reze-engine 0.12.1 → 0.12.3

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (120) hide show
  1. package/README.md +102 -61
  2. package/dist/engine.d.ts +9 -4
  3. package/dist/engine.d.ts.map +1 -1
  4. package/dist/engine.js +62 -18
  5. package/dist/shaders/body.d.ts +1 -1
  6. package/dist/shaders/body.d.ts.map +1 -1
  7. package/dist/shaders/body.js +7 -28
  8. package/dist/shaders/cloth_rough.d.ts +1 -1
  9. package/dist/shaders/cloth_rough.d.ts.map +1 -1
  10. package/dist/shaders/cloth_rough.js +4 -16
  11. package/dist/shaders/cloth_smooth.d.ts +1 -1
  12. package/dist/shaders/cloth_smooth.d.ts.map +1 -1
  13. package/dist/shaders/cloth_smooth.js +5 -17
  14. package/dist/shaders/default.d.ts +1 -1
  15. package/dist/shaders/default.d.ts.map +1 -1
  16. package/dist/shaders/eye.d.ts +1 -1
  17. package/dist/shaders/eye.d.ts.map +1 -1
  18. package/dist/shaders/face.d.ts +1 -1
  19. package/dist/shaders/face.d.ts.map +1 -1
  20. package/dist/shaders/face.js +21 -57
  21. package/dist/shaders/hair.d.ts +1 -1
  22. package/dist/shaders/hair.d.ts.map +1 -1
  23. package/dist/shaders/hair.js +7 -27
  24. package/dist/shaders/materials/body.d.ts +1 -1
  25. package/dist/shaders/materials/body.d.ts.map +1 -1
  26. package/dist/shaders/materials/body.js +86 -197
  27. package/dist/shaders/materials/cloth_rough.d.ts +1 -1
  28. package/dist/shaders/materials/cloth_rough.d.ts.map +1 -1
  29. package/dist/shaders/materials/cloth_rough.js +11 -122
  30. package/dist/shaders/materials/cloth_smooth.d.ts +1 -1
  31. package/dist/shaders/materials/cloth_smooth.d.ts.map +1 -1
  32. package/dist/shaders/materials/cloth_smooth.js +59 -172
  33. package/dist/shaders/materials/common.d.ts +6 -0
  34. package/dist/shaders/materials/common.d.ts.map +1 -0
  35. package/dist/shaders/materials/common.js +160 -0
  36. package/dist/shaders/materials/default.d.ts +1 -1
  37. package/dist/shaders/materials/default.d.ts.map +1 -1
  38. package/dist/shaders/materials/default.js +13 -146
  39. package/dist/shaders/materials/eye.d.ts +1 -1
  40. package/dist/shaders/materials/eye.d.ts.map +1 -1
  41. package/dist/shaders/materials/eye.js +13 -118
  42. package/dist/shaders/materials/face.d.ts +1 -1
  43. package/dist/shaders/materials/face.d.ts.map +1 -1
  44. package/dist/shaders/materials/face.js +85 -197
  45. package/dist/shaders/materials/hair.d.ts +1 -1
  46. package/dist/shaders/materials/hair.d.ts.map +1 -1
  47. package/dist/shaders/materials/hair.js +78 -183
  48. package/dist/shaders/materials/metal.d.ts +1 -1
  49. package/dist/shaders/materials/metal.d.ts.map +1 -1
  50. package/dist/shaders/materials/metal.js +16 -122
  51. package/dist/shaders/materials/nodes.d.ts +1 -1
  52. package/dist/shaders/materials/nodes.d.ts.map +1 -1
  53. package/dist/shaders/materials/nodes.js +77 -0
  54. package/dist/shaders/materials/stockings.d.ts +1 -1
  55. package/dist/shaders/materials/stockings.d.ts.map +1 -1
  56. package/dist/shaders/materials/stockings.js +26 -152
  57. package/dist/shaders/metal.d.ts +1 -1
  58. package/dist/shaders/metal.d.ts.map +1 -1
  59. package/dist/shaders/metal.js +4 -17
  60. package/dist/shaders/nodes.d.ts +1 -1
  61. package/dist/shaders/nodes.d.ts.map +1 -1
  62. package/dist/shaders/nodes.js +0 -9
  63. package/dist/shaders/passes/bloom.d.ts +1 -1
  64. package/dist/shaders/passes/bloom.d.ts.map +1 -1
  65. package/dist/shaders/passes/bloom.js +7 -4
  66. package/dist/shaders/passes/composite.d.ts +1 -1
  67. package/dist/shaders/passes/composite.d.ts.map +1 -1
  68. package/dist/shaders/passes/composite.js +11 -4
  69. package/dist/shaders/passes/ground.d.ts +1 -1
  70. package/dist/shaders/passes/ground.d.ts.map +1 -1
  71. package/dist/shaders/passes/ground.js +6 -2
  72. package/dist/shaders/passes/outline.d.ts +1 -1
  73. package/dist/shaders/passes/outline.d.ts.map +1 -1
  74. package/dist/shaders/passes/outline.js +2 -2
  75. package/dist/shaders/stockings.d.ts +1 -1
  76. package/dist/shaders/stockings.d.ts.map +1 -1
  77. package/package.json +1 -1
  78. package/src/engine.ts +60 -18
  79. package/src/shaders/materials/body.ts +90 -201
  80. package/src/shaders/materials/cloth_rough.ts +11 -122
  81. package/src/shaders/materials/cloth_smooth.ts +63 -176
  82. package/src/shaders/materials/common.ts +171 -0
  83. package/src/shaders/materials/default.ts +13 -146
  84. package/src/shaders/materials/eye.ts +13 -118
  85. package/src/shaders/materials/face.ts +89 -201
  86. package/src/shaders/materials/hair.ts +82 -187
  87. package/src/shaders/materials/metal.ts +16 -122
  88. package/src/shaders/materials/nodes.ts +77 -0
  89. package/src/shaders/materials/stockings.ts +27 -153
  90. package/src/shaders/passes/bloom.ts +7 -4
  91. package/src/shaders/passes/composite.ts +11 -4
  92. package/src/shaders/passes/ground.ts +6 -2
  93. package/src/shaders/passes/outline.ts +2 -2
  94. package/dist/bezier-interpolate.d.ts +0 -15
  95. package/dist/bezier-interpolate.d.ts.map +0 -1
  96. package/dist/bezier-interpolate.js +0 -40
  97. package/dist/engine_ts.d.ts +0 -143
  98. package/dist/engine_ts.d.ts.map +0 -1
  99. package/dist/engine_ts.js +0 -1575
  100. package/dist/ik.d.ts +0 -32
  101. package/dist/ik.d.ts.map +0 -1
  102. package/dist/ik.js +0 -337
  103. package/dist/player.d.ts +0 -64
  104. package/dist/player.d.ts.map +0 -1
  105. package/dist/player.js +0 -220
  106. package/dist/pool-scene.d.ts +0 -52
  107. package/dist/pool-scene.d.ts.map +0 -1
  108. package/dist/pool-scene.js +0 -1122
  109. package/dist/pool.d.ts +0 -38
  110. package/dist/pool.d.ts.map +0 -1
  111. package/dist/pool.js +0 -422
  112. package/dist/rzm-converter.d.ts +0 -12
  113. package/dist/rzm-converter.d.ts.map +0 -1
  114. package/dist/rzm-converter.js +0 -40
  115. package/dist/rzm-loader.d.ts +0 -24
  116. package/dist/rzm-loader.d.ts.map +0 -1
  117. package/dist/rzm-loader.js +0 -488
  118. package/dist/rzm-writer.d.ts +0 -27
  119. package/dist/rzm-writer.d.ts.map +0 -1
  120. package/dist/rzm-writer.js +0 -701
@@ -1,52 +0,0 @@
1
- export interface PoolSceneConfig {
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- cloudSharpness?: number;
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- windSpeed?: [number, number];
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- bumpFactor?: number;
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- bumpDistance?: number;
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- skyColor?: [number, number, number];
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- moonlightColor?: [number, number, number];
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- skyByMoonlightColor?: [number, number, number];
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- waterColor?: [number, number, number];
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- exposure?: number;
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- epsilon?: number;
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- marchSteps?: number;
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- moonPosition?: [number, number, number];
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- }
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- export declare class PoolScene {
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- private device;
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- private pipeline;
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- private computePipeline;
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- private uniformBuffer;
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- private computeUniformBuffer;
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- private bindGroup;
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- private computeBindGroup;
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- private startTime;
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- private config;
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- private format;
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- private sampleCount;
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- private cameraUniformBuffer;
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- private waterHeightTexture;
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- private waterHeightTextureView;
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- private waterHeightSampler;
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- private waterHeightTextureSize;
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- private waterPlanePipeline;
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- private waterPlaneVertexBuffer;
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- private waterPlaneIndexBuffer;
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- private waterPlaneBindGroup;
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- private waterPlaneSize;
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- private waterPlaneSubdivisions;
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- private moonPosition;
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- private moonRadius;
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- constructor(device: GPUDevice, format: GPUTextureFormat, sampleCount: number, cameraUniformBuffer: GPUBuffer, config?: PoolSceneConfig);
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- private createWaterHeightTexture;
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- private createComputePipeline;
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- private createPipeline;
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- private createUniformBuffer;
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- dispatchCompute(encoder: GPUCommandEncoder, width: number, height: number, modelPos?: [number, number, number]): void;
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- private createWaterPlane;
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- private createWaterPlanePipeline;
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- renderWaterPlane(pass: GPURenderPassEncoder, width: number, height: number, modelPos?: [number, number, number]): void;
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- render(pass: GPURenderPassEncoder, width: number, height: number, modelPos?: [number, number, number]): void;
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- getSkyColor(): [number, number, number];
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- }
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- //# sourceMappingURL=pool-scene.d.ts.map
@@ -1 +0,0 @@
1
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