reel-studio 0.2.0 → 0.2.1

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@@ -15,6 +15,11 @@ description: Build a 3D shot for a video - live in the composition with Three.js
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  to the import map). Wrap the load in `Studio.wait(...)`. Put model files in the brand's `assets/models/` or the production's `composition/`.
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  - Cartoon look: `toon(color, { steps })` + `outline(mesh, { thickness })`. Hard light: one `DirectionalLight` + low `AmbientLight`.
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  - Animated GLB clips: create an `AnimationMixer`, then in `update` call `mixer.setTime(t - start)`. Never `mixer.update(delta)`.
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+ - HTML tags that follow 3D points: in `update(t)`, call `camera.updateMatrixWorld()` and the parent's
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+ `updateMatrixWorld()` before `vector.applyMatrix4(obj.matrixWorld).project(camera)`. Three.js refreshes these only
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+ inside `render()`, so without it a tag follows the previous frame. Example: `productions/bike-logger/REEL-002-engines`.
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+ - CAD meshes as JSON (vertices + indices): `toNonIndexed()` + `computeVertexNormals()` gives crisp flat facets.
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+ Render with `threeLayer(..., { pixelRatio: 2 })` for supersampled edges.
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  - Physics: bake it (simulate at a fixed 1/120 s step into an array before the first frame) and look up by `t`.
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  ## Blender (plate)
package/README.md CHANGED
@@ -81,6 +81,13 @@ It copies the renderer into the folder, installs it and checks Chrome and ffmpeg
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  npx reel-studio init
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  ```
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+ **Or with Python or Homebrew**, the same kit and the same `init` (the renderer still runs on Node):
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+
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+ ```bash
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+ pipx install reel-studio && reel-studio init # or: uvx reel-studio init
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+ brew install murathany7/reel-studio/reel-studio && reel-studio init # brings Node and ffmpeg
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+ ```
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+
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  **Or clone it** and work inside the repo:
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  ```bash
package/package.json CHANGED
@@ -1,6 +1,6 @@
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  {
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  "name": "reel-studio",
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- "version": "0.2.0",
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+ "version": "0.2.1",
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  "description": "Make marketing reels, ads and posts with code, for any brand, with Claude Code. HTML on one clock → MP4.",
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  "type": "module",
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  "bin": { "reel-studio": "bin/reel-studio.mjs" },