remote-calibrator 0.2.1 → 0.2.2-beta.3
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- package/CHANGELOG.md +19 -0
- package/README.md +5 -1
- package/homepage/example.js +13 -12
- package/lib/RemoteCalibrator.min.js +1 -1
- package/lib/RemoteCalibrator.min.js.LICENSE.txt +8 -1
- package/lib/RemoteCalibrator.min.js.map +1 -1
- package/package.json +10 -9
- package/src/WebGazer4RC/.gitattributes +10 -0
- package/src/WebGazer4RC/LICENSE.md +15 -0
- package/src/WebGazer4RC/README.md +142 -0
- package/src/WebGazer4RC/gnu-lgpl-v3.0.md +163 -0
- package/src/WebGazer4RC/gplv3.md +636 -0
- package/src/WebGazer4RC/package-lock.json +1133 -0
- package/src/WebGazer4RC/package.json +28 -0
- package/src/WebGazer4RC/src/dom_util.mjs +27 -0
- package/src/WebGazer4RC/src/facemesh.mjs +150 -0
- package/src/WebGazer4RC/src/index.mjs +1213 -0
- package/src/WebGazer4RC/src/mat.mjs +301 -0
- package/src/WebGazer4RC/src/params.mjs +29 -0
- package/src/WebGazer4RC/src/pupil.mjs +109 -0
- package/src/WebGazer4RC/src/ridgeReg.mjs +104 -0
- package/src/WebGazer4RC/src/ridgeRegThreaded.mjs +161 -0
- package/src/WebGazer4RC/src/ridgeWeightedReg.mjs +125 -0
- package/src/WebGazer4RC/src/ridgeWorker.mjs +135 -0
- package/src/WebGazer4RC/src/util.mjs +348 -0
- package/src/WebGazer4RC/src/util_regression.mjs +240 -0
- package/src/WebGazer4RC/src/worker_scripts/mat.js +306 -0
- package/src/WebGazer4RC/src/worker_scripts/util.js +398 -0
- package/src/WebGazer4RC/test/regression_test.js +182 -0
- package/src/WebGazer4RC/test/run_tests_and_server.sh +24 -0
- package/src/WebGazer4RC/test/util_test.js +60 -0
- package/src/WebGazer4RC/test/webgazerExtract_test.js +40 -0
- package/src/WebGazer4RC/test/webgazer_test.js +160 -0
- package/src/WebGazer4RC/test/www_page_test.js +41 -0
- package/src/components/onCanvas.js +1 -2
- package/src/components/sound.js +12 -0
- package/src/const.js +8 -0
- package/src/core.js +36 -0
- package/src/css/distance.scss +1 -0
- package/src/css/main.css +11 -0
- package/src/css/panel.scss +1 -0
- package/src/distance/distance.js +8 -1
- package/src/distance/distanceTrack.js +2 -2
- package/src/index.js +2 -0
- package/src/panel/panel.js +53 -21
- package/src/screenSize.js +2 -1
- package/src/text.json +5 -3
@@ -0,0 +1,28 @@
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{
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"name": "webgazer",
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"version": "2.1.0",
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"private": "true",
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"repository": {
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"type": "git",
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"url": "https://github.com/brownhci/WebGazer.git"
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},
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"license": "GPL-3.0-or-later",
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"main": "dist/webgazer.js",
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"module": "src/index.mjs",
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"files": [
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"/dist",
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"/src"
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],
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"keywords": [
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"webgazer",
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"eyetracking",
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"webcam"
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],
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"dependencies": {
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"@tensorflow-models/facemesh": "^0.0.5",
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"@tensorflow/tfjs": "^3.8.0",
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"localforage": "^1.9.0",
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"numeric": "1.2.6",
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"regression": "2.0.1"
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}
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}
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// helper functions
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/**
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* Provides requestAnimationFrame in a cross browser way.
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*/
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window.requestAnimFrame = (function() {
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return window.requestAnimationFrame ||
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window.webkitRequestAnimationFrame ||
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window.mozRequestAnimationFrame ||
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window.oRequestAnimationFrame ||
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window.msRequestAnimationFrame ||
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function(/* function FrameRequestCallback */ callback, /* DOMElement Element */ element) {
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return window.setTimeout(callback, 1000/60);
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};
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})();
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/**
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* Provides cancelRequestAnimationFrame in a cross browser way.
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*/
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window.cancelRequestAnimFrame = (function() {
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return window.cancelCancelRequestAnimationFrame ||
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window.webkitCancelRequestAnimationFrame ||
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window.mozCancelRequestAnimationFrame ||
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window.oCancelRequestAnimationFrame ||
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window.msCancelRequestAnimationFrame ||
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window.clearTimeout;
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})();
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const FacemeshModel = require('@tensorflow-models/facemesh');
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/**
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* Constructor of TFFaceMesh object
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* @constructor
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* */
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const TFFaceMesh = function() {
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//Backend options are webgl, wasm, and CPU.
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//For recent laptops WASM is better than WebGL.
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//TODO: This hack makes loading the model block the UI. We should fix that
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// this.model = (async () => { return await facemesh.load({"maxFaces":1}) })();
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this.model = FacemeshModel.load({ "maxFaces": 1 });
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this.predictionReady = false;
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};
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// Global variable for face landmark positions array
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TFFaceMesh.prototype.positionsArray = null;
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/**
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* Isolates the two patches that correspond to the user's eyes
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* @param {Canvas} imageCanvas - canvas corresponding to the webcam stream
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* @param {Number} width - of imageCanvas
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* @param {Number} height - of imageCanvas
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* @return {Object} the two eye-patches, first left, then right eye
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*/
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TFFaceMesh.prototype.getEyePatches = async function(imageCanvas, width, height) {
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if (imageCanvas.width === 0) {
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return null;
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}
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// Load the MediaPipe facemesh model.
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const model = await this.model;
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// Pass in a video stream (or an image, canvas, or 3D tensor) to obtain an
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// array of detected faces from the MediaPipe graph.
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const predictions = await model.estimateFaces(imageCanvas);
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if (predictions.length == 0){
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return false;
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}
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// Save positions to global variable
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this.positionsArray = predictions[0].scaledMesh;
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const positions = this.positionsArray;
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// Fit the detected eye in a rectangle. [20200626 xk] not clear which approach is better
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// https://raw.githubusercontent.com/tensorflow/tfjs-models/master/facemesh/mesh_map.jpg
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// // Maintains a relatively stable shape of the bounding box at the cost of cutting off parts of
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// // the eye when the eye is tilted.
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// var leftOriginX = Math.round(positions[130][0]);
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// var leftOriginY = Math.round(positions[27][1]);
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// var leftWidth = Math.round(positions[243][0] - leftOriginX);
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// var leftHeight = Math.round(positions[23][1] - leftOriginY);
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// var rightOriginX = Math.round(positions[463][0]);
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// var rightOriginY = Math.round(positions[257][1]);
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// var rightWidth = Math.round(positions[359][0] - rightOriginX);
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// var rightHeight = Math.round(positions[253][1] - rightOriginY);
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// Won't really cut off any parts of the eye, at the cost of warping the shape (i.e. height/
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// width ratio) of the bounding box.
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var leftOriginX = Math.round(Math.min(positions[247][0], positions[130][0], positions[25][0]));
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var leftOriginY = Math.round(Math.min(positions[247][1], positions[27][1], positions[190][1]));
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var leftWidth = Math.round(Math.max(positions[190][0], positions[243][0], positions[233][0]) - leftOriginX);
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var leftHeight = Math.round(Math.max(positions[25][1], positions[23][1], positions[112][1]) - leftOriginY);
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var rightOriginX = Math.round(Math.min(positions[414][0], positions[463][0], positions[453][0]));
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var rightOriginY = Math.round(Math.min(positions[414][1], positions[257][1], positions[467][1]));
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var rightWidth = Math.round(Math.max(positions[467][0], positions[359][0], positions[255][0]) - rightOriginX);
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var rightHeight = Math.round(Math.max(positions[341][1], positions[253][1], positions[255][1]) - rightOriginY);
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if (leftWidth === 0 || rightWidth === 0){
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console.log('an eye patch had zero width');
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return null;
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}
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if (leftHeight === 0 || rightHeight === 0){
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console.log('an eye patch had zero height');
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return null;
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}
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// Start building object to be returned
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var eyeObjs = {};
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var leftImageData = imageCanvas.getContext('2d').getImageData(leftOriginX, leftOriginY, leftWidth, leftHeight);
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eyeObjs.left = {
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patch: leftImageData,
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imagex: leftOriginX,
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imagey: leftOriginY,
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width: leftWidth,
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height: leftHeight
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};
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var rightImageData = imageCanvas.getContext('2d').getImageData(rightOriginX, rightOriginY, rightWidth, rightHeight);
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eyeObjs.right = {
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patch: rightImageData,
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imagex: rightOriginX,
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imagey: rightOriginY,
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width: rightWidth,
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height: rightHeight
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};
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this.predictionReady = true;
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return eyeObjs;
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};
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/**
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* Returns the positions array corresponding to the last call to getEyePatches.
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* Requires that getEyePatches() was called previously, else returns null.
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*/
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TFFaceMesh.prototype.getPositions = function () {
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return this.positionsArray;
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}
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/**
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* Reset the tracker to default values
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*/
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TFFaceMesh.prototype.reset = function(){
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console.log( "Unimplemented; Tracking.js has no obvious reset function" );
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}
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/**
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* Draw TF_FaceMesh_Overlay
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*/
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TFFaceMesh.prototype.drawFaceOverlay= function(ctx, keypoints){
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// If keypoints is falsy, don't do anything
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if (keypoints) {
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ctx.fillStyle = '#32EEDB';
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ctx.strokeStyle = '#32EEDB';
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ctx.lineWidth = 0.5;
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for (let i = 0; i < keypoints.length; i++) {
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const x = keypoints[i][0];
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const y = keypoints[i][1];
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ctx.beginPath();
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ctx.arc(x, y, 1 /* radius */, 0, 2 * Math.PI);
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ctx.closePath();
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ctx.fill();
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}
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}
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}
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/**
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* The TFFaceMesh object name
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* @type {string}
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*/
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TFFaceMesh.prototype.name = 'TFFaceMesh';
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export default TFFaceMesh;
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