reze-engine 0.65.0 → 0.66.0
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/dist/engine.d.ts +156 -42
- package/dist/engine.d.ts.map +1 -1
- package/dist/engine.js +874 -185
- package/dist/graph/compile.d.ts.map +1 -1
- package/dist/graph/compile.js +5 -0
- package/dist/graph/presets/body.d.ts.map +1 -1
- package/dist/graph/presets/body.js +26 -24
- package/dist/graph/presets/cloth_rough.js +8 -8
- package/dist/graph/presets/cloth_smooth.js +8 -8
- package/dist/graph/presets/default.js +4 -4
- package/dist/graph/presets/eye.js +10 -10
- package/dist/graph/presets/face.d.ts.map +1 -1
- package/dist/graph/presets/face.js +28 -26
- package/dist/graph/presets/hair.js +6 -6
- package/dist/graph/presets/metal.js +8 -8
- package/dist/graph/presets/stockings.d.ts.map +1 -1
- package/dist/graph/presets/stockings.js +4 -11
- package/dist/graph/presets/unlit.d.ts.map +1 -1
- package/dist/graph/presets/unlit.js +9 -13
- package/dist/graph/registry.d.ts.map +1 -1
- package/dist/graph/registry.js +128 -157
- package/dist/graph/render-class.d.ts +5 -2
- package/dist/graph/render-class.d.ts.map +1 -1
- package/dist/graph/slots.d.ts.map +1 -1
- package/dist/graph/slots.js +5 -1
- package/dist/model.d.ts +14 -1
- package/dist/model.d.ts.map +1 -1
- package/dist/model.js +27 -1
- package/dist/pmx-loader.d.ts +4 -0
- package/dist/pmx-loader.d.ts.map +1 -1
- package/dist/pmx-loader.js +11 -2
- package/dist/shaders/anchor-table.d.ts +11 -0
- package/dist/shaders/anchor-table.d.ts.map +1 -1
- package/dist/shaders/anchor-table.js +9 -3
- package/dist/shaders/directives.d.ts +42 -5
- package/dist/shaders/directives.d.ts.map +1 -1
- package/dist/shaders/directives.js +51 -4
- package/dist/shaders/lights.d.ts +11 -7
- package/dist/shaders/lights.d.ts.map +1 -1
- package/dist/shaders/lights.js +315 -271
- package/dist/shaders/materials/common.d.ts.map +1 -1
- package/dist/shaders/materials/common.js +26 -3
- package/dist/shaders/materials/nodes.d.ts +1 -1
- package/dist/shaders/materials/nodes.d.ts.map +1 -1
- package/dist/shaders/materials/nodes.js +191 -271
- package/dist/shaders/passes/composite.d.ts +1 -1
- package/dist/shaders/passes/composite.d.ts.map +1 -1
- package/dist/shaders/passes/composite.js +3 -5
- package/dist/shaders/passes/ground.js +1 -1
- package/dist/shaders/passes/particles.d.ts.map +1 -1
- package/dist/shaders/passes/particles.js +9 -3
- package/dist/shaders/passes/probe.d.ts +45 -0
- package/dist/shaders/passes/probe.d.ts.map +1 -0
- package/dist/shaders/passes/probe.js +230 -0
- package/dist/shaders/passes/scene-contract.d.ts +13 -0
- package/dist/shaders/passes/scene-contract.d.ts.map +1 -1
- package/dist/shaders/passes/scene-contract.js +4 -0
- package/dist/shaders/scene-light-api.d.ts.map +1 -1
- package/dist/shaders/scene-light-api.js +1 -0
- package/dist/unity/globals.d.ts +7 -0
- package/dist/unity/globals.d.ts.map +1 -1
- package/dist/unity/globals.js +4 -3
- package/dist/unity/host.d.ts +3 -0
- package/dist/unity/host.d.ts.map +1 -1
- package/dist/unity/host.js +41 -7
- package/dist/unity/looks.d.ts +42 -0
- package/dist/unity/looks.d.ts.map +1 -1
- package/dist/unity/looks.js +131 -4
- package/dist/unity/stage.d.ts +17 -0
- package/dist/unity/stage.d.ts.map +1 -1
- package/dist/unity/stage.js +22 -5
- package/package.json +1 -1
- package/src/engine.ts +947 -214
- package/src/graph/compile.ts +4 -0
- package/src/graph/presets/body.ts +26 -24
- package/src/graph/presets/cloth_rough.ts +8 -8
- package/src/graph/presets/cloth_smooth.ts +8 -8
- package/src/graph/presets/default.ts +4 -4
- package/src/graph/presets/eye.ts +10 -10
- package/src/graph/presets/face.ts +28 -26
- package/src/graph/presets/hair.ts +6 -6
- package/src/graph/presets/metal.ts +8 -8
- package/src/graph/presets/stockings.ts +4 -11
- package/src/graph/presets/unlit.ts +9 -13
- package/src/graph/registry.ts +133 -158
- package/src/graph/render-class.ts +5 -2
- package/src/graph/slots.ts +5 -1
- package/src/model.ts +33 -1
- package/src/pmx-loader.ts +11 -2
- package/src/shaders/anchor-table.ts +15 -3
- package/src/shaders/directives.ts +88 -6
- package/src/shaders/lights.ts +464 -415
- package/src/shaders/materials/common.ts +26 -3
- package/src/shaders/materials/nodes.ts +191 -271
- package/src/shaders/passes/composite.ts +3 -5
- package/src/shaders/passes/ground.ts +1 -1
- package/src/shaders/passes/particles.ts +9 -3
- package/src/shaders/passes/probe.ts +240 -0
- package/src/shaders/passes/scene-contract.ts +17 -0
- package/src/shaders/scene-light-api.ts +1 -0
- package/src/unity/globals.ts +7 -3
- package/src/unity/host.ts +36 -6
- package/src/unity/looks.ts +161 -7
- package/src/unity/stage.ts +28 -5
- package/dist/physics-debug.d.ts +0 -30
- package/dist/physics-debug.d.ts.map +0 -1
- package/dist/physics-debug.js +0 -526
- package/dist/shaders/agx-lut.d.ts +0 -11
- package/dist/shaders/agx-lut.d.ts.map +0 -1
- package/dist/shaders/agx-lut.js +0 -29
- package/dist/shaders/dfg_lut.d.ts +0 -3
- package/dist/shaders/dfg_lut.d.ts.map +0 -1
- package/dist/shaders/dfg_lut.js +0 -129
- package/dist/shaders/ltc_mag_lut.d.ts +0 -3
- package/dist/shaders/ltc_mag_lut.d.ts.map +0 -1
- package/dist/shaders/ltc_mag_lut.js +0 -1033
- package/dist/shaders/materials/body.d.ts +0 -2
- package/dist/shaders/materials/body.d.ts.map +0 -1
- package/dist/shaders/materials/body.js +0 -95
- package/dist/shaders/materials/cloth_rough.d.ts +0 -2
- package/dist/shaders/materials/cloth_rough.d.ts.map +0 -1
- package/dist/shaders/materials/cloth_rough.js +0 -69
- package/dist/shaders/materials/cloth_smooth.d.ts +0 -2
- package/dist/shaders/materials/cloth_smooth.d.ts.map +0 -1
- package/dist/shaders/materials/cloth_smooth.js +0 -61
- package/dist/shaders/materials/default.d.ts +0 -2
- package/dist/shaders/materials/default.d.ts.map +0 -1
- package/dist/shaders/materials/default.js +0 -43
- package/dist/shaders/materials/eye.d.ts +0 -2
- package/dist/shaders/materials/eye.d.ts.map +0 -1
- package/dist/shaders/materials/eye.js +0 -60
- package/dist/shaders/materials/face.d.ts +0 -2
- package/dist/shaders/materials/face.d.ts.map +0 -1
- package/dist/shaders/materials/face.js +0 -95
- package/dist/shaders/materials/hair.d.ts +0 -2
- package/dist/shaders/materials/hair.d.ts.map +0 -1
- package/dist/shaders/materials/hair.js +0 -90
- package/dist/shaders/materials/metal.d.ts +0 -2
- package/dist/shaders/materials/metal.d.ts.map +0 -1
- package/dist/shaders/materials/metal.js +0 -77
- package/dist/shaders/materials/mmd_classic.d.ts +0 -2
- package/dist/shaders/materials/mmd_classic.d.ts.map +0 -1
- package/dist/shaders/materials/mmd_classic.js +0 -66
- package/dist/shaders/materials/stockings.d.ts +0 -2
- package/dist/shaders/materials/stockings.d.ts.map +0 -1
- package/dist/shaders/materials/stockings.js +0 -122
- package/dist/shaders/passes/physics-debug.d.ts +0 -2
- package/dist/shaders/passes/physics-debug.d.ts.map +0 -1
- package/dist/shaders/passes/physics-debug.js +0 -69
- package/src/shaders/dfg_lut.ts +0 -131
- package/src/shaders/ltc_mag_lut.ts +0 -1035
package/src/shaders/dfg_lut.ts
DELETED
|
@@ -1,131 +0,0 @@
|
|
|
1
|
-
// One-shot bake pass that produces the combined EEVEE BRDF LUT.
|
|
2
|
-
// Output: 64×64 rgba8unorm — .rg = split-sum DFG (Blender bsdf_lut_frag.glsl,
|
|
3
|
-
// Karis convention: tint = f0·x + f90·y), .ba = Heitz 2016 LTC magnitude
|
|
4
|
-
// (ltc_mag_ggx from eevee_lut.c), sampled from a temp rg16float source texture
|
|
5
|
-
// passed in at bake time.
|
|
6
|
-
//
|
|
7
|
-
// Packing both LUTs into one texture lets runtime shaders do a SINGLE texture
|
|
8
|
-
// fetch per fragment to get everything needed for F_brdf_multi_scatter AND
|
|
9
|
-
// ltc_brdf_scale. Was 3 taps (dfg in brdf_lut_baked + dfg+ltc in ltc_brdf_scale);
|
|
10
|
-
// now 1. Big win on Apple GPUs where fragment-stage texture fetches are the
|
|
11
|
-
// dominant cost with MSAA.
|
|
12
|
-
//
|
|
13
|
-
// rgba8unorm (vs rgba16float) is a deliberate precision drop: DFG values live in
|
|
14
|
-
// [0,1], LTC magnitude in [0,1], 1/255 quantization is below the perceptual
|
|
15
|
-
// threshold for direct-spec energy compensation. Halves bandwidth per sample.
|
|
16
|
-
|
|
17
|
-
export const BRDF_LUT_SIZE = 64
|
|
18
|
-
const BAKE_SAMPLE_COUNT = 32
|
|
19
|
-
|
|
20
|
-
export const BRDF_LUT_BAKE_WGSL = /* wgsl */ `
|
|
21
|
-
const LUT_SIZE: f32 = ${BRDF_LUT_SIZE}.0;
|
|
22
|
-
const SAMPLE_COUNT: u32 = ${BAKE_SAMPLE_COUNT}u;
|
|
23
|
-
const M_2PI: f32 = 6.283185307179586;
|
|
24
|
-
|
|
25
|
-
// Temp LTC magnitude source (rg16float, uploaded from eevee_lut.c ltc_mag_ggx).
|
|
26
|
-
// Sampled 1:1 by pixel — bake coord mapping matches runtime sample coord mapping.
|
|
27
|
-
@group(0) @binding(0) var ltcSrc: texture_2d<f32>;
|
|
28
|
-
|
|
29
|
-
@vertex fn vs(@builtin(vertex_index) vid: u32) -> @builtin(position) vec4f {
|
|
30
|
-
let x = f32((vid << 1u) & 2u) * 2.0 - 1.0;
|
|
31
|
-
let y = f32(vid & 2u) * 2.0 - 1.0;
|
|
32
|
-
return vec4f(x, y, 0.0, 1.0);
|
|
33
|
-
}
|
|
34
|
-
|
|
35
|
-
fn orthonormal_basis(N: vec3f) -> mat2x3f {
|
|
36
|
-
let up = select(vec3f(1.0, 0.0, 0.0), vec3f(0.0, 0.0, 1.0), abs(N.z) < 0.99999);
|
|
37
|
-
let T = normalize(cross(up, N));
|
|
38
|
-
let B = cross(N, T);
|
|
39
|
-
return mat2x3f(T, B);
|
|
40
|
-
}
|
|
41
|
-
|
|
42
|
-
fn sample_ggx_vndf(rand: vec3f, alpha: f32, Vt: vec3f) -> vec3f {
|
|
43
|
-
let Vh = normalize(vec3f(alpha * Vt.xy, Vt.z));
|
|
44
|
-
let tb = orthonormal_basis(Vh);
|
|
45
|
-
let Th = tb[0];
|
|
46
|
-
let Bh = tb[1];
|
|
47
|
-
let r = sqrt(rand.x);
|
|
48
|
-
let x = r * rand.y;
|
|
49
|
-
var y = r * rand.z;
|
|
50
|
-
let s = 0.5 * (1.0 + Vh.z);
|
|
51
|
-
y = (1.0 - s) * sqrt(1.0 - x * x) + s * y;
|
|
52
|
-
let z = sqrt(saturate(1.0 - x * x - y * y));
|
|
53
|
-
let Hh = x * Th + y * Bh + z * Vh;
|
|
54
|
-
return normalize(vec3f(alpha * Hh.xy, saturate(Hh.z)));
|
|
55
|
-
}
|
|
56
|
-
|
|
57
|
-
fn G1_Smith_GGX_opti(NX: f32, a2: f32) -> f32 {
|
|
58
|
-
return NX + sqrt(NX * (NX - NX * a2) + a2);
|
|
59
|
-
}
|
|
60
|
-
|
|
61
|
-
fn F_eta(eta: f32, cos_theta: f32) -> f32 {
|
|
62
|
-
let c = abs(cos_theta);
|
|
63
|
-
var g = eta * eta - 1.0 + c * c;
|
|
64
|
-
if (g > 0.0) {
|
|
65
|
-
g = sqrt(g);
|
|
66
|
-
let A = (g - c) / (g + c);
|
|
67
|
-
let B = (c * (g + c) - 1.0) / (c * (g - c) + 1.0);
|
|
68
|
-
return 0.5 * A * A * (1.0 + B * B);
|
|
69
|
-
}
|
|
70
|
-
return 1.0;
|
|
71
|
-
}
|
|
72
|
-
|
|
73
|
-
fn f0_from_ior(eta: f32) -> f32 {
|
|
74
|
-
let A = (eta - 1.0) / (eta + 1.0);
|
|
75
|
-
return A * A;
|
|
76
|
-
}
|
|
77
|
-
|
|
78
|
-
fn F_color_blend_zero(eta: f32, fresnel: f32) -> f32 {
|
|
79
|
-
let f0 = f0_from_ior(eta);
|
|
80
|
-
return saturate((fresnel - f0) / (1.0 - f0));
|
|
81
|
-
}
|
|
82
|
-
|
|
83
|
-
@fragment fn fs(@builtin(position) frag: vec4f) -> @location(0) vec4f {
|
|
84
|
-
let y_uv = floor(frag.y) / (LUT_SIZE - 1.0);
|
|
85
|
-
let x_uv = floor(frag.x) / (LUT_SIZE - 1.0);
|
|
86
|
-
|
|
87
|
-
let NV = clamp(1.0 - y_uv * y_uv, 1e-4, 0.9999);
|
|
88
|
-
let a = max(x_uv, 1e-4);
|
|
89
|
-
let a2 = clamp(a * a, 1e-4, 0.9999);
|
|
90
|
-
|
|
91
|
-
let V = vec3f(sqrt(1.0 - NV * NV), 0.0, NV);
|
|
92
|
-
|
|
93
|
-
let eta = (2.0 / (1.0 - sqrt(0.08 * 1.0))) - 1.0;
|
|
94
|
-
|
|
95
|
-
var brdf_accum = 0.0;
|
|
96
|
-
var fresnel_accum = 0.0;
|
|
97
|
-
let sc_f = f32(SAMPLE_COUNT);
|
|
98
|
-
for (var j: u32 = 0u; j < SAMPLE_COUNT; j = j + 1u) {
|
|
99
|
-
for (var i: u32 = 0u; i < SAMPLE_COUNT; i = i + 1u) {
|
|
100
|
-
let ix = (f32(i) + 0.5) / sc_f;
|
|
101
|
-
let iy = (f32(j) + 0.5) / sc_f;
|
|
102
|
-
let Xi = vec3f(ix, cos(iy * M_2PI), sin(iy * M_2PI));
|
|
103
|
-
|
|
104
|
-
let H = sample_ggx_vndf(Xi, a, V);
|
|
105
|
-
let L = -reflect(V, H);
|
|
106
|
-
let NL = L.z;
|
|
107
|
-
if (NL > 0.0) {
|
|
108
|
-
let NH = max(H.z, 0.0);
|
|
109
|
-
let VH = max(dot(V, H), 0.0);
|
|
110
|
-
|
|
111
|
-
let G1v = G1_Smith_GGX_opti(NV, a2);
|
|
112
|
-
let G1l = G1_Smith_GGX_opti(NL, a2);
|
|
113
|
-
let G_smith = 4.0 * NV * NL / (G1v * G1l);
|
|
114
|
-
|
|
115
|
-
let brdf = (G_smith * VH) / (NH * NV);
|
|
116
|
-
|
|
117
|
-
let fresnel = F_eta(eta, VH);
|
|
118
|
-
let Fc = F_color_blend_zero(eta, fresnel);
|
|
119
|
-
|
|
120
|
-
brdf_accum = brdf_accum + (1.0 - Fc) * brdf;
|
|
121
|
-
fresnel_accum = fresnel_accum + Fc * brdf;
|
|
122
|
-
}
|
|
123
|
-
}
|
|
124
|
-
}
|
|
125
|
-
let n2 = sc_f * sc_f;
|
|
126
|
-
let dfg = vec2f(brdf_accum / n2, fresnel_accum / n2);
|
|
127
|
-
// Pack preloaded LTC magnitude at matching (roughness, sqrt(1-NV)) pixel.
|
|
128
|
-
let ltc = textureLoad(ltcSrc, vec2i(i32(frag.x), i32(frag.y)), 0).rg;
|
|
129
|
-
return vec4f(dfg, ltc);
|
|
130
|
-
}
|
|
131
|
-
`
|