reze-engine 0.3.11 → 0.3.12
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/README.md +66 -66
- package/dist/audio.d.ts +29 -0
- package/dist/audio.d.ts.map +1 -0
- package/dist/audio.js +116 -0
- package/dist/engine.js +4 -4
- package/dist/particles.d.ts +67 -0
- package/dist/particles.d.ts.map +1 -0
- package/dist/particles.js +266 -0
- package/package.json +1 -1
- package/src/camera.ts +358 -358
- package/src/engine.ts +4 -4
- package/src/ik-solver.ts +411 -411
- package/src/math.ts +584 -584
- package/src/physics.ts +742 -742
- package/src/vmd-loader.ts +276 -276
- package/dist/engine_ts.d.ts +0 -143
- package/dist/engine_ts.d.ts.map +0 -1
- package/dist/engine_ts.js +0 -1575
- package/dist/player.d.ts +0 -64
- package/dist/player.d.ts.map +0 -1
- package/dist/player.js +0 -220
- package/src/player.ts +0 -290
package/src/engine.ts
CHANGED
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@@ -366,12 +366,12 @@ export class Engine {
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366
366
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367
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let lightAccum = light.ambientColor;
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368
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369
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-
// Rim light calculation
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369
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+
// Rim light calculation - proper Fresnel for edge-only highlights
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let viewDir = normalize(camera.viewPos - input.worldPos);
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371
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-
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-
rimFactor =
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371
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+
let fresnel = 1.0 - abs(dot(n, viewDir));
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let rimFactor = pow(fresnel, 4.0); // Higher power for sharper edge-only effect
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let rimLight = material.rimColor * material.rimIntensity * rimFactor;
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-
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+
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let color = albedo * lightAccum + rimLight;
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return vec4f(color, finalAlpha);
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