reverseport 1.2.0 → 1.3.0
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
package/README.md
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@@ -242,10 +242,10 @@ command and its JSON error. Every error names the next step, so include that lin
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Two small tools from the same author that work well next to ReversePort. Both are local, open source and have their
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own MCP server, and both install from the ReversePort marketplace:
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| [**Stashpad**](https://github.com/laaielichter/stashpad)
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| [**agentdisk**](https://github.com/laaielichter/agentdisk) | The disk report for coding agents: the worktrees, checkpoints, `node_modules`, `.venv` and `.godot/` folders agents leave behind (porting work makes plenty), and a cleanup you can undo. Needs the `agentdisk` binary ([install](https://github.com/laaielichter/agentdisk#install)).
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| Tool | What it does | Claude Code |
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| ---------------------------------------------------------- | --------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------- | --------------------------------------- |
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| [**Stashpad**](https://github.com/laaielichter/stashpad) | Memory for agents that you can read, edit and trust: plain Markdown files with a source and dates, a review queue for agent writes, and a handoff note for the next session. `re_case remember` sends a proof case's findings there ([how](docs/proof-and-memory.md#memory-across-sessions-stashpad-optional)). | `/plugin install stashpad@reverseport` |
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| [**agentdisk**](https://github.com/laaielichter/agentdisk) | The disk report for coding agents: the worktrees, checkpoints, `node_modules`, `.venv` and `.godot/` folders agents leave behind (porting work makes plenty), and a cleanup you can undo. Needs the `agentdisk` binary ([install](https://github.com/laaielichter/agentdisk#install)). | `/plugin install agentdisk@reverseport` |
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Add the marketplace first with `/plugin marketplace add laaielichter/reverseport`. Other agents: see each project's
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README.
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/** Generated from package.json and package-lock.json; do not edit. */
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export const PACKAGE_METADATA = {
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name: "reverseport",
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version: "1.
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version: "1.3.0", // x-release-please-version
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serverSdkVersion: "2.3.1",
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clientSdkVersion: "2.3.1",
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coreSdkVersion: "2.3.1",
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package/package.json
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{
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"name": "reverseport",
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"mcpName": "io.github.laaielichter/reverseport",
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"version": "1.
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"version": "1.3.0",
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"description": "Reverse engineer anything. Port it anywhere. One CLI and MCP server that lets coding agents take apart apps, games, binaries and websites — decompile, trace, compare builds, recon without files — and rebuild or port them to Godot, Unity, Unreal, three.js or any language.",
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"license": "MIT",
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"repository": {
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@@ -34,7 +34,7 @@ original task after repair. Client approval, shell PATH, registration and engine
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availability have different remedies; avoid repeating setup for all of them.
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Prefer an existing `reverseport` CLI. When none is installed and ReversePort package acquisition
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is within the authorized scope, use `npx -y reverseport@1.
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is within the authorized scope, use `npx -y reverseport@1.3.0` in its place.
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Configuration repair starts with a read-only setup plan; show paths, backups and
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skill replacement before applying authorized changes. Preserve existing approval
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and target-execution boundaries. ReversePort setup never installs or upgrades unrelated
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