reze-engine 0.54.9 → 0.54.10

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@@ -1 +1 @@
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- {"version":3,"file":"grid.d.ts","sourceRoot":"","sources":["../../../src/shaders/passes/grid.ts"],"names":[],"mappings":"AAMA,OAAO,EAAE,KAAK,UAAU,EAAE,MAAM,aAAa,CAAA;AAkC7C,eAAO,MAAM,QAAQ,OAAO,CAAA;AAC5B,uEAAuE;AACvE,eAAO,MAAM,UAAU,EAAE,gBAAgC,CAAA;AAEzD,gDAAgD;AAChD,wBAAgB,cAAc,CAAC,IAAI,EAAE,MAAM,GAAG,OAAO,CAEpD;AAED;;;;;;GAMG;AACH,wBAAgB,WAAW,CAAC,KAAK,EAAE,MAAM,EAAE,GAAG,EAAE,MAAM,EAAE,IAAI,EAAE,MAAM,EAAE,IAAI,EAAE,MAAM,GAAG,MAAM,CA6B1F;AAWD;;;;;;;;;;;;GAYG;AACH,wBAAgB,cAAc,CAAC,IAAI,EAAE,MAAM,EAAE,IAAI,EAAE,MAAM,EAAE,IAAI,EAAE,UAAU,GAAG,MAAM,CAgEnF"}
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+ {"version":3,"file":"grid.d.ts","sourceRoot":"","sources":["../../../src/shaders/passes/grid.ts"],"names":[],"mappings":"AAKA,OAAO,EAAE,KAAK,UAAU,EAAE,MAAM,aAAa,CAAA;AAkC7C,eAAO,MAAM,QAAQ,OAAO,CAAA;AAC5B,uEAAuE;AACvE,eAAO,MAAM,UAAU,EAAE,gBAAgC,CAAA;AAEzD,gDAAgD;AAChD,wBAAgB,cAAc,CAAC,IAAI,EAAE,MAAM,GAAG,OAAO,CAEpD;AAED;;;;;;GAMG;AACH,wBAAgB,WAAW,CAAC,KAAK,EAAE,MAAM,EAAE,GAAG,EAAE,MAAM,EAAE,IAAI,EAAE,MAAM,EAAE,IAAI,EAAE,MAAM,GAAG,MAAM,CA6B1F;AAWD;;;;;;;;;;;;GAYG;AACH,wBAAgB,cAAc,CAAC,IAAI,EAAE,MAAM,EAAE,IAAI,EAAE,MAAM,EAAE,IAAI,EAAE,UAAU,GAAG,MAAM,CA6EnF"}
@@ -1,4 +1,3 @@
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- import { castDistanceStub } from "./cast-distance";
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  import { audioApi } from "../audio-api";
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  import { lyricsApi } from "../lyrics-api";
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  import { anchorAliasWgsl } from "../anchor-table";
@@ -146,7 +145,20 @@ fn rzGrid(uv: vec2f) -> vec4f { return rzGridPrev(uv); }
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  ` +
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  // Stubbed: this module cannot read an attachment the scene pass writes — see
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  // id-api.ts. The author's whole file compiles here, so the names must exist.
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- idApi(false, 0, 0) + castDistanceStub() +
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+ idApi(false, 0, 0) +
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+ // Inlined rather than imported from cast-distance, and NOT for tidiness.
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+ //
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+ // This module and composite.ts import each other — grid takes
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+ // EFFECT_SCENE_API from it, composite takes gridReadApi from here — and that
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+ // cycle has always been benign because both only touch the other inside
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+ // functions. Adding an import here put a third module ahead of composite in
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+ // grid's own evaluation order, which is enough to change where a bundler
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+ // enters the cycle: Node's loader tolerated it and a browser one threw
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+ // "Cannot access 'grid' before initialization" at load.
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+ //
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+ // One line of WGSL is not worth an import into a module that is already in a
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+ // cycle. The other mounts import it normally — none of them is.
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+ "fn rzCastDistance(uv: vec2f) -> f32 { return 1.0e30; }\n" +
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  "\n// ── user effect (setEffect) ──\n" +
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  wgsl +
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  /* wgsl */ `
package/package.json CHANGED
@@ -1,6 +1,6 @@
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  {
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  "name": "reze-engine",
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- "version": "0.54.9",
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+ "version": "0.54.10",
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  "description": "A lightweight WebGPU engine for real-time 3D MMD/PMX model rendering",
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  "main": "./dist/index.js",
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  "types": "./dist/index.d.ts",
@@ -1,4 +1,3 @@
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- import { castDistanceStub } from "./cast-distance"
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  import { audioApi } from "../audio-api"
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  import { lyricsApi } from "../lyrics-api"
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  import { anchorAliasWgsl } from "../anchor-table"
@@ -154,7 +153,20 @@ fn rzGrid(uv: vec2f) -> vec4f { return rzGridPrev(uv); }
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  ` +
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  // Stubbed: this module cannot read an attachment the scene pass writes — see
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  // id-api.ts. The author's whole file compiles here, so the names must exist.
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- idApi(false, 0, 0) + castDistanceStub() +
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+ idApi(false, 0, 0) +
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+ // Inlined rather than imported from cast-distance, and NOT for tidiness.
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+ //
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+ // This module and composite.ts import each other — grid takes
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+ // EFFECT_SCENE_API from it, composite takes gridReadApi from here — and that
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+ // cycle has always been benign because both only touch the other inside
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+ // functions. Adding an import here put a third module ahead of composite in
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+ // grid's own evaluation order, which is enough to change where a bundler
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+ // enters the cycle: Node's loader tolerated it and a browser one threw
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+ // "Cannot access 'grid' before initialization" at load.
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+ //
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+ // One line of WGSL is not worth an import into a module that is already in a
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+ // cycle. The other mounts import it normally — none of them is.
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+ "fn rzCastDistance(uv: vec2f) -> f32 { return 1.0e30; }\n" +
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  "\n// ── user effect (setEffect) ──\n" +
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  wgsl +
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  /* wgsl */ `