStats;
|
|
168
|
-
private createMirrorMatrix;
|
|
169
|
-
private writeMirrorTransformedSkinMatrices;
|
|
170
166
|
}
|
|
171
167
|
//# sourceMappingURL=engine.d.ts.map
|
package/dist/engine.d.ts.map
CHANGED
|
@@ -1 +1 @@
|
|
|
1
|
-
{"version":3,"file":"engine.d.ts","sourceRoot":"","sources":["../src/engine.ts"],"names":[],"mappings":"AACA,OAAO,EAAc,IAAI,EAAE,MAAM,QAAQ,CAAA;AACzC,OAAO,EAAE,KAAK,EAAE,MAAM,SAAS,CAAA;
|
|
1
|
+
{"version":3,"file":"engine.d.ts","sourceRoot":"","sources":["../src/engine.ts"],"names":[],"mappings":"AACA,OAAO,EAAc,IAAI,EAAE,MAAM,QAAQ,CAAA;AACzC,OAAO,EAAE,KAAK,EAAE,MAAM,SAAS,CAAA;AAI/B,MAAM,MAAM,eAAe,GAAG,CAAC,SAAS,EAAE,MAAM,EAAE,QAAQ,EAAE,MAAM,GAAG,IAAI,EAAE,OAAO,EAAE,MAAM,EAAE,OAAO,EAAE,MAAM,KAAK,IAAI,CAAA;AAEpH,MAAM,MAAM,aAAa,GAAG;IAC1B,YAAY,CAAC,EAAE,IAAI,CAAA;IACnB,yBAAyB,CAAC,EAAE,MAAM,CAAA;IAClC,oBAAoB,CAAC,EAAE,MAAM,CAAA;IAC7B,iBAAiB,CAAC,EAAE,MAAM,CAAA;IAC1B,cAAc,CAAC,EAAE,MAAM,CAAA;IACvB,YAAY,CAAC,EAAE,IAAI,CAAA;IACnB,SAAS,CAAC,EAAE,MAAM,CAAA;IAClB,SAAS,CAAC,EAAE,eAAe,CAAA;CAC5B,CAAA;AAED,MAAM,MAAM,qBAAqB,GAAG,QAAQ,CAAC,IAAI,CAAC,aAAa,EAAE,WAAW,CAAC,CAAC,GAAG,IAAI,CAAC,aAAa,EAAE,WAAW,CAAC,CAAA;AAEjH,eAAO,MAAM,sBAAsB,EAAE,qBASpC,CAAA;AAED,MAAM,WAAW,WAAW;IAC1B,GAAG,EAAE,MAAM,CAAA;IACX,SAAS,EAAE,MAAM,CAAA;CAClB;AAuCD,qBAAa,MAAM;IACjB,OAAO,CAAC,MAAM,CAAC,QAAQ,CAAsB;WAE/B,WAAW,IAAI,MAAM;IAOnC,OAAO,CAAC,MAAM,CAAmB;IACjC,OAAO,CAAC,MAAM,CAAY;IAC1B,OAAO,CAAC,OAAO,CAAmB;IAClC,OAAO,CAAC,kBAAkB,CAAmB;IAC7C,OAAO,CAAC,MAAM,CAAS;IACvB,OAAO,CAAC,mBAAmB,CAAY;IACvC,OAAO,CAAC,gBAAgB,CAAuB;IAC/C,OAAO,CAAC,cAAc,CAAS;IAC/B,OAAO,CAAC,YAAY,CAAO;IAC3B,OAAO,CAAC,SAAS,CAAS;IAC1B,OAAO,CAAC,kBAAkB,CAAY;IACtC,OAAO,CAAC,SAAS,CAAuB;IACxC,OAAO,CAAC,UAAU,CAAI;IACtB,OAAO,CAAC,cAAc,CAA8B;IACpD,OAAO,CAAC,YAAY,CAAa;IAEjC,OAAO,CAAC,aAAa,CAAoB;IACzC,OAAO,CAAC,WAAW,CAAoB;IACvC,OAAO,CAAC,oBAAoB,CAAoB;IAChD,OAAO,CAAC,uBAAuB,CAAoB;IACnD,OAAO,CAAC,iBAAiB,CAAoB;IAE7C,OAAO,CAAC,oBAAoB,CAAoB;IAChD,OAAO,CAAC,2BAA2B,CAAqB;IAExD,OAAO,CAAC,eAAe,CAAoB;IAC3C,OAAO,CAAC,mBAAmB,CAAoB;IAC/C,OAAO,CAAC,mBAAmB,CAAqB;IAChD,OAAO,CAAC,sBAAsB,CAAqB;IACnD,OAAO,CAAC,kBAAkB,CAAa;IACvC,OAAO,CAAC,MAAM,CAAC,QAAQ,CAAC,iBAAiB,CAAI;IAC7C,OAAO,CAAC,oBAAoB,CAA0B;IAEtD,OAAO,CAAC,QAAQ,CAAC,iBAAiB,CAAI;IAGtC,OAAO,CAAC,YAAY,CAAO;IAC3B,OAAO,CAAC,yBAAyB,CAAS;IAC1C,OAAO,CAAC,oBAAoB,CAAS;IAErC,OAAO,CAAC,iBAAiB,CAAS;IAGlC,OAAO,CAAC,kBAAkB,CAAC,CAAW;IACtC,OAAO,CAAC,iBAAiB,CAAC,CAAW;IACrC,OAAO,CAAC,SAAS,CAAQ;IACzB,OAAO,CAAC,gBAAgB,CAAC,CAAY;IACrC,OAAO,CAAC,kBAAkB,CAAC,CAAgB;IAC3C,OAAO,CAAC,mBAAmB,CAAoB;IAC/C,OAAO,CAAC,mBAAmB,CAAY;IACvC,OAAO,CAAC,mBAAmB,CAAuB;IAClD,OAAO,CAAC,qBAAqB,CAAC,CAAc;IAC5C,OAAO,CAAC,uBAAuB,CAAa;IAC5C,OAAO,CAAC,0BAA0B,CAAC,CAAW;IAC9C,OAAO,CAAC,cAAc,CAAwB;IAC9C,OAAO,CAAC,cAAc,CAAa;IACnC,OAAO,CAAC,cAAc,CAAa;IACnC,OAAO,CAAC,cAAc,CAAa;IAEnC,OAAO,CAAC,SAAS,CAAC,CAAiB;IAEnC,OAAO,CAAC,aAAa,CAAI;IACzB,OAAO,CAAC,QAAQ,CAAC,gBAAgB,CAAM;IAEvC,OAAO,CAAC,cAAc,CAAmC;IACzD,OAAO,CAAC,eAAe,CAAa;IACpC,OAAO,CAAC,YAAY,CAAgC;IACpD,OAAO,CAAC,mBAAmB,CAAI;IAG/B,OAAO,CAAC,SAAS,CAAO;IACxB,OAAO,CAAC,cAAc,CAAO;IAG7B,OAAO,CAAC,iBAAiB,CAAqB;IAC9C,OAAO,CAAC,oBAAoB,CAAS;IACrC,OAAO,CAAC,kBAAkB,CAA0B;IAEpD,OAAO,CAAC,aAAa,CAAoB;IACzC,OAAO,CAAC,qBAAqB,CAAI;IACjC,OAAO,CAAC,aAAa,CAAoB;IACzC,OAAO,CAAC,YAAY,CAAI;IACxB,OAAO,CAAC,cAAc,CAAI;IAC1B,OAAO,CAAC,KAAK,CAGZ;IACD,OAAO,CAAC,gBAAgB,CAAsB;IAC9C,OAAO,CAAC,kBAAkB,CAA4B;gBAE1C,MAAM,EAAE,iBAAiB,EAAE,OAAO,CAAC,EAAE,aAAa;IAgBjD,IAAI;IA6BjB,OAAO,CAAC,oBAAoB;IA+B5B,OAAO,CAAC,eAAe;IAqmBvB,OAAO,CAAC,WAAW;IAYnB,OAAO,CAAC,YAAY;IAyDpB,OAAO,CAAC,WAAW;IAanB,sEAAsE;IAC/D,eAAe,CAAC,CAAC,EAAE,IAAI,GAAG,IAAI;IACrC,sIAAsI;IAC/H,eAAe,CAAC,KAAK,EAAE,KAAK,GAAG,IAAI,EAAE,QAAQ,EAAE,MAAM,EAAE,MAAM,CAAC,EAAE,IAAI,GAAG,IAAI;IAqBlF,OAAO,CAAC,aAAa;IAerB,OAAO,CAAC,eAAe;IAShB,WAAW;IAUlB,OAAO,CAAC,QAAQ;IAmBT,SAAS,CAAC,OAAO,CAAC,EAAE;QACzB,KAAK,CAAC,EAAE,MAAM,CAAA;QACd,MAAM,CAAC,EAAE,MAAM,CAAA;QACf,YAAY,CAAC,EAAE,IAAI,CAAA;QACnB,SAAS,CAAC,EAAE,MAAM,CAAA;QAClB,OAAO,CAAC,EAAE,MAAM,CAAA;QAChB,aAAa,CAAC,EAAE,MAAM,CAAA;QACtB,cAAc,CAAC,EAAE,MAAM,CAAA;KACxB,GAAG,IAAI;IAuBR,OAAO,CAAC,iBAAiB;IAIlB,QAAQ,IAAI,WAAW;IAIvB,aAAa,CAAC,QAAQ,CAAC,EAAE,MAAM,IAAI;IAgBnC,cAAc;IAQd,OAAO;IAkBD,SAAS,CAAC,IAAI,EAAE,MAAM,GAAG,OAAO,CAAC,KAAK,CAAC;IACvC,SAAS,CAAC,IAAI,EAAE,MAAM,EAAE,IAAI,EAAE,MAAM,GAAG,OAAO,CAAC,KAAK,CAAC;IAUrD,QAAQ,CAAC,KAAK,EAAE,KAAK,EAAE,OAAO,EAAE,MAAM,EAAE,IAAI,CAAC,EAAE,MAAM,GAAG,OAAO,CAAC,MAAM,CAAC;IAcvE,aAAa,CAAC,KAAK,EAAE,KAAK,EAAE,OAAO,EAAE,MAAM,GAAG,OAAO,CAAC,MAAM,CAAC;IAInE,WAAW,CAAC,IAAI,EAAE,MAAM,GAAG,IAAI;IAI/B,aAAa,IAAI,MAAM,EAAE;IAIzB,QAAQ,CAAC,IAAI,EAAE,MAAM,GAAG,KAAK,GAAG,IAAI;IAIpC,qBAAqB,CAAC,gBAAgB,CAAC,EAAE,MAAM,GAAG,KAAK,GAAG,IAAI;IAe9D,kBAAkB,CAAC,SAAS,EAAE,MAAM,EAAE,YAAY,EAAE,MAAM,EAAE,OAAO,EAAE,OAAO,GAAG,IAAI;IAOnF,qBAAqB,CAAC,SAAS,EAAE,MAAM,EAAE,YAAY,EAAE,MAAM,GAAG,IAAI;IAOpE,iBAAiB,CAAC,SAAS,EAAE,MAAM,EAAE,YAAY,EAAE,MAAM,GAAG,OAAO;IAKnE,YAAY,CAAC,OAAO,EAAE,OAAO,GAAG,IAAI;IAIpC,YAAY,IAAI,OAAO;IAIvB,iBAAiB,CAAC,OAAO,EAAE,OAAO,GAAG,IAAI;IAIzC,iBAAiB,IAAI,OAAO;IAI5B,YAAY,IAAI,IAAI;IAQ3B,OAAO,CAAC,SAAS;IAIjB,OAAO,CAAC,eAAe;IAIvB,OAAO,CAAC,eAAe;IAevB,OAAO,CAAC,kBAAkB;YAOZ,kBAAkB;IAuFhC,OAAO,CAAC,oBAAoB;IAwE5B,OAAO,CAAC,2BAA2B;IAuCnC,OAAO,CAAC,mBAAmB;YAuBb,yBAAyB;IA6HvC,OAAO,CAAC,2BAA2B;IAmCnC,OAAO,CAAC,mBAAmB;IAU3B,OAAO,CAAC,oBAAoB;YAId,qBAAqB;IAmCnC,OAAO,CAAC,UAAU;IAWlB,OAAO,CAAC,YAAY;IAUpB,OAAO,CAAC,UAAU;IA6ClB,OAAO,CAAC,uBAAuB,CAI9B;IAED,OAAO,CAAC,iBAAiB,CA0BxB;IAED,OAAO,CAAC,cAAc;IAgHf,MAAM;IAqDb,OAAO,CAAC,kBAAkB;IAW1B,OAAO,CAAC,UAAU;IAUlB,OAAO,CAAC,eAAe;IAUvB,OAAO,CAAC,cAAc;IAetB,OAAO,CAAC,oBAAoB;IAY5B,OAAO,CAAC,kBAAkB;IAK1B,OAAO,CAAC,kBAAkB;IAa1B,OAAO,CAAC,YAAY;IAWpB,OAAO,CAAC,WAAW;CAyBpB"}
|