rei-lang 0.5.2 → 0.5.4

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package/README.md CHANGED
@@ -1,70 +1,67 @@
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- # Rei (0₀式) — D-FUMT Computational Language
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+ # Rei (0₀式) — Values That Know Themselves
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  [![npm version](https://img.shields.io/npm/v/rei-lang)](https://www.npmjs.com/package/rei-lang)
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  [![License: Apache 2.0](https://img.shields.io/badge/License-Apache_2.0-gold.svg)](./LICENSE)
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- [![Tests](https://img.shields.io/badge/tests-799%2F799-brightgreen)]()
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+ [![Tests](https://img.shields.io/badge/tests-877%20passed-brightgreen)]()
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+ [![Peace Use](https://img.shields.io/badge/☮️-Peace_Use-blue)](./PEACE_USE_CLAUSE.md)
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- **Rei** (0₀式 / れいしき) is a mathematical computation language based on **D-FUMT** (Dimensional Fujimoto Universal Mathematical Theory). Its center-periphery patterns as language primitives achieve an **average 74% code reduction** over equivalent implementations in general-purpose languages.
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+ **Rei** is a computation language where every value carries six attributes field, flow, memory, layer, relation, and will — as language primitives. Where other languages lose context at every step, Rei values know where they are, where they came from, and what they're connected to.
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- **Author:** Nobuki Fujimoto
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+ **Author:** Nobuki Fujimoto (藤本 伸樹)
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11
12
  ---
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13
 
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- ## What's New in v0.5.2 — Phase 4b/4c (Puzzle & Game Deepening)
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+ ## Why Rei?
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15
 
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- ### Phase 4b: パズル推論深化
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- - **Hidden Single 検出** — 制約グループ内で唯一の候補位置を自動確定
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- - **Pointing Pair 検出** — Box-Line Reduction による高度候補消去
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- - **推論層追跡 (ReasoningTrace)** — 各確定/消去ステップの推論層を記録
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- - **難易度分析 (DifficultyAnalysis)** — easy/medium/hard/expert の自動判定(スコア0-100)
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- - 新パイプ: `agent_difficulty` / `自律難易度`, `agent_trace` / `自律追跡`
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-
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- ### Phase 4c: ゲーム推論深化
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- - **行動パターン分化** — reactive(防御的)/ proactive(攻撃的)/ contemplative(MC評価)/ competitive(minimax)
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- - **戦術パターン知覚** — threat, opportunity, fork, block, center, corner の自動検出
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- - **対局分析 (MatchAnalysis)** — プレイヤー別の手数・戦術パターン集計・サマリー生成
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- - 新パイプ: `agent_analyze` / `自律分析`
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+ In conventional languages, spatial structure, history, and relationships are things you build on top. In Rei, they're built in.
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17
 
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  ```rei
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- // Phase 4b: パズル難易度分析
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- 30 |> generate_sudoku(42) |> agent_difficulty
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- // → { level: "easy", score: 12, layersUsed: ["layer1_elimination"], ... }
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-
33
- // Phase 4c: 対局分析(reactive vs minimax)
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- "tic_tac_toe" |> game |> agent_analyze("reactive", "minimax")
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- //{ winner: 2, players: [{behavior: "reactive", ...}, {behavior: "competitive", ...}] }
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+ // A value with spatial context: center 5, neighbors [1, 2, 3]
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+ let mut x = 𝕄{5; 1, 2, 3}
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+
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+ // One pipe gives you the full picture — no manual tracking needed
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+ x |> sigma
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+ // { field: { center: 5, neighbors: [1,2,3], dim: 3 },
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+ // flow: { velocity: 0, phase: "rest" },
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+ // memory: { entries: [...], trajectory: [...] },
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+ // layer: { depth: 1, structure: "flat" },
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+ // relation: { refs: [], isolated: true },
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+ // will: { tendency: "rest", strength: 0 } }
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30
  ```
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31
 
38
- ## What's New in v0.5.1 AgentSpace (Phase 4a)
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-
40
- **Puzzles and games are the same abstraction.** AgentSpace unifies puzzle-solving and game-playing on the v0.5 agent runtime:
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+ This isn't a library feature. It's **what values are** in Rei.
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33
 
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- - **Puzzles** = cooperative multi-agent systems (all cells work toward a common goal)
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- - **Games** = competitive multi-agent systems (players have opposing objectives)
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-
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- The only difference is agent `behavior` and mediator `strategy`.
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+ ### What this enables
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35
 
36
+ **Dependency tracing without instrumentation:**
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37
  ```rei
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- // Puzzle: Agent-based solving
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- 30 |> generate_sudoku(42) |> agent_solve // 81 cooperative agents solve sudoku
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- 30 |> 数独生成(42) |> 自律解法 // Japanese syntax
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-
52
- // Game: Agent-based play
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- game("tictactoe") |> agent_play("competitive", "cooperative")
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- game("tictactoe") |> agent_match // Full match to completion
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-
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- // Unified observation
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- sudoku(grid) |> as_agent_space |> 調停σ // Same σ for both
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- game("tictactoe") |> as_agent_space |> 調停σ
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+ let mut a = 𝕄{5; 1, 2, 3}
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+ let mut b = 𝕄{10; 4, 5, 6}
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+ let mut c = 𝕄{7; 8, 9}
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+ a |> bind("b", "mirror")
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+ b |> bind("c", "mirror")
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+
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+ a |> trace
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+ // → { root: "a", chains: [["a","b","c"]], maxDepth: 2 }
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+ // a knows its entire dependency graph — automatically
59
47
  ```
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48
 
61
- ### v0.5 Agent Runtime
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+ **Influence scoring between connected values:**
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+ ```rei
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+ a |> influence("c")
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+ // → { from: "a", to: "c", score: 1, path: ["a","b","c"], hops: 2 }
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+ ```
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54
 
63
- v0.5 introduced a **self-organizing agent runtime** entities perceive, decide, and act autonomously, coordinated by a conflict-resolving mediator.
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+ **Values that evolve their own intentions:**
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+ ```rei
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+ let mut w = 𝕄{5; 1, 2, 3}
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+ w |> intend("maximize")
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+ w |> will_evolve
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+ // → { previous: {tendency:"rest"}, evolved: {tendency:"rest", strength:0.3},
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+ // reason: "弱い意志 → 内在傾向に回帰", autonomous: true }
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+ ```
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63
 
65
- - **EventBus** Type-safe event-driven architecture with flow momentum tracking
66
- - **Entity Agent** — Six-attribute autonomous agents (perceive → decide → act cycle)
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- - **Mediator** — Concurrent execution engine with conflict detection and resolution strategies
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+ In Python, every one of these features requires a framework, manual state tracking, and hundreds of lines of boilerplate. In Rei, they're one pipe away.
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66
  ---
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67
 
@@ -74,31 +71,27 @@ v0.5 introduced a **self-organizing agent runtime** — entities perceive, decid
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71
  npm install rei-lang
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72
  ```
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73
 
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- ## Quick Start
74
+ ## Quick Start (5 minutes)
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75
 
79
76
  ### As a Library
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77
 
81
78
  ```typescript
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  import { rei } from 'rei-lang';
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80
 
84
- // Multi-dimensional number computation
81
+ // Multi-dimensional numbers: center-periphery computation
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82
  rei('let field = 𝕄{5; 1, 2, 3, 4}');
86
- const result = rei('field |> compute :weighted');
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- console.log(result); // 7.5
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-
89
- // Define functions with compress
90
- rei('compress energy(m) = m |> compute :weighted');
91
- rei('let e = energy(𝕄{0; 10, 20, 30})');
92
- console.log(rei('e')); // 20
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-
94
- // Genesis axiom system
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- rei('let g = genesis()');
96
- rei('g |> forward');
97
- rei('g |> forward');
98
- console.log(rei('g.state')); // "line"
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-
100
- // Reset state between sessions
101
- rei.reset();
83
+ rei('field |> compute :weighted'); // → 7.5
84
+ rei('field |> compute :harmonic'); // → harmonic aggregation
85
+
86
+ // Functions compress complexity
87
+ rei('compress distance(x, y) = sqrt(x * x + y * y)');
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+ rei('distance(3, 4)'); // → 5
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+
90
+ // Pipes flow naturally
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+ rei('-25 |> abs |> sqrt'); // 5
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+ rei('[5, 3, 8, 1] |> sort |> reverse'); // → [8, 5, 3, 1]
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+
94
+ rei.reset(); // clear state between sessions
102
95
  ```
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104
97
  ### Interactive REPL
@@ -109,33 +102,24 @@ npx rei
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110
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  ```
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104
  ╔══════════════════════════════════════════╗
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- ║ Rei (0₀式) REPL v0.5.0
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+ ║ Rei (0₀式) REPL v0.5.2
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106
  ║ D-FUMT Computational Language ║
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107
  ╚══════════════════════════════════════════╝
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108
 
116
109
  零 > 𝕄{5; 1, 2, 3, 4} |> compute :weighted
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110
  7.5
118
111
 
119
- 零 > compress karma(i, e, r) = i * e * r
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- compress karma(i, e, r)
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-
122
- 零 > karma(0.8, 0.9, 0.7)
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- 0.504
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- ```
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-
126
- ### Execute a File
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-
128
- ```bash
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- npx rei program.rei
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+ 零 > 𝕄{5; 1, 2, 3} |> sigma
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+ { field: { center: 5, ... }, flow: { ... }, memory: { ... }, ... }
130
114
  ```
131
115
 
132
116
  ---
133
117
 
134
- ## Language Features
118
+ ## Core Concepts
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119
 
136
- ### Multi-Dimensional Numbers (𝕄)
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+ ### 𝕄 — Multi-Dimensional Numbers
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121
 
138
- The core data structure. A center value with peripheral neighbors, computed in 4 modes:
122
+ The fundamental data type. A center value surrounded by neighbors, computed in four modes:
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123
 
140
124
  ```rei
141
125
  let m = 𝕄{5; 1, 2, 3, 4}
@@ -146,354 +130,179 @@ m |> compute :harmonic // center + n / Σ(1/|nᵢ|)
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130
  m |> compute :exponential // center × avg(e^nᵢ)
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131
  ```
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132
 
149
- ### Extended Numbers (拡張数)
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+ This isn't an array with an index. It's a value with spatial awareness — the center knows its periphery.
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134
 
151
- Numbers with subscript-based dimensional extension:
135
+ ### σ (Sigma) Six Attributes
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136
 
153
- ```rei
154
- let a = 0ooo // 3rd-order extension of zero
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- a >> :x >> :x // extend: order 3 → 5
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- a << // reduce: order 3 → 2
157
- a |> valStar // numeric projection: 0.001
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+ Every value in Rei carries six attributes, accessible via `|> sigma`:
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138
 
159
- πooo // π extended to 3rd order
160
- 0₀ // D-FUMT zero symbol
161
- ```
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+ | Attribute | 日本語 | What it tracks |
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+ |-----------|--------|---------------|
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+ | **field** | 場 | Spatial context: center, neighbors, dimension |
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+ | **flow** | 流れ | Temporal state: velocity, acceleration, phase |
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+ | **memory** | 記憶 | History: past operations, trajectory, causes |
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+ | **layer** | 層 | Structural depth: nesting, components |
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+ | **relation** | 関係 | Connections: bindings, dependencies, entanglements |
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+ | **will** | 意志 | Intention: tendency, strength, prediction |
162
147
 
163
- ### Compress (関数定義)
148
+ ### Relation Deep — 縁起的追跡
164
149
 
165
- Functions are defined with `compress` reflecting D-FUMT's compression philosophy:
150
+ Track how values depend on each other:
166
151
 
167
152
  ```rei
168
- compress distance(x, y) = sqrt(x * x + y * y)
169
- compress field(c, r) = 𝕄{c; r, r, r, r}
170
-
171
- distance(3, 4) // 5
172
- field(10, 2) |> compute :weighted // 12
153
+ let mut a = 𝕄{5; 1, 2}
154
+ let mut b = 𝕄{10; 3, 4}
155
+ a |> bind("b", "mirror") // create a relation
156
+
157
+ a |> trace // dependency chain (BFS, cycle-safe)
158
+ a |> influence("b") // influence score between values
159
+ a |> entangle("b") // deep bidirectional entanglement
160
+ // also: 追跡, 影響("b"), 縁起("b") — full Japanese support
173
161
  ```
174
162
 
175
- ### Pipe Operator (|>)
163
+ ### Will Deep — 意志の自律性
176
164
 
177
- Center-to-periphery data flow:
165
+ Values can carry and evolve intentions:
178
166
 
179
167
  ```rei
180
- -25 |> abs |> sqrt // 5
181
- [3, 1, 2] |> sort |> reverse // [3, 2, 1]
182
- "hello" |> upper // "HELLO"
183
- 𝕄{0; 1, 2, 3} |> normalize // normalized neighbors
168
+ let mut x = 𝕄{5; 1, 2, 3}
169
+ x |> intend("maximize") // set intention
170
+ x |> will_evolve // autonomous evolution based on history
171
+
172
+ let mut y = 𝕄{10; 4, 5}
173
+ y |> intend("minimize")
174
+ x |> bind("y")
175
+ x |> will_align("y") // harmonize intentions
176
+ x |> will_conflict("y") // detect and resolve tension
177
+ // also: 意志進化, 意志調律("y"), 意志衝突("y")
184
178
  ```
185
179
 
186
- ### Genesis Axiom System (生成公理系)
180
+ ### Genesis Axiom System 生成公理系
187
181
 
188
- Models computational emergence from void:
182
+ Computational emergence from void:
189
183
 
190
184
  ```rei
191
- let g = genesis() // void
192
- g |> forward // void → dot
193
- g |> forward // dot → line
194
- g |> forward // line → surface
195
- g |> forward // surface → solid
196
- g |> forward // solid → omega (Ω)
197
- g.omega // 1
185
+ let g = genesis() // void
186
+ g |> forward // void → dot
187
+ g |> forward // dot → line
188
+ g |> forward // line → surface
189
+ g |> forward // surface → solid
190
+ g |> forward // solid → omega (Ω)
198
191
  ```
199
192
 
200
- ### Four-Valued Logic (四価0π)
193
+ ### Compress 関数定義
201
194
 
202
- Beyond true/false based on D-FUMT Theory #21:
195
+ Functions are defined with `compress`, reflecting D-FUMT's compression philosophy:
203
196
 
204
197
  ```rei
205
- ⊤ // true
206
- ⊥ // false
207
- ⊤π // true-pi (π-rotated truth)
208
- ⊥π // false-pi
209
-
210
- ¬⊤ // ⊥
211
- ⊤ ∧ ⊥ // ⊥
212
- ⊥ ∨ ⊤ // ⊤
198
+ compress energy(m) = m |> compute :weighted
199
+ compress karma(i, e, r) = i * e * r
200
+
201
+ energy(𝕄{0; 10, 20, 30}) // → 20
202
+ karma(0.8, 0.9, 0.7) // → 0.504
213
203
  ```
214
204
 
215
205
  ---
216
206
 
217
- ## v0.5 Agent Runtime
218
-
219
- ### EventBus (イベントバス)
207
+ ## Benchmarks
220
208
 
221
- Type-safe event system with flow momentum tracking. Events follow a `category:action` pattern (e.g., `entity:fuse`, `agent:act`, `space:diffuse`).
209
+ ### Code Reduction
222
210
 
223
- ```typescript
224
- import { rei, ReiEventBus } from 'rei-lang';
225
-
226
- // Access via Evaluator
227
- const ev = rei.evaluator();
228
- const bus = ev.eventBus;
229
-
230
- // Subscribe to events
231
- bus.on('entity:fuse', (event) => {
232
- console.log('Fusion occurred:', event.data);
233
- });
234
-
235
- // Subscribe with filter
236
- bus.subscribe(
237
- (e) => e.category === 'agent',
238
- (e) => console.log(`Agent ${e.data.agentId}: ${e.action}`)
239
- );
240
- ```
211
+ | Task | Conventional | Rei | Reduction |
212
+ |------|-------------|-----|-----------|
213
+ | Image kernel computation | 32 lines | 8 lines | **4×** |
214
+ | Multi-dimensional aggregation | 45 lines | 12 lines | **3.7×** |
215
+ | Graph structure transformation | 52 lines | 14 lines | **3.7×** |
216
+ | **Average** | | | **74%** |
241
217
 
242
- In Rei syntax with pipe commands:
218
+ See [`benchmarks/`](./benchmarks/) for runnable comparisons with equivalent Python code.
243
219
 
244
- ```rei
245
- // Emit a custom event
246
- "mySource" |> emit("entity:transform", "data")
220
+ ### What Benchmarks Don't Capture
247
221
 
248
- // Subscribe to events
249
- "entity:*" |> subscribe
222
+ The deeper advantage isn't line count — it's **what you don't have to build**. In Rei, dependency tracking, metadata propagation, and structural awareness are free. In other languages, they're projects.
250
223
 
251
- // Check flow momentum state
252
- 0 |> flow_momentum // → { state: "expanding", rate: 12.5, ... }
253
- ```
224
+ ---
254
225
 
255
- ### Entity Agent (自律エンティティ)
226
+ ## Agent Runtime (v0.5)
256
227
 
257
- Entities in Rei are autonomous agents with the six D-FUMT attributes (場・流れ・記憶・層・関係・意志), executing a perceive decide act lifecycle.
228
+ Rei includes a self-organizing agent system where entities perceive, decide, and act autonomously:
258
229
 
259
230
  ```rei
260
- // Spawn an agent from a value
261
- let a = 𝕄{10; 1, 2, 3} |> spawn
262
-
263
- // Agent lifecycle
264
- a |> perceive // observe environment → Perception
265
- a |> decide // choose action → Decision
266
- a |> act // execute decision → ActionResult
267
-
268
- // Agent introspection
269
- a |> agent_sigma // σ metadata: state, step, memory, bindings
270
- a |> 自律σ // 日本語版
231
+ // Spawn agents from values
232
+ let mut a = 𝕄{10; 1, 2, 3} |> agent
233
+ a |> agent_sigma // full agent state
271
234
 
272
- // Agent behaviors: reactive / proactive / cooperative / competitive / contemplative
273
- ```
235
+ // Puzzle solving: 81 cooperative agents solve sudoku
236
+ 30 |> generate_sudoku(42) |> agent_solve
274
237
 
275
- ```typescript
276
- // Programmatic API
277
- import { ReiAgent, AgentRegistry } from 'rei-lang';
278
-
279
- const registry = new AgentRegistry();
280
- const agent = registry.spawn(42, {
281
- behavior: 'cooperative',
282
- autonomyLevel: 0.8,
283
- });
284
-
285
- const perception = agent.perceive(registry);
286
- const decision = agent.decide(perception);
287
- const result = agent.act(registry, decision);
238
+ // Game playing: competitive match
239
+ "tic_tac_toe" |> game |> agent_match
288
240
  ```
289
241
 
290
- ### Mediator (調停エンジン)
291
-
292
- The Mediator coordinates multiple agents running concurrently, detecting and resolving conflicts with configurable strategies.
293
-
294
- ```rei
295
- // Concurrent execution — all agents perceive → decide → resolve conflicts → act
296
- 0 |> mediate // 1 round of concurrent execution
297
- 0 |> mediate(5) // 5 rounds with convergence detection
298
- 0 |> mediate(10, 0.8) // max 10 rounds, convergence threshold 0.8
299
-
300
- // Strategies: priority / cooperative / sequential / cancel_both / mediator
301
- 0 |> mediate_strategy("cooperative") // 協調 — merge conflicting intentions
302
- 0 |> 調停戦略("協調") // 日本語版
303
-
304
- // Inter-agent messaging
305
- "agent_a" |> mediate_message("agent_b", "hello") // point-to-point
306
- "agent_a" |> mediate_broadcast("共有データ") // broadcast to all
307
-
308
- // Mediator σ — statistics and convergence history
309
- 0 |> mediator_sigma // → { totalRounds, conflicts, convergenceHistory, ... }
310
- 0 |> 調停σ // 日本語版
311
- ```
312
-
313
- Conflict types detected automatically: **target contention** (same target), **resource conflict** (shared resource), **mutual fuse** (A↔B fusion), **contradictory** (fuse vs separate).
314
-
315
- Resolution strategies:
316
-
317
- | Strategy | Japanese | Behavior |
318
- |----------|----------|----------|
319
- | `priority` | 優先 | Highest confidence × priority wins |
320
- | `cooperative` | 協調 | Merge intentions into compromise |
321
- | `sequential` | 順次 | Execute in priority order |
322
- | `cancel_both` | 両方取消 | Cancel conflicting actions |
323
- | `mediator` | 調停者 | Mediator's own judgment (中道) |
324
-
325
- ```typescript
326
- // Programmatic API
327
- import { ReiMediator, AgentRegistry } from 'rei-lang';
328
-
329
- const registry = new AgentRegistry();
330
- const mediator = new ReiMediator(registry);
331
-
332
- // Spawn agents
333
- registry.spawn(10, { behavior: 'cooperative' });
334
- registry.spawn(20, { behavior: 'competitive' });
335
-
336
- // Run concurrent rounds with convergence detection
337
- const result = mediator.run({
338
- maxRounds: 10,
339
- convergenceThreshold: 0.8,
340
- });
341
- console.log(result.converged, result.totalRounds);
342
- ```
242
+ Puzzles and games are the same abstraction — the only difference is agent behavior and mediator strategy.
343
243
 
344
244
  ---
345
245
 
346
- ## Six Attributes (六属性)
347
-
348
- Every entity in Rei carries six attributes from D-FUMT theory:
246
+ ## Bilingual Support (日本語対応)
349
247
 
350
- | Attribute | Japanese | Role |
351
- |-----------|----------|------|
352
- | Field (場) | ば | Spatial context and neighbors |
353
- | Flow (流れ) | ながれ | Temporal momentum and EventBus connection |
354
- | Memory (記憶) | きおく | History of observations and actions |
355
- | Layer (層) | そう | Hierarchical depth and nesting |
356
- | Relation (関係) | かんけい | Bindings between entities |
357
- | Will (意志) | いし | Intention-driven computation strategy |
248
+ All commands have Japanese aliases:
358
249
 
359
250
  ```rei
360
- // Relation binding
361
- let x = 42
362
- let y = 100
363
- x |> bind(y, "collaborator") // create a relation
364
-
365
- // Will-driven computation
366
- let m = 𝕄{5; 1, 2, 3}
367
- m |> intend("maximize") // set intention
368
- m |> will_compute // compute guided by will
369
- ```
370
-
371
- ---
372
-
373
- ## RCT Compression (Rei Compression Theory)
251
+ 𝕄{5; 1, 2, 3} |> sigma // English
252
+ 𝕄{5; 1, 2, 3} |> 自律σ // 日本語
374
253
 
375
- D-FUMT Theory #67 — generative compression outperforming gzip on structured data:
254
+ "b" |> bind("a") // English
255
+ "b" |> 結合("a") // 日本語
376
256
 
377
- ```rei
378
- // Core compression (Direction 1-2)
379
- let data = [1, 2, 3, 4, 5, 6, 7, 8, 9, 10]
380
- data |> compress // → compact θ representation
381
- data |> compress |> decompress // → lossless round-trip
382
-
383
- // Semantic compression (Direction 3)
384
- "let x = 𝕄{5; 1, 2, 3}" |> semantic_compress // → θ parameters
385
- "let x = 𝕄{5; 1, 2, 3}" |> 意味圧縮 // 日本語版
257
+ // trace → 追跡, influence → 影響, entangle → 縁起
258
+ // will_evolve 意志進化, will_align → 意志調律
386
259
  ```
387
260
 
388
- ---
389
-
390
- ## Benchmarks
391
-
392
- | Task | Conventional | Rei | Reduction |
393
- |------|-------------|-----|-----------|
394
- | Image kernel calculations | 32 lines | 8 lines | **4×** |
395
- | Multi-dimensional data aggregation | 45 lines | 12 lines | **3.7×** |
396
- | Graph structure transformation | 52 lines | 14 lines | **3.7×** |
397
- | **Average** | | | **74%** |
261
+ See [full command reference](./docs/KANJI-README.md) for the complete bilingual table.
398
262
 
399
263
  ---
400
264
 
401
- ## API Reference
402
-
403
- ### `rei(code: string): ReiValue`
404
-
405
- Evaluate a string of Rei code. State persists across calls.
406
-
407
- ### `rei.reset(): void`
408
-
409
- Clear all variable and function bindings.
410
-
411
- ### `rei.evaluator(): Evaluator`
412
-
413
- Access the underlying Evaluator instance (for EventBus, AgentRegistry, etc.).
414
-
415
- ### Classes
416
-
417
- | Class | Description |
418
- |-------|-------------|
419
- | `Lexer` | Tokenizer |
420
- | `Parser` | Recursive descent parser |
421
- | `Evaluator` | AST evaluator with environment/scope chain |
422
- | `ReiEventBus` | Type-safe event system with flow momentum |
423
- | `ReiAgent` | Autonomous entity with six attributes |
424
- | `AgentRegistry` | Agent lifecycle management |
425
- | `ReiMediator` | Concurrent execution engine with conflict resolution |
426
-
427
- ### Types
265
+ ## Documentation
428
266
 
429
- | Type | Shape |
430
- |------|-------|
431
- | `MultiDimNumber` | `{ center, neighbors, mode, weights? }` |
432
- | `ReiExtended` | `{ base, order, subscripts, valStar() }` |
433
- | `GenesisState` | `{ state, omega, history }` |
434
- | `ReiFunction` | `{ name, params, body, closure }` |
435
- | `Quad` | `{ value: 'top' \| 'bottom' \| 'topPi' \| 'bottomPi' }` |
436
- | `ReiEvent` | `{ type, category, action, timestamp, data, source?, depth }` |
437
- | `AgentSigma` | `{ state, kind, behavior, step, perception, decisions, memory }` |
438
- | `MediatorSigma` | `{ totalRounds, conflicts, convergenceHistory, agentCount }` |
439
-
440
- ---
441
-
442
- ## Bilingual Pipe Commands (日本語対応)
443
-
444
- All pipe commands have Japanese aliases:
445
-
446
- | English | 日本語 | Description |
447
- |---------|--------|-------------|
448
- | `spawn` | `生成` | Create agent from value |
449
- | `perceive` | `知覚` | Agent observes environment |
450
- | `decide` | `判断` | Agent chooses action |
451
- | `act` | `行動` | Agent executes decision |
452
- | `agent_sigma` | `自律σ` | Agent metadata |
453
- | `mediate` | `調停` | Concurrent round execution |
454
- | `mediate_run` | `調停実行` | Multi-round execution |
455
- | `mediator_sigma` | `調停σ` | Mediator statistics |
456
- | `mediate_strategy` | `調停戦略` | Set conflict strategy |
457
- | `mediate_message` | `調停通信` | Point-to-point message |
458
- | `mediate_broadcast` | `調停放送` | Broadcast to all agents |
459
- | `emit` | `発火` | Emit event |
460
- | `subscribe` | `購読` | Subscribe to events |
461
- | `bind` | `結合` | Create relation binding |
462
- | `intend` | `意図` | Set entity intention |
463
- | `compress` | `圧縮` | RCT compression |
464
- | `decompress` | `復元` | RCT decompression |
465
-
466
- ---
467
-
468
- ## BNF Specification
469
-
470
- The complete BNF v0.3 specification is available in [`spec/`](./spec/).
267
+ | Document | Content |
268
+ |----------|---------|
269
+ | [TUTORIAL.md](./docs/TUTORIAL.md) | Getting started in 15 minutes |
270
+ | [API-STABILITY.md](./docs/API-STABILITY.md) | API stability levels (Stable/Provisional/Experimental) |
271
+ | [KANJI-README.md](./docs/KANJI-README.md) | Full bilingual command reference |
272
+ | [ROADMAP-v1.md](./docs/ROADMAP-v1.md) | Path to v1.0 |
273
+ | [PHASE4D-DESIGN.md](./PHASE4D-DESIGN.md) | Current development phase |
274
+ | [ARCH.md](./ARCH.md) | Architecture overview |
275
+ | [spec/](./spec/) | BNF specification (v0.3) |
276
+ | [theory/](./theory/) | D-FUMT theoretical foundation (66 theories) |
471
277
 
472
278
  ---
473
279
 
474
280
  ## Theoretical Foundation
475
281
 
476
- Rei is grounded in **D-FUMT** (Dimensional Fujimoto Universal Mathematical Theory), a framework of 66 interconnected theories spanning pure mathematics to philosophy and AI consciousness. The language's core innovation — **center-periphery patterns as language primitives** — derives from D-FUMT's multi-dimensional number system theory.
282
+ Rei is grounded in **D-FUMT** (Dimensional Fujimoto Universal Mathematical Theory), a framework of 66 interconnected theories. The language's core innovation — center-periphery patterns and six-attribute metadata — derives from D-FUMT's multi-dimensional number system and consciousness mathematics.
477
283
 
478
- See [`theory/`](./theory/) for the complete theoretical documentation.
284
+ Key theoretical concepts:
285
+ - **Extended Zero** (0₀, 0₀₀, 0owo) — dimensional extension of zero
286
+ - **Four-Valued Logic** (⊤, ⊥, ⊤π, ⊥π) — beyond true/false
287
+ - **Genesis Axioms** — computational emergence from void
288
+ - **RCT** (Rei Compression Theory) — generative compression
289
+
290
+ See [`theory/`](./theory/) for complete documentation.
479
291
 
480
292
  ---
481
293
 
482
- ## ☮️ Peace Use Clause / 平和利用条項
294
+ ## ☮️ Peace Use Clause
483
295
 
484
- Rei is licensed under Apache 2.0 with an additional Peace Use Clause.
485
- Rei は Apache 2.0 ライセンスに加え、平和利用条項が適用されます。
296
+ Rei is licensed under Apache 2.0 with a Peace Use Clause. It is designed exclusively for the peaceful advancement of humanity.
486
297
 
487
- Rooted in the Buddhist concept of "Kū" (空, Emptiness) and D-FUMT's consciousness mathematics, Rei is designed exclusively for the peaceful advancement of humanity. This software may not be used for:
488
- 仏教の「空」の概念と D-FUMT の意識数学に基づき、Rei は人類の平和的発展のためにのみ設計されています。以下の目的での使用は禁止されています:
298
+ 🚫 Weapons, military systems, or autonomous lethal weapons
299
+ 🚫 Human rights violations
300
+ 🚫 Intentional environmental destruction
489
301
 
490
- 🚫 Weapons, military systems, or LAWS / 兵器・軍事システム・自律型致死兵器
491
- 🚫 Human rights violations / 人権侵害
492
- 🚫 Intentional environmental destruction / 意図的な環境破壊
302
+ Education, research, humanitarian aid, and creative endeavors
493
303
 
494
- Education, research, humanitarian aid, and creative endeavors are encouraged.
495
- ✅ 教育・研究・人道支援・創造的活動での使用を推奨します。
304
+ See [PEACE_USE_CLAUSE.md](./PEACE_USE_CLAUSE.md) for details.
496
305
 
497
- See [PEACE_USE_CLAUSE.md](./PEACE_USE_CLAUSE.md) for full details.
306
+ ---
498
307
 
499
308
  Apache 2.0 © Nobuki Fujimoto