reze-engine 0.32.0 → 0.32.1

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
package/README.md CHANGED
@@ -15,7 +15,7 @@ npm install reze-engine
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  - **Anime-style rendering** — toon-ramp NPR over a Principled GGX BSDF, mixed per material
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  - **Shader-graph materials** — every look is a Blender-style node graph compiled to WGSL; style groups bind any materials to any graph, fully customizable
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  - **HDR pipeline** — bloom, Filmic tone mapping, ASC CDL colour grading, 4× MSAA, Apple-TBDR-friendly targets
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- - **In-house TS physics** — sequential-impulse rigid bodies for PMX rigs with rest-stable implicit spring-dampers, zero dependencies
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+ - **In-house TS physics** — sequential-impulse rigid bodies for PMX rigs with rest-stable implicit spring-dampers, zero dependencies; each model simulates on its own Web Worker (plain transferables — no SharedArrayBuffer, no special headers), so physics costs the main thread ~0.1 ms and a multi-model scene pays for its slowest world, not the sum
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  - **Math library** — the shared Vec3/Quat/Mat4 layer of the Reze family: euler orders, swing-twist, shortest-arc, look-rotation, zero-alloc `*Into` variants
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  - **VMD animation** — MMD IK with per-chain enable read from the motion, morphs on a GPU compute path, and VMD export
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  - **Clip blending & locomotion** — weighted multi-clip pose blending, crossfades, and a game-style character controller (idle/run/sprint speed blend, authored stop skids, code-driven root motion) — the [demo](https://reze.one) is WASD-playable
@@ -88,6 +88,8 @@ engine/src/
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  physics/ in-house rigid-body solver (~2.5k lines)
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  physics.ts RezePhysics: bone↔body sync, fixed-step accumulator + interpolation
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+ physics.worker.ts worker entry — one model's world per worker, pipelined one
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+ worker-physics.ts frame deep over transferable buffers (main-thread facade)
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  solver.ts sequential-impulse PGS (joint + contact rows)
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  contact.ts narrowphase (analytical sphere/box/capsule pairs) + contact pool
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  constraint.ts 6DOF spring joints · world.ts broadphase + step
@@ -1 +1 @@
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- {"version":3,"file":"locomotion.d.ts","sourceRoot":"","sources":["../src/locomotion.ts"],"names":[],"mappings":"AAMA,OAAO,EAAE,KAAK,EAAE,MAAM,SAAS,CAAA;AAC/B,OAAO,EAAO,KAAK,UAAU,EAAE,MAAM,aAAa,CAAA;AAClD,OAAO,EAAE,IAAI,EAAE,IAAI,EAAE,MAAM,QAAQ,CAAA;AAEnC,MAAM,WAAW,eAAe;IAC9B,gDAAgD;IAChD,IAAI,EAAE,MAAM,CAAA;IACZ,kGAAkG;IAClG,KAAK,EAAE,MAAM,CAAA;IACb,kGAAkG;IAClG,KAAK,EAAE,MAAM,CAAA;CACd;AAED,MAAM,WAAW,aAAa;IAC5B,gDAAgD;IAChD,IAAI,EAAE,MAAM,CAAA;IACZ,8EAA8E;IAC9E,KAAK,EAAE,MAAM,CAAA;IACb,oFAAoF;IACpF,QAAQ,EAAE,MAAM,CAAA;CACjB;AAED,MAAM,WAAW,gBAAgB;IAC/B,gDAAgD;IAChD,IAAI,EAAE,MAAM,CAAA;IACZ,gFAAgF;IAChF,KAAK,EAAE,MAAM,CAAA;IACb,6EAA6E;IAC7E,QAAQ,EAAE,MAAM,CAAA;IAChB;qFACiF;IACjF,OAAO,EAAE,MAAM,EAAE,CAAA;IACjB,IAAI,EAAE,KAAK,GAAG,QAAQ,CAAA;IACtB,IAAI,EAAE,GAAG,GAAG,GAAG,CAAA;CAChB;AAED,MAAM,WAAW,aAAa;IAC5B,gDAAgD;IAChD,IAAI,EAAE,MAAM,CAAA;IACZ,gFAAgF;IAChF,QAAQ,EAAE,MAAM,CAAA;IAChB;8EAC0E;IAC1E,OAAO,EAAE,MAAM,EAAE,CAAA;IACjB,IAAI,EAAE,KAAK,GAAG,QAAQ,CAAA;IACtB,IAAI,EAAE,GAAG,GAAG,GAAG,CAAA;CAChB;AAED,MAAM,WAAW,eAAe;IAC9B,oEAAoE;IACpE,IAAI,EAAE,MAAM,CAAA;IACZ,GAAG,EAAE,MAAM,CAAA;IACX,MAAM,CAAC,EAAE,MAAM,CAAA;IACf;kEAC8D;IAC9D,SAAS,CAAC,EAAE,eAAe,EAAE,CAAA;IAC7B,YAAY,CAAC,EAAE,eAAe,EAAE,CAAA;IAChC;;mFAE+E;IAC/E,WAAW,CAAC,EAAE,aAAa,EAAE,CAAA;IAC7B;;;qCAGiC;IACjC,OAAO,CAAC,EAAE,gBAAgB,EAAE,CAAA;IAC5B;;wEAEoE;IACpE,IAAI,CAAC,EAAE,aAAa,EAAE,CAAA;CACvB;AAED,MAAM,WAAW,iBAAiB;IAChC;;oEAEgE;IAChE,SAAS,CAAC,EAAE,OAAO,CAAA;IACnB;;qDAEiD;IACjD,QAAQ,CAAC,EAAE,MAAM,CAAA;IACjB,iFAAiF;IACjF,WAAW,CAAC,EAAE,MAAM,CAAA;IACpB,sFAAsF;IACtF,aAAa,CAAC,EAAE,MAAM,CAAA;IACtB,uEAAuE;IACvE,YAAY,CAAC,EAAE,MAAM,CAAA;IACrB;iFAC6E;IAC7E,oBAAoB,CAAC,EAAE,MAAM,CAAA;IAC7B;+EAC2E;IAC3E,gBAAgB,CAAC,EAAE,MAAM,CAAA;IACzB;2CACuC;IACvC,aAAa,CAAC,EAAE,MAAM,CAAA;IACtB,oEAAoE;IACpE,aAAa,CAAC,EAAE,MAAM,CAAA;IACtB,sEAAsE;IACtE,SAAS,CAAC,EAAE,MAAM,CAAA;IAClB,6EAA6E;IAC7E,cAAc,CAAC,EAAE,MAAM,CAAA;IACvB;qEACiE;IACjE,SAAS,CAAC,EAAE,MAAM,CAAA;CACnB;AAED;;iEAEiE;AACjE,MAAM,WAAW,cAAc;IAC7B,QAAQ,EAAE,IAAI,CAAA;IACd,wDAAwD;IACxD,GAAG,EAAE,MAAM,CAAA;IACX,uEAAuE;IACvE,QAAQ,EAAE,IAAI,CAAA;IACd,qDAAqD;IACrD,UAAU,EAAE,MAAM,CAAA;CACnB;AAUD,qBAAa,oBAAoB;IAC/B,OAAO,CAAC,QAAQ,CAAC,KAAK,CAAO;IAC7B,OAAO,CAAC,QAAQ,CAAC,SAAS,CAAS;IACnC,OAAO,CAAC,WAAW,CAA4B;IAC/C,OAAO,CAAC,QAAQ,CAAC,KAAK,CAAiB;IACvC,OAAO,CAAC,QAAQ,CAAC,QAAQ,CAAQ;IACjC,OAAO,CAAC,QAAQ,CAAC,WAAW,CAAQ;IACpC,OAAO,CAAC,QAAQ,CAAC,aAAa,CAAQ;IACtC,OAAO,CAAC,QAAQ,CAAC,YAAY,CAAQ;IACrC,OAAO,CAAC,QAAQ,CAAC,gBAAgB,CAAQ;IACzC,OAAO,CAAC,QAAQ,CAAC,gBAAgB,CAAQ;IACzC,OAAO,CAAC,QAAQ,CAAC,aAAa,CAAQ;IACtC,OAAO,CAAC,QAAQ,CAAC,aAAa,CAAQ;IACtC,OAAO,CAAC,OAAO,CAAsD;IACrE,OAAO,CAAC,UAAU,CAOH;IACf;oEACgE;IAChE,OAAO,CAAC,SAAS,CAAmE;IACpF,OAAO,CAAC,QAAQ,CAgBD;IACf,OAAO,CAAC,QAAQ,CAAC,WAAW,CAAc;IAC1C,OAAO,CAAC,QAAQ,CAAC,SAAS,CAAQ;IAElC,OAAO,CAAC,MAAM,CAAI;IAClB,OAAO,CAAC,MAAM,CAAI;IAClB,OAAO,CAAC,WAAW,CAAQ;IAE3B,OAAO,CAAC,QAAQ,CAAQ;IACxB,OAAO,CAAC,YAAY,CAAI;IACxB,OAAO,CAAC,UAAU,CAAI;IACtB,OAAO,CAAC,QAAQ,CAAC,SAAS,CAAQ;IAClC,OAAO,CAAC,QAAQ,CAAC,cAAc,CAAQ;IAEvC,OAAO,CAAC,UAAU,CAAI;IACtB;;4EAEwE;IACxE,OAAO,CAAC,WAAW,CAAI;IACvB,OAAO,CAAC,GAAG,CAAI;IAIf,OAAO,CAAC,IAAI,CAAI;IAChB,OAAO,CAAC,IAAI,CAAI;IAChB,OAAO,CAAC,QAAQ,CAAC,QAAQ,CAAoB;IAC7C,OAAO,CAAC,QAAQ,CAAC,QAAQ,CAAuB;IAChD,OAAO,CAAC,QAAQ,CAAI;IACpB,OAAO,CAAC,SAAS,CAAI;IAErB,OAAO,CAAC,QAAQ,CAAC,OAAO,CAAc;IACtC,OAAO,CAAC,QAAQ,CAAC,IAAI,CAAgB;IAErC,OAAO,CAAC,SAAS,CAAsB;IACvC,OAAO,CAAC,QAAQ,CAAC,SAAS,CAA0B;IACpD,OAAO,CAAC,QAAQ,CAAC,YAAY,CAA0B;IACvD,OAAO,CAAC,QAAQ,CAAC,aAAa,CAAc;gBAEhC,KAAK,EAAE,KAAK,EAAE,KAAK,EAAE,eAAe,EAAE,OAAO,CAAC,EAAE,iBAAiB;IAkC7E;;yDAEqD;IACrD,OAAO,CAAC,CAAC,EAAE,MAAM,EAAE,CAAC,EAAE,MAAM,EAAE,MAAM,UAAQ,GAAG,IAAI;IAYnD;;;2EAGuE;IACvE,QAAQ,CAAC,OAAO,EAAE,MAAM,EAAE,KAAK,EAAE,MAAM,EAAE,MAAM,UAAQ,GAAG,IAAI;IAO9D,sDAAsD;IACtD,QAAQ,CAAC,CAAC,EAAE,MAAM,EAAE,CAAC,EAAE,MAAM,EAAE,CAAC,EAAE,MAAM,EAAE,GAAG,SAAI,GAAG,IAAI;IAKxD;;iEAE6D;IAC7D,SAAS,CAAC,GAAG,EAAE,MAAM,GAAG,IAAI,GAAG,IAAI;IAInC,WAAW,IAAI,IAAI;IAInB,4FAA4F;IAC5F,MAAM,IAAI,IAAI;IAKd;gFAC4E;IAC5E,eAAe,IAAI,UAAU,EAAE,GAAG,IAAI;IAItC,OAAO,CAAC,IAAI;IAKZ,OAAO,CAAC,YAAY;IAKpB;+EAC2E;IAC3E,MAAM,CAAC,EAAE,EAAE,MAAM,GAAG,cAAc;IAmNlC;+EAC2E;IAC3E,OAAO,CAAC,QAAQ;IAYhB;;mFAE+E;IAC/E,OAAO,CAAC,YAAY;IA2FpB;;;4EAGwE;IACxE,OAAO,CAAC,cAAc;IA6CtB;;wDAEoD;IACpD,OAAO,CAAC,UAAU;IA4ElB,4EAA4E;IAC5E,OAAO,CAAC,MAAM,CAAC,SAAS;IAQxB;;;kEAG8D;IAC9D,OAAO,CAAC,aAAa;CAkDtB"}
1
+ {"version":3,"file":"locomotion.d.ts","sourceRoot":"","sources":["../src/locomotion.ts"],"names":[],"mappings":"AAMA,OAAO,EAAE,KAAK,EAAE,MAAM,SAAS,CAAA;AAC/B,OAAO,EAAO,KAAK,UAAU,EAAE,MAAM,aAAa,CAAA;AAClD,OAAO,EAAE,IAAI,EAAE,IAAI,EAAE,MAAM,QAAQ,CAAA;AAEnC,MAAM,WAAW,eAAe;IAC9B,gDAAgD;IAChD,IAAI,EAAE,MAAM,CAAA;IACZ,kGAAkG;IAClG,KAAK,EAAE,MAAM,CAAA;IACb,kGAAkG;IAClG,KAAK,EAAE,MAAM,CAAA;CACd;AAED,MAAM,WAAW,aAAa;IAC5B,gDAAgD;IAChD,IAAI,EAAE,MAAM,CAAA;IACZ,8EAA8E;IAC9E,KAAK,EAAE,MAAM,CAAA;IACb,oFAAoF;IACpF,QAAQ,EAAE,MAAM,CAAA;CACjB;AAED,MAAM,WAAW,gBAAgB;IAC/B,gDAAgD;IAChD,IAAI,EAAE,MAAM,CAAA;IACZ,gFAAgF;IAChF,KAAK,EAAE,MAAM,CAAA;IACb,6EAA6E;IAC7E,QAAQ,EAAE,MAAM,CAAA;IAChB;qFACiF;IACjF,OAAO,EAAE,MAAM,EAAE,CAAA;IACjB,IAAI,EAAE,KAAK,GAAG,QAAQ,CAAA;IACtB,IAAI,EAAE,GAAG,GAAG,GAAG,CAAA;CAChB;AAED,MAAM,WAAW,aAAa;IAC5B,gDAAgD;IAChD,IAAI,EAAE,MAAM,CAAA;IACZ,gFAAgF;IAChF,QAAQ,EAAE,MAAM,CAAA;IAChB;8EAC0E;IAC1E,OAAO,EAAE,MAAM,EAAE,CAAA;IACjB,IAAI,EAAE,KAAK,GAAG,QAAQ,CAAA;IACtB,IAAI,EAAE,GAAG,GAAG,GAAG,CAAA;CAChB;AAED,MAAM,WAAW,eAAe;IAC9B,oEAAoE;IACpE,IAAI,EAAE,MAAM,CAAA;IACZ,GAAG,EAAE,MAAM,CAAA;IACX,MAAM,CAAC,EAAE,MAAM,CAAA;IACf;kEAC8D;IAC9D,SAAS,CAAC,EAAE,eAAe,EAAE,CAAA;IAC7B,YAAY,CAAC,EAAE,eAAe,EAAE,CAAA;IAChC;;mFAE+E;IAC/E,WAAW,CAAC,EAAE,aAAa,EAAE,CAAA;IAC7B;;;qCAGiC;IACjC,OAAO,CAAC,EAAE,gBAAgB,EAAE,CAAA;IAC5B;;wEAEoE;IACpE,IAAI,CAAC,EAAE,aAAa,EAAE,CAAA;CACvB;AAED,MAAM,WAAW,iBAAiB;IAChC;;oEAEgE;IAChE,SAAS,CAAC,EAAE,OAAO,CAAA;IACnB;;qDAEiD;IACjD,QAAQ,CAAC,EAAE,MAAM,CAAA;IACjB,iFAAiF;IACjF,WAAW,CAAC,EAAE,MAAM,CAAA;IACpB,sFAAsF;IACtF,aAAa,CAAC,EAAE,MAAM,CAAA;IACtB,uEAAuE;IACvE,YAAY,CAAC,EAAE,MAAM,CAAA;IACrB;iFAC6E;IAC7E,oBAAoB,CAAC,EAAE,MAAM,CAAA;IAC7B;+EAC2E;IAC3E,gBAAgB,CAAC,EAAE,MAAM,CAAA;IACzB;2CACuC;IACvC,aAAa,CAAC,EAAE,MAAM,CAAA;IACtB,oEAAoE;IACpE,aAAa,CAAC,EAAE,MAAM,CAAA;IACtB,sEAAsE;IACtE,SAAS,CAAC,EAAE,MAAM,CAAA;IAClB,6EAA6E;IAC7E,cAAc,CAAC,EAAE,MAAM,CAAA;IACvB;qEACiE;IACjE,SAAS,CAAC,EAAE,MAAM,CAAA;CACnB;AAED;;iEAEiE;AACjE,MAAM,WAAW,cAAc;IAC7B,QAAQ,EAAE,IAAI,CAAA;IACd,wDAAwD;IACxD,GAAG,EAAE,MAAM,CAAA;IACX,uEAAuE;IACvE,QAAQ,EAAE,IAAI,CAAA;IACd,qDAAqD;IACrD,UAAU,EAAE,MAAM,CAAA;CACnB;AAaD,qBAAa,oBAAoB;IAC/B,OAAO,CAAC,QAAQ,CAAC,KAAK,CAAO;IAC7B,OAAO,CAAC,QAAQ,CAAC,SAAS,CAAS;IACnC,OAAO,CAAC,WAAW,CAA4B;IAC/C,OAAO,CAAC,QAAQ,CAAC,KAAK,CAAiB;IACvC,OAAO,CAAC,QAAQ,CAAC,QAAQ,CAAQ;IACjC,OAAO,CAAC,QAAQ,CAAC,WAAW,CAAQ;IACpC,OAAO,CAAC,QAAQ,CAAC,aAAa,CAAQ;IACtC,OAAO,CAAC,QAAQ,CAAC,YAAY,CAAQ;IACrC,OAAO,CAAC,QAAQ,CAAC,gBAAgB,CAAQ;IACzC,OAAO,CAAC,QAAQ,CAAC,gBAAgB,CAAQ;IACzC,OAAO,CAAC,QAAQ,CAAC,aAAa,CAAQ;IACtC,OAAO,CAAC,QAAQ,CAAC,aAAa,CAAQ;IACtC,OAAO,CAAC,OAAO,CAAsD;IACrE,OAAO,CAAC,UAAU,CAOH;IACf;oEACgE;IAChE,OAAO,CAAC,SAAS,CAAmE;IACpF,OAAO,CAAC,QAAQ,CAgBD;IACf,OAAO,CAAC,QAAQ,CAAC,WAAW,CAAc;IAC1C,OAAO,CAAC,QAAQ,CAAC,SAAS,CAAQ;IAElC,OAAO,CAAC,MAAM,CAAI;IAClB,OAAO,CAAC,MAAM,CAAI;IAClB,OAAO,CAAC,WAAW,CAAQ;IAE3B,OAAO,CAAC,QAAQ,CAAQ;IACxB,OAAO,CAAC,YAAY,CAAI;IACxB,OAAO,CAAC,UAAU,CAAI;IACtB,OAAO,CAAC,QAAQ,CAAC,SAAS,CAAQ;IAClC,OAAO,CAAC,QAAQ,CAAC,cAAc,CAAQ;IAEvC,OAAO,CAAC,UAAU,CAAI;IACtB;;4EAEwE;IACxE,OAAO,CAAC,WAAW,CAAI;IACvB,OAAO,CAAC,GAAG,CAAI;IAIf,OAAO,CAAC,IAAI,CAAI;IAChB,OAAO,CAAC,IAAI,CAAI;IAChB,OAAO,CAAC,QAAQ,CAAC,QAAQ,CAAoB;IAC7C,OAAO,CAAC,QAAQ,CAAC,QAAQ,CAAuB;IAChD,OAAO,CAAC,QAAQ,CAAI;IACpB,OAAO,CAAC,SAAS,CAAI;IAErB,OAAO,CAAC,QAAQ,CAAC,OAAO,CAAc;IACtC,OAAO,CAAC,QAAQ,CAAC,IAAI,CAAgB;IAErC,OAAO,CAAC,SAAS,CAAsB;IACvC,OAAO,CAAC,QAAQ,CAAC,SAAS,CAA0B;IACpD,OAAO,CAAC,QAAQ,CAAC,YAAY,CAA0B;IACvD,OAAO,CAAC,QAAQ,CAAC,aAAa,CAAc;gBAEhC,KAAK,EAAE,KAAK,EAAE,KAAK,EAAE,eAAe,EAAE,OAAO,CAAC,EAAE,iBAAiB;IAkC7E;;yDAEqD;IACrD,OAAO,CAAC,CAAC,EAAE,MAAM,EAAE,CAAC,EAAE,MAAM,EAAE,MAAM,UAAQ,GAAG,IAAI;IAYnD;;;2EAGuE;IACvE,QAAQ,CAAC,OAAO,EAAE,MAAM,EAAE,KAAK,EAAE,MAAM,EAAE,MAAM,UAAQ,GAAG,IAAI;IAO9D,sDAAsD;IACtD,QAAQ,CAAC,CAAC,EAAE,MAAM,EAAE,CAAC,EAAE,MAAM,EAAE,CAAC,EAAE,MAAM,EAAE,GAAG,SAAI,GAAG,IAAI;IAKxD;;iEAE6D;IAC7D,SAAS,CAAC,GAAG,EAAE,MAAM,GAAG,IAAI,GAAG,IAAI;IAInC,WAAW,IAAI,IAAI;IAInB,4FAA4F;IAC5F,MAAM,IAAI,IAAI;IAKd;gFAC4E;IAC5E,eAAe,IAAI,UAAU,EAAE,GAAG,IAAI;IAItC,OAAO,CAAC,IAAI;IAKZ,OAAO,CAAC,YAAY;IAKpB;+EAC2E;IAC3E,MAAM,CAAC,EAAE,EAAE,MAAM,GAAG,cAAc;IAuNlC;+EAC2E;IAC3E,OAAO,CAAC,QAAQ;IAYhB;;mFAE+E;IAC/E,OAAO,CAAC,YAAY;IA2FpB;;;4EAGwE;IACxE,OAAO,CAAC,cAAc;IA6CtB;;wDAEoD;IACpD,OAAO,CAAC,UAAU;IA4ElB,4EAA4E;IAC5E,OAAO,CAAC,MAAM,CAAC,SAAS;IAQxB;;;kEAG8D;IAC9D,OAAO,CAAC,aAAa;CAkDtB"}
@@ -6,6 +6,8 @@
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  import { FPS } from "./animation";
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  import { Quat, Vec3 } from "./math";
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  const TWO_PI = Math.PI * 2;
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+ /** Seconds an interrupted stop's ghost pose takes to dissolve over resumed locomotion. */
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+ const GHOST_FADE = 0.25;
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  function wrapAngle(a) {
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  while (a > Math.PI)
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  a -= TWO_PI;
@@ -281,12 +283,24 @@ export class LocomotionController {
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  const maxStep = this.speedResponse * dt;
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  const d = target - this.speedLevel;
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  this.speedLevel += Math.abs(d) <= maxStep ? d : Math.sign(d) * maxStep;
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+ // Breakout throttle: while an interrupted skid's ghost still owns part of
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+ // the pose (planted feet), root motion and the gait clock scale by what's
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+ // LEFT of it — she accelerates exactly as the skid dissolves, so the feet
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+ // never slide (滑步) through the handoff.
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+ let ghostW = 0;
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+ if (this.exitGhost) {
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+ this.exitGhost.elapsed += dt;
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+ ghostW = Math.max(0, 1 - this.exitGhost.elapsed / GHOST_FADE);
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+ if (ghostW <= 0)
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+ this.exitGhost = null;
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+ }
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  // Root motion along the travel direction. In-place clips carry no horizontal root.
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  const speed = (this.speedLevel <= 1
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  ? this.runSpeed * this.speedLevel
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  : this.runSpeed + (this.sprintSpeed - this.runSpeed) * (this.speedLevel - 1)) *
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  align *
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- speedScale;
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+ speedScale *
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+ (1 - ghostW);
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  this.position.x += this.dirX * speed * dt;
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  this.position.z += this.dirZ * speed * dt;
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  // Clocks: idle free-runs; run/sprint share one normalized gait phase so a
@@ -296,7 +310,7 @@ export class LocomotionController {
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  const sprintDur = hasSprint ? this.clipDuration(this.clips.sprint) : runDur;
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  this.idleTime = (this.idleTime + dt) % idleDur;
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  const gaitDur = this.speedLevel <= 1 ? runDur : runDur + (sprintDur - runDur) * (this.speedLevel - 1);
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- this.gaitPhase = (this.gaitPhase + dt / gaitDur) % 1;
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+ this.gaitPhase = (this.gaitPhase + (dt * (1 - ghostW)) / gaitDur) % 1;
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  // Weights along the 1D speed axis.
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  let wIdle, wRun, wSprint;
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  if (this.speedLevel <= 1) {
@@ -315,23 +329,14 @@ export class LocomotionController {
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  this.entries[1].weight = wRun;
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  this.entries[2].time = this.gaitPhase * sprintDur;
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  this.entries[2].weight = wSprint;
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- const GHOST_FADE = 0.25;
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- if (this.exitGhost) {
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+ if (this.exitGhost !== null && ghostW > 0) {
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  const g = this.exitGhost;
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- g.elapsed += dt;
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- const wGhost = Math.max(0, 1 - g.elapsed / GHOST_FADE);
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- if (wGhost <= 0) {
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- this.exitGhost = null;
325
- this.entries[3].weight = 0;
326
- }
327
- else {
328
- this.entries[0].weight *= 1 - wGhost;
329
- this.entries[1].weight *= 1 - wGhost;
330
- this.entries[2].weight *= 1 - wGhost;
331
- this.entries[3].name = g.clip;
332
- this.entries[3].time = g.clipTime + g.elapsed; // the clip's real tail keeps playing
333
- this.entries[3].weight = wGhost;
334
- }
334
+ this.entries[0].weight *= 1 - ghostW;
335
+ this.entries[1].weight *= 1 - ghostW;
336
+ this.entries[2].weight *= 1 - ghostW;
337
+ this.entries[3].name = g.clip;
338
+ this.entries[3].time = g.clipTime + g.elapsed; // the clip's real tail keeps playing
339
+ this.entries[3].weight = ghostW;
335
340
  }
336
341
  else {
337
342
  this.entries[3].weight = 0;
package/package.json CHANGED
@@ -1,6 +1,6 @@
1
1
  {
2
2
  "name": "reze-engine",
3
- "version": "0.32.0",
3
+ "version": "0.32.1",
4
4
  "description": "A lightweight WebGPU engine for real-time 3D MMD/PMX model rendering",
5
5
  "main": "./dist/index.js",
6
6
  "types": "./dist/index.d.ts",
package/src/locomotion.ts CHANGED
@@ -126,6 +126,9 @@ export interface LocomotionPose {
126
126
 
127
127
  const TWO_PI = Math.PI * 2
128
128
 
129
+ /** Seconds an interrupted stop's ghost pose takes to dissolve over resumed locomotion. */
130
+ const GHOST_FADE = 0.25
131
+
129
132
  function wrapAngle(a: number): number {
130
133
  while (a > Math.PI) a -= TWO_PI
131
134
  while (a < -Math.PI) a += TWO_PI
@@ -457,13 +460,25 @@ export class LocomotionController {
457
460
  const d = target - this.speedLevel
458
461
  this.speedLevel += Math.abs(d) <= maxStep ? d : Math.sign(d) * maxStep
459
462
 
463
+ // Breakout throttle: while an interrupted skid's ghost still owns part of
464
+ // the pose (planted feet), root motion and the gait clock scale by what's
465
+ // LEFT of it — she accelerates exactly as the skid dissolves, so the feet
466
+ // never slide (滑步) through the handoff.
467
+ let ghostW = 0
468
+ if (this.exitGhost) {
469
+ this.exitGhost.elapsed += dt
470
+ ghostW = Math.max(0, 1 - this.exitGhost.elapsed / GHOST_FADE)
471
+ if (ghostW <= 0) this.exitGhost = null
472
+ }
473
+
460
474
  // Root motion along the travel direction. In-place clips carry no horizontal root.
461
475
  const speed =
462
476
  (this.speedLevel <= 1
463
477
  ? this.runSpeed * this.speedLevel
464
478
  : this.runSpeed + (this.sprintSpeed - this.runSpeed) * (this.speedLevel - 1)) *
465
479
  align *
466
- speedScale
480
+ speedScale *
481
+ (1 - ghostW)
467
482
  this.position.x += this.dirX * speed * dt
468
483
  this.position.z += this.dirZ * speed * dt
469
484
 
@@ -474,7 +489,7 @@ export class LocomotionController {
474
489
  const sprintDur = hasSprint ? this.clipDuration(this.clips.sprint!) : runDur
475
490
  this.idleTime = (this.idleTime + dt) % idleDur
476
491
  const gaitDur = this.speedLevel <= 1 ? runDur : runDur + (sprintDur - runDur) * (this.speedLevel - 1)
477
- this.gaitPhase = (this.gaitPhase + dt / gaitDur) % 1
492
+ this.gaitPhase = (this.gaitPhase + (dt * (1 - ghostW)) / gaitDur) % 1
478
493
 
479
494
  // Weights along the 1D speed axis.
480
495
  let wIdle: number, wRun: number, wSprint: number
@@ -494,22 +509,14 @@ export class LocomotionController {
494
509
  this.entries[1].weight = wRun
495
510
  this.entries[2].time = this.gaitPhase * sprintDur
496
511
  this.entries[2].weight = wSprint
497
- const GHOST_FADE = 0.25
498
- if (this.exitGhost) {
512
+ if (this.exitGhost !== null && ghostW > 0) {
499
513
  const g = this.exitGhost
500
- g.elapsed += dt
501
- const wGhost = Math.max(0, 1 - g.elapsed / GHOST_FADE)
502
- if (wGhost <= 0) {
503
- this.exitGhost = null
504
- this.entries[3].weight = 0
505
- } else {
506
- this.entries[0].weight *= 1 - wGhost
507
- this.entries[1].weight *= 1 - wGhost
508
- this.entries[2].weight *= 1 - wGhost
509
- this.entries[3].name = g.clip
510
- this.entries[3].time = g.clipTime + g.elapsed // the clip's real tail keeps playing
511
- this.entries[3].weight = wGhost
512
- }
514
+ this.entries[0].weight *= 1 - ghostW
515
+ this.entries[1].weight *= 1 - ghostW
516
+ this.entries[2].weight *= 1 - ghostW
517
+ this.entries[3].name = g.clip
518
+ this.entries[3].time = g.clipTime + g.elapsed // the clip's real tail keeps playing
519
+ this.entries[3].weight = ghostW
513
520
  } else {
514
521
  this.entries[3].weight = 0
515
522
  }