reze-engine 0.2.2 → 0.2.3
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/dist/engine.d.ts +5 -6
- package/dist/engine.d.ts.map +1 -1
- package/dist/engine.js +11 -12
- package/package.json +1 -1
- package/src/engine.ts +17 -17
package/dist/engine.d.ts
CHANGED
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@@ -1,11 +1,11 @@
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1
1
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import { Camera } from "./camera";
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2
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import { Quat } from "./math";
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export type EngineOptions = {
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-
ambient
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5
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-
bloomIntensity
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6
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bloomThreshold
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7
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-
rimLightIntensity
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8
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-
rimLightPower
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4
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ambient?: number;
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5
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+
bloomIntensity?: number;
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6
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bloomThreshold?: number;
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7
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+
rimLightIntensity?: number;
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8
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rimLightPower?: number;
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};
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export interface EngineStats {
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fps: number;
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@@ -69,7 +69,6 @@ export declare class Engine {
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private bloomIntensity;
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private rimLightIntensity;
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private rimLightPower;
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private rimLightColor;
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private currentModel;
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private modelDir;
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private physics;
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package/dist/engine.d.ts.map
CHANGED
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@@ -1 +1 @@
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1
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-
{"version":3,"file":"engine.d.ts","sourceRoot":"","sources":["../src/engine.ts"],"names":[],"mappings":"AAAA,OAAO,EAAE,MAAM,EAAE,MAAM,UAAU,CAAA;AACjC,OAAO,EAAE,IAAI,EAAQ,MAAM,QAAQ,CAAA;AAMnC,MAAM,MAAM,aAAa,GAAG;IAC1B,OAAO,EAAE,MAAM,CAAA;
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1
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+
{"version":3,"file":"engine.d.ts","sourceRoot":"","sources":["../src/engine.ts"],"names":[],"mappings":"AAAA,OAAO,EAAE,MAAM,EAAE,MAAM,UAAU,CAAA;AACjC,OAAO,EAAE,IAAI,EAAQ,MAAM,QAAQ,CAAA;AAMnC,MAAM,MAAM,aAAa,GAAG;IAC1B,OAAO,CAAC,EAAE,MAAM,CAAA;IAChB,cAAc,CAAC,EAAE,MAAM,CAAA;IACvB,cAAc,CAAC,EAAE,MAAM,CAAA;IACvB,iBAAiB,CAAC,EAAE,MAAM,CAAA;IAC1B,aAAa,CAAC,EAAE,MAAM,CAAA;CACvB,CAAA;AAED,MAAM,WAAW,WAAW;IAC1B,GAAG,EAAE,MAAM,CAAA;IACX,SAAS,EAAE,MAAM,CAAA;IACjB,SAAS,EAAE,MAAM,CAAA;CAClB;AASD,qBAAa,MAAM;IACjB,OAAO,CAAC,MAAM,CAAmB;IACjC,OAAO,CAAC,MAAM,CAAY;IAC1B,OAAO,CAAC,OAAO,CAAmB;IAClC,OAAO,CAAC,kBAAkB,CAAmB;IACtC,MAAM,EAAG,MAAM,CAAA;IACtB,OAAO,CAAC,mBAAmB,CAAY;IACvC,OAAO,CAAC,gBAAgB,CAAuB;IAC/C,OAAO,CAAC,kBAAkB,CAAY;IACtC,OAAO,CAAC,SAAS,CAAuB;IACxC,OAAO,CAAC,UAAU,CAAI;IACtB,OAAO,CAAC,YAAY,CAAY;IAChC,OAAO,CAAC,WAAW,CAAC,CAAW;IAC/B,OAAO,CAAC,cAAc,CAA8B;IACpD,OAAO,CAAC,YAAY,CAAa;IACjC,OAAO,CAAC,QAAQ,CAAoB;IACpC,OAAO,CAAC,eAAe,CAAoB;IAC3C,OAAO,CAAC,0BAA0B,CAAoB;IACtD,OAAO,CAAC,2BAA2B,CAAoB;IACvD,OAAO,CAAC,8BAA8B,CAAoB;IAC1D,OAAO,CAAC,iBAAiB,CAAoB;IAC7C,OAAO,CAAC,WAAW,CAAoB;IACvC,OAAO,CAAC,mBAAmB,CAAqB;IAChD,OAAO,CAAC,sBAAsB,CAAqB;IACnD,OAAO,CAAC,YAAY,CAAY;IAChC,OAAO,CAAC,aAAa,CAAY;IACjC,OAAO,CAAC,gBAAgB,CAAC,CAAW;IACpC,OAAO,CAAC,iBAAiB,CAAC,CAAW;IACrC,OAAO,CAAC,uBAAuB,CAAC,CAAW;IAC3C,OAAO,CAAC,yBAAyB,CAAC,CAAoB;IACtD,OAAO,CAAC,0BAA0B,CAAC,CAAc;IACjD,OAAO,CAAC,eAAe,CAAC,CAAW;IACnC,OAAO,CAAC,kBAAkB,CAAa;IACvC,OAAO,CAAC,QAAQ,CAAC,WAAW,CAAI;IAChC,OAAO,CAAC,oBAAoB,CAA0B;IAEtD,OAAO,CAAC,OAAO,CAAc;IAE7B,OAAO,CAAC,kBAAkB,CAAa;IACvC,OAAO,CAAC,sBAAsB,CAAiB;IAC/C,OAAO,CAAC,mBAAmB,CAAa;IACxC,OAAO,CAAC,iBAAiB,CAAa;IACtC,OAAO,CAAC,iBAAiB,CAAa;IAEtC,OAAO,CAAC,oBAAoB,CAAoB;IAChD,OAAO,CAAC,iBAAiB,CAAoB;IAC7C,OAAO,CAAC,oBAAoB,CAAoB;IAEhD,OAAO,CAAC,oBAAoB,CAAY;IACxC,OAAO,CAAC,mBAAmB,CAAY;IACvC,OAAO,CAAC,oBAAoB,CAAY;IACxC,OAAO,CAAC,oBAAoB,CAAY;IACxC,OAAO,CAAC,aAAa,CAAa;IAElC,OAAO,CAAC,qBAAqB,CAAC,CAAc;IAC5C,OAAO,CAAC,mBAAmB,CAAC,CAAc;IAC1C,OAAO,CAAC,mBAAmB,CAAC,CAAc;IAC1C,OAAO,CAAC,qBAAqB,CAAC,CAAc;IAE5C,OAAO,CAAC,cAAc,CAAc;IACpC,OAAO,CAAC,cAAc,CAAe;IAErC,OAAO,CAAC,iBAAiB,CAAe;IACxC,OAAO,CAAC,aAAa,CAAc;IAEnC,OAAO,CAAC,YAAY,CAAqB;IACzC,OAAO,CAAC,QAAQ,CAAa;IAC7B,OAAO,CAAC,OAAO,CAAuB;IACtC,OAAO,CAAC,cAAc,CAAa;IACnC,OAAO,CAAC,YAAY,CAAgC;IACpD,OAAO,CAAC,YAAY,CAAuD;IAE3E,OAAO,CAAC,aAAa,CAAoB;IACzC,OAAO,CAAC,qBAAqB,CAAI;IACjC,OAAO,CAAC,gBAAgB,CAAe;IACvC,OAAO,CAAC,YAAY,CAAY;IAChC,OAAO,CAAC,aAAa,CAAY;IACjC,OAAO,CAAC,aAAa,CAAoB;IACzC,OAAO,CAAC,KAAK,CAIZ;IACD,OAAO,CAAC,gBAAgB,CAAsB;IAC9C,OAAO,CAAC,kBAAkB,CAA4B;IAEtD,OAAO,CAAC,eAAe,CAAoB;IAC3C,OAAO,CAAC,iBAAiB,CAAe;gBAE5B,MAAM,EAAE,iBAAiB,EAAE,OAAO,CAAC,EAAE,aAAa;IAYjD,IAAI;IA+BjB,OAAO,CAAC,eAAe;IAmtBvB,OAAO,CAAC,+BAA+B;IAyCvC,OAAO,CAAC,oBAAoB;IAwC5B,OAAO,CAAC,oBAAoB;IAgP5B,OAAO,CAAC,UAAU;IAgElB,OAAO,CAAC,WAAW;IAMnB,OAAO,CAAC,YAAY;IA8EpB,OAAO,CAAC,WAAW;IAcnB,OAAO,CAAC,aAAa;IAgBrB,OAAO,CAAC,QAAQ;IAmBhB,OAAO,CAAC,UAAU;IAIL,aAAa,CAAC,GAAG,EAAE,MAAM;IAM/B,aAAa;IA4Gb,aAAa;IAOb,QAAQ,IAAI,WAAW;IAIvB,aAAa,CAAC,QAAQ,CAAC,EAAE,MAAM,IAAI;IAgBnC,cAAc;IAQd,OAAO;IAWD,SAAS,CAAC,IAAI,EAAE,MAAM;IAW5B,WAAW,CAAC,KAAK,EAAE,MAAM,EAAE,EAAE,SAAS,EAAE,IAAI,EAAE,EAAE,UAAU,CAAC,EAAE,MAAM;YAK5D,iBAAiB;IA0G/B,OAAO,CAAC,wBAAwB,CAKxB;IACR,OAAO,CAAC,QAAQ,CAA+F;IAC/G,OAAO,CAAC,iBAAiB,CACrB;IACJ,OAAO,CAAC,oBAAoB,CAKpB;IACR,OAAO,CAAC,6BAA6B,CAK7B;IACR,OAAO,CAAC,+BAA+B,CAK/B;IACR,OAAO,CAAC,eAAe,CAA+F;IACtH,OAAO,CAAC,gBAAgB,CACpB;IACJ,OAAO,CAAC,oCAAoC,CAKpC;YAGM,cAAc;YAyRd,qBAAqB;IAkD5B,MAAM;IAyHb,OAAO,CAAC,UAAU;IAwGlB,OAAO,CAAC,oBAAoB;IAa5B,OAAO,CAAC,kBAAkB;IAW1B,OAAO,CAAC,eAAe;IAmBvB,OAAO,CAAC,mBAAmB;IAkB3B,OAAO,CAAC,YAAY;IAqBpB,OAAO,CAAC,WAAW;CA4GpB"}
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package/dist/engine.js
CHANGED
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@@ -18,7 +18,6 @@ export class Engine {
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// Rim light settings
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this.rimLightIntensity = 0.45;
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this.rimLightPower = 2.0;
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this.rimLightColor = [1.0, 1.0, 1.0];
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this.currentModel = null;
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this.modelDir = "";
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this.physics = null;
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@@ -50,11 +49,11 @@ export class Engine {
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this.transparentNonEyeNonHairOutlineDraws = [];
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this.canvas = canvas;
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if (options) {
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this.ambient = options.ambient;
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this.bloomThreshold = options.bloomThreshold;
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this.bloomIntensity = options.bloomIntensity;
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this.rimLightIntensity = options.rimLightIntensity;
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this.rimLightPower = options.rimLightPower;
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this.ambient = options.ambient ?? 1.0;
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this.bloomThreshold = options.bloomThreshold ?? 0.3;
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this.bloomIntensity = options.bloomIntensity ?? 0.12;
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this.rimLightIntensity = options.rimLightIntensity ?? 0.45;
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this.rimLightPower = options.rimLightPower ?? 2.0;
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}
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}
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// Step 1: Get WebGPU device and context
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@@ -1566,9 +1565,9 @@ export class Engine {
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materialUniformData[1] = 1.0; // alphaMultiplier: 1.0 for non-hair materials
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materialUniformData[2] = this.rimLightIntensity;
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materialUniformData[3] = this.rimLightPower;
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materialUniformData[4] =
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materialUniformData[5] =
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materialUniformData[6] =
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materialUniformData[4] = 1.0; // rimColor.r
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materialUniformData[5] = 1.0; // rimColor.g
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materialUniformData[6] = 1.0; // rimColor.b
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materialUniformData[7] = 0.0;
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const materialUniformBuffer = this.device.createBuffer({
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label: `material uniform: ${mat.name}`,
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@@ -1607,9 +1606,9 @@ export class Engine {
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materialUniformDataHair[1] = 1.0; // alphaMultiplier: base value, shader will adjust
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materialUniformDataHair[2] = this.rimLightIntensity;
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materialUniformDataHair[3] = this.rimLightPower;
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materialUniformDataHair[4] =
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materialUniformDataHair[5] =
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materialUniformDataHair[6] =
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materialUniformDataHair[4] = 1.0; // rimColor.r
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materialUniformDataHair[5] = 1.0; // rimColor.g
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materialUniformDataHair[6] = 1.0; // rimColor.b
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materialUniformDataHair[7] = 0.0;
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// Create uniform buffers for both modes
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const materialUniformBufferOverEyes = this.device.createBuffer({
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package/package.json
CHANGED
package/src/engine.ts
CHANGED
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@@ -6,11 +6,11 @@ import { Physics } from "./physics"
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import { VMDKeyFrame, VMDLoader } from "./vmd-loader"
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export type EngineOptions = {
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ambient
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bloomIntensity
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bloomThreshold
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rimLightIntensity
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rimLightPower
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ambient?: number
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bloomIntensity?: number
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bloomThreshold?: number
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rimLightIntensity?: number
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rimLightPower?: number
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}
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export interface EngineStats {
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@@ -90,7 +90,7 @@ export class Engine {
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// Rim light settings
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private rimLightIntensity: number = 0.45
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private rimLightPower: number = 2.0
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private currentModel: Model | null = null
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private modelDir: string = ""
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private physics: Physics | null = null
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@@ -118,11 +118,11 @@ export class Engine {
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constructor(canvas: HTMLCanvasElement, options?: EngineOptions) {
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this.canvas = canvas
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if (options) {
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this.ambient = options.ambient
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this.bloomThreshold = options.bloomThreshold
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this.bloomIntensity = options.bloomIntensity
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this.rimLightIntensity = options.rimLightIntensity
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this.rimLightPower = options.rimLightPower
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this.ambient = options.ambient ?? 1.0
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this.bloomThreshold = options.bloomThreshold ?? 0.3
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this.bloomIntensity = options.bloomIntensity ?? 0.12
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this.rimLightIntensity = options.rimLightIntensity ?? 0.45
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this.rimLightPower = options.rimLightPower ?? 2.0
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}
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}
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@@ -1810,9 +1810,9 @@ export class Engine {
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materialUniformData[1] = 1.0 // alphaMultiplier: 1.0 for non-hair materials
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materialUniformData[2] = this.rimLightIntensity
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materialUniformData[3] = this.rimLightPower
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materialUniformData[4] =
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materialUniformData[5] =
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materialUniformData[6] =
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materialUniformData[4] = 1.0 // rimColor.r
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materialUniformData[5] = 1.0 // rimColor.g
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materialUniformData[6] = 1.0 // rimColor.b
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materialUniformData[7] = 0.0
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const materialUniformBuffer = this.device.createBuffer({
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@@ -1853,9 +1853,9 @@ export class Engine {
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materialUniformDataHair[1] = 1.0 // alphaMultiplier: base value, shader will adjust
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materialUniformDataHair[2] = this.rimLightIntensity
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materialUniformDataHair[3] = this.rimLightPower
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materialUniformDataHair[4] =
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materialUniformDataHair[5] =
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materialUniformDataHair[6] =
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materialUniformDataHair[4] = 1.0 // rimColor.r
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materialUniformDataHair[5] = 1.0 // rimColor.g
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materialUniformDataHair[6] = 1.0 // rimColor.b
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materialUniformDataHair[7] = 0.0
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// Create uniform buffers for both modes
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