reframe-video 0.6.29 → 0.6.30

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
@@ -6,6 +6,8 @@ Verified against each asset page's license field on 2026-06-11.
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  | keypress-001/004/007/010/014.wav | [Keyboard Soundpack #1](https://opengameart.org/content/keyboard-soundpack-1-typing-and-single-keystrokes) (Cherry KC 1000 recordings) | unicaegames | CC0 |
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  | click_001/002/003/004.ogg, confirmation_001/002/003/004.ogg, maximize_001/002/005/009.ogg, open_001.ogg, pluck_001/002.ogg, select_001/002/003.ogg, bong_001.ogg, glass_001.ogg | [Interface Sounds](https://kenney.nl/assets/interface-sounds) | Kenney (kenney.nl) | CC0 |
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+ | back_001/002.ogg, close_001/002.ogg, drop_001/002.ogg, error_001/002.ogg, glitch_001/002.ogg, minimize_001/002.ogg, switch_001/002.ogg, toggle_001/002.ogg, scroll_001.ogg, scratch_001.ogg | [Interface Sounds](https://kenney.nl/assets/interface-sounds) | Kenney (kenney.nl) | CC0 |
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+ | chop.ogg, knifeSlice.ogg, knifeSlice2.ogg, metalClick.ogg, metalLatch.ogg, metalPot1/2.ogg, handleCoins.ogg, handleCoins2.ogg, doorOpen_1.ogg, doorClose_1.ogg, creak1.ogg, bookFlip1.ogg | [RPG Audio](https://kenney.nl/assets/rpg-audio) | Kenney (kenney.nl) | CC0 |
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  | tick.wav (tick_001), pop.wav (drop_002), shimmer.wav (glass_002 + echo tail) | [Interface Sounds](https://opengameart.org/content/interface-sounds) | Kenney (kenney.nl) | CC0 |
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  | whoosh.wav (wind body), rise.wav (reversed slice) | [Air whoosh](https://opengameart.org/content/air-whoosh) | qubodup | CC0 |
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  | whoosh.wav (transient layer: swish-9) | [Swishes Sound Pack](https://opengameart.org/content/swishes-sound-pack) | artisticdude | CC0 |
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package/package.json CHANGED
@@ -1,6 +1,6 @@
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  {
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  "name": "reframe-video",
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- "version": "0.6.29",
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+ "version": "0.6.30",
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  "description": "Declarative motion graphics that AI can write and humans can tweak — human edits survive AI regeneration. Deterministic mp4 renders from a plain-data scene format.",
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  "keywords": [
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  "motion-graphics",