reze-engine 0.12.2 → 0.13.0

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (116) hide show
  1. package/README.md +20 -20
  2. package/dist/engine.d.ts +9 -4
  3. package/dist/engine.d.ts.map +1 -1
  4. package/dist/engine.js +62 -18
  5. package/dist/shaders/body.d.ts +1 -1
  6. package/dist/shaders/body.d.ts.map +1 -1
  7. package/dist/shaders/body.js +7 -28
  8. package/dist/shaders/cloth_rough.d.ts +1 -1
  9. package/dist/shaders/cloth_rough.d.ts.map +1 -1
  10. package/dist/shaders/cloth_rough.js +4 -16
  11. package/dist/shaders/cloth_smooth.d.ts +1 -1
  12. package/dist/shaders/cloth_smooth.d.ts.map +1 -1
  13. package/dist/shaders/cloth_smooth.js +5 -17
  14. package/dist/shaders/default.d.ts +1 -1
  15. package/dist/shaders/default.d.ts.map +1 -1
  16. package/dist/shaders/eye.d.ts +1 -1
  17. package/dist/shaders/eye.d.ts.map +1 -1
  18. package/dist/shaders/face.d.ts +1 -1
  19. package/dist/shaders/face.d.ts.map +1 -1
  20. package/dist/shaders/face.js +21 -57
  21. package/dist/shaders/hair.d.ts +1 -1
  22. package/dist/shaders/hair.d.ts.map +1 -1
  23. package/dist/shaders/hair.js +7 -27
  24. package/dist/shaders/materials/body.d.ts +1 -1
  25. package/dist/shaders/materials/body.d.ts.map +1 -1
  26. package/dist/shaders/materials/body.js +1 -1
  27. package/dist/shaders/materials/cloth_rough.d.ts +1 -1
  28. package/dist/shaders/materials/cloth_rough.d.ts.map +1 -1
  29. package/dist/shaders/materials/cloth_rough.js +1 -1
  30. package/dist/shaders/materials/cloth_smooth.d.ts +1 -1
  31. package/dist/shaders/materials/cloth_smooth.d.ts.map +1 -1
  32. package/dist/shaders/materials/cloth_smooth.js +1 -1
  33. package/dist/shaders/materials/common.d.ts +1 -1
  34. package/dist/shaders/materials/common.d.ts.map +1 -1
  35. package/dist/shaders/materials/common.js +19 -3
  36. package/dist/shaders/materials/default.d.ts +1 -1
  37. package/dist/shaders/materials/default.d.ts.map +1 -1
  38. package/dist/shaders/materials/default.js +1 -1
  39. package/dist/shaders/materials/eye.d.ts +1 -1
  40. package/dist/shaders/materials/eye.d.ts.map +1 -1
  41. package/dist/shaders/materials/eye.js +1 -1
  42. package/dist/shaders/materials/face.d.ts +1 -1
  43. package/dist/shaders/materials/face.d.ts.map +1 -1
  44. package/dist/shaders/materials/face.js +1 -1
  45. package/dist/shaders/materials/hair.d.ts +1 -1
  46. package/dist/shaders/materials/hair.d.ts.map +1 -1
  47. package/dist/shaders/materials/hair.js +1 -1
  48. package/dist/shaders/materials/metal.d.ts +1 -1
  49. package/dist/shaders/materials/metal.d.ts.map +1 -1
  50. package/dist/shaders/materials/metal.js +1 -1
  51. package/dist/shaders/materials/stockings.d.ts +1 -1
  52. package/dist/shaders/materials/stockings.d.ts.map +1 -1
  53. package/dist/shaders/materials/stockings.js +1 -1
  54. package/dist/shaders/metal.d.ts +1 -1
  55. package/dist/shaders/metal.d.ts.map +1 -1
  56. package/dist/shaders/metal.js +4 -17
  57. package/dist/shaders/nodes.d.ts +1 -1
  58. package/dist/shaders/nodes.d.ts.map +1 -1
  59. package/dist/shaders/nodes.js +0 -9
  60. package/dist/shaders/passes/bloom.d.ts +1 -1
  61. package/dist/shaders/passes/bloom.d.ts.map +1 -1
  62. package/dist/shaders/passes/bloom.js +7 -4
  63. package/dist/shaders/passes/composite.d.ts +1 -1
  64. package/dist/shaders/passes/composite.d.ts.map +1 -1
  65. package/dist/shaders/passes/composite.js +11 -4
  66. package/dist/shaders/passes/ground.d.ts +1 -1
  67. package/dist/shaders/passes/ground.d.ts.map +1 -1
  68. package/dist/shaders/passes/ground.js +6 -2
  69. package/dist/shaders/passes/outline.d.ts +1 -1
  70. package/dist/shaders/passes/outline.d.ts.map +1 -1
  71. package/dist/shaders/passes/outline.js +2 -2
  72. package/dist/shaders/stockings.d.ts +1 -1
  73. package/dist/shaders/stockings.d.ts.map +1 -1
  74. package/package.json +1 -1
  75. package/src/engine.ts +60 -18
  76. package/src/shaders/materials/body.ts +1 -1
  77. package/src/shaders/materials/cloth_rough.ts +1 -1
  78. package/src/shaders/materials/cloth_smooth.ts +1 -1
  79. package/src/shaders/materials/common.ts +19 -3
  80. package/src/shaders/materials/default.ts +1 -1
  81. package/src/shaders/materials/eye.ts +1 -1
  82. package/src/shaders/materials/face.ts +1 -1
  83. package/src/shaders/materials/hair.ts +1 -1
  84. package/src/shaders/materials/metal.ts +1 -1
  85. package/src/shaders/materials/stockings.ts +1 -1
  86. package/src/shaders/passes/bloom.ts +7 -4
  87. package/src/shaders/passes/composite.ts +11 -4
  88. package/src/shaders/passes/ground.ts +6 -2
  89. package/src/shaders/passes/outline.ts +2 -2
  90. package/dist/bezier-interpolate.d.ts +0 -15
  91. package/dist/bezier-interpolate.d.ts.map +0 -1
  92. package/dist/bezier-interpolate.js +0 -40
  93. package/dist/engine_ts.d.ts +0 -143
  94. package/dist/engine_ts.d.ts.map +0 -1
  95. package/dist/engine_ts.js +0 -1575
  96. package/dist/ik.d.ts +0 -32
  97. package/dist/ik.d.ts.map +0 -1
  98. package/dist/ik.js +0 -337
  99. package/dist/player.d.ts +0 -64
  100. package/dist/player.d.ts.map +0 -1
  101. package/dist/player.js +0 -220
  102. package/dist/pool-scene.d.ts +0 -52
  103. package/dist/pool-scene.d.ts.map +0 -1
  104. package/dist/pool-scene.js +0 -1122
  105. package/dist/pool.d.ts +0 -38
  106. package/dist/pool.d.ts.map +0 -1
  107. package/dist/pool.js +0 -422
  108. package/dist/rzm-converter.d.ts +0 -12
  109. package/dist/rzm-converter.d.ts.map +0 -1
  110. package/dist/rzm-converter.js +0 -40
  111. package/dist/rzm-loader.d.ts +0 -24
  112. package/dist/rzm-loader.d.ts.map +0 -1
  113. package/dist/rzm-loader.js +0 -488
  114. package/dist/rzm-writer.d.ts +0 -27
  115. package/dist/rzm-writer.d.ts.map +0 -1
  116. package/dist/rzm-writer.js +0 -701
@@ -1,52 +0,0 @@
1
- export interface PoolSceneConfig {
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- cloudSharpness?: number;
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- windSpeed?: [number, number];
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- bumpFactor?: number;
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- bumpDistance?: number;
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- skyColor?: [number, number, number];
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- moonlightColor?: [number, number, number];
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- skyByMoonlightColor?: [number, number, number];
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- waterColor?: [number, number, number];
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- exposure?: number;
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- epsilon?: number;
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- marchSteps?: number;
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- moonPosition?: [number, number, number];
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- }
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- export declare class PoolScene {
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- private device;
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- private pipeline;
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- private computePipeline;
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- private uniformBuffer;
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- private computeUniformBuffer;
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- private bindGroup;
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- private computeBindGroup;
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- private startTime;
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- private config;
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- private format;
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- private sampleCount;
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- private cameraUniformBuffer;
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- private waterHeightTexture;
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- private waterHeightTextureView;
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- private waterHeightSampler;
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- private waterHeightTextureSize;
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- private waterPlanePipeline;
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- private waterPlaneVertexBuffer;
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- private waterPlaneIndexBuffer;
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- private waterPlaneBindGroup;
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- private waterPlaneSize;
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- private waterPlaneSubdivisions;
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- private moonPosition;
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- private moonRadius;
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- constructor(device: GPUDevice, format: GPUTextureFormat, sampleCount: number, cameraUniformBuffer: GPUBuffer, config?: PoolSceneConfig);
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- private createWaterHeightTexture;
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- private createComputePipeline;
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- private createPipeline;
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- private createUniformBuffer;
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- dispatchCompute(encoder: GPUCommandEncoder, width: number, height: number, modelPos?: [number, number, number]): void;
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- private createWaterPlane;
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- private createWaterPlanePipeline;
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- renderWaterPlane(pass: GPURenderPassEncoder, width: number, height: number, modelPos?: [number, number, number]): void;
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- render(pass: GPURenderPassEncoder, width: number, height: number, modelPos?: [number, number, number]): void;
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- getSkyColor(): [number, number, number];
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- }
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- //# sourceMappingURL=pool-scene.d.ts.map
@@ -1 +0,0 @@
1
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