remesh-threejs 0.2.1 → 0.3.0

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package/README.md CHANGED
@@ -5,7 +5,7 @@
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  [![License: MIT](https://img.shields.io/badge/License-MIT-yellow.svg)](https://opensource.org/licenses/MIT)
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  [![Build Status](https://github.com/RossGraeber/remesh-threejs/workflows/CI/badge.svg)](https://github.com/RossGraeber/remesh-threejs/actions)
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- TypeScript library for adaptive remeshing of non-manifold surfaces using Three.js.
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+ TypeScript library for repair and remeshing of non-manifold surfaces using Three.js.
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  Based on the EUROGRAPHICS 2008 paper ["Adaptive Remeshing of Non-Manifold Surfaces"](https://doi.org/10.1111/j.1467-8659.2008.01285.x) by Zilske, Lamecker, and Zachow.
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@@ -14,6 +14,7 @@ Based on the EUROGRAPHICS 2008 paper ["Adaptive Remeshing of Non-Manifold Surfac
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  - **Non-manifold mesh support**: Extended halfedge data structure supporting edges with more than 2 incident faces
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  - **Feature skeleton**: Unified treatment of non-manifold edges, feature lines, and boundary edges
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  - **Adaptive remeshing**: Edge splitting, contraction, flipping, and vertex smoothing
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+ - **Fast mesh repair**: Targeted repair operations 10-100x faster than full remeshing
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  - **Analysis tools**: Detect and classify non-manifold vertices and edges
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  - **Spatial acceleration**: SpatialHash and BVH for efficient queries on large meshes (500K+ triangles)
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  - **Three.js integration**: Import/export BufferGeometry with visualization helpers
@@ -42,6 +43,21 @@ console.log(`Remeshed in ${result.stats.iterations} iterations`);
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  const outputGeometry = result.geometry;
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  ```
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+ ### Fast Mesh Repair
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+
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+ ```typescript
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+ import { repairMesh, removeIsolatedVertices } from 'remesh-threejs';
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+
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+ // Quick repair (removes isolated vertices, degenerate faces, duplicates)
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+ const result = repairMesh(geometry);
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+ console.log(`Fixed ${result.stats.totalDefectsFixed} defects in ${result.stats.totalTimeMs}ms`);
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+
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+ // Targeted repairs (10-100x faster than full remeshing)
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+ const result2 = removeIsolatedVertices(geometry);
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+ const result3 = removeDegenerateFaces(geometry, { areaThreshold: 1e-10 });
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+ const result4 = removeDuplicateFaces(geometry);
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+ ```
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+
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  ### Analyze Mesh for Non-Manifold Issues
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  ```typescript
@@ -105,6 +121,10 @@ const outputGeometry = exportBufferGeometry(mesh);
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  | Function | Description |
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  |----------|-------------|
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  | `remesh(geometry, options?)` | One-shot remeshing of a BufferGeometry |
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+ | `repairMesh(geometry, options?)` | Fast repair for common defects |
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+ | `removeIsolatedVertices(geometry)` | Remove orphaned vertices with no faces |
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+ | `removeDegenerateFaces(geometry, options?)` | Remove zero-area triangles |
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+ | `removeDuplicateFaces(geometry)` | Remove faces with identical vertices |
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  | `analyzeManifold(geometry)` | Analyze mesh for non-manifold features |
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  | `isManifold(geometry)` | Quick check if mesh is manifold |
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  | `validateTopology(mesh)` | Validate mesh topology integrity |
@@ -115,6 +135,7 @@ const outputGeometry = exportBufferGeometry(mesh);
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  |-------|-------------|
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  | `NonManifoldMesh` | Main mesh data structure with halfedge connectivity |
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  | `AdaptiveRemesher` | Iterative remeshing algorithm |
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+ | `MeshRepairer` | Composable mesh repair operations |
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  | `ManifoldAnalyzer` | Analysis with caching support |
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  | `VertexClassifier` | Classify vertices by skeleton topology |
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  | `TopologyValidator` | Validate mesh topology invariants |
@@ -166,6 +187,64 @@ const bvh = createBVHFromMesh(mesh);
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  const result = bvh.closestPoint(queryPoint);
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  ```
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+ ### Mesh Repair API
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+
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+ Fast, targeted repairs for common mesh defects. These operations are **10-100x faster** than full remeshing when you only need to fix specific issues.
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+
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+ #### Functional API (Simple)
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+
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+ ```typescript
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+ import {
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+ repairMesh,
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+ removeIsolatedVertices,
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+ removeDegenerateFaces,
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+ removeDuplicateFaces,
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+ } from 'remesh-threejs';
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+
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+ // Run all repairs in optimal order
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+ const result = repairMesh(geometry);
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+ console.log(`Fixed ${result.stats.totalDefectsFixed} defects`);
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+
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+ // Or use targeted repairs
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+ const result2 = removeIsolatedVertices(geometry); // 100x+ faster
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+ const result3 = removeDegenerateFaces(geometry); // 50-100x faster
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+ const result4 = removeDuplicateFaces(geometry); // 30-60x faster
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+ ```
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+
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+ #### Class-Based API (Advanced)
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+
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+ ```typescript
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+ import { MeshRepairer } from 'remesh-threejs';
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+
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+ // Compose multiple repairs with chaining
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+ const repairer = new MeshRepairer(geometry, {
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+ verbose: true, // Enable logging
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+ validateAfterEach: true, // Validate topology after each operation
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+ });
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+
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+ const stats = repairer
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+ .removeIsolatedVertices()
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+ .removeDegenerateFaces()
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+ .removeDuplicateFaces()
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+ .execute();
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+
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+ const repairedGeometry = repairer.toBufferGeometry();
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+
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+ // Validate results
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+ const validation = repairer.validate();
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+ if (!validation.isValid) {
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+ console.error('Topology errors:', validation.errors);
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+ }
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+ ```
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+
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+ #### Common Defects Repaired
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+
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+ | Defect | Operation | Speedup vs Remesh |
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+ |--------|-----------|-------------------|
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+ | Orphaned vertices | `removeIsolatedVertices()` | 100x+ |
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+ | Zero-area triangles | `removeDegenerateFaces()` | 50-100x |
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+ | Duplicate faces | `removeDuplicateFaces()` | 30-60x |
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+
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  ### Visualization Helpers
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  ```typescript
@@ -187,6 +266,8 @@ const qualityMesh = exportQualityGeometry(mesh);
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  ## Options
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+ ### Remesh Options
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+
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  ```typescript
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  interface RemeshOptions {
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  // Target edge length (default: auto-computed)
@@ -210,6 +291,30 @@ interface RemeshOptions {
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  }
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  ```
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+ ### Repair Options
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+
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+ ```typescript
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+ interface RepairOptions {
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+ // Use Web Workers for parallel processing (default: auto for large meshes)
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+ useWorkers?: boolean;
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+
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+ // Number of worker threads (default: navigator.hardwareConcurrency || 4)
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+ workerCount?: number;
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+
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+ // Use spatial acceleration structures (default: true)
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+ useAcceleration?: boolean;
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+
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+ // Minimum mesh size to trigger parallelization (default: 10000 faces)
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+ parallelThreshold?: number;
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+
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+ // Enable verbose logging (default: false)
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+ verbose?: boolean;
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+
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+ // Validate topology after each operation (default: false)
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+ validateAfterEach?: boolean;
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+ }
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+ ```
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+
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  ## Development
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  ```bash
@@ -265,7 +370,3 @@ Contributions are welcome! Please feel free to submit a Pull Request.
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  3. Commit your changes (`git commit -m 'Add some amazing feature'`)
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  4. Push to the branch (`git push origin feature/amazing-feature`)
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  5. Open a Pull Request
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-
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- ## License
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-
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- MIT
package/dist/index.d.ts CHANGED
@@ -432,6 +432,32 @@ export declare function cross(a: Vec3, b: Vec3): Vec3;
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  */
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  export declare const DEFAULT_REMESH_OPTIONS: Required<Omit<RemeshOptions, 'targetEdgeLength' | 'featureEdges'>>;
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+ /**
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+ * Defect information for analysis.
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+ */
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+ export declare interface DefectInfo {
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+ type: 'non-manifold' | 'hole' | 'degenerate' | 'intersection' | 'isolated' | 'duplicate' | 'normal';
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+ count: number;
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+ locations: {
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+ faceIndex?: number;
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+ vertexIndex?: number;
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+ edgeIndex?: number;
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+ }[];
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+ }
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+
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+ /**
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+ * Repairs degenerate faces (zero-area triangles, duplicate vertices).
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+ */
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+ export declare class DegenerateFaceRepair extends RepairOperation {
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+ private degenerateFaces;
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+ private areaThreshold;
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+ constructor(mesh: NonManifoldMesh, verbose?: boolean, areaThreshold?: number);
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+ detect(): number;
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+ repair(): number;
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+ getName(): string;
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+ canParallelize(): boolean;
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+ }
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+
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  /**
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  * Computes the Euclidean distance between two points.
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  */
@@ -447,6 +473,21 @@ export declare function distanceSquared(a: Vec3, b: Vec3): number;
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  */
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  export declare function dot(a: Vec3, b: Vec3): number;
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+ /**
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+ * Repairs duplicate faces (faces with identical vertices).
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+ */
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+ export declare class DuplicateFaceRepair extends RepairOperation {
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+ private duplicates;
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+ detect(): number;
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+ repair(): number;
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+ /**
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+ * Create canonical key from sorted vertex IDs.
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+ */
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+ private makeFaceKey;
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+ getName(): string;
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+ canParallelize(): boolean;
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+ }
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+
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  /**
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  * Represents an undirected edge in the mesh.
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  * For non-manifold meshes, an edge can have more than 2 halfedges.
@@ -1215,6 +1256,17 @@ export declare function isDelaunay(edge: Edge): boolean;
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  */
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  export declare function isManifold(geometry: BufferGeometry): boolean;
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+ /**
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+ * Repairs isolated vertices (vertices with no incident halfedges).
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+ */
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+ export declare class IsolatedVertexRepair extends RepairOperation {
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+ private isolatedVertices;
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+ detect(): number;
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+ repair(): number;
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+ getName(): string;
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+ canParallelize(): boolean;
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+ }
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+
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  /**
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  * Checks if a point lies inside a triangle (using barycentric coordinates).
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  */
@@ -1379,6 +1431,62 @@ export declare interface MeshQualityStats {
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  totalArea: number;
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  }
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+ /**
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+ * Advanced mesh repair with fine-grained control and composition.
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+ */
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+ export declare class MeshRepairer {
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+ private mesh;
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+ private options;
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+ private operations;
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+ private stats;
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+ constructor(meshOrGeometry: NonManifoldMesh | BufferGeometry, options?: RepairOptions);
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+ /**
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+ * Remove isolated vertices (vertices with no faces).
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+ * @returns this for chaining
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+ */
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+ removeIsolatedVertices(): this;
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+ /**
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+ * Remove zero-area and degenerate triangles.
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+ * @param areaThreshold - Minimum area threshold (default: 1e-10)
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+ * @returns this for chaining
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+ */
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+ removeDegenerateFaces(areaThreshold?: number): this;
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+ /**
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+ * Remove duplicate faces with identical vertices.
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+ * @returns this for chaining
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+ */
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+ removeDuplicateFaces(): this;
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+ /**
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+ * Run all common repairs in optimal order.
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+ * @returns this for chaining
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+ */
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+ repairAll(): this;
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+ /**
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+ * Execute all queued operations.
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+ * @returns Repair statistics
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+ */
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+ execute(): RepairStats;
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+ /**
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+ * Get current statistics.
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+ */
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+ getStats(): RepairStats;
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+ /**
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+ * Get the repaired mesh.
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+ */
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+ getMesh(): NonManifoldMesh;
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+ /**
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+ * Export to BufferGeometry.
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+ */
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+ toBufferGeometry(): BufferGeometry;
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+ /**
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+ * Validate the mesh after repairs.
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+ */
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+ validate(): {
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+ isValid: boolean;
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+ errors: string[];
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+ };
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+ }
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+
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  /**
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  * Computes the midpoint between two points.
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  */
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  */
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  export declare function normalize(v: Vec3): Vec3;
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+ /**
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+ * Statistics for a single repair operation.
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+ */
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+ export declare interface OperationStats {
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+ /** Name of the operation */
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+ operation: string;
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+ /** Number of defects found */
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+ defectsFound: number;
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+ /** Number of defects fixed */
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+ defectsFixed: number;
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+ /** Processing time in milliseconds */
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+ timeMs: number;
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+ /** Whether the operation succeeded */
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+ success: boolean;
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+ /** Reason for failure (if any) */
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+ reason?: string;
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+ }
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+
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  /**
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  * Projects a point onto a line defined by two points.
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  * Returns the closest point on the line to the given point.
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  processingTimeMs: number;
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  }
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+ /**
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+ * Remove degenerate faces (zero area, duplicate vertices).
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+ *
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+ * @param geometry - Input BufferGeometry
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+ * @param options - Repair options with optional areaThreshold
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+ * @returns Repaired geometry and statistics
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+ */
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+ export declare function removeDegenerateFaces(geometry: BufferGeometry, options?: RepairOptions & {
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+ areaThreshold?: number;
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+ }): RepairResult;
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+
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+ /**
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+ * Remove duplicate faces with identical vertices.
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+ *
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+ * @param geometry - Input BufferGeometry
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+ * @param options - Repair options
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+ * @returns Repaired geometry and statistics
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+ */
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+ export declare function removeDuplicateFaces(geometry: BufferGeometry, options?: RepairOptions): RepairResult;
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+
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+ /**
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+ * Remove isolated vertices (vertices with no incident faces).
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+ *
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+ * @param geometry - Input BufferGeometry
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+ * @param options - Repair options
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+ * @returns Repaired geometry and statistics
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+ */
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+ export declare function removeIsolatedVertices(geometry: BufferGeometry, options?: RepairOptions): RepairResult;
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+
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+ /**
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+ * Repair a mesh by applying all repair operations in optimal order.
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+ * Fast alternative to full remeshing for common defects.
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+ *
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+ * @param geometry - Input BufferGeometry
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+ * @param options - Repair options
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+ * @returns Repaired geometry and statistics
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+ */
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+ export declare function repairMesh(geometry: BufferGeometry, options?: RepairOptions): RepairResult;
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+
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+ /**
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+ * Base class for all repair operations.
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+ */
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+ export declare abstract class RepairOperation {
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+ protected mesh: NonManifoldMesh;
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+ protected verbose: boolean;
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+ constructor(mesh: NonManifoldMesh, verbose?: boolean);
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+ /**
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+ * Detect defects in the mesh.
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+ * @returns Number of defects found
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+ */
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+ abstract detect(): number;
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+ /**
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+ * Repair the detected defects.
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+ * @returns Number of defects fixed
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+ */
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+ abstract repair(): number;
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+ /**
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+ * Execute the operation (detect + repair).
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+ * @returns Operation statistics
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+ */
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+ execute(): OperationStats;
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+ /**
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+ * Get the name of this operation.
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+ */
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+ abstract getName(): string;
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+ /**
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+ * Check if this operation can be parallelized.
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+ */
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+ abstract canParallelize(): boolean;
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+ }
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+
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+ /**
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+ * Options for mesh repair operations.
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+ */
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+ export declare interface RepairOptions {
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+ /** Use Web Workers for parallel processing (default: true for large meshes) */
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+ useWorkers?: boolean;
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+ /** Number of worker threads (default: navigator.hardwareConcurrency || 4) */
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+ workerCount?: number;
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+ /** Use spatial acceleration structures (default: true) */
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+ useAcceleration?: boolean;
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+ /** Minimum mesh size to trigger parallelization (default: 10000 faces) */
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+ parallelThreshold?: number;
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+ /** Enable verbose logging (default: false) */
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+ verbose?: boolean;
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+ /** Validate topology after each operation (default: false) */
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+ validateAfterEach?: boolean;
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+ }
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+
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+ /**
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+ * Result of a repair operation.
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+ */
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+ export declare interface RepairResult {
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+ /** The repaired geometry */
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+ geometry: BufferGeometry;
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+ /** Repair statistics */
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+ stats: RepairStats;
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+ }
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+
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+ /**
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+ * Overall repair statistics.
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+ */
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+ export declare interface RepairStats {
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+ /** Input mesh statistics */
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+ input: {
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+ vertices: number;
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+ faces: number;
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+ edges: number;
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+ };
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+ /** Output mesh statistics */
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+ output: {
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+ vertices: number;
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+ faces: number;
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+ edges: number;
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+ };
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+ /** Statistics for each operation performed */
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+ operations: OperationStats[];
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+ /** Total processing time in milliseconds */
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+ totalTimeMs: number;
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+ /** Whether all operations succeeded */
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+ success: boolean;
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+ /** Total defects found */
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+ totalDefectsFound: number;
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+ /** Total defects fixed */
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+ totalDefectsFixed: number;
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+ }
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+
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  /**
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  * Multiplies a vector by a scalar.
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  */