reze-engine 0.7.0 → 0.8.0
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/README.md +24 -45
- package/dist/animation.d.ts +0 -27
- package/dist/animation.d.ts.map +1 -1
- package/dist/animation.js +3 -17
- package/dist/camera.d.ts.map +1 -1
- package/dist/camera.js +2 -2
- package/dist/engine.d.ts +29 -24
- package/dist/engine.d.ts.map +1 -1
- package/dist/engine.js +292 -181
- package/dist/ik-solver.d.ts +0 -11
- package/dist/ik-solver.d.ts.map +1 -1
- package/dist/ik-solver.js +1 -11
- package/dist/index.d.ts +1 -2
- package/dist/index.d.ts.map +1 -1
- package/dist/index.js +1 -1
- package/dist/math.d.ts +1 -0
- package/dist/math.d.ts.map +1 -1
- package/dist/math.js +24 -0
- package/dist/model.d.ts +2 -48
- package/dist/model.d.ts.map +1 -1
- package/dist/model.js +43 -72
- package/dist/pmx-loader.js +1 -1
- package/package.json +1 -1
- package/src/animation.ts +3 -37
- package/src/camera.ts +2 -2
- package/src/engine.ts +315 -220
- package/src/ik-solver.ts +1 -11
- package/src/index.ts +3 -4
- package/src/math.ts +27 -0
- package/src/model.ts +43 -74
- package/src/pmx-loader.ts +1 -1
package/README.md
CHANGED
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@@ -20,6 +20,8 @@ A lightweight engine built with WebGPU and TypeScript for real-time 3D anime cha
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## Usage
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```javascript
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import { Engine, Model } from "reze-engine"
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export default function Scene() {
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const canvasRef = useRef < HTMLCanvasElement > null
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const engineRef = useRef < Engine > null
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@@ -30,7 +32,7 @@ export default function Scene() {
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const engine = new Engine(canvasRef.current, {})
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engineRef.current = engine
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await engine.init()
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await
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await Model.loadPmx("/models/reze/reze.pmx")
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engine.runRenderLoop(() => {})
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} catch (error) {
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@@ -72,60 +74,37 @@ const DEFAULT_ENGINE_OPTIONS: RequiredEngineOptions = {
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## API
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Use **`Model.loadPmx(path)`** after **`await engine.init()`**—the model is registered on the engine automatically.
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### Animation (model instance)
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```javascript
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await
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const model = await Model.loadPmx("/models/char.pmx")
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await model.loadVmd("/animations/dance.vmd")
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model.playAnimation()
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model.pauseAnimation()
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model.stopAnimation()
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model.seekAnimation(2.5)
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const { current, duration, percentage } = model.getAnimationProgress()
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```
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###
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Load animation from structured keyframe data directly — for animation editors or programmatic animation creation. The engine handles interpolation and playback natively.
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```typescript
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import type { AnimationData } from "reze-engine"
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const data: AnimationData = {
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boneTracks: {
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"首": [
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{ frame: 0, rotation: new Quat(0, 0, 0, 1), translation: new Vec3(0, 0, 0), interpolation: new Uint8Array(64) },
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{ frame: 30, rotation: neckQuat, translation: new Vec3(0, 0, 0), interpolation: new Uint8Array(64) },
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],
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},
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morphTracks: {
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"まばたき": [
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{ frame: 0, weight: 0 },
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{ frame: 15, weight: 1 },
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{ frame: 30, weight: 0 },
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],
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},
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}
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engine.loadAnimationData(data)
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engine.playAnimation()
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### Bones / morphs (model)
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```javascript
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model.rotateBones({ 首: neckQuat, 頭: headQuat }, 300)
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model.moveBones({ センター: centerVec }, 300)
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model.setMorphWeight("まばたき", 1.0, 300)
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model.resetAllBones()
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model.resetAllMorphs()
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```
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###
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Rotate and move bones with optional tween duration. Translations are VMD-style (relative to bind pose world position).
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### Engine
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```javascript
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engine.
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engine.
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engine.
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engine.resetAllBones()
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engine.resetAllMorphs()
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engine.runRenderLoop(() => {})
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engine.setMaterialVisible("材質1", false)
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engine.addGround({ mode: "shadow", shadowMapSize: 1024 })
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```
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## Projects Using This Engine
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package/dist/animation.d.ts
CHANGED
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@@ -1,4 +1,3 @@
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import { Quat, Vec3 } from "./math";
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export interface ControlPoint {
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x: number;
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y: number;
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@@ -9,33 +8,7 @@ export interface BoneInterpolation {
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translationY: ControlPoint[];
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translationZ: ControlPoint[];
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}
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export declare const LINEAR_INTERPOLATION: BoneInterpolation;
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export interface BoneKeyframe {
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frame: number;
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rotation: Quat;
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translation: Vec3;
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interpolation: BoneInterpolation;
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}
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export interface MorphKeyframe {
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frame: number;
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weight: number;
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}
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export interface AnimationData {
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boneTracks: Record<string, BoneKeyframe[]>;
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morphTracks: Record<string, MorphKeyframe[]>;
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}
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/**
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* Cubic bezier interpolation using binary search.
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* Control points define the curve shape in 0-1 normalized space.
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*/
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export declare function bezierInterpolate(x1: number, x2: number, y1: number, y2: number, t: number): number;
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/**
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* Convert raw VMD interpolation bytes (64-byte Uint8Array) to structured BoneInterpolation.
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*/
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export declare function rawInterpolationToBoneInterpolation(raw: Uint8Array): BoneInterpolation;
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/**
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* Compute bezier-interpolated weight for a pair of control points.
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* Control point values are in 0-127 range.
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*/
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export declare function interpolateControlPoints(cp: ControlPoint[], t: number): number;
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//# sourceMappingURL=animation.d.ts.map
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package/dist/animation.d.ts.map
CHANGED
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@@ -1 +1 @@
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{"version":3,"file":"animation.d.ts","sourceRoot":"","sources":["../src/animation.ts"],"names":[],"mappings":"AAAA,
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{"version":3,"file":"animation.d.ts","sourceRoot":"","sources":["../src/animation.ts"],"names":[],"mappings":"AAAA,MAAM,WAAW,YAAY;IAC3B,CAAC,EAAE,MAAM,CAAA;IACT,CAAC,EAAE,MAAM,CAAA;CACV;AAED,MAAM,WAAW,iBAAiB;IAChC,QAAQ,EAAE,YAAY,EAAE,CAAA;IACxB,YAAY,EAAE,YAAY,EAAE,CAAA;IAC5B,YAAY,EAAE,YAAY,EAAE,CAAA;IAC5B,YAAY,EAAE,YAAY,EAAE,CAAA;CAC7B;AAGD,wBAAgB,iBAAiB,CAAC,EAAE,EAAE,MAAM,EAAE,EAAE,EAAE,MAAM,EAAE,EAAE,EAAE,MAAM,EAAE,EAAE,EAAE,MAAM,EAAE,CAAC,EAAE,MAAM,GAAG,MAAM,CA0BnG;AAKD,wBAAgB,mCAAmC,CAAC,GAAG,EAAE,UAAU,GAAG,iBAAiB,CAmBtF;AAGD,wBAAgB,wBAAwB,CAAC,EAAE,EAAE,YAAY,EAAE,EAAE,CAAC,EAAE,MAAM,GAAG,MAAM,CAQ9E"}
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package/dist/animation.js
CHANGED
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rotation: [{ x: 20, y: 20 }, { x: 107, y: 107 }],
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translationX: [{ x: 20, y: 20 }, { x: 107, y: 107 }],
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translationY: [{ x: 20, y: 20 }, { x: 107, y: 107 }],
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translationZ: [{ x: 20, y: 20 }, { x: 107, y: 107 }],
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};
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/**
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* Cubic bezier interpolation using binary search.
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* Control points define the curve shape in 0-1 normalized space.
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*/
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// Cubic bezier in normalized 0–1 space (binary search on x)
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export function bezierInterpolate(x1, x2, y1, y2, t) {
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t = Math.max(0, Math.min(1, t));
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let start = 0;
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return y;
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}
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const INV_127 = 1 / 127;
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* Convert raw VMD interpolation bytes (64-byte Uint8Array) to structured BoneInterpolation.
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*/
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// VMD 64-byte interpolation blob → BoneInterpolation
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export function rawInterpolationToBoneInterpolation(raw) {
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return {
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rotation: [
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],
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};
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}
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* Compute bezier-interpolated weight for a pair of control points.
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* Control point values are in 0-127 range.
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*/
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// Control points are 0–127 VMD bytes
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export function interpolateControlPoints(cp, t) {
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return bezierInterpolate(cp[0].x * INV_127, cp[1].x * INV_127, cp[0].y * INV_127, cp[1].y * INV_127, t);
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}
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package/dist/camera.d.ts.map
CHANGED
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{"version":3,"file":"camera.d.ts","sourceRoot":"","sources":["../src/camera.ts"],"names":[],"mappings":"AAAA,OAAO,EAAE,IAAI,EAAE,IAAI,EAAE,MAAM,QAAQ,CAAA;AAInC,qBAAa,MAAM;IACjB,KAAK,EAAE,MAAM,CAAA;IACb,IAAI,EAAE,MAAM,CAAA;IACZ,MAAM,EAAE,MAAM,CAAA;IACd,MAAM,EAAE,IAAI,CAAA;IACZ,GAAG,EAAE,MAAM,CAAA;IACX,MAAM,EAAE,MAAM,CAAI;IAClB,IAAI,EAAE,MAAM,CAAO;IACnB,GAAG,EAAE,MAAM,CAAM;IAGjB,OAAO,CAAC,MAAM,CAAiC;IAC/C,OAAO,CAAC,UAAU,CAAiB;IACnC,OAAO,CAAC,WAAW,CAAsB;IACzC,OAAO,CAAC,YAAY,CAAiB;IACrC,OAAO,CAAC,YAAY,CAAiB;IACrC,OAAO,CAAC,eAAe,CAAsB;IAC7C,OAAO,CAAC,UAAU,CAAiB;IACnC,OAAO,CAAC,iBAAiB,CAAY;IACrC,OAAO,CAAC,iBAAiB,CAAiB;IAC1C,OAAO,CAAC,oBAAoB,CAAY;IAGxC,kBAAkB,EAAE,MAAM,CAAQ;IAClC,cAAc,EAAE,MAAM,CAAS;IAC/B,cAAc,EAAE,MAAM,CAAO;IAC7B,cAAc,EAAE,MAAM,CAAO;IAC7B,IAAI,EAAE,MAAM,
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{"version":3,"file":"camera.d.ts","sourceRoot":"","sources":["../src/camera.ts"],"names":[],"mappings":"AAAA,OAAO,EAAE,IAAI,EAAE,IAAI,EAAE,MAAM,QAAQ,CAAA;AAInC,qBAAa,MAAM;IACjB,KAAK,EAAE,MAAM,CAAA;IACb,IAAI,EAAE,MAAM,CAAA;IACZ,MAAM,EAAE,MAAM,CAAA;IACd,MAAM,EAAE,IAAI,CAAA;IACZ,GAAG,EAAE,MAAM,CAAA;IACX,MAAM,EAAE,MAAM,CAAI;IAClB,IAAI,EAAE,MAAM,CAAO;IACnB,GAAG,EAAE,MAAM,CAAM;IAGjB,OAAO,CAAC,MAAM,CAAiC;IAC/C,OAAO,CAAC,UAAU,CAAiB;IACnC,OAAO,CAAC,WAAW,CAAsB;IACzC,OAAO,CAAC,YAAY,CAAiB;IACrC,OAAO,CAAC,YAAY,CAAiB;IACrC,OAAO,CAAC,eAAe,CAAsB;IAC7C,OAAO,CAAC,UAAU,CAAiB;IACnC,OAAO,CAAC,iBAAiB,CAAY;IACrC,OAAO,CAAC,iBAAiB,CAAiB;IAC1C,OAAO,CAAC,oBAAoB,CAAY;IAGxC,kBAAkB,EAAE,MAAM,CAAQ;IAClC,cAAc,EAAE,MAAM,CAAS;IAC/B,cAAc,EAAE,MAAM,CAAO;IAC7B,cAAc,EAAE,MAAM,CAAO;IAC7B,IAAI,EAAE,MAAM,CAAO;IACnB,IAAI,EAAE,MAAM,CAAM;IAClB,cAAc,EAAE,MAAM,CAAQ;IAC9B,cAAc,EAAE,MAAM,CAAkB;gBAE5B,KAAK,EAAE,MAAM,EAAE,IAAI,EAAE,MAAM,EAAE,MAAM,EAAE,MAAM,EAAE,MAAM,EAAE,IAAI,EAAE,GAAG,GAAE,MAAoB;IAkBhG,WAAW,IAAI,IAAI;IAQnB,aAAa,IAAI,IAAI;IAQrB,OAAO,CAAC,gBAAgB;IA0CxB,OAAO,CAAC,SAAS;IAiBjB,mBAAmB,IAAI,IAAI;IAI3B,aAAa,CAAC,MAAM,EAAE,iBAAiB;IAiBvC,aAAa;IAkBb,OAAO,CAAC,WAAW;IAMnB,OAAO,CAAC,WAAW;IAqBnB,OAAO,CAAC,SAAS;IAKjB,OAAO,CAAC,OAAO;IAYf,OAAO,CAAC,aAAa;IAIrB,OAAO,CAAC,YAAY;IA6BpB,OAAO,CAAC,WAAW;IAiFnB,OAAO,CAAC,UAAU;CA+BnB"}
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package/dist/camera.js
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const FAR =
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const FAR = 2000;
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export class Camera {
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constructor(alpha, beta, radius, target, fov = Math.PI / 4) {
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this.panSensitivity = 0.0002; // Sensitivity for right-click panning
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this.wheelPrecision = 0.01;
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this.pinchPrecision = 0.05;
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this.minZ = 0.
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this.minZ = 0.05;
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this.maxZ = FAR;
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this.lowerBetaLimit = 0.001;
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this.upperBetaLimit = Math.PI - 0.001;
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package/dist/engine.d.ts
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import {
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import
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import { Vec3 } from "./math";
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import { Model } from "./model";
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export type RaycastCallback = (material: string | null, screenX: number, screenY: number) => void;
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export type EngineOptions = {
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onRaycast?: RaycastCallback;
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disableIK?: boolean;
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disablePhysics?: boolean;
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multisampleCount?: 1 | 4;
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};
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export type RequiredEngineOptions = Required<Omit<EngineOptions, "onRaycast">> & Pick<EngineOptions, "onRaycast">;
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export declare const DEFAULT_ENGINE_OPTIONS: RequiredEngineOptions;
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frameTime: number;
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}
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export declare class Engine {
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private static instance;
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static getInstance(): Engine;
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private canvas;
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private device;
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private context;
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private skinMatrixBuffer?;
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private inverseBindMatrixBuffer?;
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private multisampleTexture;
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private
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private sampleCount;
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private renderPassDescriptor;
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59
62
|
private readonly STENCIL_EYE_VALUE;
|
|
60
63
|
private ambientColor;
|
|
@@ -69,6 +72,22 @@ export declare class Engine {
|
|
|
69
72
|
private groundReflectionBindGroup?;
|
|
70
73
|
private groundMaterialUniformBuffer?;
|
|
71
74
|
private groundHasReflections;
|
|
75
|
+
private groundMode;
|
|
76
|
+
private shadowMapTexture?;
|
|
77
|
+
private shadowMapDepthView?;
|
|
78
|
+
private shadowDepthPipeline;
|
|
79
|
+
private shadowBindGroup?;
|
|
80
|
+
private shadowLightVPBuffer;
|
|
81
|
+
private shadowLightVPMatrix;
|
|
82
|
+
private groundShadowPipeline;
|
|
83
|
+
private groundShadowBindGroupLayout;
|
|
84
|
+
private groundShadowBindGroup?;
|
|
85
|
+
private shadowComparisonSampler;
|
|
86
|
+
private groundShadowMaterialBuffer?;
|
|
87
|
+
private shadowDrawCalls;
|
|
88
|
+
private shadowVPLightX;
|
|
89
|
+
private shadowVPLightY;
|
|
90
|
+
private shadowVPLightZ;
|
|
72
91
|
private onRaycast?;
|
|
73
92
|
private cachedSkinnedVertices?;
|
|
74
93
|
private cachedSkinMatricesVersion;
|
|
@@ -111,36 +130,20 @@ export declare class Engine {
|
|
|
111
130
|
reflectionTextureSize?: number;
|
|
112
131
|
fadeStart?: number;
|
|
113
132
|
fadeEnd?: number;
|
|
133
|
+
mode?: "reflection" | "shadow";
|
|
134
|
+
shadowMapSize?: number;
|
|
135
|
+
shadowStrength?: number;
|
|
114
136
|
}): void;
|
|
115
137
|
private updateLightBuffer;
|
|
116
|
-
loadAnimation(url: string): Promise<void>;
|
|
117
|
-
loadAnimationData(data: AnimationData): void;
|
|
118
|
-
getAnimationData(): AnimationData | null;
|
|
119
|
-
playAnimation(): void;
|
|
120
|
-
stopAnimation(): void;
|
|
121
|
-
pauseAnimation(): void;
|
|
122
|
-
seekAnimation(time: number): void;
|
|
123
|
-
getAnimationProgress(): {
|
|
124
|
-
current: number;
|
|
125
|
-
duration: number;
|
|
126
|
-
percentage: number;
|
|
127
|
-
};
|
|
128
138
|
getStats(): EngineStats;
|
|
129
139
|
runRenderLoop(callback?: () => void): void;
|
|
130
140
|
stopRenderLoop(): void;
|
|
131
141
|
dispose(): void;
|
|
132
|
-
|
|
133
|
-
|
|
134
|
-
moveBones(boneTranslations: Record<string, Vec3>, durationMs?: number): void;
|
|
135
|
-
resetAllBones(): void;
|
|
136
|
-
resetAllMorphs(): void;
|
|
137
|
-
setMorphWeight(name: string, weight: number, durationMs?: number): void;
|
|
142
|
+
registerModel(model: Model, pmxPath: string): Promise<void>;
|
|
143
|
+
markVertexBufferDirty(): void;
|
|
138
144
|
setMaterialVisible(name: string, visible: boolean): void;
|
|
139
145
|
toggleMaterialVisible(name: string): void;
|
|
140
146
|
isMaterialVisible(name: string): boolean;
|
|
141
|
-
getBones(): string[];
|
|
142
|
-
getMorphs(): string[];
|
|
143
|
-
getMaterials(): string[];
|
|
144
147
|
get disableIK(): boolean;
|
|
145
148
|
set disableIK(value: boolean);
|
|
146
149
|
get disablePhysics(): boolean;
|
|
@@ -150,6 +153,8 @@ export declare class Engine {
|
|
|
150
153
|
private createGroundGeometry;
|
|
151
154
|
private createGroundMaterialBuffer;
|
|
152
155
|
private createReflectionTexture;
|
|
156
|
+
private createShadowGroundResources;
|
|
157
|
+
private updateShadowLightVP;
|
|
153
158
|
private setupMaterials;
|
|
154
159
|
private createMaterialUniformBuffer;
|
|
155
160
|
private createUniformBuffer;
|
package/dist/engine.d.ts.map
CHANGED
|
@@ -1 +1 @@
|
|
|
1
|
-
{"version":3,"file":"engine.d.ts","sourceRoot":"","sources":["../src/engine.ts"],"names":[],"mappings":"AACA,OAAO,
|
|
1
|
+
{"version":3,"file":"engine.d.ts","sourceRoot":"","sources":["../src/engine.ts"],"names":[],"mappings":"AACA,OAAO,EAAc,IAAI,EAAE,MAAM,QAAQ,CAAA;AACzC,OAAO,EAAE,KAAK,EAAE,MAAM,SAAS,CAAA;AAE/B,MAAM,MAAM,eAAe,GAAG,CAAC,QAAQ,EAAE,MAAM,GAAG,IAAI,EAAE,OAAO,EAAE,MAAM,EAAE,OAAO,EAAE,MAAM,KAAK,IAAI,CAAA;AAEjG,MAAM,MAAM,aAAa,GAAG;IAC1B,YAAY,CAAC,EAAE,IAAI,CAAA;IACnB,yBAAyB,CAAC,EAAE,MAAM,CAAA;IAClC,oBAAoB,CAAC,EAAE,MAAM,CAAA;IAC7B,iBAAiB,CAAC,EAAE,MAAM,CAAA;IAC1B,cAAc,CAAC,EAAE,MAAM,CAAA;IACvB,YAAY,CAAC,EAAE,IAAI,CAAA;IACnB,SAAS,CAAC,EAAE,MAAM,CAAA;IAClB,SAAS,CAAC,EAAE,eAAe,CAAA;IAC3B,SAAS,CAAC,EAAE,OAAO,CAAA;IACnB,cAAc,CAAC,EAAE,OAAO,CAAA;IAExB,gBAAgB,CAAC,EAAE,CAAC,GAAG,CAAC,CAAA;CACzB,CAAA;AAED,MAAM,MAAM,qBAAqB,GAAG,QAAQ,CAAC,IAAI,CAAC,aAAa,EAAE,WAAW,CAAC,CAAC,GAAG,IAAI,CAAC,aAAa,EAAE,WAAW,CAAC,CAAA;AAEjH,eAAO,MAAM,sBAAsB,EAAE,qBAYpC,CAAA;AAED,MAAM,WAAW,WAAW;IAC1B,GAAG,EAAE,MAAM,CAAA;IACX,SAAS,EAAE,MAAM,CAAA;CAClB;AAsBD,qBAAa,MAAM;IACjB,OAAO,CAAC,MAAM,CAAC,QAAQ,CAAsB;WAE/B,WAAW,IAAI,MAAM;IAOnC,OAAO,CAAC,MAAM,CAAmB;IACjC,OAAO,CAAC,MAAM,CAAY;IAC1B,OAAO,CAAC,OAAO,CAAmB;IAClC,OAAO,CAAC,kBAAkB,CAAmB;IAC7C,OAAO,CAAC,MAAM,CAAS;IACvB,OAAO,CAAC,mBAAmB,CAAY;IACvC,OAAO,CAAC,gBAAgB,CAAuB;IAC/C,OAAO,CAAC,cAAc,CAAS;IAC/B,OAAO,CAAC,YAAY,CAAO;IAC3B,OAAO,CAAC,SAAS,CAAS;IAC1B,OAAO,CAAC,kBAAkB,CAAY;IACtC,OAAO,CAAC,SAAS,CAAuB;IACxC,OAAO,CAAC,UAAU,CAAI;IACtB,OAAO,CAAC,YAAY,CAAY;IAChC,OAAO,CAAC,WAAW,CAAC,CAAW;IAC/B,OAAO,CAAC,cAAc,CAA8B;IACpD,OAAO,CAAC,YAAY,CAAa;IAEjC,OAAO,CAAC,aAAa,CAAoB;IACzC,OAAO,CAAC,WAAW,CAAoB;IACvC,OAAO,CAAC,oBAAoB,CAAoB;IAChD,OAAO,CAAC,uBAAuB,CAAoB;IACnD,OAAO,CAAC,iBAAiB,CAAoB;IAE7C,OAAO,CAAC,cAAc,CAAoB;IAC1C,OAAO,CAAC,qBAAqB,CAAqB;IAClD,OAAO,CAAC,kBAAkB,CAAoB;IAE9C,OAAO,CAAC,eAAe,CAAoB;IAC3C,OAAO,CAAC,mBAAmB,CAAoB;IAC/C,OAAO,CAAC,mBAAmB,CAAqB;IAChD,OAAO,CAAC,sBAAsB,CAAqB;IACnD,OAAO,CAAC,YAAY,CAAY;IAChC,OAAO,CAAC,aAAa,CAAY;IACjC,OAAO,CAAC,gBAAgB,CAAC,CAAW;IACpC,OAAO,CAAC,uBAAuB,CAAC,CAAW;IAC3C,OAAO,CAAC,kBAAkB,CAAa;IACvC,OAAO,CAAC,WAAW,CAAW;IAC9B,OAAO,CAAC,oBAAoB,CAA0B;IAEtD,OAAO,CAAC,QAAQ,CAAC,iBAAiB,CAAI;IAGtC,OAAO,CAAC,YAAY,CAAO;IAC3B,OAAO,CAAC,yBAAyB,CAAS;IAC1C,OAAO,CAAC,oBAAoB,CAAS;IAErC,OAAO,CAAC,iBAAiB,CAAS;IAGlC,OAAO,CAAC,kBAAkB,CAAC,CAAW;IACtC,OAAO,CAAC,iBAAiB,CAAC,CAAW;IACrC,OAAO,CAAC,uBAAuB,CAAC,CAAY;IAC5C,OAAO,CAAC,8BAA8B,CAAC,CAAY;IACnD,OAAO,CAAC,4BAA4B,CAAC,CAAY;IACjD,OAAO,CAAC,yBAAyB,CAAC,CAAc;IAChD,OAAO,CAAC,2BAA2B,CAAC,CAAW;IAC/C,OAAO,CAAC,oBAAoB,CAAQ;IACpC,OAAO,CAAC,UAAU,CAAwC;IAC1D,OAAO,CAAC,gBAAgB,CAAC,CAAY;IACrC,OAAO,CAAC,kBAAkB,CAAC,CAAgB;IAC3C,OAAO,CAAC,mBAAmB,CAAoB;IAC/C,OAAO,CAAC,eAAe,CAAC,CAAc;IACtC,OAAO,CAAC,mBAAmB,CAAY;IACvC,OAAO,CAAC,mBAAmB,CAAuB;IAClD,OAAO,CAAC,oBAAoB,CAAoB;IAChD,OAAO,CAAC,2BAA2B,CAAqB;IACxD,OAAO,CAAC,qBAAqB,CAAC,CAAc;IAC5C,OAAO,CAAC,uBAAuB,CAAa;IAC5C,OAAO,CAAC,0BAA0B,CAAC,CAAW;IAC9C,OAAO,CAAC,eAAe,CAAiB;IACxC,OAAO,CAAC,cAAc,CAAa;IACnC,OAAO,CAAC,cAAc,CAAa;IACnC,OAAO,CAAC,cAAc,CAAa;IAGnC,OAAO,CAAC,SAAS,CAAC,CAAiB;IACnC,OAAO,CAAC,qBAAqB,CAAC,CAAc;IAC5C,OAAO,CAAC,yBAAyB,CAAK;IACtC,OAAO,CAAC,mBAAmB,CAAI;IAE/B,OAAO,CAAC,aAAa,CAAI;IACzB,OAAO,CAAC,QAAQ,CAAC,gBAAgB,CAAM;IAGvC,OAAO,CAAC,UAAU,CAAQ;IAC1B,OAAO,CAAC,eAAe,CAAQ;IAE/B,OAAO,CAAC,YAAY,CAAqB;IACzC,OAAO,CAAC,QAAQ,CAAa;IAC7B,OAAO,CAAC,eAAe,CAAa;IACpC,OAAO,CAAC,YAAY,CAAgC;IACpD,OAAO,CAAC,uBAAuB,CAAQ;IAEvC,OAAO,CAAC,SAAS,CAAiB;IAElC,OAAO,CAAC,eAAe,CAAoB;IAE3C,OAAO,CAAC,aAAa,CAAoB;IACzC,OAAO,CAAC,qBAAqB,CAAI;IACjC,OAAO,CAAC,aAAa,CAAoB;IACzC,OAAO,CAAC,YAAY,CAAI;IACxB,OAAO,CAAC,cAAc,CAAI;IAC1B,OAAO,CAAC,KAAK,CAGZ;IACD,OAAO,CAAC,gBAAgB,CAAsB;IAC9C,OAAO,CAAC,kBAAkB,CAA4B;gBAE1C,MAAM,EAAE,iBAAiB,EAAE,OAAO,CAAC,EAAE,aAAa;IAmBjD,IAAI;IA6BjB,OAAO,CAAC,oBAAoB;IA+B5B,OAAO,CAAC,eAAe;IAyrBvB,OAAO,CAAC,WAAW;IAYnB,OAAO,CAAC,YAAY;IAkEpB,OAAO,CAAC,WAAW;IAcnB,OAAO,CAAC,aAAa;IAerB,OAAO,CAAC,eAAe;IAShB,WAAW;IAUlB,OAAO,CAAC,QAAQ;IAmBT,SAAS,CAAC,OAAO,CAAC,EAAE;QACzB,KAAK,CAAC,EAAE,MAAM,CAAA;QACd,MAAM,CAAC,EAAE,MAAM,CAAA;QACf,YAAY,CAAC,EAAE,IAAI,CAAA;QACnB,eAAe,CAAC,EAAE,MAAM,CAAA;QACxB,qBAAqB,CAAC,EAAE,MAAM,CAAA;QAC9B,SAAS,CAAC,EAAE,MAAM,CAAA;QAClB,OAAO,CAAC,EAAE,MAAM,CAAA;QAChB,IAAI,CAAC,EAAE,YAAY,GAAG,QAAQ,CAAA;QAC9B,aAAa,CAAC,EAAE,MAAM,CAAA;QACtB,cAAc,CAAC,EAAE,MAAM,CAAA;KACxB,GAAG,IAAI;IAiCR,OAAO,CAAC,iBAAiB;IAIlB,QAAQ,IAAI,WAAW;IAIvB,aAAa,CAAC,QAAQ,CAAC,EAAE,MAAM,IAAI;IAgBnC,cAAc;IAQd,OAAO;IAmBD,aAAa,CAAC,KAAK,EAAE,KAAK,EAAE,OAAO,EAAE,MAAM,GAAG,OAAO,CAAC,IAAI,CAAC;IAUjE,qBAAqB,IAAI,IAAI;IAI7B,kBAAkB,CAAC,IAAI,EAAE,MAAM,EAAE,OAAO,EAAE,OAAO,GAAG,IAAI;IAQxD,qBAAqB,CAAC,IAAI,EAAE,MAAM,GAAG,IAAI;IAQzC,iBAAiB,CAAC,IAAI,EAAE,MAAM,GAAG,OAAO;IAK/C,IAAW,SAAS,IAAI,OAAO,CAE9B;IAED,IAAW,SAAS,CAAC,KAAK,EAAE,OAAO,EAGlC;IAGD,IAAW,cAAc,IAAI,OAAO,CAEnC;IAED,IAAW,cAAc,CAAC,KAAK,EAAE,OAAO,EAGvC;IAED,OAAO,CAAC,kBAAkB;YAQZ,iBAAiB;IAmF/B,OAAO,CAAC,oBAAoB;IAwE5B,OAAO,CAAC,0BAA0B;IAkBlC,OAAO,CAAC,uBAAuB;IAkC/B,OAAO,CAAC,2BAA2B;IA+CnC,OAAO,CAAC,mBAAmB;YAuBb,cAAc;IAqL5B,OAAO,CAAC,2BAA2B;IAmCnC,OAAO,CAAC,mBAAmB;IAU3B,OAAO,CAAC,oBAAoB;YAId,qBAAqB;IAmCnC,OAAO,CAAC,UAAU;IAsBlB,OAAO,CAAC,YAAY;IAcpB,OAAO,CAAC,uBAAuB;IA0E/B,OAAO,CAAC,UAAU;IA6DlB,OAAO,CAAC,uBAAuB,CAQ9B;IAED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|