rei-lang 0.5.1 → 0.5.3

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package/README.md CHANGED
@@ -1,45 +1,67 @@
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- # Rei (0₀式) — D-FUMT Computational Language
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+ # Rei (0₀式) — Values That Know Themselves
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  [![npm version](https://img.shields.io/npm/v/rei-lang)](https://www.npmjs.com/package/rei-lang)
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  [![License: Apache 2.0](https://img.shields.io/badge/License-Apache_2.0-gold.svg)](./LICENSE)
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- [![Tests](https://img.shields.io/badge/tests-762%2F762-brightgreen)]()
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+ [![Tests](https://img.shields.io/badge/tests-877%20passed-brightgreen)]()
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+ [![Peace Use](https://img.shields.io/badge/☮️-Peace_Use-blue)](./PEACE_USE_CLAUSE.md)
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- **Rei** (0₀式 / れいしき) is a mathematical computation language based on **D-FUMT** (Dimensional Fujimoto Universal Mathematical Theory). Its center-periphery patterns as language primitives achieve an **average 74% code reduction** over equivalent implementations in general-purpose languages.
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+ **Rei** is a computation language where every value carries six attributes field, flow, memory, layer, relation, and will — as language primitives. Where other languages lose context at every step, Rei values know where they are, where they came from, and what they're connected to.
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- **Author:** Nobuki Fujimoto
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+ **Author:** Nobuki Fujimoto (藤本 伸樹)
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  ---
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13
 
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- ## What's New in v0.5.1 — AgentSpace (Phase 4a)
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+ ## Why Rei?
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- **Puzzles and games are the same abstraction.** AgentSpace unifies puzzle-solving and game-playing on the v0.5 agent runtime:
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-
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- - **Puzzles** = cooperative multi-agent systems (all cells work toward a common goal)
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- - **Games** = competitive multi-agent systems (players have opposing objectives)
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-
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- The only difference is agent `behavior` and mediator `strategy`.
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+ In conventional languages, spatial structure, history, and relationships are things you build on top. In Rei, they're built in.
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  ```rei
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- // Puzzle: Agent-based solving
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- 30 |> generate_sudoku(42) |> agent_solve // 81 cooperative agents solve sudoku
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- 30 |> 数独生成(42) |> 自律解法 // Japanese syntax
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+ // A value with spatial context: center 5, neighbors [1, 2, 3]
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+ let mut x = 𝕄{5; 1, 2, 3}
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+
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+ // One pipe gives you the full picture — no manual tracking needed
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+ x |> sigma
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+ // → { field: { center: 5, neighbors: [1,2,3], dim: 3 },
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+ // flow: { velocity: 0, phase: "rest" },
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+ // memory: { entries: [...], trajectory: [...] },
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+ // layer: { depth: 1, structure: "flat" },
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+ // relation: { refs: [], isolated: true },
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+ // will: { tendency: "rest", strength: 0 } }
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+ ```
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- // Game: Agent-based play
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- game("tictactoe") |> agent_play("competitive", "cooperative")
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- game("tictactoe") |> agent_match // Full match to completion
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+ This isn't a library feature. It's **what values are** in Rei.
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- // Unified observation
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- sudoku(grid) |> as_agent_space |> 調停σ // Same σ for both
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- game("tictactoe") |> as_agent_space |> 調停σ
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+ ### What this enables
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+
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+ **Dependency tracing without instrumentation:**
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+ ```rei
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+ let mut a = 𝕄{5; 1, 2, 3}
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+ let mut b = 𝕄{10; 4, 5, 6}
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+ let mut c = 𝕄{7; 8, 9}
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+ a |> bind("b", "mirror")
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+ b |> bind("c", "mirror")
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+
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+ a |> trace
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+ // → { root: "a", chains: [["a","b","c"]], maxDepth: 2 }
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+ // a knows its entire dependency graph — automatically
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  ```
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- ### v0.5 Agent Runtime
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+ **Influence scoring between connected values:**
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+ ```rei
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+ a |> influence("c")
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+ // → { from: "a", to: "c", score: 1, path: ["a","b","c"], hops: 2 }
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+ ```
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- v0.5 introduced a **self-organizing agent runtime** entities perceive, decide, and act autonomously, coordinated by a conflict-resolving mediator.
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+ **Values that evolve their own intentions:**
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+ ```rei
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+ let mut w = 𝕄{5; 1, 2, 3}
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+ w |> intend("maximize")
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+ w |> will_evolve
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+ // → { previous: {tendency:"rest"}, evolved: {tendency:"rest", strength:0.3},
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+ // reason: "弱い意志 → 内在傾向に回帰", autonomous: true }
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+ ```
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- - **EventBus** Type-safe event-driven architecture with flow momentum tracking
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- - **Entity Agent** — Six-attribute autonomous agents (perceive → decide → act cycle)
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- - **Mediator** — Concurrent execution engine with conflict detection and resolution strategies
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+ In Python, every one of these features requires a framework, manual state tracking, and hundreds of lines of boilerplate. In Rei, they're one pipe away.
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  ---
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@@ -49,31 +71,27 @@ v0.5 introduced a **self-organizing agent runtime** — entities perceive, decid
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  npm install rei-lang
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  ```
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- ## Quick Start
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+ ## Quick Start (5 minutes)
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75
 
54
76
  ### As a Library
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77
 
56
78
  ```typescript
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79
  import { rei } from 'rei-lang';
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80
 
59
- // Multi-dimensional number computation
81
+ // Multi-dimensional numbers: center-periphery computation
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  rei('let field = 𝕄{5; 1, 2, 3, 4}');
61
- const result = rei('field |> compute :weighted');
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- console.log(result); // 7.5
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-
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- // Define functions with compress
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- rei('compress energy(m) = m |> compute :weighted');
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- rei('let e = energy(𝕄{0; 10, 20, 30})');
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- console.log(rei('e')); // 20
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-
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- // Genesis axiom system
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- rei('let g = genesis()');
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- rei('g |> forward');
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- rei('g |> forward');
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- console.log(rei('g.state')); // "line"
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-
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- // Reset state between sessions
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- rei.reset();
83
+ rei('field |> compute :weighted'); // → 7.5
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+ rei('field |> compute :harmonic'); // → harmonic aggregation
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+
86
+ // Functions compress complexity
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+ rei('compress distance(x, y) = sqrt(x * x + y * y)');
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+ rei('distance(3, 4)'); // → 5
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+
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+ // Pipes flow naturally
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+ rei('-25 |> abs |> sqrt'); // 5
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+ rei('[5, 3, 8, 1] |> sort |> reverse'); // → [8, 5, 3, 1]
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+
94
+ rei.reset(); // clear state between sessions
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95
  ```
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79
97
  ### Interactive REPL
@@ -84,33 +102,24 @@ npx rei
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  ```
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  ╔══════════════════════════════════════════╗
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- ║ Rei (0₀式) REPL v0.5.0
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+ ║ Rei (0₀式) REPL v0.5.2
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  ║ D-FUMT Computational Language ║
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  ╚══════════════════════════════════════════╝
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91
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  零 > 𝕄{5; 1, 2, 3, 4} |> compute :weighted
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110
  7.5
93
111
 
94
- 零 > compress karma(i, e, r) = i * e * r
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- compress karma(i, e, r)
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-
97
- 零 > karma(0.8, 0.9, 0.7)
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- 0.504
99
- ```
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-
101
- ### Execute a File
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-
103
- ```bash
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- npx rei program.rei
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+ 零 > 𝕄{5; 1, 2, 3} |> sigma
113
+ { field: { center: 5, ... }, flow: { ... }, memory: { ... }, ... }
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114
  ```
106
115
 
107
116
  ---
108
117
 
109
- ## Language Features
118
+ ## Core Concepts
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119
 
111
- ### Multi-Dimensional Numbers (𝕄)
120
+ ### 𝕄 — Multi-Dimensional Numbers
112
121
 
113
- The core data structure. A center value with peripheral neighbors, computed in 4 modes:
122
+ The fundamental data type. A center value surrounded by neighbors, computed in four modes:
114
123
 
115
124
  ```rei
116
125
  let m = 𝕄{5; 1, 2, 3, 4}
@@ -121,354 +130,177 @@ m |> compute :harmonic // center + n / Σ(1/|nᵢ|)
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130
  m |> compute :exponential // center × avg(e^nᵢ)
122
131
  ```
123
132
 
124
- ### Extended Numbers (拡張数)
133
+ This isn't an array with an index. It's a value with spatial awareness — the center knows its periphery.
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134
 
126
- Numbers with subscript-based dimensional extension:
135
+ ### σ (Sigma) Six Attributes
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136
 
128
- ```rei
129
- let a = 0ooo // 3rd-order extension of zero
130
- a >> :x >> :x // extend: order 3 → 5
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- a << // reduce: order 3 → 2
132
- a |> valStar // numeric projection: 0.001
137
+ Every value in Rei carries six attributes, accessible via `|> sigma`:
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138
 
134
- πooo // π extended to 3rd order
135
- 0₀ // D-FUMT zero symbol
136
- ```
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+ | Attribute | 日本語 | What it tracks |
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+ |-----------|--------|---------------|
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+ | **field** | 場 | Spatial context: center, neighbors, dimension |
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+ | **flow** | 流れ | Temporal state: velocity, acceleration, phase |
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+ | **memory** | 記憶 | History: past operations, trajectory, causes |
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+ | **layer** | 層 | Structural depth: nesting, components |
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+ | **relation** | 関係 | Connections: bindings, dependencies, entanglements |
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+ | **will** | 意志 | Intention: tendency, strength, prediction |
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147
 
138
- ### Compress (関数定義)
148
+ ### Relation Deep — 縁起的追跡
139
149
 
140
- Functions are defined with `compress` reflecting D-FUMT's compression philosophy:
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+ Track how values depend on each other:
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151
 
142
152
  ```rei
143
- compress distance(x, y) = sqrt(x * x + y * y)
144
- compress field(c, r) = 𝕄{c; r, r, r, r}
145
-
146
- distance(3, 4) // 5
147
- field(10, 2) |> compute :weighted // 12
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+ let mut a = 𝕄{5; 1, 2}
154
+ let mut b = 𝕄{10; 3, 4}
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+ a |> bind("b", "mirror") // create a relation
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+
157
+ a |> trace // dependency chain (BFS, cycle-safe)
158
+ a |> influence("b") // influence score between values
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+ a |> entangle("b") // deep bidirectional entanglement
160
+ // also: 追跡, 影響("b"), 縁起("b") — full Japanese support
148
161
  ```
149
162
 
150
- ### Pipe Operator (|>)
163
+ ### Will Deep — 意志の自律性
151
164
 
152
- Center-to-periphery data flow:
165
+ Values can carry and evolve intentions:
153
166
 
154
167
  ```rei
155
- -25 |> abs |> sqrt // 5
156
- [3, 1, 2] |> sort |> reverse // [3, 2, 1]
157
- "hello" |> upper // "HELLO"
158
- 𝕄{0; 1, 2, 3} |> normalize // normalized neighbors
168
+ let mut x = 𝕄{5; 1, 2, 3}
169
+ x |> intend("maximize") // set intention
170
+ x |> will_evolve // autonomous evolution based on history
171
+
172
+ let mut y = 𝕄{10; 4, 5}
173
+ y |> intend("minimize")
174
+ x |> bind("y")
175
+ x |> will_align("y") // harmonize intentions
176
+ x |> will_conflict("y") // detect and resolve tension
177
+ // also: 意志進化, 意志調律("y"), 意志衝突("y")
159
178
  ```
160
179
 
161
- ### Genesis Axiom System (生成公理系)
180
+ ### Genesis Axiom System 生成公理系
162
181
 
163
- Models computational emergence from void:
182
+ Computational emergence from void:
164
183
 
165
184
  ```rei
166
- let g = genesis() // void
167
- g |> forward // void → dot
168
- g |> forward // dot → line
169
- g |> forward // line → surface
170
- g |> forward // surface → solid
171
- g |> forward // solid → omega (Ω)
172
- g.omega // 1
185
+ let g = genesis() // void
186
+ g |> forward // void → dot
187
+ g |> forward // dot → line
188
+ g |> forward // line → surface
189
+ g |> forward // surface → solid
190
+ g |> forward // solid → omega (Ω)
173
191
  ```
174
192
 
175
- ### Four-Valued Logic (四価0π)
193
+ ### Compress 関数定義
176
194
 
177
- Beyond true/false based on D-FUMT Theory #21:
195
+ Functions are defined with `compress`, reflecting D-FUMT's compression philosophy:
178
196
 
179
197
  ```rei
180
- ⊤ // true
181
- ⊥ // false
182
- ⊤π // true-pi (π-rotated truth)
183
- ⊥π // false-pi
184
-
185
- ¬⊤ // ⊥
186
- ⊤ ∧ ⊥ // ⊥
187
- ⊥ ∨ ⊤ // ⊤
198
+ compress energy(m) = m |> compute :weighted
199
+ compress karma(i, e, r) = i * e * r
200
+
201
+ energy(𝕄{0; 10, 20, 30}) // → 20
202
+ karma(0.8, 0.9, 0.7) // → 0.504
188
203
  ```
189
204
 
190
205
  ---
191
206
 
192
- ## v0.5 Agent Runtime
193
-
194
- ### EventBus (イベントバス)
207
+ ## Benchmarks
195
208
 
196
- Type-safe event system with flow momentum tracking. Events follow a `category:action` pattern (e.g., `entity:fuse`, `agent:act`, `space:diffuse`).
209
+ ### Code Reduction
197
210
 
198
- ```typescript
199
- import { rei, ReiEventBus } from 'rei-lang';
200
-
201
- // Access via Evaluator
202
- const ev = rei.evaluator();
203
- const bus = ev.eventBus;
204
-
205
- // Subscribe to events
206
- bus.on('entity:fuse', (event) => {
207
- console.log('Fusion occurred:', event.data);
208
- });
209
-
210
- // Subscribe with filter
211
- bus.subscribe(
212
- (e) => e.category === 'agent',
213
- (e) => console.log(`Agent ${e.data.agentId}: ${e.action}`)
214
- );
215
- ```
211
+ | Task | Conventional | Rei | Reduction |
212
+ |------|-------------|-----|-----------|
213
+ | Image kernel computation | 32 lines | 8 lines | **4×** |
214
+ | Multi-dimensional aggregation | 45 lines | 12 lines | **3.7×** |
215
+ | Graph structure transformation | 52 lines | 14 lines | **3.7×** |
216
+ | **Average** | | | **74%** |
216
217
 
217
- In Rei syntax with pipe commands:
218
+ See [`benchmarks/`](./benchmarks/) for runnable comparisons with equivalent Python code.
218
219
 
219
- ```rei
220
- // Emit a custom event
221
- "mySource" |> emit("entity:transform", "data")
220
+ ### What Benchmarks Don't Capture
222
221
 
223
- // Subscribe to events
224
- "entity:*" |> subscribe
222
+ The deeper advantage isn't line count — it's **what you don't have to build**. In Rei, dependency tracking, metadata propagation, and structural awareness are free. In other languages, they're projects.
225
223
 
226
- // Check flow momentum state
227
- 0 |> flow_momentum // → { state: "expanding", rate: 12.5, ... }
228
- ```
224
+ ---
229
225
 
230
- ### Entity Agent (自律エンティティ)
226
+ ## Agent Runtime (v0.5)
231
227
 
232
- Entities in Rei are autonomous agents with the six D-FUMT attributes (場・流れ・記憶・層・関係・意志), executing a perceive decide act lifecycle.
228
+ Rei includes a self-organizing agent system where entities perceive, decide, and act autonomously:
233
229
 
234
230
  ```rei
235
- // Spawn an agent from a value
236
- let a = 𝕄{10; 1, 2, 3} |> spawn
237
-
238
- // Agent lifecycle
239
- a |> perceive // observe environment → Perception
240
- a |> decide // choose action → Decision
241
- a |> act // execute decision → ActionResult
242
-
243
- // Agent introspection
244
- a |> agent_sigma // σ metadata: state, step, memory, bindings
245
- a |> 自律σ // 日本語版
246
-
247
- // Agent behaviors: reactive / proactive / cooperative / competitive / contemplative
248
- ```
249
-
250
- ```typescript
251
- // Programmatic API
252
- import { ReiAgent, AgentRegistry } from 'rei-lang';
253
-
254
- const registry = new AgentRegistry();
255
- const agent = registry.spawn(42, {
256
- behavior: 'cooperative',
257
- autonomyLevel: 0.8,
258
- });
259
-
260
- const perception = agent.perceive(registry);
261
- const decision = agent.decide(perception);
262
- const result = agent.act(registry, decision);
263
- ```
231
+ // Spawn agents from values
232
+ let mut a = 𝕄{10; 1, 2, 3} |> agent
233
+ a |> agent_sigma // full agent state
264
234
 
265
- ### Mediator (調停エンジン)
235
+ // Puzzle solving: 81 cooperative agents solve sudoku
236
+ 30 |> generate_sudoku(42) |> agent_solve
266
237
 
267
- The Mediator coordinates multiple agents running concurrently, detecting and resolving conflicts with configurable strategies.
268
-
269
- ```rei
270
- // Concurrent execution — all agents perceive → decide → resolve conflicts → act
271
- 0 |> mediate // 1 round of concurrent execution
272
- 0 |> mediate(5) // 5 rounds with convergence detection
273
- 0 |> mediate(10, 0.8) // max 10 rounds, convergence threshold 0.8
274
-
275
- // Strategies: priority / cooperative / sequential / cancel_both / mediator
276
- 0 |> mediate_strategy("cooperative") // 協調 — merge conflicting intentions
277
- 0 |> 調停戦略("協調") // 日本語版
278
-
279
- // Inter-agent messaging
280
- "agent_a" |> mediate_message("agent_b", "hello") // point-to-point
281
- "agent_a" |> mediate_broadcast("共有データ") // broadcast to all
282
-
283
- // Mediator σ — statistics and convergence history
284
- 0 |> mediator_sigma // → { totalRounds, conflicts, convergenceHistory, ... }
285
- 0 |> 調停σ // 日本語版
238
+ // Game playing: competitive match
239
+ "tic_tac_toe" |> game |> agent_match
286
240
  ```
287
241
 
288
- Conflict types detected automatically: **target contention** (same target), **resource conflict** (shared resource), **mutual fuse** (A↔B fusion), **contradictory** (fuse vs separate).
289
-
290
- Resolution strategies:
291
-
292
- | Strategy | Japanese | Behavior |
293
- |----------|----------|----------|
294
- | `priority` | 優先 | Highest confidence × priority wins |
295
- | `cooperative` | 協調 | Merge intentions into compromise |
296
- | `sequential` | 順次 | Execute in priority order |
297
- | `cancel_both` | 両方取消 | Cancel conflicting actions |
298
- | `mediator` | 調停者 | Mediator's own judgment (中道) |
299
-
300
- ```typescript
301
- // Programmatic API
302
- import { ReiMediator, AgentRegistry } from 'rei-lang';
303
-
304
- const registry = new AgentRegistry();
305
- const mediator = new ReiMediator(registry);
306
-
307
- // Spawn agents
308
- registry.spawn(10, { behavior: 'cooperative' });
309
- registry.spawn(20, { behavior: 'competitive' });
310
-
311
- // Run concurrent rounds with convergence detection
312
- const result = mediator.run({
313
- maxRounds: 10,
314
- convergenceThreshold: 0.8,
315
- });
316
- console.log(result.converged, result.totalRounds);
317
- ```
242
+ Puzzles and games are the same abstraction the only difference is agent behavior and mediator strategy.
318
243
 
319
244
  ---
320
245
 
321
- ## Six Attributes (六属性)
322
-
323
- Every entity in Rei carries six attributes from D-FUMT theory:
246
+ ## Bilingual Support (日本語対応)
324
247
 
325
- | Attribute | Japanese | Role |
326
- |-----------|----------|------|
327
- | Field (場) | ば | Spatial context and neighbors |
328
- | Flow (流れ) | ながれ | Temporal momentum and EventBus connection |
329
- | Memory (記憶) | きおく | History of observations and actions |
330
- | Layer (層) | そう | Hierarchical depth and nesting |
331
- | Relation (関係) | かんけい | Bindings between entities |
332
- | Will (意志) | いし | Intention-driven computation strategy |
248
+ All commands have Japanese aliases:
333
249
 
334
250
  ```rei
335
- // Relation binding
336
- let x = 42
337
- let y = 100
338
- x |> bind(y, "collaborator") // create a relation
339
-
340
- // Will-driven computation
341
- let m = 𝕄{5; 1, 2, 3}
342
- m |> intend("maximize") // set intention
343
- m |> will_compute // compute guided by will
344
- ```
345
-
346
- ---
347
-
348
- ## RCT Compression (Rei Compression Theory)
251
+ 𝕄{5; 1, 2, 3} |> sigma // English
252
+ 𝕄{5; 1, 2, 3} |> 自律σ // 日本語
349
253
 
350
- D-FUMT Theory #67 — generative compression outperforming gzip on structured data:
254
+ "b" |> bind("a") // English
255
+ "b" |> 結合("a") // 日本語
351
256
 
352
- ```rei
353
- // Core compression (Direction 1-2)
354
- let data = [1, 2, 3, 4, 5, 6, 7, 8, 9, 10]
355
- data |> compress // → compact θ representation
356
- data |> compress |> decompress // → lossless round-trip
357
-
358
- // Semantic compression (Direction 3)
359
- "let x = 𝕄{5; 1, 2, 3}" |> semantic_compress // → θ parameters
360
- "let x = 𝕄{5; 1, 2, 3}" |> 意味圧縮 // 日本語版
257
+ // trace → 追跡, influence → 影響, entangle → 縁起
258
+ // will_evolve 意志進化, will_align → 意志調律
361
259
  ```
362
260
 
363
- ---
364
-
365
- ## Benchmarks
366
-
367
- | Task | Conventional | Rei | Reduction |
368
- |------|-------------|-----|-----------|
369
- | Image kernel calculations | 32 lines | 8 lines | **4×** |
370
- | Multi-dimensional data aggregation | 45 lines | 12 lines | **3.7×** |
371
- | Graph structure transformation | 52 lines | 14 lines | **3.7×** |
372
- | **Average** | | | **74%** |
261
+ See [full command reference](./docs/KANJI-README.md) for the complete bilingual table.
373
262
 
374
263
  ---
375
264
 
376
- ## API Reference
377
-
378
- ### `rei(code: string): ReiValue`
379
-
380
- Evaluate a string of Rei code. State persists across calls.
381
-
382
- ### `rei.reset(): void`
383
-
384
- Clear all variable and function bindings.
385
-
386
- ### `rei.evaluator(): Evaluator`
387
-
388
- Access the underlying Evaluator instance (for EventBus, AgentRegistry, etc.).
389
-
390
- ### Classes
391
-
392
- | Class | Description |
393
- |-------|-------------|
394
- | `Lexer` | Tokenizer |
395
- | `Parser` | Recursive descent parser |
396
- | `Evaluator` | AST evaluator with environment/scope chain |
397
- | `ReiEventBus` | Type-safe event system with flow momentum |
398
- | `ReiAgent` | Autonomous entity with six attributes |
399
- | `AgentRegistry` | Agent lifecycle management |
400
- | `ReiMediator` | Concurrent execution engine with conflict resolution |
401
-
402
- ### Types
265
+ ## Documentation
403
266
 
404
- | Type | Shape |
405
- |------|-------|
406
- | `MultiDimNumber` | `{ center, neighbors, mode, weights? }` |
407
- | `ReiExtended` | `{ base, order, subscripts, valStar() }` |
408
- | `GenesisState` | `{ state, omega, history }` |
409
- | `ReiFunction` | `{ name, params, body, closure }` |
410
- | `Quad` | `{ value: 'top' \| 'bottom' \| 'topPi' \| 'bottomPi' }` |
411
- | `ReiEvent` | `{ type, category, action, timestamp, data, source?, depth }` |
412
- | `AgentSigma` | `{ state, kind, behavior, step, perception, decisions, memory }` |
413
- | `MediatorSigma` | `{ totalRounds, conflicts, convergenceHistory, agentCount }` |
414
-
415
- ---
416
-
417
- ## Bilingual Pipe Commands (日本語対応)
418
-
419
- All pipe commands have Japanese aliases:
420
-
421
- | English | 日本語 | Description |
422
- |---------|--------|-------------|
423
- | `spawn` | `生成` | Create agent from value |
424
- | `perceive` | `知覚` | Agent observes environment |
425
- | `decide` | `判断` | Agent chooses action |
426
- | `act` | `行動` | Agent executes decision |
427
- | `agent_sigma` | `自律σ` | Agent metadata |
428
- | `mediate` | `調停` | Concurrent round execution |
429
- | `mediate_run` | `調停実行` | Multi-round execution |
430
- | `mediator_sigma` | `調停σ` | Mediator statistics |
431
- | `mediate_strategy` | `調停戦略` | Set conflict strategy |
432
- | `mediate_message` | `調停通信` | Point-to-point message |
433
- | `mediate_broadcast` | `調停放送` | Broadcast to all agents |
434
- | `emit` | `発火` | Emit event |
435
- | `subscribe` | `購読` | Subscribe to events |
436
- | `bind` | `結合` | Create relation binding |
437
- | `intend` | `意図` | Set entity intention |
438
- | `compress` | `圧縮` | RCT compression |
439
- | `decompress` | `復元` | RCT decompression |
440
-
441
- ---
442
-
443
- ## BNF Specification
444
-
445
- The complete BNF v0.3 specification is available in [`spec/`](./spec/).
267
+ | Document | Content |
268
+ |----------|---------|
269
+ | [TUTORIAL.md](./docs/TUTORIAL.md) | Getting started in 15 minutes |
270
+ | [KANJI-README.md](./docs/KANJI-README.md) | Full bilingual command reference |
271
+ | [PHASE4D-DESIGN.md](./PHASE4D-DESIGN.md) | Current development phase |
272
+ | [ARCH.md](./ARCH.md) | Architecture overview |
273
+ | [spec/](./spec/) | BNF specification (v0.3) |
274
+ | [theory/](./theory/) | D-FUMT theoretical foundation (66 theories) |
446
275
 
447
276
  ---
448
277
 
449
278
  ## Theoretical Foundation
450
279
 
451
- Rei is grounded in **D-FUMT** (Dimensional Fujimoto Universal Mathematical Theory), a framework of 66 interconnected theories spanning pure mathematics to philosophy and AI consciousness. The language's core innovation — **center-periphery patterns as language primitives** — derives from D-FUMT's multi-dimensional number system theory.
280
+ Rei is grounded in **D-FUMT** (Dimensional Fujimoto Universal Mathematical Theory), a framework of 66 interconnected theories. The language's core innovation — center-periphery patterns and six-attribute metadata — derives from D-FUMT's multi-dimensional number system and consciousness mathematics.
452
281
 
453
- See [`theory/`](./theory/) for the complete theoretical documentation.
282
+ Key theoretical concepts:
283
+ - **Extended Zero** (0₀, 0₀₀, 0owo) — dimensional extension of zero
284
+ - **Four-Valued Logic** (⊤, ⊥, ⊤π, ⊥π) — beyond true/false
285
+ - **Genesis Axioms** — computational emergence from void
286
+ - **RCT** (Rei Compression Theory) — generative compression
287
+
288
+ See [`theory/`](./theory/) for complete documentation.
454
289
 
455
290
  ---
456
291
 
457
- ## ☮️ Peace Use Clause / 平和利用条項
292
+ ## ☮️ Peace Use Clause
458
293
 
459
- Rei is licensed under Apache 2.0 with an additional Peace Use Clause.
460
- Rei は Apache 2.0 ライセンスに加え、平和利用条項が適用されます。
294
+ Rei is licensed under Apache 2.0 with a Peace Use Clause. It is designed exclusively for the peaceful advancement of humanity.
461
295
 
462
- Rooted in the Buddhist concept of "Kū" (空, Emptiness) and D-FUMT's consciousness mathematics, Rei is designed exclusively for the peaceful advancement of humanity. This software may not be used for:
463
- 仏教の「空」の概念と D-FUMT の意識数学に基づき、Rei は人類の平和的発展のためにのみ設計されています。以下の目的での使用は禁止されています:
296
+ 🚫 Weapons, military systems, or autonomous lethal weapons
297
+ 🚫 Human rights violations
298
+ 🚫 Intentional environmental destruction
464
299
 
465
- 🚫 Weapons, military systems, or LAWS / 兵器・軍事システム・自律型致死兵器
466
- 🚫 Human rights violations / 人権侵害
467
- 🚫 Intentional environmental destruction / 意図的な環境破壊
300
+ Education, research, humanitarian aid, and creative endeavors
468
301
 
469
- Education, research, humanitarian aid, and creative endeavors are encouraged.
470
- ✅ 教育・研究・人道支援・創造的活動での使用を推奨します。
302
+ See [PEACE_USE_CLAUSE.md](./PEACE_USE_CLAUSE.md) for details.
471
303
 
472
- See [PEACE_USE_CLAUSE.md](./PEACE_USE_CLAUSE.md) for full details.
304
+ ---
473
305
 
474
306
  Apache 2.0 © Nobuki Fujimoto
package/bin/rei.js CHANGED
@@ -13,7 +13,7 @@ const fs = require('fs');
13
13
  const path = require('path');
14
14
  const readline = require('readline');
15
15
 
16
- const VERSION = '0.5.1';
16
+ const VERSION = '0.5.2';
17
17
 
18
18
  // --- Result formatting ---
19
19
  function formatResult(val) {