reze-engine 0.40.0 → 0.41.1

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Files changed (49) hide show
  1. package/README.md +8 -5
  2. package/dist/engine.d.ts +87 -31
  3. package/dist/engine.d.ts.map +1 -1
  4. package/dist/engine.js +264 -77
  5. package/dist/graph/presets/body.js +2 -2
  6. package/dist/graph/presets/cloth_rough.js +2 -2
  7. package/dist/graph/presets/cloth_smooth.js +2 -2
  8. package/dist/graph/presets/default.js +2 -2
  9. package/dist/graph/presets/eye.js +2 -2
  10. package/dist/graph/presets/face.js +2 -2
  11. package/dist/graph/presets/hair.js +2 -2
  12. package/dist/graph/presets/metal.js +2 -2
  13. package/dist/graph/presets/stockings.js +3 -3
  14. package/dist/graph/registry.d.ts.map +1 -1
  15. package/dist/graph/registry.js +436 -10
  16. package/dist/graph/style-group.d.ts +46 -0
  17. package/dist/graph/style-group.d.ts.map +1 -1
  18. package/dist/index.d.ts +2 -2
  19. package/dist/index.d.ts.map +1 -1
  20. package/dist/shaders/agx-lut.d.ts +11 -0
  21. package/dist/shaders/agx-lut.d.ts.map +1 -0
  22. package/dist/shaders/agx-lut.js +29 -0
  23. package/dist/shaders/materials/common.d.ts +1 -1
  24. package/dist/shaders/materials/common.d.ts.map +1 -1
  25. package/dist/shaders/materials/common.js +10 -0
  26. package/dist/shaders/materials/nodes.d.ts +1 -1
  27. package/dist/shaders/materials/nodes.d.ts.map +1 -1
  28. package/dist/shaders/materials/nodes.js +957 -555
  29. package/dist/shaders/passes/composite.d.ts +27 -12
  30. package/dist/shaders/passes/composite.d.ts.map +1 -1
  31. package/dist/shaders/passes/composite.js +155 -48
  32. package/package.json +1 -1
  33. package/src/engine.ts +304 -84
  34. package/src/graph/presets/body.ts +2 -2
  35. package/src/graph/presets/cloth_rough.ts +2 -2
  36. package/src/graph/presets/cloth_smooth.ts +2 -2
  37. package/src/graph/presets/default.ts +2 -2
  38. package/src/graph/presets/eye.ts +2 -2
  39. package/src/graph/presets/face.ts +2 -2
  40. package/src/graph/presets/hair.ts +2 -2
  41. package/src/graph/presets/metal.ts +2 -2
  42. package/src/graph/presets/stockings.ts +3 -3
  43. package/src/graph/registry.ts +450 -10
  44. package/src/graph/style-group.ts +44 -0
  45. package/src/index.ts +4 -2
  46. package/src/shaders/agx-lut.ts +30 -0
  47. package/src/shaders/materials/common.ts +10 -0
  48. package/src/shaders/materials/nodes.ts +962 -560
  49. package/src/shaders/passes/composite.ts +182 -64
@@ -55,7 +55,7 @@ export const BODY_GRAPH: ShaderGraph = {
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  {
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  id: "principled",
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  type: "principled",
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- inputs: { metallic: 0.0, specular: 0.5, roughness: 0.3, spec_clamp: 10.0, sheen: 0.0, sheen_tint: 0.0 },
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+ inputs: { metallic: 0.0, specular_ior_level: 0.5, roughness: 0.3, spec_clamp: 10.0, sheen_weight: 0.0, sheen_tint: 0.0 },
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  },
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  { id: "p_sum", type: "add_shader" },
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  { id: "mix_shader_001", type: "mix_shader", inputs: { fac: 0.5 } },
@@ -92,7 +92,7 @@ export const BODY_GRAPH: ShaderGraph = {
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  { from: { node: "noise_ramp", socket: "fac_out" }, to: { node: "principled_base", socket: "fac" } },
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  { from: { node: "bc", socket: "color" }, to: { node: "principled_base", socket: "a" } },
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  { from: { node: "bc", socket: "color" }, to: { node: "p_emit", socket: "color" } },
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- { from: { node: "principled_base", socket: "color" }, to: { node: "principled", socket: "base" } },
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+ { from: { node: "principled_base", socket: "color" }, to: { node: "principled", socket: "base_color" } },
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  { from: { node: "bump", socket: "vector" }, to: { node: "principled", socket: "normal" } },
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  { from: { node: "principled", socket: "color" }, to: { node: "p_sum", socket: "a" } },
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  { from: { node: "p_emit", socket: "color" }, to: { node: "p_sum", socket: "b" } },
@@ -30,7 +30,7 @@ export const CLOTH_ROUGH_GRAPH: ShaderGraph = {
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  {
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  id: "principled",
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  type: "principled",
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- inputs: { metallic: 0.0, specular: 0.8, roughness: 0.8187, spec_clamp: 10.0, sheen: 0.0, sheen_tint: 0.0 },
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+ inputs: { metallic: 0.0, specular_ior_level: 0.8, roughness: 0.8187, spec_clamp: 10.0, sheen_weight: 0.0, sheen_tint: 0.0 },
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  },
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  { id: "mix_shader_001", type: "mix_shader", inputs: { fac: 0.8999999761581421 } },
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  ],
@@ -55,7 +55,7 @@ export const CLOTH_ROUGH_GRAPH: ShaderGraph = {
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  { from: { node: "noise_ramp", socket: "fac_out" }, to: { node: "bump", socket: "height" } },
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  { from: { node: "geo", socket: "normal" }, to: { node: "bump", socket: "normal" } },
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  { from: { node: "tex", socket: "color" }, to: { node: "principled_base", socket: "color" } },
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- { from: { node: "principled_base", socket: "color" }, to: { node: "principled", socket: "base" } },
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+ { from: { node: "principled_base", socket: "color" }, to: { node: "principled", socket: "base_color" } },
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  { from: { node: "bump", socket: "vector" }, to: { node: "principled", socket: "normal" } },
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  { from: { node: "npr_emit", socket: "color" }, to: { node: "mix_shader_001", socket: "a" } },
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  { from: { node: "principled", socket: "color" }, to: { node: "mix_shader_001", socket: "b" } },
@@ -27,7 +27,7 @@ export const CLOTH_SMOOTH_GRAPH: ShaderGraph = {
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  {
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  id: "principled",
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  type: "principled",
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- inputs: { metallic: 0.0, specular: 0.8, roughness: 0.5, spec_clamp: 10.0, sheen: 0.0, sheen_tint: 0.0 },
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+ inputs: { metallic: 0.0, specular_ior_level: 0.8, roughness: 0.5, spec_clamp: 10.0, sheen_weight: 0.0, sheen_tint: 0.0 },
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  },
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  { id: "mix_shader_001", type: "mix_shader", inputs: { fac: 0.8999999761581421 } },
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  ],
@@ -48,7 +48,7 @@ export const CLOTH_SMOOTH_GRAPH: ShaderGraph = {
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  { from: { node: "hue_004", socket: "color" }, to: { node: "npr_overlay", socket: "b" } },
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  { from: { node: "npr_overlay", socket: "color" }, to: { node: "npr_emit", socket: "color" } },
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  { from: { node: "tex", socket: "color" }, to: { node: "principled_base", socket: "color" } },
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- { from: { node: "principled_base", socket: "color" }, to: { node: "principled", socket: "base" } },
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+ { from: { node: "principled_base", socket: "color" }, to: { node: "principled", socket: "base_color" } },
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  { from: { node: "npr_emit", socket: "color" }, to: { node: "mix_shader_001", socket: "a" } },
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  { from: { node: "principled", socket: "color" }, to: { node: "mix_shader_001", socket: "b" } },
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  ],
@@ -18,13 +18,13 @@ export const DEFAULT_GRAPH: ShaderGraph = {
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  {
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  id: "principled",
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  type: "principled",
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- inputs: { metallic: 0.0, specular: 0.5, roughness: 0.5, spec_clamp: 10.0, sheen: 0.0, sheen_tint: 0.0 },
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+ inputs: { metallic: 0.0, specular_ior_level: 0.5, roughness: 0.5, spec_clamp: 10.0, sheen_weight: 0.0, sheen_tint: 0.0 },
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  },
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  ],
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  links: [
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  { from: { node: "tex", socket: "color" }, to: { node: "base", socket: "a" } },
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  { from: { node: "mat", socket: "color" }, to: { node: "base", socket: "b" } },
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- { from: { node: "base", socket: "color" }, to: { node: "principled", socket: "base" } },
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+ { from: { node: "base", socket: "color" }, to: { node: "principled", socket: "base_color" } },
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  ],
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  output: { node: "principled", socket: "color" },
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  }
@@ -18,13 +18,13 @@ export const EYE_GRAPH: ShaderGraph = {
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  {
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  id: "principled",
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  type: "principled",
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- inputs: { metallic: 0.0, specular: 0.5, roughness: 0.5, spec_clamp: 1e30, sheen: 0.0, sheen_tint: 0.0 },
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+ inputs: { metallic: 0.0, specular_ior_level: 0.5, roughness: 0.5, spec_clamp: 1e30, sheen_weight: 0.0, sheen_tint: 0.0 },
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  },
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  { id: "emission", type: "emission", inputs: { strength: 1.5 } },
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  { id: "add", type: "add_shader" },
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  ],
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  links: [
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- { from: { node: "tex", socket: "color" }, to: { node: "principled", socket: "base" } },
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+ { from: { node: "tex", socket: "color" }, to: { node: "principled", socket: "base_color" } },
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  { from: { node: "tex", socket: "color" }, to: { node: "emission", socket: "color" } },
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  { from: { node: "principled", socket: "color" }, to: { node: "add", socket: "a" } },
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  { from: { node: "emission", socket: "color" }, to: { node: "add", socket: "b" } },
@@ -73,7 +73,7 @@ export const FACE_GRAPH: ShaderGraph = {
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  {
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  id: "principled",
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  type: "principled",
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- inputs: { metallic: 0.0, specular: 0.5, roughness: 0.3, spec_clamp: 10.0, sheen: 0.0, sheen_tint: 0.0 },
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+ inputs: { metallic: 0.0, specular_ior_level: 0.5, roughness: 0.3, spec_clamp: 10.0, sheen_weight: 0.0, sheen_tint: 0.0 },
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  },
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  { id: "p_sum", type: "add_shader" },
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@@ -124,7 +124,7 @@ export const FACE_GRAPH: ShaderGraph = {
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  { from: { node: "noise_ramp", socket: "fac_out" }, to: { node: "principled_base", socket: "fac" } },
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  { from: { node: "bc", socket: "color" }, to: { node: "principled_base", socket: "a" } },
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  { from: { node: "bc", socket: "color" }, to: { node: "p_emit", socket: "color" } },
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- { from: { node: "principled_base", socket: "color" }, to: { node: "principled", socket: "base" } },
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+ { from: { node: "principled_base", socket: "color" }, to: { node: "principled", socket: "base_color" } },
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  { from: { node: "bump", socket: "vector" }, to: { node: "principled", socket: "normal" } },
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  { from: { node: "principled", socket: "color" }, to: { node: "p_sum", socket: "a" } },
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  { from: { node: "p_emit", socket: "color" }, to: { node: "p_sum", socket: "b" } },
@@ -44,7 +44,7 @@ export const HAIR_GRAPH: ShaderGraph = {
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  {
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  id: "principled",
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  type: "principled",
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- inputs: { metallic: 0.0, specular: 1.0, roughness: 0.3, spec_clamp: 10.0, sheen: 0.0, sheen_tint: 0.0 },
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+ inputs: { metallic: 0.0, specular_ior_level: 1.0, roughness: 0.3, spec_clamp: 10.0, sheen_weight: 0.0, sheen_tint: 0.0 },
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  },
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  { id: "mix_shader_001", type: "mix_shader", inputs: { fac: 0.2 } },
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  ],
@@ -71,7 +71,7 @@ export const HAIR_GRAPH: ShaderGraph = {
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  { from: { node: "gate", socket: "value" }, to: { node: "gate_scale", socket: "a" } },
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  { from: { node: "mix_shader_002", socket: "color" }, to: { node: "npr_add", socket: "a" } },
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  { from: { node: "gate_scale", socket: "value" }, to: { node: "npr_add", socket: "b" } },
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- { from: { node: "bc", socket: "color" }, to: { node: "principled", socket: "base" } },
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+ { from: { node: "bc", socket: "color" }, to: { node: "principled", socket: "base_color" } },
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  { from: { node: "npr_add", socket: "color" }, to: { node: "mix_shader_001", socket: "a" } },
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  { from: { node: "principled", socket: "color" }, to: { node: "mix_shader_001", socket: "b" } },
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  ],
@@ -30,7 +30,7 @@ export const METAL_GRAPH: ShaderGraph = {
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  {
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  id: "principled",
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  type: "principled",
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- inputs: { metallic: 1.0, specular: 1.0, roughness: 0.3, spec_clamp: 1e30, sheen: 0.0, sheen_tint: 0.0 },
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+ inputs: { metallic: 1.0, specular_ior_level: 1.0, roughness: 0.3, spec_clamp: 1e30, sheen_weight: 0.0, sheen_tint: 0.0 },
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  },
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  { id: "mix_shader_001", type: "mix_shader", inputs: { fac: 0.6967 } },
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  ],
@@ -53,7 +53,7 @@ export const METAL_GRAPH: ShaderGraph = {
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  { from: { node: "voro_ramp", socket: "fac_out" }, to: { node: "albedo", socket: "fac" } },
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  { from: { node: "voro_ramp", socket: "fac_out" }, to: { node: "albedo", socket: "a" } },
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  { from: { node: "hue_006", socket: "color" }, to: { node: "albedo", socket: "b" } },
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- { from: { node: "albedo", socket: "color" }, to: { node: "principled", socket: "base" } },
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+ { from: { node: "albedo", socket: "color" }, to: { node: "principled", socket: "base_color" } },
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  { from: { node: "npr_emit", socket: "color" }, to: { node: "mix_shader_001", socket: "a" } },
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  { from: { node: "principled", socket: "color" }, to: { node: "mix_shader_001", socket: "b" } },
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  ],
@@ -29,10 +29,10 @@ export const STOCKINGS_GRAPH: ShaderGraph = {
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  type: "principled",
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  inputs: {
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  metallic: 0.1,
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- specular: 1.0,
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+ specular_ior_level: 1.0,
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  roughness: 0.5,
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  spec_clamp: 1e30,
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- sheen: 0.7017999887466431,
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+ sheen_weight: 0.7017999887466431,
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  sheen_tint: 0.5,
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  },
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  },
@@ -48,7 +48,7 @@ export const STOCKINGS_GRAPH: ShaderGraph = {
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  { from: { node: "mix_001", socket: "color" }, to: { node: "mask", socket: "a" } },
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  { from: { node: "ramp_002", socket: "fac_out" }, to: { node: "mask", socket: "b" } },
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  { from: { node: "tex", socket: "color" }, to: { node: "emission_hs", socket: "color" } },
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- { from: { node: "tex", socket: "color" }, to: { node: "principled", socket: "base" } },
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+ { from: { node: "tex", socket: "color" }, to: { node: "principled", socket: "base_color" } },
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  { from: { node: "emission_hs", socket: "color" }, to: { node: "mix_shader_001", socket: "a" } },
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  { from: { node: "principled", socket: "color" }, to: { node: "mix_shader_001", socket: "b" } },
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  { from: { node: "mask", socket: "color" }, to: { node: "mix_shader_001", socket: "fac" } },