reze-engine 0.29.0 → 0.29.1

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package/dist/camera.d.ts CHANGED
@@ -7,6 +7,10 @@ export declare class Camera {
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  target: Vec3;
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  fov: number;
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  aspect: number;
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+ /** Depth precision scales with the near plane: at 0.05 the 24-bit buffer wasted
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+ * nearly all of it within a hand's reach and coplanar cloth/body layers z-fought
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+ * (white crack flashes, worse the further the camera). 0.5 MMD units ≈ 4 cm —
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+ * closer than any real framing — and buys 10× precision at character range. */
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  near: number;
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  far: number;
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  private canvas;
@@ -1 +1 @@
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- {"version":3,"file":"camera.d.ts","sourceRoot":"","sources":["../src/camera.ts"],"names":[],"mappings":"AAAA,OAAO,EAAE,IAAI,EAAQ,IAAI,EAAE,MAAM,QAAQ,CAAA;AACzC,OAAO,KAAK,EAAE,UAAU,EAAE,MAAM,oBAAoB,CAAA;AAMpD,qBAAa,MAAM;IACjB,KAAK,EAAE,MAAM,CAAA;IACb,IAAI,EAAE,MAAM,CAAA;IACZ,MAAM,EAAE,MAAM,CAAA;IACd,MAAM,EAAE,IAAI,CAAA;IACZ,GAAG,EAAE,MAAM,CAAA;IACX,MAAM,EAAE,MAAM,CAAI;IAClB,IAAI,EAAE,MAAM,CAAO;IACnB,GAAG,EAAE,MAAM,CAAU;IAGrB,OAAO,CAAC,MAAM,CAAiC;IAC/C,OAAO,CAAC,WAAW,CAAiB;IACpC,OAAO,CAAC,UAAU,CAAiB;IACnC,OAAO,CAAC,WAAW,CAAsB;IACzC,OAAO,CAAC,YAAY,CAAiB;IACrC,OAAO,CAAC,YAAY,CAAiB;IACrC,OAAO,CAAC,eAAe,CAAsB;IAC7C,OAAO,CAAC,UAAU,CAAiB;IACnC,OAAO,CAAC,iBAAiB,CAAY;IACrC,OAAO,CAAC,iBAAiB,CAAiB;IAC1C,OAAO,CAAC,oBAAoB,CAAY;IAGxC,kBAAkB,EAAE,MAAM,CAAQ;IAClC,cAAc,EAAE,MAAM,CAAS;IAC/B,cAAc,EAAE,MAAM,CAAO;IAC7B,cAAc,EAAE,MAAM,CAAO;IAC7B,IAAI,EAAE,MAAM,CAAO;IACnB,IAAI,EAAE,MAAM,CAAU;IACtB,cAAc,EAAE,MAAM,CAAQ;IAC9B,cAAc,EAAE,MAAM,CAAkB;IAGxC,OAAO,CAAC,QAAQ,CAAiC;IACjD,OAAO,CAAC,QAAQ,CAAiC;IAKjD,SAAS,EAAE,OAAO,CAAQ;IAC1B,OAAO,CAAC,UAAU,CAAoB;IACtC,OAAO,CAAC,YAAY,CAAoB;IACxC,OAAO,CAAC,YAAY,CAAM;IAC1B,OAAO,CAAC,SAAS,CAAc;IAC/B,OAAO,CAAC,YAAY,CAAuB;gBAE/B,KAAK,EAAE,MAAM,EAAE,IAAI,EAAE,MAAM,EAAE,MAAM,EAAE,MAAM,EAAE,MAAM,EAAE,IAAI,EAAE,GAAG,GAAE,MAAoB;IAmBhG,WAAW,IAAI,IAAI;IAQnB;wFACoF;IACpF,YAAY,CAAC,OAAO,EAAE,OAAO,GAAG,IAAI;IAOpC,0FAA0F;IAC1F,UAAU,CAAC,IAAI,EAAE,UAAU,GAAG,IAAI;IAelC,OAAO,CAAC,MAAM;IAUd;;;;;;;;;;;OAWG;IACH,cAAc,IAAI,IAAI;IAItB,aAAa,IAAI,IAAI;IAgBrB,OAAO,CAAC,gBAAgB;IA0CxB,OAAO,CAAC,SAAS;IAiBjB,kFAAkF;IAClF,OAAO,CAAC,mBAAmB;IAK3B,mBAAmB,IAAI,IAAI;IAM3B,aAAa,CAAC,MAAM,EAAE,iBAAiB;IAiBvC,aAAa;IAkBb,cAAc,CAAC,MAAM,EAAE,OAAO;IAS9B,OAAO,CAAC,WAAW;IAOnB,OAAO,CAAC,WAAW;IAsBnB,OAAO,CAAC,SAAS;IAKjB,OAAO,CAAC,OAAO;IAYf,OAAO,CAAC,aAAa;IAIrB,OAAO,CAAC,YAAY;IA8BpB,OAAO,CAAC,WAAW;IAuFnB,OAAO,CAAC,UAAU;CA+BnB"}
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+ {"version":3,"file":"camera.d.ts","sourceRoot":"","sources":["../src/camera.ts"],"names":[],"mappings":"AAAA,OAAO,EAAE,IAAI,EAAQ,IAAI,EAAE,MAAM,QAAQ,CAAA;AACzC,OAAO,KAAK,EAAE,UAAU,EAAE,MAAM,oBAAoB,CAAA;AAMpD,qBAAa,MAAM;IACjB,KAAK,EAAE,MAAM,CAAA;IACb,IAAI,EAAE,MAAM,CAAA;IACZ,MAAM,EAAE,MAAM,CAAA;IACd,MAAM,EAAE,IAAI,CAAA;IACZ,GAAG,EAAE,MAAM,CAAA;IACX,MAAM,EAAE,MAAM,CAAI;IAClB;;;oFAGgF;IAChF,IAAI,EAAE,MAAM,CAAM;IAClB,GAAG,EAAE,MAAM,CAAU;IAGrB,OAAO,CAAC,MAAM,CAAiC;IAC/C,OAAO,CAAC,WAAW,CAAiB;IACpC,OAAO,CAAC,UAAU,CAAiB;IACnC,OAAO,CAAC,WAAW,CAAsB;IACzC,OAAO,CAAC,YAAY,CAAiB;IACrC,OAAO,CAAC,YAAY,CAAiB;IACrC,OAAO,CAAC,eAAe,CAAsB;IAC7C,OAAO,CAAC,UAAU,CAAiB;IACnC,OAAO,CAAC,iBAAiB,CAAY;IACrC,OAAO,CAAC,iBAAiB,CAAiB;IAC1C,OAAO,CAAC,oBAAoB,CAAY;IAGxC,kBAAkB,EAAE,MAAM,CAAQ;IAClC,cAAc,EAAE,MAAM,CAAS;IAC/B,cAAc,EAAE,MAAM,CAAO;IAC7B,cAAc,EAAE,MAAM,CAAO;IAC7B,IAAI,EAAE,MAAM,CAAO;IACnB,IAAI,EAAE,MAAM,CAAU;IACtB,cAAc,EAAE,MAAM,CAAQ;IAC9B,cAAc,EAAE,MAAM,CAAkB;IAGxC,OAAO,CAAC,QAAQ,CAAiC;IACjD,OAAO,CAAC,QAAQ,CAAiC;IAKjD,SAAS,EAAE,OAAO,CAAQ;IAC1B,OAAO,CAAC,UAAU,CAAoB;IACtC,OAAO,CAAC,YAAY,CAAoB;IACxC,OAAO,CAAC,YAAY,CAAM;IAC1B,OAAO,CAAC,SAAS,CAAc;IAC/B,OAAO,CAAC,YAAY,CAAuB;gBAE/B,KAAK,EAAE,MAAM,EAAE,IAAI,EAAE,MAAM,EAAE,MAAM,EAAE,MAAM,EAAE,MAAM,EAAE,IAAI,EAAE,GAAG,GAAE,MAAoB;IAmBhG,WAAW,IAAI,IAAI;IAQnB;wFACoF;IACpF,YAAY,CAAC,OAAO,EAAE,OAAO,GAAG,IAAI;IAOpC,0FAA0F;IAC1F,UAAU,CAAC,IAAI,EAAE,UAAU,GAAG,IAAI;IAelC,OAAO,CAAC,MAAM;IAUd;;;;;;;;;;;OAWG;IACH,cAAc,IAAI,IAAI;IAItB,aAAa,IAAI,IAAI;IAgBrB,OAAO,CAAC,gBAAgB;IA0CxB,OAAO,CAAC,SAAS;IAiBjB,kFAAkF;IAClF,OAAO,CAAC,mBAAmB;IAK3B,mBAAmB,IAAI,IAAI;IAM3B,aAAa,CAAC,MAAM,EAAE,iBAAiB;IAiBvC,aAAa;IAkBb,cAAc,CAAC,MAAM,EAAE,OAAO;IAS9B,OAAO,CAAC,WAAW;IAOnB,OAAO,CAAC,WAAW;IAsBnB,OAAO,CAAC,SAAS;IAKjB,OAAO,CAAC,OAAO;IAYf,OAAO,CAAC,aAAa;IAIrB,OAAO,CAAC,YAAY;IA8BpB,OAAO,CAAC,WAAW;IAuFnB,OAAO,CAAC,UAAU;CA+BnB"}
package/dist/camera.js CHANGED
@@ -5,7 +5,11 @@ const FAR_MIN = 200;
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  export class Camera {
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  constructor(alpha, beta, radius, target, fov = Math.PI / 4) {
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  this.aspect = 1;
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- this.near = 0.05;
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+ /** Depth precision scales with the near plane: at 0.05 the 24-bit buffer wasted
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+ * nearly all of it within a hand's reach and coplanar cloth/body layers z-fought
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+ * (white crack flashes, worse the further the camera). 0.5 MMD units ≈ 4 cm —
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+ * closer than any real framing — and buys 10× precision at character range. */
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+ this.near = 0.5;
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  this.far = FAR_CAP;
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  // Input state
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  this.canvas = null;
package/package.json CHANGED
@@ -1,6 +1,6 @@
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  {
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  "name": "reze-engine",
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- "version": "0.29.0",
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+ "version": "0.29.1",
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  "description": "A lightweight WebGPU engine for real-time 3D MMD/PMX model rendering",
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  "main": "./dist/index.js",
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  "types": "./dist/index.d.ts",
package/src/camera.ts CHANGED
@@ -12,7 +12,11 @@ export class Camera {
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  target: Vec3
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  fov: number
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  aspect: number = 1
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- near: number = 0.05
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+ /** Depth precision scales with the near plane: at 0.05 the 24-bit buffer wasted
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+ * nearly all of it within a hand's reach and coplanar cloth/body layers z-fought
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+ * (white crack flashes, worse the further the camera). 0.5 MMD units ≈ 4 cm —
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+ * closer than any real framing — and buys 10× precision at character range. */
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+ near: number = 0.5
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  far: number = FAR_CAP
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  // Input state