reze-engine 0.42.1 → 0.42.2
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/dist/animation.d.ts +19 -13
- package/dist/animation.d.ts.map +1 -1
- package/dist/animation.js +26 -17
- package/dist/physics-debug.d.ts +30 -0
- package/dist/physics-debug.d.ts.map +1 -0
- package/dist/physics-debug.js +526 -0
- package/dist/shaders/materials/body.d.ts +2 -0
- package/dist/shaders/materials/body.d.ts.map +1 -0
- package/dist/shaders/materials/body.js +95 -0
- package/dist/shaders/materials/cloth_rough.d.ts +2 -0
- package/dist/shaders/materials/cloth_rough.d.ts.map +1 -0
- package/dist/shaders/materials/cloth_rough.js +69 -0
- package/dist/shaders/materials/cloth_smooth.d.ts +2 -0
- package/dist/shaders/materials/cloth_smooth.d.ts.map +1 -0
- package/dist/shaders/materials/cloth_smooth.js +61 -0
- package/dist/shaders/materials/default.d.ts +2 -0
- package/dist/shaders/materials/default.d.ts.map +1 -0
- package/dist/shaders/materials/default.js +43 -0
- package/dist/shaders/materials/eye.d.ts +2 -0
- package/dist/shaders/materials/eye.d.ts.map +1 -0
- package/dist/shaders/materials/eye.js +60 -0
- package/dist/shaders/materials/face.d.ts +2 -0
- package/dist/shaders/materials/face.d.ts.map +1 -0
- package/dist/shaders/materials/face.js +95 -0
- package/dist/shaders/materials/hair.d.ts +2 -0
- package/dist/shaders/materials/hair.d.ts.map +1 -0
- package/dist/shaders/materials/hair.js +90 -0
- package/dist/shaders/materials/metal.d.ts +2 -0
- package/dist/shaders/materials/metal.d.ts.map +1 -0
- package/dist/shaders/materials/metal.js +77 -0
- package/dist/shaders/materials/mmd_classic.d.ts +2 -0
- package/dist/shaders/materials/mmd_classic.d.ts.map +1 -0
- package/dist/shaders/materials/mmd_classic.js +66 -0
- package/dist/shaders/materials/stockings.d.ts +2 -0
- package/dist/shaders/materials/stockings.d.ts.map +1 -0
- package/dist/shaders/materials/stockings.js +122 -0
- package/dist/shaders/passes/physics-debug.d.ts +2 -0
- package/dist/shaders/passes/physics-debug.d.ts.map +1 -0
- package/dist/shaders/passes/physics-debug.js +69 -0
- package/dist/vmd-writer.d.ts.map +1 -1
- package/dist/vmd-writer.js +25 -21
- package/package.json +2 -2
- package/src/animation.ts +26 -17
- package/src/vmd-writer.ts +26 -26
- package/dist/physics/autofit.d.ts +0 -147
- package/dist/physics/autofit.d.ts.map +0 -1
- package/dist/physics/autofit.js +0 -501
- package/dist/shaders/passes/ground-noise.d.ts +0 -7
- package/dist/shaders/passes/ground-noise.d.ts.map +0 -1
- package/dist/shaders/passes/ground-noise.js +0 -88
package/dist/animation.d.ts
CHANGED
|
@@ -109,20 +109,26 @@ export declare function bezierInterpolate(x1: number, x2: number, y1: number, y2
|
|
|
109
109
|
/**
|
|
110
110
|
* The 64 interpolation bytes of a VMD bone frame, as four bezier curves.
|
|
111
111
|
*
|
|
112
|
-
*
|
|
113
|
-
*
|
|
114
|
-
*
|
|
115
|
-
*
|
|
116
|
-
*
|
|
117
|
-
*
|
|
112
|
+
* One 16-byte record carries all four channels interleaved: byte `c` is channel
|
|
113
|
+
* c's x1, `c + 4` its y1, `c + 8` its x2, `c + 12` its y2, for X = 0, Y = 1,
|
|
114
|
+
* Z = 2, ROTATION = 3. MMD then writes that record four times over the 64 bytes,
|
|
115
|
+
* each copy shifted one byte further left, so copy `r` starts at byte `r * 16`
|
|
116
|
+
* and holds `record[r..15]` (the bytes past the record's end are uninitialised
|
|
117
|
+
* junk — both motions in this repo have arbitrary values there).
|
|
118
118
|
*
|
|
119
|
-
*
|
|
120
|
-
*
|
|
121
|
-
*
|
|
122
|
-
*
|
|
123
|
-
*
|
|
124
|
-
*
|
|
125
|
-
*
|
|
119
|
+
* The shifted copies are not decoration, and reading channel c out of copy 0 is
|
|
120
|
+
* the bug this function exists to not have. MMD reuses bytes 2 and 3 of the FIRST
|
|
121
|
+
* copy for the per-keyframe physics toggle (`(raw[2] << 8) | raw[3]`; 0 = physics
|
|
122
|
+
* on) — it overwrites Z's x1 and, more damagingly, ROTATION's x1 with zero, on
|
|
123
|
+
* every keyframe of every real motion file. Rotation is what an MMD dance is
|
|
124
|
+
* almost entirely made of, so an x1 pinned to 0 turns every eased keyframe
|
|
125
|
+
* interval into a curve that leaps early and coasts: the dance arrives at each
|
|
126
|
+
* pose ahead of the beat and sits there.
|
|
127
|
+
*
|
|
128
|
+
* So each channel is read out of its OWN copy, at `c * 16`, where the record's
|
|
129
|
+
* byte c survives the physics field. This is what babylon-mmd does (vmdLoader.ts,
|
|
130
|
+
* `boneKeyFrameInterpolation[c * 16 + {0, 8, 4, 12}]`) and the copies agree with
|
|
131
|
+
* each other byte-for-byte in both motions here.
|
|
126
132
|
*/
|
|
127
133
|
export declare function rawInterpolationToBoneInterpolation(raw: Uint8Array): BoneInterpolation;
|
|
128
134
|
export declare function interpolateControlPoints(cp: ControlPoint[], t: number): number;
|
package/dist/animation.d.ts.map
CHANGED
|
@@ -1 +1 @@
|
|
|
1
|
-
{"version":3,"file":"animation.d.ts","sourceRoot":"","sources":["../src/animation.ts"],"names":[],"mappings":"AAAA,OAAO,EAAE,IAAI,EAAE,IAAI,EAAE,MAAM,QAAQ,CAAA;AAEnC,MAAM,WAAW,YAAY;IAC3B,CAAC,EAAE,MAAM,CAAA;IACT,CAAC,EAAE,MAAM,CAAA;CACV;AAED,MAAM,WAAW,iBAAiB;IAChC,QAAQ,EAAE,YAAY,EAAE,CAAA;IACxB,YAAY,EAAE,YAAY,EAAE,CAAA;IAC5B,YAAY,EAAE,YAAY,EAAE,CAAA;IAC5B,YAAY,EAAE,YAAY,EAAE,CAAA;CAC7B;AAED,MAAM,WAAW,YAAY;IAC3B,QAAQ,EAAE,MAAM,CAAA;IAChB,KAAK,EAAE,MAAM,CAAA;IACb,QAAQ,EAAE,IAAI,CAAA;IACd,WAAW,EAAE,IAAI,CAAA;IACjB,aAAa,EAAE,iBAAiB,CAAA;CACjC;AAED,MAAM,WAAW,aAAa;IAC5B,SAAS,EAAE,MAAM,CAAA;IACjB,KAAK,EAAE,MAAM,CAAA;IACb,MAAM,EAAE,MAAM,CAAA;CACf;AAED;oFACoF;AACpF,MAAM,WAAW,UAAU;IACzB,KAAK,EAAE,MAAM,CAAA;IACb,OAAO,EAAE,OAAO,CAAA;CACjB;AAED,MAAM,WAAW,aAAa;IAC5B,UAAU,EAAE,GAAG,CAAC,MAAM,EAAE,YAAY,EAAE,CAAC,CAAA;IACvC,WAAW,EAAE,GAAG,CAAC,MAAM,EAAE,aAAa,EAAE,CAAC,CAAA;IACzC;sEACkE;IAClE,QAAQ,CAAC,EAAE,GAAG,CAAC,MAAM,EAAE,UAAU,EAAE,CAAC,CAAA;IACpC,UAAU,EAAE,MAAM,CAAA;CACnB;AAED,MAAM,WAAW,oBAAoB;IACnC,QAAQ,CAAC,EAAE,MAAM,CAAA;IACjB,IAAI,CAAC,EAAE,OAAO,CAAA;CACf;AAED,kIAAkI;AAClI,MAAM,WAAW,iBAAiB;IAChC,aAAa,EAAE,MAAM,GAAG,IAAI,CAAA;IAC5B,OAAO,EAAE,MAAM,CAAA;IACf,QAAQ,EAAE,MAAM,CAAA;IAChB,UAAU,EAAE,MAAM,CAAA;IAClB,OAAO,EAAE,OAAO,CAAA;IAChB,0EAA0E;IAC1E,OAAO,EAAE,OAAO,CAAA;IAChB,MAAM,EAAE,OAAO,CAAA;CAChB;AAED,eAAO,MAAM,GAAG,KAAK,CAAA;AAErB,4EAA4E;AAC5E,MAAM,WAAW,UAAU;IACzB,8DAA8D;IAC9D,IAAI,EAAE,MAAM,CAAA;IACZ,4FAA4F;IAC5F,IAAI,EAAE,MAAM,CAAA;IACZ;wEACoE;IACpE,MAAM,EAAE,MAAM,CAAA;CACf;AASD,qBAAa,cAAc;IACzB,OAAO,CAAC,UAAU,CAAmC;IACrD,OAAO,CAAC,oBAAoB,CAAsB;IAClD,OAAO,CAAC,YAAY,CAAI;IACxB,OAAO,CAAC,eAAe,CAAI;IAC3B,OAAO,CAAC,WAAW,CAAQ;IAC3B,OAAO,CAAC,SAAS,CAAQ;IACzB,OAAO,CAAC,QAAQ,CAAQ;IACxB,OAAO,CAAC,aAAa,CAAsC;IAC3D,OAAO,CAAC,KAAK,CAAiD;IAE9D,aAAa,CAAC,IAAI,EAAE,MAAM,EAAE,IAAI,EAAE,aAAa,GAAG,IAAI;IAYtD,eAAe,CAAC,IAAI,EAAE,MAAM,GAAG,IAAI;IAcnC,IAAI,CAAC,IAAI,EAAE,MAAM,EAAE,OAAO,CAAC,EAAE,oBAAoB,GAAG,OAAO;IAC3D,IAAI,IAAI,IAAI;IA8CZ;;2CAEuC;IACvC,SAAS,CAAC,IAAI,EAAE,MAAM,EAAE,IAAI,EAAE,OAAO,GAAG,OAAO;IAY/C,MAAM,CAAC,SAAS,EAAE,MAAM,GAAG;QAAE,KAAK,EAAE,OAAO,CAAC;QAAC,aAAa,EAAE,MAAM,GAAG,IAAI,CAAA;KAAE;IAyC3E,KAAK,IAAI,IAAI;IAIb,IAAI,IAAI,IAAI;IASZ;;iFAE6E;IAC7E,KAAK,IAAI,IAAI;IAMb,IAAI,CAAC,OAAO,EAAE,MAAM,GAAG,IAAI;IAO3B,cAAc,IAAI,aAAa,GAAG,IAAI;IAItC,gBAAgB,CAAC,IAAI,EAAE,MAAM,GAAG,aAAa,GAAG,IAAI;IAIpD,mBAAmB,IAAI,MAAM,GAAG,IAAI;IAIpC,cAAc,IAAI,MAAM;IAMxB,eAAe,IAAI,MAAM;IAIzB,mDAAmD;IACnD,WAAW,IAAI,MAAM;IAMrB,WAAW,IAAI,iBAAiB;IAgBhC,iBAAiB,IAAI,MAAM,EAAE;IAI7B,YAAY,CAAC,IAAI,EAAE,MAAM,GAAG,OAAO;IAInC,IAAI,CAAC,IAAI,EAAE,MAAM,GAAG,IAAI;IAWxB,QAAQ,CAAC,QAAQ,EAAE,CAAC,CAAC,aAAa,EAAE,MAAM,KAAK,IAAI,CAAC,GAAG,IAAI,GAAG,IAAI;IAIlE,UAAU,IAAI,OAAO;IAIrB,SAAS,IAAI,OAAO;CAGrB;AAED,wBAAgB,iBAAiB,CAAC,EAAE,EAAE,MAAM,EAAE,EAAE,EAAE,MAAM,EAAE,EAAE,EAAE,MAAM,EAAE,EAAE,EAAE,MAAM,EAAE,CAAC,EAAE,MAAM,GAAG,MAAM,CA0BnG;AAID
|
|
1
|
+
{"version":3,"file":"animation.d.ts","sourceRoot":"","sources":["../src/animation.ts"],"names":[],"mappings":"AAAA,OAAO,EAAE,IAAI,EAAE,IAAI,EAAE,MAAM,QAAQ,CAAA;AAEnC,MAAM,WAAW,YAAY;IAC3B,CAAC,EAAE,MAAM,CAAA;IACT,CAAC,EAAE,MAAM,CAAA;CACV;AAED,MAAM,WAAW,iBAAiB;IAChC,QAAQ,EAAE,YAAY,EAAE,CAAA;IACxB,YAAY,EAAE,YAAY,EAAE,CAAA;IAC5B,YAAY,EAAE,YAAY,EAAE,CAAA;IAC5B,YAAY,EAAE,YAAY,EAAE,CAAA;CAC7B;AAED,MAAM,WAAW,YAAY;IAC3B,QAAQ,EAAE,MAAM,CAAA;IAChB,KAAK,EAAE,MAAM,CAAA;IACb,QAAQ,EAAE,IAAI,CAAA;IACd,WAAW,EAAE,IAAI,CAAA;IACjB,aAAa,EAAE,iBAAiB,CAAA;CACjC;AAED,MAAM,WAAW,aAAa;IAC5B,SAAS,EAAE,MAAM,CAAA;IACjB,KAAK,EAAE,MAAM,CAAA;IACb,MAAM,EAAE,MAAM,CAAA;CACf;AAED;oFACoF;AACpF,MAAM,WAAW,UAAU;IACzB,KAAK,EAAE,MAAM,CAAA;IACb,OAAO,EAAE,OAAO,CAAA;CACjB;AAED,MAAM,WAAW,aAAa;IAC5B,UAAU,EAAE,GAAG,CAAC,MAAM,EAAE,YAAY,EAAE,CAAC,CAAA;IACvC,WAAW,EAAE,GAAG,CAAC,MAAM,EAAE,aAAa,EAAE,CAAC,CAAA;IACzC;sEACkE;IAClE,QAAQ,CAAC,EAAE,GAAG,CAAC,MAAM,EAAE,UAAU,EAAE,CAAC,CAAA;IACpC,UAAU,EAAE,MAAM,CAAA;CACnB;AAED,MAAM,WAAW,oBAAoB;IACnC,QAAQ,CAAC,EAAE,MAAM,CAAA;IACjB,IAAI,CAAC,EAAE,OAAO,CAAA;CACf;AAED,kIAAkI;AAClI,MAAM,WAAW,iBAAiB;IAChC,aAAa,EAAE,MAAM,GAAG,IAAI,CAAA;IAC5B,OAAO,EAAE,MAAM,CAAA;IACf,QAAQ,EAAE,MAAM,CAAA;IAChB,UAAU,EAAE,MAAM,CAAA;IAClB,OAAO,EAAE,OAAO,CAAA;IAChB,0EAA0E;IAC1E,OAAO,EAAE,OAAO,CAAA;IAChB,MAAM,EAAE,OAAO,CAAA;CAChB;AAED,eAAO,MAAM,GAAG,KAAK,CAAA;AAErB,4EAA4E;AAC5E,MAAM,WAAW,UAAU;IACzB,8DAA8D;IAC9D,IAAI,EAAE,MAAM,CAAA;IACZ,4FAA4F;IAC5F,IAAI,EAAE,MAAM,CAAA;IACZ;wEACoE;IACpE,MAAM,EAAE,MAAM,CAAA;CACf;AASD,qBAAa,cAAc;IACzB,OAAO,CAAC,UAAU,CAAmC;IACrD,OAAO,CAAC,oBAAoB,CAAsB;IAClD,OAAO,CAAC,YAAY,CAAI;IACxB,OAAO,CAAC,eAAe,CAAI;IAC3B,OAAO,CAAC,WAAW,CAAQ;IAC3B,OAAO,CAAC,SAAS,CAAQ;IACzB,OAAO,CAAC,QAAQ,CAAQ;IACxB,OAAO,CAAC,aAAa,CAAsC;IAC3D,OAAO,CAAC,KAAK,CAAiD;IAE9D,aAAa,CAAC,IAAI,EAAE,MAAM,EAAE,IAAI,EAAE,aAAa,GAAG,IAAI;IAYtD,eAAe,CAAC,IAAI,EAAE,MAAM,GAAG,IAAI;IAcnC,IAAI,CAAC,IAAI,EAAE,MAAM,EAAE,OAAO,CAAC,EAAE,oBAAoB,GAAG,OAAO;IAC3D,IAAI,IAAI,IAAI;IA8CZ;;2CAEuC;IACvC,SAAS,CAAC,IAAI,EAAE,MAAM,EAAE,IAAI,EAAE,OAAO,GAAG,OAAO;IAY/C,MAAM,CAAC,SAAS,EAAE,MAAM,GAAG;QAAE,KAAK,EAAE,OAAO,CAAC;QAAC,aAAa,EAAE,MAAM,GAAG,IAAI,CAAA;KAAE;IAyC3E,KAAK,IAAI,IAAI;IAIb,IAAI,IAAI,IAAI;IASZ;;iFAE6E;IAC7E,KAAK,IAAI,IAAI;IAMb,IAAI,CAAC,OAAO,EAAE,MAAM,GAAG,IAAI;IAO3B,cAAc,IAAI,aAAa,GAAG,IAAI;IAItC,gBAAgB,CAAC,IAAI,EAAE,MAAM,GAAG,aAAa,GAAG,IAAI;IAIpD,mBAAmB,IAAI,MAAM,GAAG,IAAI;IAIpC,cAAc,IAAI,MAAM;IAMxB,eAAe,IAAI,MAAM;IAIzB,mDAAmD;IACnD,WAAW,IAAI,MAAM;IAMrB,WAAW,IAAI,iBAAiB;IAgBhC,iBAAiB,IAAI,MAAM,EAAE;IAI7B,YAAY,CAAC,IAAI,EAAE,MAAM,GAAG,OAAO;IAInC,IAAI,CAAC,IAAI,EAAE,MAAM,GAAG,IAAI;IAWxB,QAAQ,CAAC,QAAQ,EAAE,CAAC,CAAC,aAAa,EAAE,MAAM,KAAK,IAAI,CAAC,GAAG,IAAI,GAAG,IAAI;IAIlE,UAAU,IAAI,OAAO;IAIrB,SAAS,IAAI,OAAO;CAGrB;AAED,wBAAgB,iBAAiB,CAAC,EAAE,EAAE,MAAM,EAAE,EAAE,EAAE,MAAM,EAAE,EAAE,EAAE,MAAM,EAAE,EAAE,EAAE,MAAM,EAAE,CAAC,EAAE,MAAM,GAAG,MAAM,CA0BnG;AAID;;;;;;;;;;;;;;;;;;;;;;;GAuBG;AACH,wBAAgB,mCAAmC,CAAC,GAAG,EAAE,UAAU,GAAG,iBAAiB,CActF;AAED,wBAAgB,wBAAwB,CAAC,EAAE,EAAE,YAAY,EAAE,EAAE,CAAC,EAAE,MAAM,GAAG,MAAM,CAQ9E"}
|
package/dist/animation.js
CHANGED
|
@@ -251,26 +251,35 @@ const INV_127 = 1 / 127;
|
|
|
251
251
|
/**
|
|
252
252
|
* The 64 interpolation bytes of a VMD bone frame, as four bezier curves.
|
|
253
253
|
*
|
|
254
|
-
*
|
|
255
|
-
*
|
|
256
|
-
*
|
|
257
|
-
*
|
|
258
|
-
*
|
|
259
|
-
*
|
|
254
|
+
* One 16-byte record carries all four channels interleaved: byte `c` is channel
|
|
255
|
+
* c's x1, `c + 4` its y1, `c + 8` its x2, `c + 12` its y2, for X = 0, Y = 1,
|
|
256
|
+
* Z = 2, ROTATION = 3. MMD then writes that record four times over the 64 bytes,
|
|
257
|
+
* each copy shifted one byte further left, so copy `r` starts at byte `r * 16`
|
|
258
|
+
* and holds `record[r..15]` (the bytes past the record's end are uninitialised
|
|
259
|
+
* junk — both motions in this repo have arbitrary values there).
|
|
260
260
|
*
|
|
261
|
-
*
|
|
262
|
-
*
|
|
263
|
-
*
|
|
264
|
-
*
|
|
265
|
-
*
|
|
266
|
-
*
|
|
267
|
-
*
|
|
261
|
+
* The shifted copies are not decoration, and reading channel c out of copy 0 is
|
|
262
|
+
* the bug this function exists to not have. MMD reuses bytes 2 and 3 of the FIRST
|
|
263
|
+
* copy for the per-keyframe physics toggle (`(raw[2] << 8) | raw[3]`; 0 = physics
|
|
264
|
+
* on) — it overwrites Z's x1 and, more damagingly, ROTATION's x1 with zero, on
|
|
265
|
+
* every keyframe of every real motion file. Rotation is what an MMD dance is
|
|
266
|
+
* almost entirely made of, so an x1 pinned to 0 turns every eased keyframe
|
|
267
|
+
* interval into a curve that leaps early and coasts: the dance arrives at each
|
|
268
|
+
* pose ahead of the beat and sits there.
|
|
269
|
+
*
|
|
270
|
+
* So each channel is read out of its OWN copy, at `c * 16`, where the record's
|
|
271
|
+
* byte c survives the physics field. This is what babylon-mmd does (vmdLoader.ts,
|
|
272
|
+
* `boneKeyFrameInterpolation[c * 16 + {0, 8, 4, 12}]`) and the copies agree with
|
|
273
|
+
* each other byte-for-byte in both motions here.
|
|
268
274
|
*/
|
|
269
275
|
export function rawInterpolationToBoneInterpolation(raw) {
|
|
270
|
-
const channel = (
|
|
271
|
-
|
|
272
|
-
|
|
273
|
-
|
|
276
|
+
const channel = (c) => {
|
|
277
|
+
const b = c * 16;
|
|
278
|
+
return [
|
|
279
|
+
{ x: raw[b], y: raw[b + 4] },
|
|
280
|
+
{ x: raw[b + 8], y: raw[b + 12] },
|
|
281
|
+
];
|
|
282
|
+
};
|
|
274
283
|
return {
|
|
275
284
|
translationX: channel(0),
|
|
276
285
|
translationY: channel(1),
|
|
@@ -0,0 +1,30 @@
|
|
|
1
|
+
import type { RezePhysics } from "./physics";
|
|
2
|
+
export declare class PhysicsDebugRenderer {
|
|
3
|
+
private device;
|
|
4
|
+
private bindGroup;
|
|
5
|
+
private wirePipelineSphere;
|
|
6
|
+
private wirePipelineBox;
|
|
7
|
+
private wirePipelineCapsule;
|
|
8
|
+
private wireSphereBuffer;
|
|
9
|
+
private wireBoxBuffer;
|
|
10
|
+
private wireCapsuleBuffer;
|
|
11
|
+
private wireSphereCount;
|
|
12
|
+
private wireBoxCount;
|
|
13
|
+
private wireCapsuleCount;
|
|
14
|
+
private solidPipelineSphere;
|
|
15
|
+
private solidPipelineBox;
|
|
16
|
+
private solidPipelineCapsule;
|
|
17
|
+
private solidSphereBuffer;
|
|
18
|
+
private solidBoxBuffer;
|
|
19
|
+
private solidCapsuleBuffer;
|
|
20
|
+
private solidSphereCount;
|
|
21
|
+
private solidBoxCount;
|
|
22
|
+
private solidCapsuleCount;
|
|
23
|
+
private instanceBuffer;
|
|
24
|
+
private instanceData;
|
|
25
|
+
private instanceCapacity;
|
|
26
|
+
constructor(device: GPUDevice, cameraUniformBuffer: GPUBuffer, presentationFormat: GPUTextureFormat);
|
|
27
|
+
render(pass: GPURenderPassEncoder, physics: RezePhysics): void;
|
|
28
|
+
destroy(): void;
|
|
29
|
+
}
|
|
30
|
+
//# sourceMappingURL=physics-debug.d.ts.map
|
|
@@ -0,0 +1 @@
|
|
|
1
|
+
{"version":3,"file":"physics-debug.d.ts","sourceRoot":"","sources":["../src/physics-debug.ts"],"names":[],"mappings":"AAaA,OAAO,KAAK,EAAE,WAAW,EAAE,MAAM,WAAW,CAAA;AAmB5C,qBAAa,oBAAoB;IAC/B,OAAO,CAAC,MAAM,CAAW;IACzB,OAAO,CAAC,SAAS,CAAc;IAG/B,OAAO,CAAC,kBAAkB,CAAmB;IAC7C,OAAO,CAAC,eAAe,CAAmB;IAC1C,OAAO,CAAC,mBAAmB,CAAmB;IAC9C,OAAO,CAAC,gBAAgB,CAAW;IACnC,OAAO,CAAC,aAAa,CAAW;IAChC,OAAO,CAAC,iBAAiB,CAAW;IACpC,OAAO,CAAC,eAAe,CAAQ;IAC/B,OAAO,CAAC,YAAY,CAAQ;IAC5B,OAAO,CAAC,gBAAgB,CAAQ;IAIhC,OAAO,CAAC,mBAAmB,CAAmB;IAC9C,OAAO,CAAC,gBAAgB,CAAmB;IAC3C,OAAO,CAAC,oBAAoB,CAAmB;IAC/C,OAAO,CAAC,iBAAiB,CAAW;IACpC,OAAO,CAAC,cAAc,CAAW;IACjC,OAAO,CAAC,kBAAkB,CAAW;IACrC,OAAO,CAAC,gBAAgB,CAAQ;IAChC,OAAO,CAAC,aAAa,CAAQ;IAC7B,OAAO,CAAC,iBAAiB,CAAQ;IAEjC,OAAO,CAAC,cAAc,CAAW;IACjC,OAAO,CAAC,YAAY,CAAc;IAClC,OAAO,CAAC,gBAAgB,CAAQ;gBAG9B,MAAM,EAAE,SAAS,EACjB,mBAAmB,EAAE,SAAS,EAC9B,kBAAkB,EAAE,gBAAgB;IA2HtC,MAAM,CAAC,IAAI,EAAE,oBAAoB,EAAE,OAAO,EAAE,WAAW,GAAG,IAAI;IAmI9D,OAAO,IAAI,IAAI;CAShB"}
|