revbot.js 0.2.1 → 0.2.2
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/README.md +1 -1
- package/dist/index.d.mts +3 -1
- package/dist/index.d.ts +3 -1
- package/dist/index.js +25 -3
- package/dist/index.js.map +1 -1
- package/dist/index.mjs +25 -3
- package/dist/index.mjs.map +1 -1
- package/package.json +1 -1
package/README.md
CHANGED
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@@ -3,7 +3,7 @@
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# Note: this package is currently in the early stages of development and testing
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`revbot.js` is a Node.js library for building bots on the Revolt platform. It provides an easy-to-use interface for interacting with Revolt's API, managing events, and handling various bot functionalities. NOTE: node 21 is required to run this
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-
[revolt server](https://
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+
[revolt server](https://stt.gg/cFSwBt4R) [docs](https://jade3375.github.io/revbot.js/)
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## Installation
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package/dist/index.d.mts
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@@ -2190,6 +2190,8 @@ declare class WebSocketClient {
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reconnecting: Promise<unknown> | null;
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/** Whether the WebSocket client is ready. */
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ready: boolean;
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/** The number of reconnection attempts made. */
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retryCount: number;
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/**
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* Creates a new WebSocketClient instance.
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*
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@@ -2272,7 +2274,7 @@ declare class WebSocketClient {
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*
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* @returns {Promise<void>} A promise that resolves when the connection is destroyed.
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*/
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destroy(): Promise<void>;
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destroy(isUserInitiated?: boolean): Promise<void>;
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}
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/**
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package/dist/index.d.ts
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@@ -2190,6 +2190,8 @@ declare class WebSocketClient {
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reconnecting: Promise<unknown> | null;
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/** Whether the WebSocket client is ready. */
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ready: boolean;
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/** The number of reconnection attempts made. */
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retryCount: number;
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/**
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* Creates a new WebSocketClient instance.
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*
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*
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* @returns {Promise<void>} A promise that resolves when the connection is destroyed.
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*/
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destroy(): Promise<void>;
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destroy(isUserInitiated?: boolean): Promise<void>;
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}
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/**
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package/dist/index.js
CHANGED
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@@ -3304,7 +3304,7 @@ var import_node_events = require("events");
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var import_axios4 = __toESM(require("axios"));
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// package.json
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var version = "0.2.
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var version = "0.2.1";
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// src/rest/restUtils/rateLimitQueue.ts
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var import_axios3 = __toESM(require("axios"));
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this.reconnecting = null;
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/** Whether the WebSocket client is ready. */
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this.ready = false;
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/** The number of reconnection attempts made. */
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this.retryCount = 0;
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}
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/**
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* Logs a debug message.
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break;
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case "Authenticated" /* AUTHENTICATED */:
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this.connected = true;
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this.retryCount = 0;
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this.debug(`Successfully authenticated.`);
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break;
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case "Pong" /* PONG */:
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this.debug(`Received a heartbeat.`);
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* @returns {Promise<this>} A promise that resolves when the connection is established.
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*/
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connect() {
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this.retryCount = this.retryCount + 1;
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if (this.retryCount > 10) {
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this.debug("Max retry attempts reached");
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return Promise.reject(
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new Error(
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"Max retry attempts reached on WS connection, try again later."
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)
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);
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}
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return new Promise((resolve) => __async(this, null, function* () {
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var _a, _b, _c, _d;
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if (((_a = this.socket) == null ? void 0 : _a.readyState) === WebSocket.OPEN && this.ready) {
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*
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* @returns {Promise<void>} A promise that resolves when the connection is destroyed.
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*/
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destroy() {
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destroy(isUserInitiated) {
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return new Promise((resolve) => {
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var _a;
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this.setHeartbeatTimer(-1);
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if (((_a = this.socket) == null ? void 0 : _a.readyState) === WebSocket.OPEN) {
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this.socket.addEventListener("close", () => {
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this.socket = null;
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if (!isUserInitiated) {
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setTimeout(() => this.connect(), 1e3);
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}
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resolve();
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});
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this.socket.close();
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if (!isUserInitiated) {
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setTimeout(() => this.connect(), 1e3);
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}
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} else {
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this.socket = null;
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if (!isUserInitiated) {
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setTimeout(() => this.connect(), 1e3);
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}
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resolve();
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}
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});
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@@ -4636,7 +4658,7 @@ var client2 = class extends BaseClient {
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this.token = null;
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this.user = null;
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this.readyAt = null;
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yield this.ws.destroy();
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yield this.ws.destroy(true);
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});
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}
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/**
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