reframe-video 0.6.23 → 0.6.24
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
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@@ -1,6 +1,6 @@
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{
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"name": "reframe",
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"version": "0.1.
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"version": "0.1.5",
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"description": "Create and iterate motion-graphics videos as addressable data: deterministic mp4 renders, human edits that survive AI regeneration, label-anchored audio, data-driven batch rendering.",
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"author": {
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"name": "Kiyeon Jeon",
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package/package.json
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{
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"name": "reframe-video",
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"version": "0.6.
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"version": "0.6.24",
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"description": "Declarative motion graphics that AI can write and humans can tweak — human edits survive AI regeneration. Deterministic mp4 renders from a plain-data scene format.",
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"keywords": [
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"motion-graphics",
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package/skills/reframe/SKILL.md
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@@ -11,9 +11,12 @@ runtime needs ffmpeg on PATH and a one-time `npx playwright install chromium`
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## Creating a scene
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1. **Read the guide first** —
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1. **Read the guide first** — `npx -y reframe-video guide` is the complete,
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current syntax. It's sectioned and sizable: read the core (Nodes, States,
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Timeline) closely, and **skim the specialized sections by heading**
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(perspective, track mattes, group effects, video, montage, character rig,
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device frames, cursor, audio) — read one in full only when your scene uses
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it. You don't need to re-read it for follow-up edits; it's already in context.
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2. Write a single self-contained `<name>.ts` in the user's directory
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(`npx -y reframe-video new <name>` scaffolds a documented starter).
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Scenes must be pure functions of time: no `Math.random()`/`Date` — use
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