reverseport 1.7.0 → 1.8.0
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
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@@ -1,7 +1,7 @@
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/** Generated from package.json and package-lock.json; do not edit. */
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export const PACKAGE_METADATA = {
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name: "reverseport",
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version: "1.
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version: "1.8.0", // x-release-please-version
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serverSdkVersion: "2.3.1",
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clientSdkVersion: "2.3.1",
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coreSdkVersion: "2.3.1",
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package/package.json
CHANGED
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@@ -1,7 +1,7 @@
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{
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"name": "reverseport",
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"mcpName": "io.github.laaielichter/reverseport",
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"version": "1.
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"version": "1.8.0",
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"description": "Reverse engineer anything. Port it anywhere. One CLI and MCP server that lets coding agents take apart apps, games, binaries and websites — decompile, trace, compare builds, recon without files — and rebuild or port them to Godot, Unity, Unreal, three.js or any language.",
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"license": "MIT",
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"repository": {
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@@ -34,7 +34,7 @@ original task after repair. Client approval, shell PATH, registration and engine
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availability have different remedies; avoid repeating setup for all of them.
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Prefer an existing `reverseport` CLI. When none is installed and ReversePort package acquisition
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is within the authorized scope, use `npx -y reverseport@1.
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is within the authorized scope, use `npx -y reverseport@1.8.0` in its place.
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Configuration repair starts with a read-only setup plan; show paths, backups and
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skill replacement before applying authorized changes. Preserve existing approval
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and target-execution boundaries. ReversePort setup never installs or upgrades unrelated
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