remesh-threejs 0.2.1 → 0.3.1

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package/README.md CHANGED
@@ -5,7 +5,7 @@
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  [![License: MIT](https://img.shields.io/badge/License-MIT-yellow.svg)](https://opensource.org/licenses/MIT)
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  [![Build Status](https://github.com/RossGraeber/remesh-threejs/workflows/CI/badge.svg)](https://github.com/RossGraeber/remesh-threejs/actions)
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- TypeScript library for adaptive remeshing of non-manifold surfaces using Three.js.
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+ TypeScript library for repair and remeshing of non-manifold surfaces using Three.js.
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  Based on the EUROGRAPHICS 2008 paper ["Adaptive Remeshing of Non-Manifold Surfaces"](https://doi.org/10.1111/j.1467-8659.2008.01285.x) by Zilske, Lamecker, and Zachow.
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@@ -14,6 +14,7 @@ Based on the EUROGRAPHICS 2008 paper ["Adaptive Remeshing of Non-Manifold Surfac
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  - **Non-manifold mesh support**: Extended halfedge data structure supporting edges with more than 2 incident faces
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  - **Feature skeleton**: Unified treatment of non-manifold edges, feature lines, and boundary edges
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  - **Adaptive remeshing**: Edge splitting, contraction, flipping, and vertex smoothing
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+ - **Fast mesh repair**: Targeted repair operations 10-100x faster than full remeshing
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  - **Analysis tools**: Detect and classify non-manifold vertices and edges
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  - **Spatial acceleration**: SpatialHash and BVH for efficient queries on large meshes (500K+ triangles)
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  - **Three.js integration**: Import/export BufferGeometry with visualization helpers
@@ -42,6 +43,24 @@ console.log(`Remeshed in ${result.stats.iterations} iterations`);
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  const outputGeometry = result.geometry;
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  ```
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+ ### Fast Mesh Repair
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+
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+ ```typescript
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+ import { repairMesh, removeIsolatedVertices } from 'remesh-threejs';
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+
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+ // Quick repair (removes all common defects in optimal order)
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+ const result = repairMesh(geometry);
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+ console.log(`Fixed ${result.stats.totalDefectsFixed} defects in ${result.stats.totalTimeMs}ms`);
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+
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+ // Targeted repairs (10-100x faster than full remeshing)
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+ const result2 = removeIsolatedVertices(geometry);
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+ const result3 = removeDegenerateFaces(geometry, { areaThreshold: 1e-10 });
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+ const result4 = removeDuplicateFaces(geometry);
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+ const result5 = removeNonManifoldEdges(geometry, { strategy: 'auto' });
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+ const result6 = fillHoles(geometry, { maxHoleSize: 10 });
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+ const result7 = unifyNormals(geometry);
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+ ```
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+
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  ### Analyze Mesh for Non-Manifold Issues
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  ```typescript
@@ -105,6 +124,13 @@ const outputGeometry = exportBufferGeometry(mesh);
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  | Function | Description |
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  |----------|-------------|
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  | `remesh(geometry, options?)` | One-shot remeshing of a BufferGeometry |
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+ | `repairMesh(geometry, options?)` | Fast repair for common defects |
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+ | `removeIsolatedVertices(geometry)` | Remove orphaned vertices with no faces |
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+ | `removeDegenerateFaces(geometry, options?)` | Remove zero-area triangles |
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+ | `removeDuplicateFaces(geometry)` | Remove faces with identical vertices |
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+ | `removeNonManifoldEdges(geometry, options?)` | Fix edges with >2 incident faces |
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+ | `fillHoles(geometry, options?)` | Fill boundary holes via triangulation |
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+ | `unifyNormals(geometry, options?)` | Make face orientations consistent |
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  | `analyzeManifold(geometry)` | Analyze mesh for non-manifold features |
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  | `isManifold(geometry)` | Quick check if mesh is manifold |
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  | `validateTopology(mesh)` | Validate mesh topology integrity |
@@ -115,6 +141,7 @@ const outputGeometry = exportBufferGeometry(mesh);
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  |-------|-------------|
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  | `NonManifoldMesh` | Main mesh data structure with halfedge connectivity |
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  | `AdaptiveRemesher` | Iterative remeshing algorithm |
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+ | `MeshRepairer` | Composable mesh repair operations |
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  | `ManifoldAnalyzer` | Analysis with caching support |
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  | `VertexClassifier` | Classify vertices by skeleton topology |
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  | `TopologyValidator` | Validate mesh topology invariants |
@@ -166,6 +193,76 @@ const bvh = createBVHFromMesh(mesh);
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  const result = bvh.closestPoint(queryPoint);
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  ```
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+ ### Mesh Repair API
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+
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+ Fast, targeted repairs for common mesh defects. These operations are **10-100x faster** than full remeshing when you only need to fix specific issues.
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+
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+ #### Functional API (Simple)
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+
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+ ```typescript
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+ import {
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+ repairMesh,
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+ removeIsolatedVertices,
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+ removeDegenerateFaces,
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+ removeDuplicateFaces,
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+ removeNonManifoldEdges,
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+ fillHoles,
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+ unifyNormals,
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+ } from 'remesh-threejs';
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+
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+ // Run all repairs in optimal order
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+ const result = repairMesh(geometry);
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+ console.log(`Fixed ${result.stats.totalDefectsFixed} defects`);
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+
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+ // Or use targeted repairs
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+ const result2 = removeIsolatedVertices(geometry); // 100x+ faster
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+ const result3 = removeDegenerateFaces(geometry); // 50-100x faster
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+ const result4 = removeDuplicateFaces(geometry); // 30-60x faster
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+ const result5 = removeNonManifoldEdges(geometry, { strategy: 'split' }); // 10-30x faster
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+ const result6 = fillHoles(geometry, { maxHoleSize: 10 }); // 20-50x faster
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+ const result7 = unifyNormals(geometry); // 40-80x faster
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+ ```
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+
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+ #### Class-Based API (Advanced)
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+
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+ ```typescript
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+ import { MeshRepairer } from 'remesh-threejs';
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+
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+ // Compose multiple repairs with chaining
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+ const repairer = new MeshRepairer(geometry, {
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+ verbose: true, // Enable logging
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+ validateAfterEach: true, // Validate topology after each operation
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+ });
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+
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+ const stats = repairer
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+ .removeIsolatedVertices()
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+ .removeDegenerateFaces()
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+ .removeDuplicateFaces()
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+ .removeNonManifoldEdges('auto')
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+ .fillHoles(10)
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+ .unifyNormals()
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+ .execute();
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+
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+ const repairedGeometry = repairer.toBufferGeometry();
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+
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+ // Validate results
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+ const validation = repairer.validate();
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+ if (!validation.isValid) {
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+ console.error('Topology errors:', validation.errors);
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+ }
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+ ```
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+
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+ #### Common Defects Repaired
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+
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+ | Defect | Operation | Speedup vs Remesh |
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+ |--------|-----------|-------------------|
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+ | Orphaned vertices | `removeIsolatedVertices()` | 100x+ |
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+ | Zero-area triangles | `removeDegenerateFaces()` | 50-100x |
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+ | Duplicate faces | `removeDuplicateFaces()` | 30-60x |
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+ | Edges with >2 faces | `removeNonManifoldEdges()` | 10-30x |
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+ | Boundary holes | `fillHoles()` | 20-50x |
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+ | Inconsistent normals | `unifyNormals()` | 40-80x |
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+
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  ### Visualization Helpers
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  ```typescript
@@ -187,6 +284,8 @@ const qualityMesh = exportQualityGeometry(mesh);
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  ## Options
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+ ### Remesh Options
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+
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  ```typescript
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  interface RemeshOptions {
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  // Target edge length (default: auto-computed)
@@ -210,6 +309,30 @@ interface RemeshOptions {
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  }
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  ```
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+ ### Repair Options
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+
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+ ```typescript
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+ interface RepairOptions {
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+ // Use Web Workers for parallel processing (default: auto for large meshes)
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+ useWorkers?: boolean;
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+
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+ // Number of worker threads (default: navigator.hardwareConcurrency || 4)
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+ workerCount?: number;
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+
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+ // Use spatial acceleration structures (default: true)
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+ useAcceleration?: boolean;
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+
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+ // Minimum mesh size to trigger parallelization (default: 10000 faces)
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+ parallelThreshold?: number;
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+
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+ // Enable verbose logging (default: false)
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+ verbose?: boolean;
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+
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+ // Validate topology after each operation (default: false)
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+ validateAfterEach?: boolean;
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+ }
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+ ```
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+
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  ## Development
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  ```bash
@@ -265,7 +388,3 @@ Contributions are welcome! Please feel free to submit a Pull Request.
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  3. Commit your changes (`git commit -m 'Add some amazing feature'`)
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  4. Push to the branch (`git push origin feature/amazing-feature`)
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  5. Open a Pull Request
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-
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- ## License
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-
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- MIT
package/dist/index.d.ts CHANGED
@@ -432,6 +432,32 @@ export declare function cross(a: Vec3, b: Vec3): Vec3;
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  */
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  export declare const DEFAULT_REMESH_OPTIONS: Required<Omit<RemeshOptions, 'targetEdgeLength' | 'featureEdges'>>;
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+ /**
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+ * Defect information for analysis.
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+ */
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+ export declare interface DefectInfo {
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+ type: 'non-manifold' | 'hole' | 'degenerate' | 'intersection' | 'isolated' | 'duplicate' | 'normal';
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+ count: number;
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+ locations: {
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+ faceIndex?: number;
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+ vertexIndex?: number;
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+ edgeIndex?: number;
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+ }[];
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+ }
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+
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+ /**
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+ * Repairs degenerate faces (zero-area triangles, duplicate vertices).
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+ */
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+ export declare class DegenerateFaceRepair extends RepairOperation {
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+ private degenerateFaces;
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+ private areaThreshold;
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+ constructor(mesh: NonManifoldMesh, verbose?: boolean, areaThreshold?: number);
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+ detect(): number;
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+ repair(): number;
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+ getName(): string;
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+ canParallelize(): boolean;
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+ }
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+
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  /**
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  * Computes the Euclidean distance between two points.
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  */
@@ -447,6 +473,21 @@ export declare function distanceSquared(a: Vec3, b: Vec3): number;
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  */
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  export declare function dot(a: Vec3, b: Vec3): number;
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+ /**
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+ * Repairs duplicate faces (faces with identical vertices).
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+ */
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+ export declare class DuplicateFaceRepair extends RepairOperation {
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+ private duplicates;
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+ detect(): number;
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+ repair(): number;
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+ /**
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+ * Create canonical key from sorted vertex IDs.
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+ */
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+ private makeFaceKey;
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+ getName(): string;
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+ canParallelize(): boolean;
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+ }
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+
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  /**
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  * Represents an undirected edge in the mesh.
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  * For non-manifold meshes, an edge can have more than 2 halfedges.
@@ -985,6 +1026,17 @@ export declare class FeatureSkeleton {
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  };
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  }
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+ /**
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+ * Fill holes in the mesh by triangulating boundary loops.
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+ *
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+ * @param geometry - Input BufferGeometry
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+ * @param options - Repair options with optional maxHoleSize
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+ * @returns Repaired geometry and statistics
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+ */
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+ export declare function fillHoles(geometry: BufferGeometry, options?: RepairOptions & {
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+ maxHoleSize?: number;
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+ }): RepairResult;
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+
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  /**
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  * Flips an edge in the mesh.
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  *
@@ -1165,6 +1217,36 @@ export declare type HalfedgeId = number & {
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  readonly __brand: 'HalfedgeId';
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  };
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1219
 
1220
+ /**
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+ * Fills holes in the mesh by triangulating boundary loops.
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+ */
1223
+ export declare class HoleFiller extends RepairOperation {
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+ private holes;
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+ private maxHoleSize;
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+ private preserveBoundary;
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+ constructor(mesh: NonManifoldMesh, verbose?: boolean, maxHoleSize?: number, preserveBoundary?: boolean);
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+ detect(): number;
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+ repair(): number;
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+ /**
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+ * Extract boundary loops from a set of boundary edges.
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+ */
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+ private extractBoundaryLoops;
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+ /**
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+ * Find the next boundary edge connected to a vertex.
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+ */
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+ private findNextBoundaryEdge;
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+ /**
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+ * Triangulate a boundary loop using ear clipping algorithm.
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+ */
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+ private triangulateBoundaryLoop;
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+ /**
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+ * Find an "ear" in the polygon (a triangle with no vertices inside).
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+ */
1245
+ private findEar;
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+ getName(): string;
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+ canParallelize(): boolean;
1248
+ }
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+
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  /**
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  * Imports a Three.js BufferGeometry into a NonManifoldMesh.
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  *
@@ -1215,6 +1297,17 @@ export declare function isDelaunay(edge: Edge): boolean;
1215
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  */
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  export declare function isManifold(geometry: BufferGeometry): boolean;
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1299
 
1300
+ /**
1301
+ * Repairs isolated vertices (vertices with no incident halfedges).
1302
+ */
1303
+ export declare class IsolatedVertexRepair extends RepairOperation {
1304
+ private isolatedVertices;
1305
+ detect(): number;
1306
+ repair(): number;
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+ getName(): string;
1308
+ canParallelize(): boolean;
1309
+ }
1310
+
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1311
  /**
1219
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  * Checks if a point lies inside a triangle (using barycentric coordinates).
1220
1313
  */
@@ -1379,6 +1472,80 @@ export declare interface MeshQualityStats {
1379
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  totalArea: number;
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1473
  }
1381
1474
 
1475
+ /**
1476
+ * Advanced mesh repair with fine-grained control and composition.
1477
+ */
1478
+ export declare class MeshRepairer {
1479
+ private mesh;
1480
+ private options;
1481
+ private operations;
1482
+ private stats;
1483
+ constructor(meshOrGeometry: NonManifoldMesh | BufferGeometry, options?: RepairOptions);
1484
+ /**
1485
+ * Remove isolated vertices (vertices with no faces).
1486
+ * @returns this for chaining
1487
+ */
1488
+ removeIsolatedVertices(): this;
1489
+ /**
1490
+ * Remove zero-area and degenerate triangles.
1491
+ * @param areaThreshold - Minimum area threshold (default: 1e-10)
1492
+ * @returns this for chaining
1493
+ */
1494
+ removeDegenerateFaces(areaThreshold?: number): this;
1495
+ /**
1496
+ * Remove duplicate faces with identical vertices.
1497
+ * @returns this for chaining
1498
+ */
1499
+ removeDuplicateFaces(): this;
1500
+ /**
1501
+ * Remove non-manifold edges by splitting or collapsing.
1502
+ * @param strategy - Repair strategy: 'split', 'collapse', or 'auto' (default: 'auto')
1503
+ * @returns this for chaining
1504
+ */
1505
+ removeNonManifoldEdges(strategy?: NonManifoldRepairStrategy): this;
1506
+ /**
1507
+ * Fill boundary loops (holes) with triangulation.
1508
+ * @param maxHoleSize - Maximum number of edges in a hole to fill (default: 100)
1509
+ * @returns this for chaining
1510
+ */
1511
+ fillHoles(maxHoleSize?: number): this;
1512
+ /**
1513
+ * Unify face orientations to make normals consistent.
1514
+ * @param seedFaceIndex - Index of the face to use as orientation reference (default: 0)
1515
+ * @returns this for chaining
1516
+ */
1517
+ unifyNormals(seedFaceIndex?: number): this;
1518
+ /**
1519
+ * Run all common repairs in optimal order.
1520
+ * @returns this for chaining
1521
+ */
1522
+ repairAll(): this;
1523
+ /**
1524
+ * Execute all queued operations.
1525
+ * @returns Repair statistics
1526
+ */
1527
+ execute(): RepairStats;
1528
+ /**
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+ * Get current statistics.
1530
+ */
1531
+ getStats(): RepairStats;
1532
+ /**
1533
+ * Get the repaired mesh.
1534
+ */
1535
+ getMesh(): NonManifoldMesh;
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+ /**
1537
+ * Export to BufferGeometry.
1538
+ */
1539
+ toBufferGeometry(): BufferGeometry;
1540
+ /**
1541
+ * Validate the mesh after repairs.
1542
+ */
1543
+ validate(): {
1544
+ isValid: boolean;
1545
+ errors: string[];
1546
+ };
1547
+ }
1548
+
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  /**
1383
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  * Computes the midpoint between two points.
1384
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  */
@@ -1406,6 +1573,35 @@ export declare interface NonManifoldEdgeInfo {
1406
1573
  }];
1407
1574
  }
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1575
 
1576
+ /**
1577
+ * Repairs non-manifold edges (edges with >2 incident faces).
1578
+ */
1579
+ export declare class NonManifoldEdgeRepair extends RepairOperation {
1580
+ private nonManifoldEdges;
1581
+ private strategy;
1582
+ constructor(mesh: NonManifoldMesh, verbose?: boolean, strategy?: NonManifoldRepairStrategy);
1583
+ detect(): number;
1584
+ repair(): number;
1585
+ /**
1586
+ * Determine which strategy to use for a specific edge.
1587
+ */
1588
+ private determineStrategy;
1589
+ /**
1590
+ * Compute average edge length in the mesh.
1591
+ */
1592
+ private computeAverageEdgeLength;
1593
+ /**
1594
+ * Split a non-manifold edge by duplicating vertices.
1595
+ */
1596
+ private splitNonManifoldEdge;
1597
+ /**
1598
+ * Collapse a non-manifold edge by removing excess faces.
1599
+ */
1600
+ private collapseNonManifoldEdge;
1601
+ getName(): string;
1602
+ canParallelize(): boolean;
1603
+ }
1604
+
1409
1605
  /**
1410
1606
  * Represents a non-manifold mesh using an extended halfedge data structure.
1411
1607
  * Supports edges with more than 2 incident faces (non-manifold seams).
@@ -1561,6 +1757,11 @@ export declare class NonManifoldMesh {
1561
1757
  };
1562
1758
  }
1563
1759
 
1760
+ /**
1761
+ * Strategy for repairing non-manifold edges.
1762
+ */
1763
+ export declare type NonManifoldRepairStrategy = 'split' | 'collapse' | 'auto';
1764
+
1564
1765
  /**
1565
1766
  * Information about a non-manifold vertex.
1566
1767
  */
@@ -1585,6 +1786,61 @@ export declare interface NonManifoldVertexInfo {
1585
1786
  */
1586
1787
  export declare function normalize(v: Vec3): Vec3;
1587
1788
 
1789
+ /**
1790
+ * Unifies face orientations to make normals consistent.
1791
+ */
1792
+ export declare class NormalUnifier extends RepairOperation {
1793
+ private inconsistentFaces;
1794
+ private seedFaceIndex;
1795
+ constructor(mesh: NonManifoldMesh, verbose?: boolean, seedFaceIndex?: number);
1796
+ detect(): number;
1797
+ repair(): number;
1798
+ /**
1799
+ * Get faces that share an edge with the given face.
1800
+ */
1801
+ private getNeighborFaces;
1802
+ /**
1803
+ * Find the edge shared between two faces.
1804
+ */
1805
+ private getSharedEdge;
1806
+ /**
1807
+ * Check if two faces have consistent normal orientation across their shared edge.
1808
+ */
1809
+ private areNormalsConsistent;
1810
+ /**
1811
+ * Get the halfedge in a face that corresponds to a given edge.
1812
+ */
1813
+ private getHalfedgeInFace;
1814
+ /**
1815
+ * Get the start and end vertices of a halfedge.
1816
+ */
1817
+ private getHalfedgeVertices;
1818
+ /**
1819
+ * Flip the orientation of a face by reversing its halfedge order.
1820
+ */
1821
+ private flipFaceOrientation;
1822
+ getName(): string;
1823
+ canParallelize(): boolean;
1824
+ }
1825
+
1826
+ /**
1827
+ * Statistics for a single repair operation.
1828
+ */
1829
+ export declare interface OperationStats {
1830
+ /** Name of the operation */
1831
+ operation: string;
1832
+ /** Number of defects found */
1833
+ defectsFound: number;
1834
+ /** Number of defects fixed */
1835
+ defectsFixed: number;
1836
+ /** Processing time in milliseconds */
1837
+ timeMs: number;
1838
+ /** Whether the operation succeeded */
1839
+ success: boolean;
1840
+ /** Reason for failure (if any) */
1841
+ reason?: string;
1842
+ }
1843
+
1588
1844
  /**
1589
1845
  * Projects a point onto a line defined by two points.
1590
1846
  * Returns the closest point on the line to the given point.
@@ -1783,6 +2039,144 @@ export declare interface RemeshStats {
1783
2039
  processingTimeMs: number;
1784
2040
  }
1785
2041
 
2042
+ /**
2043
+ * Remove degenerate faces (zero area, duplicate vertices).
2044
+ *
2045
+ * @param geometry - Input BufferGeometry
2046
+ * @param options - Repair options with optional areaThreshold
2047
+ * @returns Repaired geometry and statistics
2048
+ */
2049
+ export declare function removeDegenerateFaces(geometry: BufferGeometry, options?: RepairOptions & {
2050
+ areaThreshold?: number;
2051
+ }): RepairResult;
2052
+
2053
+ /**
2054
+ * Remove duplicate faces with identical vertices.
2055
+ *
2056
+ * @param geometry - Input BufferGeometry
2057
+ * @param options - Repair options
2058
+ * @returns Repaired geometry and statistics
2059
+ */
2060
+ export declare function removeDuplicateFaces(geometry: BufferGeometry, options?: RepairOptions): RepairResult;
2061
+
2062
+ /**
2063
+ * Remove isolated vertices (vertices with no incident faces).
2064
+ *
2065
+ * @param geometry - Input BufferGeometry
2066
+ * @param options - Repair options
2067
+ * @returns Repaired geometry and statistics
2068
+ */
2069
+ export declare function removeIsolatedVertices(geometry: BufferGeometry, options?: RepairOptions): RepairResult;
2070
+
2071
+ /**
2072
+ * Remove non-manifold edges by splitting or collapsing.
2073
+ *
2074
+ * @param geometry - Input BufferGeometry
2075
+ * @param options - Repair options with optional strategy
2076
+ * @returns Repaired geometry and statistics
2077
+ */
2078
+ export declare function removeNonManifoldEdges(geometry: BufferGeometry, options?: RepairOptions & {
2079
+ strategy?: NonManifoldRepairStrategy;
2080
+ }): RepairResult;
2081
+
2082
+ /**
2083
+ * Repair a mesh by applying all repair operations in optimal order.
2084
+ * Fast alternative to full remeshing for common defects.
2085
+ *
2086
+ * @param geometry - Input BufferGeometry
2087
+ * @param options - Repair options
2088
+ * @returns Repaired geometry and statistics
2089
+ */
2090
+ export declare function repairMesh(geometry: BufferGeometry, options?: RepairOptions): RepairResult;
2091
+
2092
+ /**
2093
+ * Base class for all repair operations.
2094
+ */
2095
+ export declare abstract class RepairOperation {
2096
+ protected mesh: NonManifoldMesh;
2097
+ protected verbose: boolean;
2098
+ constructor(mesh: NonManifoldMesh, verbose?: boolean);
2099
+ /**
2100
+ * Detect defects in the mesh.
2101
+ * @returns Number of defects found
2102
+ */
2103
+ abstract detect(): number;
2104
+ /**
2105
+ * Repair the detected defects.
2106
+ * @returns Number of defects fixed
2107
+ */
2108
+ abstract repair(): number;
2109
+ /**
2110
+ * Execute the operation (detect + repair).
2111
+ * @returns Operation statistics
2112
+ */
2113
+ execute(): OperationStats;
2114
+ /**
2115
+ * Get the name of this operation.
2116
+ */
2117
+ abstract getName(): string;
2118
+ /**
2119
+ * Check if this operation can be parallelized.
2120
+ */
2121
+ abstract canParallelize(): boolean;
2122
+ }
2123
+
2124
+ /**
2125
+ * Options for mesh repair operations.
2126
+ */
2127
+ export declare interface RepairOptions {
2128
+ /** Use Web Workers for parallel processing (default: true for large meshes) */
2129
+ useWorkers?: boolean;
2130
+ /** Number of worker threads (default: navigator.hardwareConcurrency || 4) */
2131
+ workerCount?: number;
2132
+ /** Use spatial acceleration structures (default: true) */
2133
+ useAcceleration?: boolean;
2134
+ /** Minimum mesh size to trigger parallelization (default: 10000 faces) */
2135
+ parallelThreshold?: number;
2136
+ /** Enable verbose logging (default: false) */
2137
+ verbose?: boolean;
2138
+ /** Validate topology after each operation (default: false) */
2139
+ validateAfterEach?: boolean;
2140
+ }
2141
+
2142
+ /**
2143
+ * Result of a repair operation.
2144
+ */
2145
+ export declare interface RepairResult {
2146
+ /** The repaired geometry */
2147
+ geometry: BufferGeometry;
2148
+ /** Repair statistics */
2149
+ stats: RepairStats;
2150
+ }
2151
+
2152
+ /**
2153
+ * Overall repair statistics.
2154
+ */
2155
+ export declare interface RepairStats {
2156
+ /** Input mesh statistics */
2157
+ input: {
2158
+ vertices: number;
2159
+ faces: number;
2160
+ edges: number;
2161
+ };
2162
+ /** Output mesh statistics */
2163
+ output: {
2164
+ vertices: number;
2165
+ faces: number;
2166
+ edges: number;
2167
+ };
2168
+ /** Statistics for each operation performed */
2169
+ operations: OperationStats[];
2170
+ /** Total processing time in milliseconds */
2171
+ totalTimeMs: number;
2172
+ /** Whether all operations succeeded */
2173
+ success: boolean;
2174
+ /** Total defects found */
2175
+ totalDefectsFound: number;
2176
+ /** Total defects fixed */
2177
+ totalDefectsFixed: number;
2178
+ }
2179
+
1786
2180
  /**
1787
2181
  * Multiplies a vector by a scalar.
1788
2182
  */
@@ -2252,6 +2646,17 @@ export declare function triangleNormal(v0: Vec3, v1: Vec3, v2: Vec3): Vec3;
2252
2646
  */
2253
2647
  export declare function triangleQuality(v0: Vec3, v1: Vec3, v2: Vec3): number;
2254
2648
 
2649
+ /**
2650
+ * Unify face orientations to make normals consistent.
2651
+ *
2652
+ * @param geometry - Input BufferGeometry
2653
+ * @param options - Repair options with optional seedFaceIndex
2654
+ * @returns Repaired geometry and statistics
2655
+ */
2656
+ export declare function unifyNormals(geometry: BufferGeometry, options?: RepairOptions & {
2657
+ seedFaceIndex?: number;
2658
+ }): RepairResult;
2659
+
2255
2660
  /**
2256
2661
  * Validates a BufferGeometry for import.
2257
2662
  *