regular-layout 0.2.0 → 0.2.2

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@@ -1,3 +1,4 @@
1
+ import { type Physics } from "./constants";
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  import type { Layout, LayoutPath } from "./types";
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  /**
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  * Calculates an insertion point (which may involve splitting a single
@@ -12,4 +13,4 @@ import type { Layout, LayoutPath } from "./types";
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  * @returns A new `LayoutPath` reflecting the updated (maybe) `"split-panel"`,
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  * which is enough to draw the overlay.
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  */
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- export declare function calculate_edge(col: number, row: number, panel: Layout, slot: string, drop_target: LayoutPath, box?: DOMRect): LayoutPath;
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+ export declare function calculate_edge(col: number, row: number, panel: Layout, slot: string, drop_target: LayoutPath, box?: DOMRect, physics?: Physics): LayoutPath;
@@ -12,5 +12,11 @@ import type { LayoutPath, LayoutDivider, Layout } from "./types.ts";
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  * boundary, or null if outside all panels
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  */
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  export declare function calculate_intersection(column: number, row: number, layout: Layout, check_dividers?: null): LayoutPath | null;
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- export declare function calculate_intersection(column: number, row: number, layout: Layout, check_dividers?: DOMRect): LayoutPath | null | LayoutDivider;
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- export declare function calculate_intersection(column: number, row: number, layout: Layout, check_dividers?: DOMRect | null): LayoutPath | null | LayoutDivider;
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+ export declare function calculate_intersection(column: number, row: number, layout: Layout, check_dividers?: {
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+ rect: DOMRect;
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+ size: number;
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+ }): LayoutPath | null | LayoutDivider;
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+ export declare function calculate_intersection(column: number, row: number, layout: Layout, check_dividers?: {
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+ rect: DOMRect;
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+ size: number;
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+ } | null): LayoutPath | null | LayoutDivider;
@@ -1,43 +1,81 @@
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  import type { OverlayMode } from "./types";
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  /**
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- * The prefix to use for `CustomEvent`s generated by `regular-layout`, e.g.
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- * `"regular-layout-before-update"`.
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+ * Instance-specific constants which define the behavior and rendering details
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+ * of a `<regular-layout>`.
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  */
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- export declare const CUSTOM_EVENT_NAME_PREFIX = "regular-layout";
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+ export interface Physics {
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+ /**
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+ * The prefix to use for `CustomEvent`s generated by `regular-layout`, e.g.
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+ * `"regular-layout-before-update"`.
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+ */
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+ CUSTOM_EVENT_NAME_PREFIX: string;
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+ /**
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+ * The attribute name to use for matching child `Element`s to grid
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+ * positions.
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+ */
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+ CHILD_ATTRIBUTE_NAME: string;
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+ /**
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+ * The minimum number of pixels the mouse must move to be considered a drag.
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+ */
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+ MIN_DRAG_DISTANCE: number;
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+ /**
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+ * Should floating point pixel calculations be rounded. Useful for testing.
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+ */
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+ SHOULD_ROUND: boolean;
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+ /**
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+ * Class name to use for child elements in overlay position (dragging).
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+ */
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+ OVERLAY_CLASSNAME: string;
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+ /**
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+ * The percentage of the maximum resize distance that will be clamped.
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+ */
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+ MINIMUM_REDISTRIBUTION_SIZE_THRESHOLD: number;
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+ /**
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+ * Threshold from panel edge that is considered a split vs drop action.
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+ */
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+ SPLIT_EDGE_TOLERANCE: number;
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+ /**
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+ * Threshold from _container_ edge that is considered a split action on the root
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+ * node.
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+ */
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+ SPLIT_ROOT_EDGE_TOLERANCE: number;
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+ /**
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+ * Tolerance threshold for considering two grid track positions as identical.
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+ *
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+ * When collecting and deduplicating track positions, any positions closer than
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+ * this value are treated as the same position to avoid redundant grid tracks.
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+ */
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+ GRID_TRACK_COLLAPSE_TOLERANCE: number;
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+ /**
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+ * The overlay default behavior.
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+ */
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+ OVERLAY_DEFAULT: OverlayMode;
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+ /**
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+ * Width of split panel dividers in pixels (for hit-test purposes).
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+ */
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+ GRID_DIVIDER_SIZE: number;
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+ /**
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+ * Whether the grid should trigger column resize if the grid itself is not
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+ * the `event.target`.
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+ */
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+ GRID_DIVIDER_CHECK_TARGET: boolean;
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+ }
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  /**
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- * The minimum number of pixels the mouse must move to be considered a drag.
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+ * Like `GlobalPhysics`, but suitable for partial definition for incremental
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+ * updates.
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  */
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- export declare const MIN_DRAG_DISTANCE = 10;
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- /**
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- * Class name to use for child elements in overlay position (dragging).
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- */
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- export declare const OVERLAY_CLASSNAME = "overlay";
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- /**
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- * The percentage of the maximum resize distance that will be clamped.
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- *
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- */
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- export declare const MINIMUM_REDISTRIBUTION_SIZE_THRESHOLD = 0.15;
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- /**
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- * Threshold from panel edge that is considered a split vs drop action.
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- */
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- export declare const SPLIT_EDGE_TOLERANCE = 0.25;
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- /**
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- * Threshold from _container_ edge that is considered a split action on the root
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- * node.
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- */
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- export declare const SPLIT_ROOT_EDGE_TOLERANCE = 0.01;
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- /**
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- * Tolerance threshold for considering two grid track positions as identical.
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- *
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- * When collecting and deduplicating track positions, any positions closer than
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- * this value are treated as the same position to avoid redundant grid tracks.
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- */
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- export declare const GRID_TRACK_COLLAPSE_TOLERANCE = 0.001;
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- /**
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- * The overlay default behavior.
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- */
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- export declare const OVERLAY_DEFAULT: OverlayMode;
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- /**
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- * Width of split panel dividers in pixels (for hit-test purposes).
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- */
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- export declare const GRID_DIVIDER_SIZE = 6;
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+ export interface PhysicsUpdate {
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+ CUSTOM_EVENT_NAME_PREFIX?: string;
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+ CHILD_ATTRIBUTE_NAME?: string;
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+ MIN_DRAG_DISTANCE?: number;
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+ SHOULD_ROUND?: boolean;
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+ OVERLAY_CLASSNAME?: string;
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+ MINIMUM_REDISTRIBUTION_SIZE_THRESHOLD?: number;
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+ SPLIT_EDGE_TOLERANCE?: number;
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+ SPLIT_ROOT_EDGE_TOLERANCE?: number;
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+ GRID_TRACK_COLLAPSE_TOLERANCE?: number;
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+ OVERLAY_DEFAULT?: OverlayMode;
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+ GRID_DIVIDER_SIZE?: number;
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+ GRID_DIVIDER_CHECK_TARGET?: boolean;
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+ }
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+ export declare const DEFAULT_PHYSICS: Physics;
@@ -1,3 +1,4 @@
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+ import { type Physics } from "./constants.ts";
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  import type { Layout } from "./types.ts";
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  /**
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  * Generates CSS Grid styles to render a layout tree.
@@ -16,8 +17,8 @@ import type { Layout } from "./types.ts";
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  * type: "split-panel",
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  * orientation: "horizontal",
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  * children: [
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- * { type: "child-panel", child: "sidebar" },
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- * { type: "child-panel", child: "main" }
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+ * { type: "child-panel", tabs: "sidebar" },
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+ * { type: "child-panel", tabs: "main" }
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  * ],
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  * sizes: [0.25, 0.75]
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  * };
@@ -29,4 +30,4 @@ import type { Layout } from "./types.ts";
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  * // :host ::slotted([name=main]) { grid-column: 2; grid-row: 1; }
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  * ```
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  */
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- export declare function create_css_grid_layout(layout: Layout, round?: boolean, overlay?: [string, string]): string;
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+ export declare function create_css_grid_layout(layout: Layout, overlay?: [string, string], physics?: Physics): string;
@@ -1,2 +1,2 @@
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  import type { LayoutPath } from "./types";
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- export declare function updateOverlaySheet(slot: string, box: DOMRect, style: CSSStyleDeclaration, drag_target: LayoutPath<undefined> | null): string;
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+ export declare function updateOverlaySheet(slot: string, box: DOMRect, style: CSSStyleDeclaration, drag_target: LayoutPath | null, physics?: import("./constants").Physics): string;
@@ -16,4 +16,4 @@ import type { Layout } from "./types.ts";
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  * @returns A new layout tree with updated sizes (original is not mutated).
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  * ```
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  */
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- export declare function redistribute_panel_sizes(panel: Layout, path: number[], delta: number): Layout;
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+ export declare function redistribute_panel_sizes(panel: Layout, path: number[], delta: number | undefined, physics?: import("./constants.ts").Physics): Layout;
@@ -42,7 +42,7 @@ export interface SplitLayout {
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  */
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  export interface TabLayout {
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  type: "child-panel";
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- child: string[];
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+ tabs: string[];
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  selected?: number;
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  }
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  /**
@@ -57,12 +57,8 @@ export interface LayoutDivider {
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  }
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  /**
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  * Represents a panel location result from hit detection.
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- *
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- * Contains both the panel identifier and its grid position in relative units.
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- * The generic parameter `T` allows DOM-only properties (e.g. `DOMRect`) to be
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- * shared in this cross-platform module.
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  */
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- export interface LayoutPath<T = undefined> {
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+ export interface LayoutPath {
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  type: "layout-path";
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  slot: string;
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  path: number[];
@@ -73,7 +69,7 @@ export interface LayoutPath<T = undefined> {
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  row_offset: number;
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  orientation: Orientation;
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  is_edge: boolean;
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- layout: T;
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+ layout: Layout;
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  }
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  /**
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  * An empty `Layout` with no panels.
@@ -28,15 +28,22 @@ export declare class RegularLayoutFrame extends HTMLElement {
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  private _container_sheet;
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  private _layout;
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  private _header;
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- private _drag_state;
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- private _drag_moved;
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+ private _drag;
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  private _tab_to_index_map;
34
- constructor();
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+ /**
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+ * Initializes this elements. Override this method and
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+ * `disconnectedCallback` to modify how this subclass renders the Shadow
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+ * DOM and registers events.
37
+ */
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38
  connectedCallback(): void;
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+ /**
40
+ * Destroys this element.
41
+ */
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42
  disconnectedCallback(): void;
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43
  private onPointerDown;
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44
  private onPointerMove;
39
45
  private onPointerUp;
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+ private onPointerCancel;
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47
  private onPointerLost;
41
48
  private drawTabs;
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49
  }
@@ -1,4 +1,14 @@
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  import type { LayoutPath, Layout, TabLayout, OverlayMode, Orientation } from "./layout/types.ts";
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+ import { type PhysicsUpdate, type Physics } from "./layout/constants.ts";
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+ /**
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+ * An interface which models the fields of `PointerEvent` that
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+ * `<regular-layour>` actually uses, making it easier to sub out with an
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+ * JavaScript object lieral when you don't have a `PointerEvent` handy.
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+ */
8
+ export interface PointerEventCoordinates {
9
+ clientX: number;
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+ clientY: number;
11
+ }
2
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  /**
3
13
  * A Web Component that provides a resizable panel layout system.
4
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  * Panels are arranged using CSS Grid and can be resized by dragging dividers.
@@ -31,6 +41,22 @@ import type { LayoutPath, Layout, TabLayout, OverlayMode, Orientation } from "./
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41
  * layout.restore(state);
32
42
  * ```
33
43
  *
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+ * @remarks
45
+ *
46
+ * Why does this implementation use a `<slot>` at all? We must use
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+ * `<slot>` and the Shadow DOM to scope the grid CSS rules to each
48
+ * instance of `<regular-layout>` (without e.g. giving them unique
49
+ * `"id"` and injecting into `document,head`), and we can only select
50
+ * `::slotted` light DOM children from `adoptedStyleSheets` on the
51
+ * `ShadowRoot`.
52
+ *
53
+ * Why does this implementation use a single `<slot>` and the child
54
+ * `"name"` attribute, as opposed to a named `<slot name="my_slot">`
55
+ * and the built-in `"slot"` child attribute? Children with a `"slot"`
56
+ * attribute don't fallback to the un-named `<slot>`, so using the
57
+ * latter implementation would require synchronizing the light DOM
58
+ * and shadow DOM slots/slotted children continuously.
59
+ *
34
60
  */
35
61
  export declare class RegularLayout extends HTMLElement {
36
62
  private _shadowRoot;
@@ -40,23 +66,24 @@ export declare class RegularLayout extends HTMLElement {
40
66
  private _drag_target?;
41
67
  private _cursor_override;
42
68
  private _dimensions?;
69
+ private _physics;
43
70
  constructor();
44
71
  connectedCallback(): void;
45
72
  disconnectedCallback(): void;
46
73
  /**
47
74
  * Determines which panel is at a given screen coordinate.
48
75
  *
49
- * @param column - X coordinate in screen pixels.
50
- * @param row - Y coordinate in screen pixels.
76
+ * @param coordinates - `PointerEvent`, `MouseEvent`, or just X and Y
77
+ * coordinates in screen pixels.
51
78
  * @returns Panel information if a panel is at that position, null otherwise.
52
79
  */
53
- calculateIntersect: (x: number, y: number, check_dividers?: boolean) => LayoutPath<Layout> | null;
80
+ calculateIntersect: (coordinates: PointerEventCoordinates) => LayoutPath | null;
54
81
  /**
55
82
  * Sets the visual overlay state during drag-and-drop operations.
56
83
  * Displays a preview of where a panel would be placed at the given coordinates.
57
84
  *
58
- * @param x - X coordinate in screen pixels.
59
- * @param y - Y coordinate in screen pixels.
85
+ * @param event - `PointerEvent`, `MouseEvent`, or just X and Y
86
+ * coordinates in screen pixels.
60
87
  * @param dragTarget - A `LayoutPath` (presumably from `calculateIntersect`)
61
88
  * which points to the drag element in the current layout.
62
89
  * @param className - The CSS class name to use for the overlay panel
@@ -65,12 +92,12 @@ export declare class RegularLayout extends HTMLElement {
65
92
  * the target, "absolute" positions the panel absolutely. Defaults to
66
93
  * "absolute".
67
94
  */
68
- setOverlayState: (x: number, y: number, { slot }: LayoutPath<unknown>, className?: string, mode?: OverlayMode) => void;
95
+ setOverlayState: (event: PointerEventCoordinates, { slot }: LayoutPath, className?: string, mode?: OverlayMode) => void;
69
96
  /**
70
97
  * Clears the overlay state and commits the panel placement.
71
98
  *
72
- * @param x - X coordinate in screen pixels.
73
- * @param y - Y coordinate in screen pixels.
99
+ * @param event - `PointerEvent`, `MouseEvent`, or just X and Y
100
+ * coordinates in screen pixels.
74
101
  * @param dragTarget - A `LayoutPath` (presumably from `calculateIntersect`)
75
102
  * which points to the drag element in the current layout.
76
103
  * @param className - The CSS class name to use for the overlay panel
@@ -78,7 +105,7 @@ export declare class RegularLayout extends HTMLElement {
78
105
  * @param mode - Overlay rendering mode that was used, must match the mode
79
106
  * passed to `setOverlayState`. Defaults to "absolute".
80
107
  */
81
- clearOverlayState: (x: number, y: number, drag_target: LayoutPath<Layout>, className?: string) => void;
108
+ clearOverlayState: (event: PointerEventCoordinates | null, { slot, layout }: LayoutPath, className?: string) => void;
82
109
  /**
83
110
  * Inserts a new panel into the layout at a specified path.
84
111
  *
@@ -135,20 +162,44 @@ export declare class RegularLayout extends HTMLElement {
135
162
  * ```
136
163
  */
137
164
  save: () => Layout;
165
+ /**
166
+ * Override this instance's global constants.
167
+ *
168
+ * @param physics
169
+ */
170
+ restorePhysics(physics: PhysicsUpdate): void;
171
+ /**
172
+ * Get this instance's constants.
173
+ *
174
+ * @returns The current constants
175
+ */
176
+ savePhysics(): Physics;
138
177
  /**
139
178
  * Converts screen coordinates to relative layout coordinates.
140
179
  *
141
180
  * Transforms absolute pixel positions into normalized coordinates (0-1 range)
142
181
  * relative to the layout's bounding box.
143
182
  *
144
- * @param clientX - X coordinate in screen pixels (client space).
145
- * @param clientY - Y coordinate in screen pixels (client space).
183
+ * @param coordinates - `PointerEvent`, `MouseEvent`, or just X and Y
184
+ * coordinates in screen pixels.
146
185
  * @returns A tuple containing:
147
186
  * - col: Normalized X coordinate (0 = left edge, 1 = right edge)
148
187
  * - row: Normalized Y coordinate (0 = top edge, 1 = bottom edge)
149
188
  * - box: The layout element's bounding rectangle
150
189
  */
151
- relativeCoordinates: (clientX: number, clientY: number, recalculate_bounds?: boolean) => [number, number, DOMRect, CSSStyleDeclaration];
190
+ relativeCoordinates: (event: PointerEventCoordinates, recalculate_bounds?: boolean) => [number, number, DOMRect, CSSStyleDeclaration];
191
+ /**
192
+ * Calculates the Euclidean distance in pixels between the current pointer
193
+ * coordinates and a drag target's position within the layout.
194
+ *
195
+ * @param coordinates - The current pointer event coordinates.
196
+ * @param drag_target - The layout path representing the drag target
197
+ * position.
198
+ * @returns The distance in pixels between the coordinates and the drag
199
+ * target.
200
+ */
201
+ diffCoordinates: (event: PointerEventCoordinates, drag_target: LayoutPath) => number;
202
+ private onDblClick;
152
203
  private onPointerDown;
153
204
  private onPointerMove;
154
205
  private onPointerUp;
package/package.json CHANGED
@@ -1,6 +1,6 @@
1
1
  {
2
2
  "name": "regular-layout",
3
- "version": "0.2.0",
3
+ "version": "0.2.2",
4
4
  "description": "A regular CSS `grid` container",
5
5
  "keywords": [],
6
6
  "license": "Apache-2.0",
@@ -10,6 +10,7 @@
10
10
  },
11
11
  "browser": "dist/index.js",
12
12
  "main": "dist/index.js",
13
+ "types": "dist/index.d.ts",
13
14
  "type": "module",
14
15
  "files": [
15
16
  "dist/**/*",
@@ -20,7 +21,8 @@
20
21
  "build": "tsx build.ts",
21
22
  "build:watch": "tsx build.ts --watch",
22
23
  "clean": "rm -rf dist",
23
- "test": "playwright test",
24
+ "test": "playwright test tests/integration tests/unit",
25
+ "test:perf": "playwright test --workers=1 ./benchmarks",
24
26
  "example": "tsx serve.ts",
25
27
  "deploy": "tsx deploy.ts",
26
28
  "lint": "biome lint src tests",
@@ -9,7 +9,7 @@
9
9
  // ┃ * [Apache License 2.0](https://www.apache.org/licenses/LICENSE-2.0). * ┃
10
10
  // ┗━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━┛
11
11
 
12
- import { SPLIT_EDGE_TOLERANCE, SPLIT_ROOT_EDGE_TOLERANCE } from "./constants";
12
+ import { DEFAULT_PHYSICS, type Physics } from "./constants";
13
13
  import { insert_child } from "./insert_child";
14
14
  import type { Layout, LayoutPath, Orientation, ViewWindow } from "./types";
15
15
 
@@ -33,39 +33,47 @@ export function calculate_edge(
33
33
  slot: string,
34
34
  drop_target: LayoutPath,
35
35
  box?: DOMRect,
36
+ physics: Physics = DEFAULT_PHYSICS,
36
37
  ): LayoutPath {
37
38
  // Check root edges first
38
- if (col < SPLIT_ROOT_EDGE_TOLERANCE) {
39
+ if (col < physics.SPLIT_ROOT_EDGE_TOLERANCE) {
39
40
  return insert_root_edge(panel, slot, drop_target, [0], true, "horizontal");
40
41
  }
41
42
 
42
- if (col > 1 - SPLIT_ROOT_EDGE_TOLERANCE) {
43
+ if (col > 1 - physics.SPLIT_ROOT_EDGE_TOLERANCE) {
43
44
  return insert_root_edge(
44
45
  panel,
45
46
  slot,
46
47
  drop_target,
47
- drop_target.path.length > 0 ? drop_target.path : [],
48
+ drop_target.path.length > 0 ? drop_target.path : [1],
48
49
  false,
49
50
  "horizontal",
50
51
  );
51
52
  }
52
53
 
53
- if (row < SPLIT_ROOT_EDGE_TOLERANCE) {
54
+ if (row < physics.SPLIT_ROOT_EDGE_TOLERANCE) {
54
55
  return insert_root_edge(panel, slot, drop_target, [0], true, "vertical");
55
56
  }
56
57
 
57
- if (row > 1 - SPLIT_ROOT_EDGE_TOLERANCE) {
58
- return insert_root_edge(panel, slot, drop_target, [], false, "vertical");
58
+ if (row > 1 - physics.SPLIT_ROOT_EDGE_TOLERANCE) {
59
+ return insert_root_edge(
60
+ panel,
61
+ slot,
62
+ drop_target,
63
+ drop_target.path.length > 0 ? drop_target.path : [1],
64
+ false,
65
+ "vertical",
66
+ );
59
67
  }
60
68
 
61
69
  // Check panel edges
62
70
  const is_column_edge =
63
- drop_target.column_offset < SPLIT_EDGE_TOLERANCE ||
64
- drop_target.column_offset > 1 - SPLIT_EDGE_TOLERANCE;
71
+ drop_target.column_offset < physics.SPLIT_EDGE_TOLERANCE ||
72
+ drop_target.column_offset > 1 - physics.SPLIT_EDGE_TOLERANCE;
65
73
 
66
74
  const is_row_edge =
67
- drop_target.row_offset < SPLIT_EDGE_TOLERANCE ||
68
- drop_target.row_offset > 1 - SPLIT_EDGE_TOLERANCE;
75
+ drop_target.row_offset < physics.SPLIT_EDGE_TOLERANCE ||
76
+ drop_target.row_offset > 1 - physics.SPLIT_EDGE_TOLERANCE;
69
77
 
70
78
  // If both edges triggered, choose closer axis
71
79
  if (is_column_edge && is_row_edge) {
@@ -79,15 +87,17 @@ export function calculate_edge(
79
87
  (box?.height || 1) *
80
88
  (drop_target.view_window.row_end - drop_target.view_window.row_start);
81
89
 
82
- const use_column = col_distance * col_scale > row_distance * row_scale;
90
+ const use_column =
91
+ col_scale / 2 - col_distance * col_scale <
92
+ row_scale / 2 - row_distance * row_scale;
83
93
 
84
94
  return insert_axis(
85
95
  panel,
86
96
  slot,
87
97
  drop_target,
88
98
  use_column
89
- ? drop_target.column_offset < SPLIT_EDGE_TOLERANCE
90
- : drop_target.row_offset < SPLIT_EDGE_TOLERANCE,
99
+ ? drop_target.column_offset < physics.SPLIT_EDGE_TOLERANCE
100
+ : drop_target.row_offset < physics.SPLIT_EDGE_TOLERANCE,
91
101
  use_column ? "horizontal" : "vertical",
92
102
  );
93
103
  }
@@ -97,7 +107,7 @@ export function calculate_edge(
97
107
  panel,
98
108
  slot,
99
109
  drop_target,
100
- drop_target.column_offset < SPLIT_EDGE_TOLERANCE,
110
+ drop_target.column_offset < physics.SPLIT_EDGE_TOLERANCE,
101
111
  "horizontal",
102
112
  );
103
113
  }
@@ -107,7 +117,7 @@ export function calculate_edge(
107
117
  panel,
108
118
  slot,
109
119
  drop_target,
110
- drop_target.row_offset < SPLIT_EDGE_TOLERANCE,
120
+ drop_target.row_offset < physics.SPLIT_EDGE_TOLERANCE,
111
121
  "vertical",
112
122
  );
113
123
  }
@@ -9,7 +9,6 @@
9
9
  // ┃ * [Apache License 2.0](https://www.apache.org/licenses/LICENSE-2.0). * ┃
10
10
  // ┗━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━┛
11
11
 
12
- import { GRID_DIVIDER_SIZE } from "./constants.ts";
13
12
  import type { LayoutPath, LayoutDivider, Layout, ViewWindow } from "./types.ts";
14
13
 
15
14
  const VIEW_WINDOW = {
@@ -42,21 +41,21 @@ export function calculate_intersection(
42
41
  column: number,
43
42
  row: number,
44
43
  layout: Layout,
45
- check_dividers?: DOMRect,
44
+ check_dividers?: { rect: DOMRect; size: number },
46
45
  ): LayoutPath | null | LayoutDivider;
47
46
 
48
47
  export function calculate_intersection(
49
48
  column: number,
50
49
  row: number,
51
50
  layout: Layout,
52
- check_dividers?: DOMRect | null,
51
+ check_dividers?: { rect: DOMRect; size: number } | null,
53
52
  ): LayoutPath | null | LayoutDivider;
54
53
 
55
54
  export function calculate_intersection(
56
55
  column: number,
57
56
  row: number,
58
57
  layout: Layout,
59
- check_dividers: DOMRect | null = null,
58
+ check_dividers: { rect: DOMRect; size: number } | null = null,
60
59
  ): LayoutPath | null | LayoutDivider {
61
60
  return calculate_intersection_recursive(column, row, layout, check_dividers);
62
61
  }
@@ -65,7 +64,7 @@ function calculate_intersection_recursive(
65
64
  column: number,
66
65
  row: number,
67
66
  panel: Layout,
68
- check_dividers: DOMRect | null,
67
+ check_dividers: { rect: DOMRect; size: number } | null,
69
68
  parent_orientation: "horizontal" | "vertical" | null = null,
70
69
  view_window: ViewWindow = structuredClone(VIEW_WINDOW),
71
70
  path: number[] = [],
@@ -81,8 +80,8 @@ function calculate_intersection_recursive(
81
80
  const row_height = view_window.row_end - view_window.row_start;
82
81
  return {
83
82
  type: "layout-path",
84
- layout: undefined,
85
- slot: panel.child[selected],
83
+ layout: panel,
84
+ slot: panel.tabs[selected],
86
85
  path,
87
86
  view_window,
88
87
  is_edge: false,
@@ -99,7 +98,10 @@ function calculate_intersection_recursive(
99
98
  const position = is_vertical ? row : column;
100
99
  const start_key = is_vertical ? "row_start" : "col_start";
101
100
  const end_key = is_vertical ? "row_end" : "col_end";
102
- const rect_dim = is_vertical ? check_dividers?.height : check_dividers?.width;
101
+ const rect_dim = is_vertical
102
+ ? check_dividers?.rect?.height
103
+ : check_dividers?.rect?.width;
104
+
103
105
  let current_pos = view_window[start_key];
104
106
  const total_size = view_window[end_key] - view_window[start_key];
105
107
  for (let i = 0; i < panel.children.length; i++) {
@@ -107,7 +109,7 @@ function calculate_intersection_recursive(
107
109
 
108
110
  // Check if position is on a divider
109
111
  if (check_dividers && rect_dim) {
110
- const divider_threshold = GRID_DIVIDER_SIZE / rect_dim;
112
+ const divider_threshold = check_dividers.size / rect_dim;
111
113
  if (Math.abs(position - next_pos) < divider_threshold) {
112
114
  return {
113
115
  path: [...path, i],