rendx-shape 0.1.0

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package/dist/main.js ADDED
@@ -0,0 +1,511 @@
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+ // src/primitives/circle.ts
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+ var createCircle = (path, { cx, cy, r }) => {
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+ path.M(cx, cy - r);
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+ path.A(r, r, 0, 1, 0, cx, cy + r);
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+ path.A(r, r, 0, 1, 0, cx, cy - r);
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+ path.Z();
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+ };
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+
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+ // src/primitives/rect.ts
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+ import { isNum, isUndef } from "rendx-core";
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+ var createRectNormal = (path, { x, y, width, height }) => {
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+ path.M(x, y);
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+ path.L(x + width, y);
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+ path.L(x + width, y + height);
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+ path.L(x, y + height);
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+ path.Z();
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+ };
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+ var createRectRounded = (path, { x, y, width, height, rx, ry }) => {
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+ if (isNum(rx)) rx = [rx, rx, rx, rx];
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+ if (isNum(ry)) ry = [ry, ry, ry, ry];
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+ const [rx1, rx2, rx3 = rx1, rx4 = rx2] = rx.map(Number).map((r) => Math.min(r, width / 2));
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+ const [ry1, ry2, ry3 = ry1, ry4 = ry2] = ry.map(Number).map((r) => Math.min(r, height / 2));
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+ path.M(x + rx1, y);
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+ path.L(x + width - rx2, y);
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+ path.A(rx2, ry2, 0, 0, 1, x + width, y + ry2);
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+ path.L(x + width, y + height - ry3);
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+ path.A(rx3, ry3, 0, 0, 1, x + width - rx3, y + height);
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+ path.L(x + rx4, y + height);
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+ path.A(rx4, ry4, 0, 0, 1, x, y + height - ry4);
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+ path.L(x, y + ry1);
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+ path.A(rx1, ry1, 0, 0, 1, x + rx1, y);
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+ path.Z();
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+ };
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+ var createRect = (path, options) => {
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+ const { rx, ry } = options;
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+ if (!isUndef(rx) && rx !== 0 && !isUndef(ry) && ry !== 0) createRectRounded(path, options);
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+ else createRectNormal(path, options);
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+ };
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+
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+ // src/polar/arc.ts
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+ var createArc = (path, options) => {
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+ const { cx, cy, r, startAngle, endAngle, radius } = options;
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+ const r1 = r * radius;
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+ const t0 = startAngle;
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+ const t1 = endAngle;
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+ if (Math.abs(t1 - t0) >= 2 * Math.PI) return createCircle(path, { cx, cy, r: r1 });
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+ const largeArcFlag = Math.abs(t1 - t0) % (2 * Math.PI) > Math.PI ? 1 : 0;
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+ path.M(cx + r1 * Math.cos(t0), cy + r1 * Math.sin(t0));
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+ path.A(r1, r1, 0, largeArcFlag, 1, cx + r1 * Math.cos(t1), cy + r1 * Math.sin(t1));
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+ };
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+
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+ // src/polar/ring.ts
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+ var createRing = (path, options) => {
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+ const { cx, cy, r, innerRadius, outerRadius } = options;
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+ const r0 = innerRadius * r;
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+ const r1 = outerRadius * r;
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+ path.M(cx, cy - r1);
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+ path.A(r1, r1, 0, 1, 0, cx, cy + r1);
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+ path.L(cx, cy + r0);
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+ path.A(r0, r0, 0, 1, 1, cx, cy - r0);
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+ path.Z();
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+ path.M(cx, cy - r0);
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+ path.A(r0, r0, 0, 1, 1, cx, cy + r0);
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+ path.L(cx, cy + r1);
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+ path.A(r1, r1, 0, 1, 0, cx, cy - r1);
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+ path.Z();
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+ };
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+
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+ // src/polar/sector.ts
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+ import { isNum as isNum2, isUndef as isUndef2 } from "rendx-core";
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+ var createSectorNormal = (path, options) => {
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+ const { cx, cy, r, startAngle, endAngle, innerRadius, outerRadius } = options;
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+ const r0 = innerRadius * r;
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+ const r1 = outerRadius * r;
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+ const t0 = startAngle;
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+ const t1 = endAngle;
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+ if (Math.abs(t1 - t0) >= 2 * Math.PI) return createRing(path, { cx, cy, r, innerRadius, outerRadius });
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+ const largeArcFlag = (t1 - t0) % (2 * Math.PI) > Math.PI ? 1 : 0;
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+ path.M(cx + r1 * Math.cos(t0), cy + r1 * Math.sin(t0));
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+ path.A(r1, r1, 0, largeArcFlag, 1, cx + r1 * Math.cos(t1), cy + r1 * Math.sin(t1));
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+ if (r0 === 0) {
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+ path.L(cx, cy);
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+ } else {
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+ path.L(cx + r0 * Math.cos(t1), cy + r0 * Math.sin(t1));
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+ path.A(r0, r0, 0, largeArcFlag, 0, cx + r0 * Math.cos(t0), cy + r0 * Math.sin(t0));
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+ }
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+ path.Z();
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+ };
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+ var tangent = (t, t0, r, rc, outer, left) => {
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+ const rc0 = outer ? r * Math.sin(t / 2) / (1 + Math.sin(t / 2)) : r * Math.sin(t / 2) / (1 - Math.sin(t / 2));
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+ if (rc > rc0) rc = rc0;
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+ const sign = outer ? 1 : -1;
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+ const ot = Math.asin(rc / (r + sign * rc));
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+ const t1 = left ? (t0 + ot) % (2 * Math.PI) : (t0 - ot) % (2 * Math.PI);
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+ const r0 = (r + sign * rc) * Math.cos(ot);
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+ return {
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+ ot,
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+ cx: (r + sign * rc) * Math.cos(t1),
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+ cy: (r + sign * rc) * Math.sin(t1),
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+ x0: r0 * Math.cos(t0),
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+ y0: r0 * Math.sin(t0),
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+ x1: r * Math.cos(t1),
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+ y1: r * Math.sin(t1),
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+ rc
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+ };
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+ };
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+ var epsilon = 1e-6;
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+ var createSectorRounded = (path, options) => {
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+ const { cx, cy, r, startAngle, endAngle, innerRadius, outerRadius } = options;
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+ let { rc } = options;
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+ if (isNum2(rc)) rc = [rc, rc, rc, rc];
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+ const r0 = innerRadius * r;
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+ const r1 = outerRadius * r;
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+ const t0 = startAngle;
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+ const t1 = endAngle;
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+ const dt = Math.abs(t1 - t0);
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+ const dr = Math.abs(r1 - r0);
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+ if (Math.abs(t1 - t0) >= 2 * Math.PI) return createRing(path, { cx, cy, r, innerRadius, outerRadius });
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+ const [rc01, rc00, rc11 = rc01, rc10 = rc00] = rc.map((x) => Math.max(0, Math.min(x, dr / 2)));
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+ if (dt < 1e-6) return;
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+ const c01 = tangent(dt, t0, r1, rc01, true, true);
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+ const c11 = tangent(dt, t1, r1, rc11, true, false);
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+ let largeArcFlag = dt - c01.ot - c11.ot > Math.PI - epsilon ? 1 : 0;
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+ path.M(cx + c01.x0, cy + c01.y0);
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+ path.A(c01.rc, c01.rc, 0, 0, 1, cx + c01.x1, cy + c01.y1);
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+ path.A(r1, r1, 0, largeArcFlag, 1, cx + c11.x1, cy + c11.y1);
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+ path.A(c11.rc, c11.rc, 0, 0, 1, cx + c11.x0, cy + c11.y0);
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+ if (r0 === 0) {
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+ path.L(cx, cy);
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+ } else {
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+ const c00 = tangent(dt, t0, r0, rc00, false, true);
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+ const c10 = tangent(dt, t1, r0, rc10, false, false);
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+ largeArcFlag = dt - c00.ot - c10.ot > Math.PI - epsilon ? 1 : 0;
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+ path.L(cx + c10.x0, cy + c10.y0);
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+ path.A(c10.rc, c10.rc, 0, 0, 1, cx + c10.x1, cy + c10.y1);
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+ path.A(r0, r0, 0, largeArcFlag, 0, cx + c00.x1, cy + c00.y1);
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+ path.A(c00.rc, c00.rc, 0, 0, 1, cx + c00.x0, cy + c00.y0);
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+ }
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+ path.Z();
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+ };
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+ var createSector = (path, options) => {
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+ const { rc, startAngle, endAngle, padAngle = 0 } = options;
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+ const da = Math.abs(endAngle - startAngle) - padAngle;
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+ if (da <= 1e-4) return;
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+ const hp = padAngle / 2;
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+ options.startAngle = startAngle + hp;
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+ options.endAngle = endAngle - hp;
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+ if (!isUndef2(rc) && rc !== 0) createSectorRounded(path, options);
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+ else createSectorNormal(path, options);
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+ };
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+
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+ // src/data/line.ts
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+ import { curveMap } from "rendx-curve";
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+ var createLine = (path, options) => {
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+ const { curve = "linear", closed = false, points } = options;
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+ if (Reflect.has(curveMap, curve)) curveMap[curve](path, points);
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+ if (points.length === 1) path.Z();
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+ if (closed) path.Z();
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+ };
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+ var createSegmentLine = (path, options) => {
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+ const { curve, closed = false, segments } = options;
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+ const len = segments.length;
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+ for (let i = 0; i < len; i++) createLine(path, { curve, points: segments[i] });
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+ if (closed) path.Z();
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+ };
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+
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+ // src/data/area.ts
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+ import { curveMap as curveMap2 } from "rendx-curve";
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+ var createArea = (path, options) => {
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+ const { upperPoints, lowerPoints, curve = "linear", upperCurve = curve, lowerCurve = curve } = options;
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+ if (Reflect.has(curveMap2, upperCurve)) curveMap2[upperCurve](path, upperPoints);
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+ const [x, y] = lowerPoints.at(-1);
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+ path.L(x, y);
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+ if (Reflect.has(curveMap2, lowerCurve)) curveMap2[lowerCurve](path, lowerPoints.reverse(), false);
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+ path.Z();
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+ };
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+ var createSegmentArea = (path, options) => {
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+ const { upperSegments, lowerSegments, curve = "linear", upperCurve = curve, lowerCurve = curve } = options;
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+ const length = Math.min(upperSegments.length, lowerSegments.length);
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+ for (let i = 0; i < length; i++) {
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+ createArea(path, { upperPoints: upperSegments[i], lowerPoints: lowerSegments[i], curve, upperCurve, lowerCurve });
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+ }
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+ };
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+
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+ // src/data/box.ts
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+ var createBoxX = (path, options) => {
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+ const { cx, minY, maxY, q1Y, q2Y, q3Y, x, y, width, height } = options;
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+ path.clear();
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+ path.M(x, y).H(x + width).V(y + height).H(x).Z();
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+ path.M(cx, maxY).V(q3Y);
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+ path.M(cx, minY).V(q1Y);
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+ path.M(x, maxY).H(x + width);
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+ path.M(x, q2Y).H(x + width);
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+ path.M(x, minY).H(x + width);
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+ };
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+ var createBoxY = (path, options) => {
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+ const { cy, minX, maxX, q1X, q2X, q3X, x, y, width, height } = options;
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+ path.clear();
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+ path.M(x, y).H(x + width).V(y + height).H(x).Z();
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+ path.M(maxX, cy).H(q3X);
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+ path.M(minX, cy).H(q1X);
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+ path.M(maxX, y).V(y + height);
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+ path.M(q2X, y).V(y + height);
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+ path.M(minX, y).V(y + height);
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+ };
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+
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+ // src/factory.ts
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+ var shapeCreators = /* @__PURE__ */ new Map([
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+ ["circle", createCircle],
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+ ["rect", createRect],
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+ ["arc", createArc],
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+ ["sector", createSector],
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+ ["line", createLine],
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+ ["segmentLine", createSegmentLine],
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+ ["area", createArea],
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+ ["segmentArea", createSegmentArea],
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+ ["boxX", createBoxX],
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+ ["boxY", createBoxY]
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+ ]);
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+ var createShape = (path, type, options) => {
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+ const creator = shapeCreators.get(type);
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+ if (!creator) throw new Error(`Unknown shape type: ${type}`);
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+ creator(path, options);
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+ };
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+
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+ // src/symbols/circle.ts
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+ var createCircleSymbol = createCircle;
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+
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+ // src/symbols/cross.ts
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+ var createCrossSymbol = (path, { cx, cy, r }) => {
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+ const lw = r * 0.382;
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+ path.M(cx - r, cy - lw);
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+ path.L(cx - lw, cy - lw);
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+ path.L(cx - lw, cy - r);
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+ path.L(cx + lw, cy - r);
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+ path.L(cx + lw, cy - lw);
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+ path.L(cx + r, cy - lw);
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+ path.L(cx + r, cy + lw);
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+ path.L(cx + lw, cy + lw);
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+ path.L(cx + lw, cy + r);
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+ path.L(cx - lw, cy + r);
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+ path.L(cx - lw, cy + lw);
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+ path.L(cx - r, cy + lw);
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+ path.Z();
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+ };
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+
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+ // src/symbols/diamond.ts
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+ var createDiamondSymbol = (path, { cx, cy, r }) => {
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+ path.M(cx - r, cy);
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+ path.L(cx, cy - r);
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+ path.L(cx + r, cy);
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+ path.L(cx, cy + r);
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+ path.Z();
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+ };
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+
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+ // src/symbols/square.ts
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+ var createSquareSymbol = (path, { cx, cy, r }) => {
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+ path.M(cx - r, cy - r);
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+ path.L(cx + r, cy - r);
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+ path.L(cx + r, cy + r);
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+ path.L(cx - r, cy + r);
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+ path.Z();
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+ };
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+
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+ // src/symbols/triangle.ts
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+ var createTriangle = (path, cx, cy, r, points) => {
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+ path.M(cx + points[0][0] * r, cy + points[0][1] * r);
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+ for (let i = 1; i < points.length; i++) path.L(cx + points[i][0] * r, cy + points[i][1] * r);
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+ path.Z();
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+ };
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+ var createUpTriangleSymbol = (path, { cx, cy, r }) => {
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+ createTriangle(path, +cx, +cy, +r, [
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+ [0, -1],
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+ [-1, 1],
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+ [1, 1]
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+ ]);
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+ };
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+ var createDownTriangleSymbol = (path, { cx, cy, r }) => {
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+ createTriangle(path, +cx, +cy, +r, [
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+ [0, 1],
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+ [-1, -1],
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+ [1, -1]
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+ ]);
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+ };
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+ var createLeftTriangleSymbol = (path, { cx, cy, r }) => {
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+ createTriangle(path, +cx, +cy, +r, [
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+ [-1, 0],
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+ [1, -1],
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+ [1, 1]
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+ ]);
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+ };
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+ var createRightTriangleSymbol = (path, { cx, cy, r }) => {
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+ createTriangle(path, +cx, +cy, +r, [
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+ [1, 0],
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+ [-1, -1],
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+ [-1, 1]
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+ ]);
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+ };
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+ var createTriangleSymbol = createUpTriangleSymbol;
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+ var createInvertedTriangleSymbol = createDownTriangleSymbol;
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+
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+ // src/symbols/line.ts
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+ var createHLineSymbol = (path, { cx, cy, r }) => {
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+ path.M(cx - r, cy);
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+ path.L(cx + r, cy);
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+ path.Z();
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+ };
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+ var createVLineSymbol = (path, { cx, cy, r }) => {
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+ path.M(cx, cy - r);
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+ path.L(cx, cy + r);
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+ path.Z();
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+ };
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+
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+ // src/symbols/eye.ts
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+ var createEyeSymbol = (path, { cx, cy, r }) => {
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+ path.M(cx, cy - r);
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+ path.A(r, r, 0, 1, 0, cx, cy + r);
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+ path.A(r, r, 0, 1, 0, cx, cy - r);
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+ path.Z();
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+ };
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+ var createClosedEyeSymbol = (path, { cx, cy, r }) => {
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+ const rx = r * 2 / 3;
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+ const ry = r / 2;
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+ const r2 = r / 5;
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+ const dx = r * 2 / 3 + 2;
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+ const dy = r / 5 + 2;
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+ path.M(cx - rx, cy);
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+ path.A(rx, ry, 0, 1, 0, cx + rx, cy);
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+ path.A(rx, ry, 0, 1, 0, cx - rx, cy);
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+ path.M(cx - r2, cy);
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+ path.A(r2, r2, 0, 1, 1, cx + r2, cy);
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+ path.A(r2, r2, 0, 1, 1, cx - r2, cy);
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+ path.M(cx - dx, cy + dy);
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+ path.L(cx + dx, cy - dy);
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+ };
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+
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+ // src/symbols/reset.ts
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+ var createResetSymbol = (path, { cx, cy, r }) => {
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+ path.M(cx - 0.5 * r, cy + 0.2 * r);
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+ path.L(cx - 0.5 * r, cy + r);
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+ path.L(cx + r, cy + r);
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+ path.L(cx + r, cy - 0.5 * r);
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+ path.L(cx - 0.8 * r, cy - 0.5 * r);
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+ path.M(cx - 0.2 * r, cy - 0.8 * r);
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+ path.L(cx - 0.8 * r, cy - 0.5 * r);
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+ path.L(cx - 0.2 * r, cy - 0.2 * r);
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+ };
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+
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+ // src/symbols/select.ts
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+ var createSelectSymbol = (path, { cx, cy, r }) => {
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+ path.M(cx - 0.5 * r, cy + 0.2 * r);
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+ path.L(cx - 0.5 * r, cy + r);
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+ path.L(cx + r, cy + r);
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+ path.L(cx + r, cy - 0.5 * r);
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+ path.L(cx + 0.2 * r, cy - 0.5 * r);
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+ path.M(cx - r, cy - 0.5 * r);
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+ path.L(cx, cy - 0.5 * r);
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+ path.M(cx - 0.5 * r, cy - r);
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+ path.L(cx - 0.5 * r, cy);
360
+ };
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+
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+ // src/symbols/star.ts
363
+ var STAR_COS = [];
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+ var STAR_SIN = [];
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+ for (let i = 0; i < 5; i++) {
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+ const a0 = (i * 72 - 18) * Math.PI / 180;
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+ const a1 = a0 + 36 * Math.PI / 180;
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+ STAR_COS.push(Math.cos(a0), 0.5 * Math.cos(a1));
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+ STAR_SIN.push(Math.sin(a0), 0.5 * Math.sin(a1));
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+ }
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+ var createStarSymbol = (path, { cx, cy, r }) => {
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+ path.M(cx + r * STAR_COS[0], cy + r * STAR_SIN[0]);
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+ for (let i = 1; i < 10; i++) {
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+ path.L(cx + r * STAR_COS[i], cy + r * STAR_SIN[i]);
375
+ }
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+ path.Z();
377
+ };
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+
379
+ // src/symbols/wye.ts
380
+ var sin = 0.5;
381
+ var cos = Math.sqrt(3) / 2;
382
+ var createWyeSymbol = (path, { cx, cy, r }) => {
383
+ const lineWidth = r * (1 - 0.618);
384
+ const r1 = r;
385
+ const r2 = 1 / cos * lineWidth;
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+ const r3 = r - r2 * sin;
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+ const r4 = r - lineWidth * (cos / sin);
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+ path.M(cx - r2 * cos, cy + r2 * sin);
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+ path.L(cx - r2 * cos, cy + r1);
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+ path.L(cx + r2 * cos, cy + r1);
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+ path.L(cx + r2 * cos, cy + r2 * sin);
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+ path.L(cx + 2 * lineWidth + r4 * cos, cy - r4 * sin);
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+ path.L(cx + r3 * cos, cy - r2 - r3 * sin);
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+ path.L(cx, cy - r2);
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+ path.L(cx - r3 * cos, cy - r2 - r3 * sin);
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+ path.L(cx - 2 * lineWidth - r4 * cos, cy - r4 * sin);
397
+ path.Z();
398
+ };
399
+
400
+ // src/symbols/index.ts
401
+ var fillSymbolMap = {
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+ circle: createCircleSymbol,
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+ cross: createCrossSymbol,
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+ diamond: createDiamondSymbol,
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+ square: createSquareSymbol,
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+ triangle: createUpTriangleSymbol,
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+ iTriangle: createDownTriangleSymbol,
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+ upTriangle: createUpTriangleSymbol,
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+ downTriangle: createDownTriangleSymbol,
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+ leftTriangle: createLeftTriangleSymbol,
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+ rightTriangle: createRightTriangleSymbol
412
+ };
413
+ var featureSymbolMap = {
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+ line: createHLineSymbol,
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+ hLine: createHLineSymbol,
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+ vLine: createVLineSymbol,
417
+ eye: createEyeSymbol,
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+ closedEye: createClosedEyeSymbol,
419
+ reset: createResetSymbol,
420
+ select: createSelectSymbol
421
+ };
422
+ var fillSymbols = Object.keys(fillSymbolMap);
423
+ var createSymbol = (path, symbol, options) => {
424
+ if (fillSymbolMap[symbol]) fillSymbolMap[symbol](path, options);
425
+ else if (featureSymbolMap[symbol]) featureSymbolMap[symbol](path, options);
426
+ else fillSymbolMap.circle(path, options);
427
+ };
428
+
429
+ // src/general/indicator-box.ts
430
+ var createIndicatorBox = (path, options) => {
431
+ const { anchor, anchorSize: s, width: w, height: h } = options;
432
+ const s2 = s / 2;
433
+ const w2 = w / 2;
434
+ const h2 = h / 2;
435
+ if (anchor === "top") {
436
+ path.M(-w2, s);
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+ path.L(-s2, s);
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+ path.L(0, 0);
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+ path.L(s2, s);
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+ path.L(w2, s);
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+ path.L(w2, h + s);
442
+ path.L(-w2, h + s);
443
+ path.Z();
444
+ } else if (anchor === "bottom") {
445
+ path.M(-w2, -h - s);
446
+ path.L(w2, -h - s);
447
+ path.L(w2, -s);
448
+ path.L(s2, -s);
449
+ path.L(0, 0);
450
+ path.L(-s2, -s);
451
+ path.L(-w2, -s);
452
+ path.Z();
453
+ } else if (anchor === "left") {
454
+ path.M(s, -h2);
455
+ path.L(s, -s2);
456
+ path.L(0, 0);
457
+ path.L(s, s2);
458
+ path.L(s, h2);
459
+ path.L(w + s, h2);
460
+ path.L(w + s, -h2);
461
+ path.Z();
462
+ } else if (anchor === "right") {
463
+ path.M(-w - s, -h2);
464
+ path.L(-w - s, h2);
465
+ path.L(-s, h2);
466
+ path.L(-s, s2);
467
+ path.L(0, 0);
468
+ path.L(-s, -s2);
469
+ path.L(-s, -h2);
470
+ path.Z();
471
+ }
472
+ };
473
+ export {
474
+ createArc,
475
+ createArea,
476
+ createBoxX,
477
+ createBoxY,
478
+ createCircle,
479
+ createCircleSymbol,
480
+ createClosedEyeSymbol,
481
+ createCrossSymbol,
482
+ createDiamondSymbol,
483
+ createDownTriangleSymbol,
484
+ createEyeSymbol,
485
+ createHLineSymbol,
486
+ createIndicatorBox,
487
+ createInvertedTriangleSymbol,
488
+ createLeftTriangleSymbol,
489
+ createLine,
490
+ createRect,
491
+ createRectNormal,
492
+ createRectRounded,
493
+ createResetSymbol,
494
+ createRightTriangleSymbol,
495
+ createRing,
496
+ createSector,
497
+ createSectorNormal,
498
+ createSectorRounded,
499
+ createSegmentArea,
500
+ createSegmentLine,
501
+ createSelectSymbol,
502
+ createShape,
503
+ createSquareSymbol,
504
+ createStarSymbol,
505
+ createSymbol,
506
+ createTriangleSymbol,
507
+ createUpTriangleSymbol,
508
+ createVLineSymbol,
509
+ createWyeSymbol,
510
+ fillSymbols
511
+ };
package/package.json ADDED
@@ -0,0 +1,48 @@
1
+ {
2
+ "name": "rendx-shape",
3
+ "version": "0.1.0",
4
+ "description": "Shape generators (circle, rect, arc, sector, area, polygon, symbol)",
5
+ "license": "MIT",
6
+ "author": "wei.liang (https://github.com/weiliang0121)",
7
+ "type": "module",
8
+ "keywords": [
9
+ "rendx",
10
+ "2d",
11
+ "canvas",
12
+ "rendering",
13
+ "visualization",
14
+ "scene-graph"
15
+ ],
16
+ "homepage": "https://weiliang0121.github.io/rendx/",
17
+ "repository": {
18
+ "type": "git",
19
+ "url": "https://github.com/weiliang0121/rendx.git",
20
+ "directory": "packages/shape"
21
+ },
22
+ "main": "dist/main.cjs",
23
+ "module": "dist/main.js",
24
+ "types": "dist/main.d.ts",
25
+ "exports": {
26
+ ".": {
27
+ "types": "./dist/main.d.ts",
28
+ "import": "./dist/main.js",
29
+ "require": "./dist/main.cjs"
30
+ }
31
+ },
32
+ "dependencies": {
33
+ "rendx-curve": "^0.1.0",
34
+ "rendx-path": "^0.1.0",
35
+ "rendx-core": "^0.1.0"
36
+ },
37
+ "sideEffects": false,
38
+ "files": [
39
+ "dist"
40
+ ],
41
+ "publishConfig": {
42
+ "access": "public"
43
+ },
44
+ "scripts": {
45
+ "build": "tsup",
46
+ "dev": "tsup --watch"
47
+ }
48
+ }