reze-engine 0.12.0 → 0.12.2

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (100) hide show
  1. package/README.md +99 -58
  2. package/dist/bezier-interpolate.d.ts +15 -0
  3. package/dist/bezier-interpolate.d.ts.map +1 -0
  4. package/dist/bezier-interpolate.js +40 -0
  5. package/dist/engine_ts.d.ts +143 -0
  6. package/dist/engine_ts.d.ts.map +1 -0
  7. package/dist/engine_ts.js +1575 -0
  8. package/dist/ik.d.ts +32 -0
  9. package/dist/ik.d.ts.map +1 -0
  10. package/dist/ik.js +337 -0
  11. package/dist/player.d.ts +64 -0
  12. package/dist/player.d.ts.map +1 -0
  13. package/dist/player.js +220 -0
  14. package/dist/pool-scene.d.ts +52 -0
  15. package/dist/pool-scene.d.ts.map +1 -0
  16. package/dist/pool-scene.js +1122 -0
  17. package/dist/pool.d.ts +38 -0
  18. package/dist/pool.d.ts.map +1 -0
  19. package/dist/pool.js +422 -0
  20. package/dist/rzm-converter.d.ts +12 -0
  21. package/dist/rzm-converter.d.ts.map +1 -0
  22. package/dist/rzm-converter.js +40 -0
  23. package/dist/rzm-loader.d.ts +24 -0
  24. package/dist/rzm-loader.d.ts.map +1 -0
  25. package/dist/rzm-loader.js +488 -0
  26. package/dist/rzm-writer.d.ts +27 -0
  27. package/dist/rzm-writer.d.ts.map +1 -0
  28. package/dist/rzm-writer.js +701 -0
  29. package/dist/shaders/body.d.ts +1 -1
  30. package/dist/shaders/body.d.ts.map +1 -1
  31. package/dist/shaders/body.js +28 -7
  32. package/dist/shaders/cloth_rough.d.ts +1 -1
  33. package/dist/shaders/cloth_rough.d.ts.map +1 -1
  34. package/dist/shaders/cloth_rough.js +16 -4
  35. package/dist/shaders/cloth_smooth.d.ts +1 -1
  36. package/dist/shaders/cloth_smooth.d.ts.map +1 -1
  37. package/dist/shaders/cloth_smooth.js +17 -5
  38. package/dist/shaders/default.d.ts +1 -1
  39. package/dist/shaders/default.d.ts.map +1 -1
  40. package/dist/shaders/eye.d.ts +1 -1
  41. package/dist/shaders/eye.d.ts.map +1 -1
  42. package/dist/shaders/face.d.ts +1 -1
  43. package/dist/shaders/face.d.ts.map +1 -1
  44. package/dist/shaders/face.js +57 -21
  45. package/dist/shaders/hair.d.ts +1 -1
  46. package/dist/shaders/hair.d.ts.map +1 -1
  47. package/dist/shaders/hair.js +27 -7
  48. package/dist/shaders/materials/body.d.ts +1 -1
  49. package/dist/shaders/materials/body.d.ts.map +1 -1
  50. package/dist/shaders/materials/body.js +86 -197
  51. package/dist/shaders/materials/cloth_rough.d.ts +1 -1
  52. package/dist/shaders/materials/cloth_rough.d.ts.map +1 -1
  53. package/dist/shaders/materials/cloth_rough.js +10 -121
  54. package/dist/shaders/materials/cloth_smooth.d.ts +1 -1
  55. package/dist/shaders/materials/cloth_smooth.d.ts.map +1 -1
  56. package/dist/shaders/materials/cloth_smooth.js +59 -172
  57. package/dist/shaders/materials/common.d.ts +6 -0
  58. package/dist/shaders/materials/common.d.ts.map +1 -0
  59. package/dist/shaders/materials/common.js +144 -0
  60. package/dist/shaders/materials/default.d.ts +1 -1
  61. package/dist/shaders/materials/default.d.ts.map +1 -1
  62. package/dist/shaders/materials/default.js +12 -145
  63. package/dist/shaders/materials/eye.d.ts +1 -1
  64. package/dist/shaders/materials/eye.d.ts.map +1 -1
  65. package/dist/shaders/materials/eye.js +12 -117
  66. package/dist/shaders/materials/face.d.ts +1 -1
  67. package/dist/shaders/materials/face.d.ts.map +1 -1
  68. package/dist/shaders/materials/face.js +85 -197
  69. package/dist/shaders/materials/hair.d.ts +1 -1
  70. package/dist/shaders/materials/hair.d.ts.map +1 -1
  71. package/dist/shaders/materials/hair.js +78 -183
  72. package/dist/shaders/materials/metal.d.ts +1 -1
  73. package/dist/shaders/materials/metal.d.ts.map +1 -1
  74. package/dist/shaders/materials/metal.js +15 -121
  75. package/dist/shaders/materials/nodes.d.ts +1 -1
  76. package/dist/shaders/materials/nodes.d.ts.map +1 -1
  77. package/dist/shaders/materials/nodes.js +77 -0
  78. package/dist/shaders/materials/stockings.d.ts +1 -1
  79. package/dist/shaders/materials/stockings.d.ts.map +1 -1
  80. package/dist/shaders/materials/stockings.js +26 -152
  81. package/dist/shaders/metal.d.ts +1 -1
  82. package/dist/shaders/metal.d.ts.map +1 -1
  83. package/dist/shaders/metal.js +17 -4
  84. package/dist/shaders/nodes.d.ts +1 -1
  85. package/dist/shaders/nodes.d.ts.map +1 -1
  86. package/dist/shaders/nodes.js +9 -0
  87. package/dist/shaders/stockings.d.ts +1 -1
  88. package/dist/shaders/stockings.d.ts.map +1 -1
  89. package/package.json +1 -1
  90. package/src/shaders/materials/body.ts +90 -201
  91. package/src/shaders/materials/cloth_rough.ts +10 -121
  92. package/src/shaders/materials/cloth_smooth.ts +63 -176
  93. package/src/shaders/materials/common.ts +155 -0
  94. package/src/shaders/materials/default.ts +12 -145
  95. package/src/shaders/materials/eye.ts +12 -117
  96. package/src/shaders/materials/face.ts +89 -201
  97. package/src/shaders/materials/hair.ts +82 -187
  98. package/src/shaders/materials/metal.ts +15 -121
  99. package/src/shaders/materials/nodes.ts +77 -0
  100. package/src/shaders/materials/stockings.ts +27 -153
@@ -0,0 +1,52 @@
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+ export interface PoolSceneConfig {
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+ cloudSharpness?: number;
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+ windSpeed?: [number, number];
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+ bumpFactor?: number;
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+ bumpDistance?: number;
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+ skyColor?: [number, number, number];
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+ moonlightColor?: [number, number, number];
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+ skyByMoonlightColor?: [number, number, number];
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+ waterColor?: [number, number, number];
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+ exposure?: number;
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+ epsilon?: number;
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+ marchSteps?: number;
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+ moonPosition?: [number, number, number];
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+ }
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+ export declare class PoolScene {
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+ private device;
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+ private pipeline;
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+ private computePipeline;
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+ private uniformBuffer;
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+ private computeUniformBuffer;
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+ private bindGroup;
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+ private computeBindGroup;
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+ private startTime;
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+ private config;
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+ private format;
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+ private sampleCount;
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+ private cameraUniformBuffer;
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+ private waterHeightTexture;
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+ private waterHeightTextureView;
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+ private waterHeightSampler;
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+ private waterHeightTextureSize;
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+ private waterPlanePipeline;
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+ private waterPlaneVertexBuffer;
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+ private waterPlaneIndexBuffer;
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+ private waterPlaneBindGroup;
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+ private waterPlaneSize;
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+ private waterPlaneSubdivisions;
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+ private moonPosition;
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+ private moonRadius;
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+ constructor(device: GPUDevice, format: GPUTextureFormat, sampleCount: number, cameraUniformBuffer: GPUBuffer, config?: PoolSceneConfig);
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+ private createWaterHeightTexture;
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+ private createComputePipeline;
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+ private createPipeline;
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+ private createUniformBuffer;
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+ dispatchCompute(encoder: GPUCommandEncoder, width: number, height: number, modelPos?: [number, number, number]): void;
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+ private createWaterPlane;
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+ private createWaterPlanePipeline;
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+ renderWaterPlane(pass: GPURenderPassEncoder, width: number, height: number, modelPos?: [number, number, number]): void;
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+ render(pass: GPURenderPassEncoder, width: number, height: number, modelPos?: [number, number, number]): void;
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+ getSkyColor(): [number, number, number];
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+ }
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+ //# sourceMappingURL=pool-scene.d.ts.map
@@ -0,0 +1 @@
1
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