retro-pong-game 4.0.0 → 4.0.1

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Files changed (2) hide show
  1. package/README.md +21 -0
  2. package/package.json +1 -1
package/README.md CHANGED
@@ -475,6 +475,27 @@ window.addEventListener('resize', () => game.resizeGame());
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  `autoSize: true` alone sizes the canvas once at startup. The game then has a fixed size until you call `resizeGame()` manually.
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+ ## Troubleshooting
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+ ### Upgrading from an older version
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+ If you previously had an older version installed on your site and are upgrading to a newer version, you may run into issues caused by stale data in `localStorage`. To fix this, clear the saved game data in your browser.
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+ **Option 1 — Clear all site data (quickest)**
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+ 1. Open the page in Chrome
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+ 2. Press `F12` to open DevTools
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+ 3. Go to **Application**
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+ 4. Click **Clear site data**
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+ **Option 2 — Remove only the game's localStorage entry (recommended if you have other data on the page)**
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+ 1. Open DevTools (`F12`) and go to **Application → Local Storage**
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+ 2. Find the key `chriscreativecode.com-retro-pong-game`
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+ 3. Select that row and delete it (right-click → Delete, or press the Delete key)
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+ After clearing the entry the game will start fresh with default settings on the next page load.
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  ## Browser support
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  All modern browsers with HTML Canvas support (Chrome, Firefox, Safari, Edge). When importing the ES module build, a bundler (Vite, Webpack, esbuild, Parcel) is recommended for production use.
package/package.json CHANGED
@@ -1,6 +1,6 @@
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  {
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  "name": "retro-pong-game",
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- "version": "4.0.0",
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+ "version": "4.0.1",
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  "description": "A retro-style Pong game for the browser. You can drop it onto any web page in a easy way.",
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  "type": "module",
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  "main": "dist/pong-game.umd.js",