reze-engine 0.2.6 → 0.2.7

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
package/README.md CHANGED
@@ -14,37 +14,30 @@ A lightweight engine built with WebGPU and TypeScript for real-time 3D anime cha
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  - MSAA 4x anti-aliasing
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  - GPU-accelerated skinning
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  - Bone rotation api
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+ - VMD animation
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  ## Usage
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- ```typescript
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- export default function Home() {
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- const canvasRef = useRef<HTMLCanvasElement>(null)
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- const engineRef = useRef<Engine | null>(null)
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- const [engineError, setEngineError] = useState<string | null>(null)
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- const [loading, setLoading] = useState(true)
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- const [stats, setStats] = useState<EngineStats>({
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- fps: 0,
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- frameTime: 0,
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- gpuMemory: 0,
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- })
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- const [progress, setProgress] = useState(0)
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+ ```javascript
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+ export default function Scene() {
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+ const canvasRef = useRef < HTMLCanvasElement > null
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+ const engineRef = useRef < Engine > null
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  const initEngine = useCallback(async () => {
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  if (canvasRef.current) {
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- // Initialize engine
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  try {
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- const engine = new Engine(canvasRef.current)
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+ const engine = new Engine(canvasRef.current, {
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+ ambient: 1.0,
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+ rimLightIntensity: 0.1,
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+ bloomIntensity: 0.1,
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+ })
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  engineRef.current = engine
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  await engine.init()
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  await engine.loadModel("/models/塞尔凯特/塞尔凯特.pmx")
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- setLoading(false)
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- engine.runRenderLoop(() => {
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- setStats(engine.getStats())
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- })
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+ engine.runRenderLoop(() => {})
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  } catch (error) {
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- setEngineError(error instanceof Error ? error.message : "Unknown error")
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+ console.error(error)
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  }
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  }
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  }, [])
@@ -54,7 +47,6 @@ export default function Home() {
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  initEngine()
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  })()
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- // Cleanup on unmount
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  return () => {
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  if (engineRef.current) {
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  engineRef.current.dispose()
@@ -62,43 +54,18 @@ export default function Home() {
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  }
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  }, [initEngine])
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- useEffect(() => {
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- if (loading) {
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- const interval = setInterval(() => {
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- setProgress((prev) => {
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- if (prev >= 100) {
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- return 0
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- }
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- return prev + 1
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- })
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- }, 50)
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+ return <canvas ref={canvasRef} className="w-full h-full" />
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+ }
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+ ```
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- return () => clearInterval(interval)
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- }
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- }, [loading])
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+ ## Projects Using This Engine
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- return (
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- <div
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- className="fixed inset-0 w-full h-full overflow-hidden touch-none"
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- style={{
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- background:
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- "radial-gradient(ellipse at center, rgba(35, 35, 45, 0.8) 0%, rgba(35, 35, 45, 0.8) 8%, rgba(8, 8, 12, 0.95) 65%, rgba(0, 0, 0, 1) 100%)",
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- }}
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- >
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- <Header stats={stats} />
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+ - **[MiKaPo](https://mikapo.vercel.app)** - Online real-time motion capture for MMD using webcam and MediaPipe
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+ - **[Popo](https://popo.love)** - Fine-tuned LLM that generates MMD poses from natural language descriptions
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+ - **[MPL](https://mmd-mpl.vercel.app)** - Semantic motion programming language for scripting MMD animations with intuitive syntax
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- {engineError && (
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- <div className="absolute inset-0 w-full h-full flex items-center justify-center text-white p-6">
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- Engine Error: {engineError}
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- </div>
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- )}
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- {loading && !engineError && (
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- <div className="absolute inset-0 max-w-xs mx-auto w-full h-full flex items-center justify-center text-white p-6">
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- <Progress value={progress} className="rounded-none" />
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- </div>
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- )}
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- <canvas ref={canvasRef} className="absolute inset-0 w-full h-full touch-none z-1" />
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- </div>
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- )
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- }
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- ```
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+ ## Tutorial
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+
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+ Learn WebGPU from scratch by building an anime character renderer in incremental steps. The tutorial covers the complete rendering pipeline from a simple triangle to fully textured, skeletal-animated characters.
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+
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+ [How to Render an Anime Character with WebGPU](https://reze.one/tutorial)
@@ -1 +1 @@
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- {"version":3,"file":"engine.d.ts","sourceRoot":"","sources":["../src/engine.ts"],"names":[],"mappings":"AACA,OAAO,EAAE,IAAI,EAAQ,MAAM,QAAQ,CAAA;AAMnC,MAAM,MAAM,aAAa,GAAG;IAC1B,OAAO,CAAC,EAAE,MAAM,CAAA;IAChB,cAAc,CAAC,EAAE,MAAM,CAAA;IACvB,iBAAiB,CAAC,EAAE,MAAM,CAAA;CAC3B,CAAA;AAED,MAAM,WAAW,WAAW;IAC1B,GAAG,EAAE,MAAM,CAAA;IACX,SAAS,EAAE,MAAM,CAAA;IACjB,SAAS,EAAE,MAAM,CAAA;CAClB;AAeD,qBAAa,MAAM;IACjB,OAAO,CAAC,MAAM,CAAmB;IACjC,OAAO,CAAC,MAAM,CAAY;IAC1B,OAAO,CAAC,OAAO,CAAmB;IAClC,OAAO,CAAC,kBAAkB,CAAmB;IAC7C,OAAO,CAAC,MAAM,CAAS;IACvB,OAAO,CAAC,mBAAmB,CAAY;IACvC,OAAO,CAAC,gBAAgB,CAAuB;IAC/C,OAAO,CAAC,kBAAkB,CAAY;IACtC,OAAO,CAAC,SAAS,CAAuB;IACxC,OAAO,CAAC,UAAU,CAAI;IACtB,OAAO,CAAC,YAAY,CAAY;IAChC,OAAO,CAAC,WAAW,CAAC,CAAW;IAC/B,OAAO,CAAC,cAAc,CAA8B;IACpD,OAAO,CAAC,YAAY,CAAa;IAEjC,OAAO,CAAC,aAAa,CAAoB;IACzC,OAAO,CAAC,WAAW,CAAoB;IACvC,OAAO,CAAC,oBAAoB,CAAoB;IAChD,OAAO,CAAC,uBAAuB,CAAoB;IACnD,OAAO,CAAC,iBAAiB,CAAoB;IAE7C,OAAO,CAAC,eAAe,CAAoB;IAC3C,OAAO,CAAC,mBAAmB,CAAoB;IAC/C,OAAO,CAAC,mBAAmB,CAAqB;IAChD,OAAO,CAAC,sBAAsB,CAAqB;IACnD,OAAO,CAAC,YAAY,CAAY;IAChC,OAAO,CAAC,aAAa,CAAY;IACjC,OAAO,CAAC,gBAAgB,CAAC,CAAW;IACpC,OAAO,CAAC,iBAAiB,CAAC,CAAW;IACrC,OAAO,CAAC,uBAAuB,CAAC,CAAW;IAC3C,OAAO,CAAC,yBAAyB,CAAC,CAAoB;IACtD,OAAO,CAAC,0BAA0B,CAAC,CAAc;IACjD,OAAO,CAAC,eAAe,CAAC,CAAW;IACnC,OAAO,CAAC,kBAAkB,CAAa;IACvC,OAAO,CAAC,QAAQ,CAAC,WAAW,CAAI;IAChC,OAAO,CAAC,oBAAoB,CAA0B;IAEtD,OAAO,CAAC,QAAQ,CAAC,iBAAiB,CAAI;IACtC,OAAO,CAAC,QAAQ,CAAC,sBAAsB,CAAK;IAC5C,OAAO,CAAC,QAAQ,CAAC,sBAAsB,CAAI;IAE3C,OAAO,CAAC,OAAO,CAAc;IAE7B,OAAO,CAAC,kBAAkB,CAAa;IACvC,OAAO,CAAC,sBAAsB,CAAiB;IAC/C,OAAO,CAAC,mBAAmB,CAAa;IACxC,OAAO,CAAC,iBAAiB,CAAa;IACtC,OAAO,CAAC,iBAAiB,CAAa;IAEtC,OAAO,CAAC,oBAAoB,CAAoB;IAChD,OAAO,CAAC,iBAAiB,CAAoB;IAC7C,OAAO,CAAC,oBAAoB,CAAoB;IAEhD,OAAO,CAAC,oBAAoB,CAAY;IACxC,OAAO,CAAC,mBAAmB,CAAY;IACvC,OAAO,CAAC,oBAAoB,CAAY;IACxC,OAAO,CAAC,oBAAoB,CAAY;IACxC,OAAO,CAAC,aAAa,CAAa;IAElC,OAAO,CAAC,qBAAqB,CAAC,CAAc;IAC5C,OAAO,CAAC,mBAAmB,CAAC,CAAc;IAC1C,OAAO,CAAC,mBAAmB,CAAC,CAAc;IAC1C,OAAO,CAAC,qBAAqB,CAAC,CAAc;IAE5C,OAAO,CAAC,cAAc,CAAc;IACpC,OAAO,CAAC,cAAc,CAAe;IAErC,OAAO,CAAC,iBAAiB,CAAe;IAExC,OAAO,CAAC,YAAY,CAAqB;IACzC,OAAO,CAAC,QAAQ,CAAa;IAC7B,OAAO,CAAC,OAAO,CAAuB;IACtC,OAAO,CAAC,eAAe,CAAa;IACpC,OAAO,CAAC,YAAY,CAAgC;IAEpD,OAAO,CAAC,WAAW,CAAiB;IACpC,OAAO,CAAC,QAAQ,CAAiB;IACjC,OAAO,CAAC,iBAAiB,CAAiB;IAC1C,OAAO,CAAC,oBAAoB,CAAiB;IAC7C,OAAO,CAAC,gBAAgB,CAAiB;IACzC,OAAO,CAAC,kBAAkB,CAAiB;IAC3C,OAAO,CAAC,eAAe,CAAiB;IACxC,OAAO,CAAC,gBAAgB,CAAiB;IACzC,OAAO,CAAC,uBAAuB,CAAiB;IAEhD,OAAO,CAAC,aAAa,CAAoB;IACzC,OAAO,CAAC,qBAAqB,CAAI;IACjC,OAAO,CAAC,gBAAgB,CAAe;IACvC,OAAO,CAAC,YAAY,CAAY;IAChC,OAAO,CAAC,aAAa,CAAY;IACjC,OAAO,CAAC,aAAa,CAAoB;IACzC,OAAO,CAAC,KAAK,CAIZ;IACD,OAAO,CAAC,gBAAgB,CAAsB;IAC9C,OAAO,CAAC,kBAAkB,CAA4B;IAEtD,OAAO,CAAC,eAAe,CAAoB;IAC3C,OAAO,CAAC,iBAAiB,CAAe;IACxC,OAAO,CAAC,WAAW,CAAY;gBAEnB,MAAM,EAAE,iBAAiB,EAAE,OAAO,CAAC,EAAE,aAAa;IAUjD,IAAI;IA8BjB,OAAO,CAAC,eAAe;IAssBvB,OAAO,CAAC,+BAA+B;IAwCvC,OAAO,CAAC,oBAAoB;IAwC5B,OAAO,CAAC,oBAAoB;IA4O5B,OAAO,CAAC,UAAU;IA+DlB,OAAO,CAAC,WAAW;IAMnB,OAAO,CAAC,YAAY;IA8EpB,OAAO,CAAC,WAAW;IAcnB,OAAO,CAAC,aAAa;IAgBrB,OAAO,CAAC,QAAQ;IAmBhB,OAAO,CAAC,UAAU;IAIL,aAAa,CAAC,GAAG,EAAE,MAAM;IAK/B,aAAa;IA8Gb,aAAa;IAOb,QAAQ,IAAI,WAAW;IAIvB,aAAa,CAAC,QAAQ,CAAC,EAAE,MAAM,IAAI;IAgBnC,cAAc;IAQd,OAAO;IAWD,SAAS,CAAC,IAAI,EAAE,MAAM;IAmB5B,WAAW,CAAC,KAAK,EAAE,MAAM,EAAE,EAAE,SAAS,EAAE,IAAI,EAAE,EAAE,UAAU,CAAC,EAAE,MAAM;YAK5D,iBAAiB;YA0GjB,cAAc;YA+Pd,qBAAqB;IAmC5B,MAAM;IAyHb,OAAO,CAAC,UAAU;IAuGlB,OAAO,CAAC,oBAAoB;IAY5B,OAAO,CAAC,kBAAkB;IAS1B,OAAO,CAAC,eAAe;IAkBvB,OAAO,CAAC,mBAAmB;IAW3B,OAAO,CAAC,YAAY;IAmBpB,OAAO,CAAC,WAAW;IAwBnB,OAAO,CAAC,kBAAkB;CAgF3B"}
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+ {"version":3,"file":"engine.d.ts","sourceRoot":"","sources":["../src/engine.ts"],"names":[],"mappings":"AACA,OAAO,EAAE,IAAI,EAAQ,MAAM,QAAQ,CAAA;AAMnC,MAAM,MAAM,aAAa,GAAG;IAC1B,OAAO,CAAC,EAAE,MAAM,CAAA;IAChB,cAAc,CAAC,EAAE,MAAM,CAAA;IACvB,iBAAiB,CAAC,EAAE,MAAM,CAAA;CAC3B,CAAA;AAED,MAAM,WAAW,WAAW;IAC1B,GAAG,EAAE,MAAM,CAAA;IACX,SAAS,EAAE,MAAM,CAAA;IACjB,SAAS,EAAE,MAAM,CAAA;CAClB;AAeD,qBAAa,MAAM;IACjB,OAAO,CAAC,MAAM,CAAmB;IACjC,OAAO,CAAC,MAAM,CAAY;IAC1B,OAAO,CAAC,OAAO,CAAmB;IAClC,OAAO,CAAC,kBAAkB,CAAmB;IAC7C,OAAO,CAAC,MAAM,CAAS;IACvB,OAAO,CAAC,mBAAmB,CAAY;IACvC,OAAO,CAAC,gBAAgB,CAAuB;IAC/C,OAAO,CAAC,kBAAkB,CAAY;IACtC,OAAO,CAAC,SAAS,CAAuB;IACxC,OAAO,CAAC,UAAU,CAAI;IACtB,OAAO,CAAC,YAAY,CAAY;IAChC,OAAO,CAAC,WAAW,CAAC,CAAW;IAC/B,OAAO,CAAC,cAAc,CAA8B;IACpD,OAAO,CAAC,YAAY,CAAa;IAEjC,OAAO,CAAC,aAAa,CAAoB;IACzC,OAAO,CAAC,WAAW,CAAoB;IACvC,OAAO,CAAC,oBAAoB,CAAoB;IAChD,OAAO,CAAC,uBAAuB,CAAoB;IACnD,OAAO,CAAC,iBAAiB,CAAoB;IAE7C,OAAO,CAAC,eAAe,CAAoB;IAC3C,OAAO,CAAC,mBAAmB,CAAoB;IAC/C,OAAO,CAAC,mBAAmB,CAAqB;IAChD,OAAO,CAAC,sBAAsB,CAAqB;IACnD,OAAO,CAAC,YAAY,CAAY;IAChC,OAAO,CAAC,aAAa,CAAY;IACjC,OAAO,CAAC,gBAAgB,CAAC,CAAW;IACpC,OAAO,CAAC,iBAAiB,CAAC,CAAW;IACrC,OAAO,CAAC,uBAAuB,CAAC,CAAW;IAC3C,OAAO,CAAC,yBAAyB,CAAC,CAAoB;IACtD,OAAO,CAAC,0BAA0B,CAAC,CAAc;IACjD,OAAO,CAAC,eAAe,CAAC,CAAW;IACnC,OAAO,CAAC,kBAAkB,CAAa;IACvC,OAAO,CAAC,QAAQ,CAAC,WAAW,CAAI;IAChC,OAAO,CAAC,oBAAoB,CAA0B;IAEtD,OAAO,CAAC,QAAQ,CAAC,iBAAiB,CAAI;IACtC,OAAO,CAAC,QAAQ,CAAC,sBAAsB,CAAK;IAC5C,OAAO,CAAC,QAAQ,CAAC,sBAAsB,CAAI;IAE3C,OAAO,CAAC,OAAO,CAAc;IAE7B,OAAO,CAAC,kBAAkB,CAAa;IACvC,OAAO,CAAC,sBAAsB,CAAiB;IAC/C,OAAO,CAAC,mBAAmB,CAAa;IACxC,OAAO,CAAC,iBAAiB,CAAa;IACtC,OAAO,CAAC,iBAAiB,CAAa;IAEtC,OAAO,CAAC,oBAAoB,CAAoB;IAChD,OAAO,CAAC,iBAAiB,CAAoB;IAC7C,OAAO,CAAC,oBAAoB,CAAoB;IAEhD,OAAO,CAAC,oBAAoB,CAAY;IACxC,OAAO,CAAC,mBAAmB,CAAY;IACvC,OAAO,CAAC,oBAAoB,CAAY;IACxC,OAAO,CAAC,oBAAoB,CAAY;IACxC,OAAO,CAAC,aAAa,CAAa;IAElC,OAAO,CAAC,qBAAqB,CAAC,CAAc;IAC5C,OAAO,CAAC,mBAAmB,CAAC,CAAc;IAC1C,OAAO,CAAC,mBAAmB,CAAC,CAAc;IAC1C,OAAO,CAAC,qBAAqB,CAAC,CAAc;IAE5C,OAAO,CAAC,cAAc,CAAc;IACpC,OAAO,CAAC,cAAc,CAAe;IAErC,OAAO,CAAC,iBAAiB,CAAe;IAExC,OAAO,CAAC,YAAY,CAAqB;IACzC,OAAO,CAAC,QAAQ,CAAa;IAC7B,OAAO,CAAC,OAAO,CAAuB;IACtC,OAAO,CAAC,eAAe,CAAa;IACpC,OAAO,CAAC,YAAY,CAAgC;IAEpD,OAAO,CAAC,WAAW,CAAiB;IACpC,OAAO,CAAC,QAAQ,CAAiB;IACjC,OAAO,CAAC,iBAAiB,CAAiB;IAC1C,OAAO,CAAC,oBAAoB,CAAiB;IAC7C,OAAO,CAAC,gBAAgB,CAAiB;IACzC,OAAO,CAAC,kBAAkB,CAAiB;IAC3C,OAAO,CAAC,eAAe,CAAiB;IACxC,OAAO,CAAC,gBAAgB,CAAiB;IACzC,OAAO,CAAC,uBAAuB,CAAiB;IAEhD,OAAO,CAAC,aAAa,CAAoB;IACzC,OAAO,CAAC,qBAAqB,CAAI;IACjC,OAAO,CAAC,gBAAgB,CAAe;IACvC,OAAO,CAAC,YAAY,CAAY;IAChC,OAAO,CAAC,aAAa,CAAY;IACjC,OAAO,CAAC,aAAa,CAAoB;IACzC,OAAO,CAAC,KAAK,CAIZ;IACD,OAAO,CAAC,gBAAgB,CAAsB;IAC9C,OAAO,CAAC,kBAAkB,CAA4B;IAEtD,OAAO,CAAC,eAAe,CAAoB;IAC3C,OAAO,CAAC,iBAAiB,CAAe;IACxC,OAAO,CAAC,WAAW,CAAY;gBAEnB,MAAM,EAAE,iBAAiB,EAAE,OAAO,CAAC,EAAE,aAAa;IAUjD,IAAI;IA8BjB,OAAO,CAAC,eAAe;IAysBvB,OAAO,CAAC,+BAA+B;IAwCvC,OAAO,CAAC,oBAAoB;IAwC5B,OAAO,CAAC,oBAAoB;IA4O5B,OAAO,CAAC,UAAU;IA+DlB,OAAO,CAAC,WAAW;IAMnB,OAAO,CAAC,YAAY;IA8EpB,OAAO,CAAC,WAAW;IAcnB,OAAO,CAAC,aAAa;IAgBrB,OAAO,CAAC,QAAQ;IAmBhB,OAAO,CAAC,UAAU;IAIL,aAAa,CAAC,GAAG,EAAE,MAAM;IAK/B,aAAa;IA8Gb,aAAa;IAOb,QAAQ,IAAI,WAAW;IAIvB,aAAa,CAAC,QAAQ,CAAC,EAAE,MAAM,IAAI;IAgBnC,cAAc;IAQd,OAAO;IAWD,SAAS,CAAC,IAAI,EAAE,MAAM;IAmB5B,WAAW,CAAC,KAAK,EAAE,MAAM,EAAE,EAAE,SAAS,EAAE,IAAI,EAAE,EAAE,UAAU,CAAC,EAAE,MAAM;YAK5D,iBAAiB;YA0GjB,cAAc;YA+Pd,qBAAqB;IAmC5B,MAAM;IAyHb,OAAO,CAAC,UAAU;IAmGlB,OAAO,CAAC,oBAAoB;IAY5B,OAAO,CAAC,kBAAkB;IAS1B,OAAO,CAAC,eAAe;IAkBvB,OAAO,CAAC,mBAAmB;IAW3B,OAAO,CAAC,YAAY;IAmBpB,OAAO,CAAC,WAAW;IAwBnB,OAAO,CAAC,kBAAkB;CAgF3B"}
package/dist/engine.js CHANGED
@@ -544,8 +544,11 @@ export class Engine {
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  primitive: { cullMode: "none" },
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  depthStencil: {
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  format: "depth24plus-stencil8",
547
- depthWriteEnabled: false, // Don't write depth
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- depthCompare: "less", // Respect existing depth
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+ depthWriteEnabled: true, // Write depth to occlude back of head
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+ depthCompare: "less", // Respect existing depth (face)
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+ depthBias: -0.0001, // Small negative bias to bring eyes slightly forward
550
+ depthBiasSlopeScale: 0.0,
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+ depthBiasClamp: 0.0,
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  stencilFront: {
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  compare: "always",
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  failOp: "keep",
@@ -1860,10 +1863,6 @@ export class Engine {
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  intensityData[0] = this.bloomIntensity;
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  this.device.queue.writeBuffer(this.bloomIntensityBuffer, 0, intensityData);
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  const encoder = this.device.createCommandEncoder();
1863
- const width = this.canvas.width;
1864
- const height = this.canvas.height;
1865
- const bloomWidth = Math.floor(width / this.BLOOM_DOWNSCALE_FACTOR);
1866
- const bloomHeight = Math.floor(height / this.BLOOM_DOWNSCALE_FACTOR);
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  // Extract bright areas
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  const extractPass = encoder.beginRenderPass({
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  label: "bloom extract",
package/package.json CHANGED
@@ -1,6 +1,6 @@
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1
  {
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  "name": "reze-engine",
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- "version": "0.2.6",
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+ "version": "0.2.7",
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  "description": "A WebGPU-based MMD model renderer",
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  "main": "./dist/index.js",
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  "types": "./dist/index.d.ts",
package/src/engine.ts CHANGED
@@ -644,8 +644,11 @@ export class Engine {
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  primitive: { cullMode: "none" },
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  depthStencil: {
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  format: "depth24plus-stencil8",
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- depthWriteEnabled: false, // Don't write depth
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- depthCompare: "less", // Respect existing depth
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+ depthWriteEnabled: true, // Write depth to occlude back of head
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+ depthCompare: "less", // Respect existing depth (face)
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+ depthBias: -0.0001, // Small negative bias to bring eyes slightly forward
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+ depthBiasSlopeScale: 0.0,
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+ depthBiasClamp: 0.0,
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  stencilFront: {
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  compare: "always",
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  failOp: "keep",
@@ -2117,10 +2120,6 @@ export class Engine {
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  this.device.queue.writeBuffer(this.bloomIntensityBuffer, 0, intensityData)
2118
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  const encoder = this.device.createCommandEncoder()
2120
- const width = this.canvas.width
2121
- const height = this.canvas.height
2122
- const bloomWidth = Math.floor(width / this.BLOOM_DOWNSCALE_FACTOR)
2123
- const bloomHeight = Math.floor(height / this.BLOOM_DOWNSCALE_FACTOR)
2124
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  // Extract bright areas
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  const extractPass = encoder.beginRenderPass({