reel-deal 0.1.0 → 0.1.2
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/README.md +8 -0
- package/dist/index.cjs.js +134 -80
- package/dist/index.cjs.js.map +1 -1
- package/dist/index.d.ts +124 -35
- package/dist/index.es.js +807 -421
- package/dist/index.es.js.map +1 -1
- package/dist/index.umd.js +134 -80
- package/dist/index.umd.js.map +1 -1
- package/package.json +2 -1
package/dist/index.es.js
CHANGED
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@@ -1,4 +1,22 @@
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-
const
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const Z = (r) => new Promise((e, t) => {
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const i = () => e(), s = () => t(new Error("Failed to load sprite image"));
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r.addEventListener("load", i, { once: !0 }), r.addEventListener("error", s, { once: !0 });
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}), J = async (r, e) => {
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const t = typeof r == "string" ? new Image() : r;
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typeof r == "string" && (t.src = r), (!t.complete || t.naturalWidth <= 0) && await Z(t);
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const i = Math.max(1, Math.floor(e)), s = t.naturalWidth, n = s, a = n * i, u = t.naturalHeight;
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if (Math.abs(u - a) > 2)
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throw new Error(
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`Sprite size mismatch. Expected height ~${Math.round(a)}px (slotCount=${i}, slot aspect 1/1), got ${u}px.`
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);
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return {
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image: t,
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spriteWidth: s,
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frameHeight: Math.max(1, Math.round(n)),
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spriteHeight: Math.max(1, Math.round(n * i)),
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slotCount: i
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};
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}, P = {
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minSpins: 2,
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durationMs: 4e3,
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speedPxS: 4e3,
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@@ -6,63 +24,576 @@ const T = {
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}, B = {
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maxPx: 4,
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speedAtMax: 2200
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},
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}, R = {
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amplitudePx: 9,
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speedHz: 0.25,
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phaseOffsetRad: 0.9,
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rampMs: 800
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},
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},
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},
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const
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}, k = {
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warpAngleDeg: 60,
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edgePower: 4.8
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}, z = {
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thickness: 6,
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intensity: 1
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}, F = 0.1, T = 0.6, M = (r, e, t) => Math.max(e, Math.min(t, Math.floor(r))), y = (r, e) => (r % e + e) % e, v = (r) => Math.max(0, Math.min(1, r)), ee = (r) => {
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const e = v(r);
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return e ** 2 * (2 - e);
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}, te = (r) => {
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const e = v(r);
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return e + e ** 2 - e ** 3;
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}, ie = (r) => {
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const e = v(r);
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if (e <= F) {
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const i = e / F;
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return ee(i) * F;
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}
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if (e < T)
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return e;
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const t = (e - T) / (1 - T);
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return T + te(t) * (1 - T);
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}, D = (r, e) => typeof r == "number" && Number.isFinite(r) ? r : e, x = (r, e) => Math.max(0, D(r, e)), L = (r, e) => Math.max(0, Math.floor(D(r, e))), se = 2, N = (r) => {
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const e = { ...P, ...r ?? {} };
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return {
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minSpins:
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durationMs:
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speedPxS:
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staggerMs:
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minSpins: L(e.minSpins, P.minSpins ?? 0),
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durationMs: L(e.durationMs, P.durationMs ?? 0),
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speedPxS: L(e.speedPxS, P.speedPxS ?? 0),
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staggerMs: L(e.staggerMs, P.staggerMs ?? 0)
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};
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},
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const
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}, re = (r) => {
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const e = { ...B, ...r ?? {} };
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return {
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maxPx:
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speedAtMax:
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maxPx: x(e.maxPx, B.maxPx),
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speedAtMax: x(e.speedAtMax, B.speedAtMax)
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};
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},
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if (
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const
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}, ne = (r) => {
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if (r === !1) return null;
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const e = { ...R, ...r ?? {} };
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return {
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amplitudePx: x(e.amplitudePx, R.amplitudePx),
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speedHz: x(e.speedHz, R.speedHz),
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phaseOffsetRad: D(e.phaseOffsetRad, R.phaseOffsetRad),
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rampMs: L(e.rampMs, R.rampMs)
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};
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}, ae = (r) => Math.max(1, D(r, se)), oe = (r) => ({
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warpAngleDeg: x(r?.warpAngleDeg, k.warpAngleDeg),
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edgePower: x(r?.edgePower, k.edgePower)
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}), le = (r) => r === !1 || !r ? null : {
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thickness: x(r.thickness, z.thickness),
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intensity: v(r.intensity ?? z.intensity)
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}, he = (r) => {
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const {
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stopAtSegments: e,
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currentOffsets: t,
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reels: i,
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frameHeight: s,
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spriteHeight: n,
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centerIndex: a,
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slotCount: u,
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spinConfig: l,
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stopSpringOvershootPx: d,
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stopSpringSettleMs: o,
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useSpeed: c
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} = r, b = new Array(i), p = new Array(i), h = new Array(i), g = new Array(i), m = new Array(i), { minSpins: S, staggerMs: I, speedPxS: w, durationMs: E } = l, H = o > 0 && d > 0;
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for (let f = 0; f < i; f += 1) {
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const Q = M(e[f] ?? 0, 0, u - 1) * s - a * s, K = y(Q, n), j = y(t[f], n), O = y(j - K, n);
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let _ = -(S * n + O);
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if (c && E > 0) {
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const C = w * E / 1e3, A = Math.max(
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S,
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Math.ceil(Math.max(0, C - O) / n)
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);
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_ = -(O + A * n);
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}
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if (I > 0 && c) {
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const C = w * I * f / 1e3, A = Math.ceil(C / n);
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_ -= A * n;
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}
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b[f] = t[f], m[f] = t[f] + _;
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let U = _, X = 0;
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if (H && _ !== 0 && d > 0) {
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const A = Math.sign(_) * d;
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U += A, X = o;
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}
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p[f] = U, g[f] = X, c ? h[f] = Math.max(0, Math.round(Math.abs(U) / w * 1e3)) : h[f] = Math.max(0, E + I * f);
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}
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const Y = p.reduce((f, G) => f + Math.abs(G), 0), q = h.every((f) => f <= 0), $ = g.every((f) => f <= 0);
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return {
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startOffsets: b,
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deltas: p,
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durations: h,
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settleDurationMs: g,
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targets: m,
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totalDelta: Y,
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allSpinZero: q,
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allSettleZero: $
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};
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}, ue = (r, e) => {
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if (r === 0) return 0;
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const t = Math.exp(-5 * e), i = Math.PI * 2 * 1.25 * e;
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return r * t * Math.cos(i);
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}, fe = (r, e, t) => {
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if (e.lastVelT === null) {
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e.lastVelT = r;
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for (let a = 0; a < t.length; a += 1)
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e.lastVelOffsets[a] = t[a], e.velocities[a] = 0;
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return e.lastVelT;
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}
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const i = (r - e.lastVelT) / 1e3;
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if (i <= 0) return e.lastVelT;
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const s = 0.85, n = 1 - s;
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for (let a = 0; a < t.length; a += 1) {
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const u = (t[a] - e.lastVelOffsets[a]) / i;
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e.velocities[a] = e.velocities[a] * s + u * n, e.lastVelOffsets[a] = t[a];
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}
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return e.lastVelT = r, e.lastVelT;
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}, ce = (r, e, t, i, s) => {
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e.idleStartTime === null && (e.idleStartTime = r);
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const { amplitudePx: n, speedHz: a, phaseOffsetRad: u, rampMs: l } = t, d = r - e.idleStartTime, o = d / 1e3, c = Math.max(0, Math.min(1, d / Math.max(1, l))), b = Math.min(1, Math.max(0, c * c * (2 - c))), p = a * Math.PI * 2;
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for (let h = 0; h < s; h += 1) {
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const g = o * p + h * u;
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i[h] = e.idleBaseOffsets[h] + Math.sin(g) * (n * b), e.velocities[h] = 0;
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}
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return e.idleStartTime;
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};
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class de {
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rafId = null;
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step = null;
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abortListener = null;
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start(e, t) {
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this.rafId === null && (this.step = e, this.attachAbort(t), this.rafId = requestAnimationFrame(this.tick));
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}
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stop() {
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this.rafId !== null && (cancelAnimationFrame(this.rafId), this.rafId = null), this.step = null, this.detachAbort();
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}
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isRunning() {
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return this.rafId !== null;
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}
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tick = (e) => {
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if (!this.step) {
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this.stop();
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return;
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}
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if (this.step(e) === !1) {
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this.stop();
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return;
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}
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this.rafId !== null && (this.rafId = requestAnimationFrame(this.tick));
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};
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attachAbort(e) {
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if (!e) return;
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if (e.aborted) {
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this.stop();
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return;
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}
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const t = () => {
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this.stop();
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};
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e.addEventListener("abort", t, { once: !0 }), this.abortListener = () => e.removeEventListener("abort", t);
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}
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detachAbort() {
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this.abortListener && this.abortListener(), this.abortListener = null;
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}
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}
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class pe {
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slotCount;
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reels;
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queue;
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constructor(e) {
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this.slotCount = Math.max(1, Math.floor(e.slotCount)), this.reels = Math.max(1, Math.floor(e.reels)), this.queue = [...e.initialQueue ?? []];
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}
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reset(e) {
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this.queue = [...e ?? []];
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}
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hasPending() {
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return this.queue.length > 0;
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}
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consume() {
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return this.queue.length === 0 ? {
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state: { stopAtSegments: this.buildRandomSegments() },
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remaining: 0,
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isLast: !0
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} : {
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state: this.queue.shift() ?? { stopAtSegments: this.buildRandomSegments() },
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remaining: this.queue.length,
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isLast: this.queue.length === 0
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};
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}
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buildRandomSegments() {
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const e = this.slotCount, t = [];
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for (let i = 0; i < this.reels; i += 1)
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t.push(M(Math.floor(Math.random() * e), 0, e - 1));
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return t;
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}
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}
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class ge {
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button;
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handler;
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attached = !1;
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spinning = !1;
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constructor(e, t) {
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this.button = e, this.handler = t, this.attach();
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}
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updateAvailability(e) {
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this.button && this.setDisabled(!e);
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}
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dispose() {
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this.button && this.attached && (this.button.removeEventListener("click", this.onClick), this.attached = !1), this.spinning = !1;
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}
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attach() {
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!this.button || this.attached || (this.button.addEventListener("click", this.onClick, { passive: !0 }), this.attached = !0);
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}
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setDisabled(e) {
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this.button && (this.button.disabled = e, e ? this.button.setAttribute("aria-busy", "true") : this.button.removeAttribute("aria-busy"));
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}
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onClick = async () => {
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if (!this.spinning) {
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this.spinning = !0, this.setDisabled(!0);
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try {
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await this.handler();
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} finally {
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this.spinning = !1, this.setDisabled(!1);
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}
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}
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};
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}
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-
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|
60
|
-
|
|
61
|
-
}
|
|
62
|
-
|
|
63
|
-
|
|
64
|
-
|
|
65
|
-
|
|
258
|
+
}
|
|
259
|
+
const me = `
|
|
260
|
+
attribute vec2 a_pos;
|
|
261
|
+
attribute vec2 a_uv;
|
|
262
|
+
varying vec2 v_uv;
|
|
263
|
+
void main() {
|
|
264
|
+
v_uv = a_uv;
|
|
265
|
+
gl_Position = vec4(a_pos, 0.0, 1.0);
|
|
266
|
+
}
|
|
267
|
+
`, be = `
|
|
268
|
+
#ifdef GL_FRAGMENT_PRECISION_HIGH
|
|
269
|
+
precision highp float;
|
|
270
|
+
#else
|
|
271
|
+
precision mediump float;
|
|
272
|
+
#endif
|
|
273
|
+
|
|
274
|
+
varying vec2 v_uv;
|
|
275
|
+
uniform sampler2D u_tex;
|
|
276
|
+
uniform float u_reelX;
|
|
277
|
+
uniform float u_reelW;
|
|
278
|
+
uniform float u_offsetPx;
|
|
279
|
+
uniform float u_frameHeight;
|
|
280
|
+
uniform float u_spriteHeight;
|
|
281
|
+
uniform float u_visibleSlots;
|
|
282
|
+
uniform float u_heightScale;
|
|
283
|
+
uniform float u_edgePower;
|
|
284
|
+
uniform float u_warpAngle;
|
|
285
|
+
uniform float u_blurPx;
|
|
286
|
+
|
|
287
|
+
const float HALF_PI = 1.5707963;
|
|
288
|
+
|
|
289
|
+
float saturate(float x) { return clamp(x, 0.0, 1.0); }
|
|
290
|
+
|
|
291
|
+
void main() {
|
|
292
|
+
if (v_uv.x < u_reelX || v_uv.x > (u_reelX + u_reelW)) {
|
|
293
|
+
discard;
|
|
294
|
+
}
|
|
295
|
+
|
|
296
|
+
float localX = (v_uv.x - u_reelX) / u_reelW;
|
|
297
|
+
float localY = v_uv.y;
|
|
298
|
+
float hs = max(0.0001, u_heightScale);
|
|
299
|
+
float fullY = localY * hs + (1.0 - hs) * 0.5;
|
|
300
|
+
|
|
301
|
+
float warp = max(0.0, u_warpAngle);
|
|
302
|
+
float warpStrength = saturate(warp / HALF_PI);
|
|
303
|
+
float distNorm = abs(fullY - 0.5) * 2.0;
|
|
304
|
+
float edgePow = max(0.5, u_edgePower);
|
|
305
|
+
float edgeWeight = pow(saturate(distNorm), edgePow) * warpStrength;
|
|
306
|
+
|
|
307
|
+
float stretchMax = 6.0;
|
|
308
|
+
float stretch = mix(1.0, stretchMax, edgeWeight);
|
|
309
|
+
float warpedY = 0.5 + (fullY - 0.5) * stretch;
|
|
310
|
+
|
|
311
|
+
float arcY = 0.5 + 0.5 * sin((warpedY - 0.5) * HALF_PI);
|
|
312
|
+
warpedY = mix(warpedY, arcY, 0.2);
|
|
313
|
+
|
|
314
|
+
float yPx = u_offsetPx + warpedY * (u_frameHeight * u_visibleSlots);
|
|
315
|
+
float v = fract((u_offsetPx / u_spriteHeight) +
|
|
316
|
+
warpedY * ((u_frameHeight * u_visibleSlots) / u_spriteHeight));
|
|
317
|
+
|
|
318
|
+
vec4 base = texture2D(u_tex, vec2(localX, v));
|
|
319
|
+
|
|
320
|
+
if (u_blurPx > 0.0) {
|
|
321
|
+
float maxStepPx = 1.0 + 3.0 * saturate(u_blurPx / 4.0);
|
|
322
|
+
float blurPx = min(u_blurPx, maxStepPx);
|
|
323
|
+
float blurStep = blurPx / max(1.0, u_spriteHeight);
|
|
324
|
+
vec4 sum = base * 0.227027;
|
|
325
|
+
sum += texture2D(u_tex, vec2(localX, fract(v + blurStep))) * 0.1945946;
|
|
326
|
+
sum += texture2D(u_tex, vec2(localX, fract(v - blurStep))) * 0.1945946;
|
|
327
|
+
sum += texture2D(u_tex, vec2(localX, fract(v + 2.0 * blurStep))) * 0.1216216;
|
|
328
|
+
sum += texture2D(u_tex, vec2(localX, fract(v - 2.0 * blurStep))) * 0.1216216;
|
|
329
|
+
sum += texture2D(u_tex, vec2(localX, fract(v + 3.0 * blurStep))) * 0.054054;
|
|
330
|
+
sum += texture2D(u_tex, vec2(localX, fract(v - 3.0 * blurStep))) * 0.054054;
|
|
331
|
+
sum += texture2D(u_tex, vec2(localX, fract(v + 4.0 * blurStep))) * 0.016216;
|
|
332
|
+
sum += texture2D(u_tex, vec2(localX, fract(v - 4.0 * blurStep))) * 0.016216;
|
|
333
|
+
base = sum;
|
|
334
|
+
}
|
|
335
|
+
|
|
336
|
+
gl_FragColor = base;
|
|
337
|
+
}
|
|
338
|
+
`, Se = `
|
|
339
|
+
attribute vec2 a_pos;
|
|
340
|
+
varying vec2 v_pos;
|
|
341
|
+
void main() {
|
|
342
|
+
v_pos = a_pos;
|
|
343
|
+
gl_Position = vec4(a_pos, 0.0, 1.0);
|
|
344
|
+
}
|
|
345
|
+
`, ve = `
|
|
346
|
+
#ifdef GL_FRAGMENT_PRECISION_HIGH
|
|
347
|
+
precision highp float;
|
|
348
|
+
#else
|
|
349
|
+
precision mediump float;
|
|
350
|
+
#endif
|
|
351
|
+
|
|
352
|
+
varying vec2 v_pos;
|
|
353
|
+
uniform float u_time;
|
|
354
|
+
uniform vec2 u_resolution;
|
|
355
|
+
uniform float u_thickness;
|
|
356
|
+
uniform float u_intensity;
|
|
357
|
+
|
|
358
|
+
void main() {
|
|
359
|
+
vec2 uv = v_pos;
|
|
360
|
+
float centerY = 0.0;
|
|
361
|
+
float distY = abs(uv.y - centerY);
|
|
362
|
+
float thicknessPx = u_thickness / u_resolution.y * 2.0;
|
|
363
|
+
|
|
364
|
+
float lineMask = 1.0 - smoothstep(0.0, thicknessPx * 2.0, distY);
|
|
365
|
+
|
|
366
|
+
if (lineMask <= 0.001) {
|
|
367
|
+
discard;
|
|
368
|
+
}
|
|
369
|
+
|
|
370
|
+
vec3 color;
|
|
371
|
+
float alpha = lineMask * u_intensity;
|
|
372
|
+
|
|
373
|
+
float warm = 1.0 - exp(-u_time * 2.6);
|
|
374
|
+
float flicker = (sin(u_time * 37.0) * sin(u_time * 13.0)) * 0.28;
|
|
375
|
+
flicker *= exp(-u_time * 2.2);
|
|
376
|
+
warm = clamp(warm + flicker, 0.0, 1.0);
|
|
377
|
+
float warmColor = mix(0.65, 1.0, warm);
|
|
378
|
+
alpha *= warm;
|
|
379
|
+
|
|
380
|
+
float pulse = sin(u_time * 4.0) * 0.3 + 0.7;
|
|
381
|
+
float x = (uv.x + 1.0) * 0.5;
|
|
382
|
+
float wave = sin(x * 30.0 - u_time * 8.0) * 0.2;
|
|
383
|
+
|
|
384
|
+
color = vec3(1.0, 0.8, 0.2) * (pulse + wave);
|
|
385
|
+
|
|
386
|
+
float core = exp(-distY * 120.0 / thicknessPx);
|
|
387
|
+
color = mix(color, vec3(1.0), core * 0.6);
|
|
388
|
+
|
|
389
|
+
color *= warmColor;
|
|
390
|
+
gl_FragColor = vec4(color, alpha);
|
|
391
|
+
}
|
|
392
|
+
`;
|
|
393
|
+
class xe {
|
|
394
|
+
program = null;
|
|
395
|
+
buffer = null;
|
|
396
|
+
attribs = null;
|
|
397
|
+
uniforms = null;
|
|
398
|
+
startTime = null;
|
|
399
|
+
show = !1;
|
|
400
|
+
init(e, t) {
|
|
401
|
+
const i = this.createProgram(e, Se, ve);
|
|
402
|
+
if (!i) return;
|
|
403
|
+
const s = e.createBuffer();
|
|
404
|
+
if (!s) {
|
|
405
|
+
e.deleteProgram(i);
|
|
406
|
+
return;
|
|
407
|
+
}
|
|
408
|
+
e.bindBuffer(e.ARRAY_BUFFER, s);
|
|
409
|
+
const n = new Float32Array([-1, -1, 1, -1, -1, 1, 1, 1]);
|
|
410
|
+
e.bufferData(e.ARRAY_BUFFER, n, e.STATIC_DRAW), this.program = i, this.buffer = s, this.attribs = { pos: e.getAttribLocation(i, "a_pos") }, this.uniforms = {
|
|
411
|
+
time: e.getUniformLocation(i, "u_time"),
|
|
412
|
+
resolution: e.getUniformLocation(i, "u_resolution"),
|
|
413
|
+
thickness: e.getUniformLocation(i, "u_thickness"),
|
|
414
|
+
intensity: e.getUniformLocation(i, "u_intensity")
|
|
415
|
+
}, this.startTime = null, this.show = !1;
|
|
416
|
+
}
|
|
417
|
+
showLine() {
|
|
418
|
+
this.show = !0, this.startTime = null;
|
|
419
|
+
}
|
|
420
|
+
hideLine() {
|
|
421
|
+
this.show = !1, this.startTime = null;
|
|
422
|
+
}
|
|
423
|
+
dispose(e) {
|
|
424
|
+
this.program && e.deleteProgram(this.program), this.buffer && e.deleteBuffer(this.buffer), this.program = null, this.buffer = null, this.attribs = null, this.uniforms = null, this.startTime = null, this.show = !1;
|
|
425
|
+
}
|
|
426
|
+
render(e, t, i, s) {
|
|
427
|
+
if (!this.show || !this.program || !this.buffer || !this.attribs || !this.uniforms) return;
|
|
428
|
+
const n = performance.now();
|
|
429
|
+
this.startTime === null && (this.startTime = n);
|
|
430
|
+
const a = (n - this.startTime) / 1e3;
|
|
431
|
+
e.useProgram(this.program), e.bindBuffer(e.ARRAY_BUFFER, this.buffer), e.enableVertexAttribArray(this.attribs.pos), e.vertexAttribPointer(this.attribs.pos, 2, e.FLOAT, !1, 0, 0), e.uniform1f(this.uniforms.time, a), e.uniform2f(this.uniforms.resolution, t.width, t.height), e.uniform1f(this.uniforms.thickness, i.thickness * s), e.uniform1f(this.uniforms.intensity, i.intensity), e.drawArrays(e.TRIANGLE_STRIP, 0, 4);
|
|
432
|
+
}
|
|
433
|
+
createProgram(e, t, i) {
|
|
434
|
+
const s = this.createShader(e, e.VERTEX_SHADER, t), n = this.createShader(e, e.FRAGMENT_SHADER, i);
|
|
435
|
+
if (!s || !n)
|
|
436
|
+
return s && e.deleteShader(s), n && e.deleteShader(n), null;
|
|
437
|
+
const a = e.createProgram();
|
|
438
|
+
return a ? (e.attachShader(a, s), e.attachShader(a, n), e.linkProgram(a), e.getProgramParameter(a, e.LINK_STATUS) ? (e.detachShader(a, s), e.detachShader(a, n), e.deleteShader(s), e.deleteShader(n), a) : (e.deleteProgram(a), e.deleteShader(s), e.deleteShader(n), null)) : null;
|
|
439
|
+
}
|
|
440
|
+
createShader(e, t, i) {
|
|
441
|
+
const s = e.createShader(t);
|
|
442
|
+
return s ? (e.shaderSource(s, i), e.compileShader(s), e.getShaderParameter(s, e.COMPILE_STATUS) ? s : (e.deleteShader(s), null)) : null;
|
|
443
|
+
}
|
|
444
|
+
}
|
|
445
|
+
class _e {
|
|
446
|
+
gl = null;
|
|
447
|
+
glProgram = null;
|
|
448
|
+
glBuffer = null;
|
|
449
|
+
glTexture = null;
|
|
450
|
+
glAttribs = null;
|
|
451
|
+
glUniforms = null;
|
|
452
|
+
config = null;
|
|
453
|
+
canvas = null;
|
|
454
|
+
spriteImg = null;
|
|
455
|
+
webglInitError = null;
|
|
456
|
+
lineRenderer = null;
|
|
457
|
+
showLine = !1;
|
|
458
|
+
init(e) {
|
|
459
|
+
if (this.canvas = e.canvas, this.spriteImg = e.spriteImg, this.config = {
|
|
460
|
+
spriteWidth: e.spriteWidth,
|
|
461
|
+
spriteHeight: e.spriteHeight,
|
|
462
|
+
frameHeight: e.frameHeight,
|
|
463
|
+
reels: e.reels,
|
|
464
|
+
visibleSlots: e.visibleSlots,
|
|
465
|
+
heightScale: e.heightScale,
|
|
466
|
+
spinBlur: e.spinBlur,
|
|
467
|
+
webglShading: e.webglShading,
|
|
468
|
+
finalSpinLine: e.finalSpinLine
|
|
469
|
+
}, this.lineRenderer = e.finalSpinLine ? new xe() : null, this.tryInitWebGL(), !this.gl)
|
|
470
|
+
throw new Error(
|
|
471
|
+
`WebGL is not supported or failed to initialize. ${this.webglInitError ?? ""}`.trim()
|
|
472
|
+
);
|
|
473
|
+
}
|
|
474
|
+
getError() {
|
|
475
|
+
return this.webglInitError;
|
|
476
|
+
}
|
|
477
|
+
render(e) {
|
|
478
|
+
!this.gl || !this.config || !this.spriteImg || !this.glProgram || !this.glAttribs || !this.glUniforms || !this.glBuffer || (this.renderWebGL(e), this.renderFinalLine(e));
|
|
479
|
+
}
|
|
480
|
+
onResize(e, t) {
|
|
481
|
+
!this.gl || !this.canvas || this.gl.viewport(0, 0, e, t);
|
|
482
|
+
}
|
|
483
|
+
showFinalLine() {
|
|
484
|
+
this.config?.finalSpinLine && (this.showLine = !0, this.lineRenderer?.showLine());
|
|
485
|
+
}
|
|
486
|
+
hideFinalLine() {
|
|
487
|
+
this.showLine = !1, this.lineRenderer?.hideLine();
|
|
488
|
+
}
|
|
489
|
+
dispose() {
|
|
490
|
+
this.gl && (this.glTexture && this.gl.deleteTexture(this.glTexture), this.glBuffer && this.gl.deleteBuffer(this.glBuffer), this.glProgram && this.gl.deleteProgram(this.glProgram), this.lineRenderer && this.lineRenderer.dispose(this.gl), this.glTexture = null, this.glBuffer = null, this.glProgram = null, this.glAttribs = null, this.glUniforms = null, this.gl = null, this.webglInitError = null);
|
|
491
|
+
}
|
|
492
|
+
tryInitWebGL() {
|
|
493
|
+
if (!this.canvas || !this.spriteImg || !this.config) return;
|
|
494
|
+
this.dispose(), this.webglInitError = null;
|
|
495
|
+
const e = this.canvas.getContext("webgl2", {
|
|
496
|
+
antialias: !0,
|
|
497
|
+
alpha: !0
|
|
498
|
+
}) ?? this.canvas.getContext("webgl", {
|
|
499
|
+
antialias: !0,
|
|
500
|
+
alpha: !0
|
|
501
|
+
}) ?? this.canvas.getContext("experimental-webgl", {
|
|
502
|
+
antialias: !0,
|
|
503
|
+
alpha: !0
|
|
504
|
+
});
|
|
505
|
+
if (!e) {
|
|
506
|
+
const l = document.createElement("canvas"), d = typeof WebGLRenderingContext < "u", o = l.getContext("webgl2") ?? l.getContext("webgl");
|
|
507
|
+
this.webglInitError = `context is null (browser WebGL=${d ? "yes" : "no"}, fallback canvas=${o ? "yes" : "no"})`, console.warn("ReelDeal WebGL:", this.webglInitError);
|
|
508
|
+
return;
|
|
509
|
+
}
|
|
510
|
+
const t = this.createWebGLProgram(e, me, be);
|
|
511
|
+
if (!t) {
|
|
512
|
+
this.webglInitError = "shader program failed to compile/link (see console)", console.warn("ReelDeal WebGL:", this.webglInitError);
|
|
513
|
+
return;
|
|
514
|
+
}
|
|
515
|
+
const i = e.createBuffer();
|
|
516
|
+
if (!i) {
|
|
517
|
+
this.webglInitError = "failed to create vertex buffer", console.warn("ReelDeal WebGL:", this.webglInitError), e.deleteProgram(t);
|
|
518
|
+
return;
|
|
519
|
+
}
|
|
520
|
+
e.bindBuffer(e.ARRAY_BUFFER, i);
|
|
521
|
+
const s = new Float32Array([-1, -1, 0, 1, 1, -1, 1, 1, -1, 1, 0, 0, 1, 1, 1, 0]);
|
|
522
|
+
e.bufferData(e.ARRAY_BUFFER, s, e.STATIC_DRAW);
|
|
523
|
+
const n = e.createTexture();
|
|
524
|
+
if (!n) {
|
|
525
|
+
this.webglInitError = "failed to create texture", console.warn("ReelDeal WebGL:", this.webglInitError), e.deleteBuffer(i), e.deleteProgram(t);
|
|
526
|
+
return;
|
|
527
|
+
}
|
|
528
|
+
e.bindTexture(e.TEXTURE_2D, n), e.pixelStorei(e.UNPACK_FLIP_Y_WEBGL, 0), e.texImage2D(e.TEXTURE_2D, 0, e.RGBA, e.RGBA, e.UNSIGNED_BYTE, this.spriteImg);
|
|
529
|
+
const a = (l) => l > 0 && (l & l - 1) === 0;
|
|
530
|
+
a(this.config.spriteWidth) && a(this.config.spriteHeight) ? (e.texParameteri(e.TEXTURE_2D, e.TEXTURE_WRAP_S, e.REPEAT), e.texParameteri(e.TEXTURE_2D, e.TEXTURE_WRAP_T, e.REPEAT), e.generateMipmap(e.TEXTURE_2D), e.texParameteri(e.TEXTURE_2D, e.TEXTURE_MIN_FILTER, e.LINEAR_MIPMAP_LINEAR), e.texParameteri(e.TEXTURE_2D, e.TEXTURE_MAG_FILTER, e.LINEAR)) : (e.texParameteri(e.TEXTURE_2D, e.TEXTURE_MIN_FILTER, e.LINEAR), e.texParameteri(e.TEXTURE_2D, e.TEXTURE_MAG_FILTER, e.LINEAR), e.texParameteri(e.TEXTURE_2D, e.TEXTURE_WRAP_S, e.CLAMP_TO_EDGE), e.texParameteri(e.TEXTURE_2D, e.TEXTURE_WRAP_T, e.CLAMP_TO_EDGE)), e.useProgram(t), e.clearColor(0, 0, 0, 0), e.enable(e.BLEND), e.blendFunc(e.SRC_ALPHA, e.ONE_MINUS_SRC_ALPHA), this.gl = e, this.glProgram = t, this.glBuffer = i, this.glTexture = n, this.glAttribs = {
|
|
531
|
+
pos: e.getAttribLocation(t, "a_pos"),
|
|
532
|
+
uv: e.getAttribLocation(t, "a_uv")
|
|
533
|
+
}, this.glUniforms = {
|
|
534
|
+
texture: e.getUniformLocation(t, "u_tex"),
|
|
535
|
+
reelX: e.getUniformLocation(t, "u_reelX"),
|
|
536
|
+
reelW: e.getUniformLocation(t, "u_reelW"),
|
|
537
|
+
offsetPx: e.getUniformLocation(t, "u_offsetPx"),
|
|
538
|
+
frameHeight: e.getUniformLocation(t, "u_frameHeight"),
|
|
539
|
+
spriteHeight: e.getUniformLocation(t, "u_spriteHeight"),
|
|
540
|
+
visibleSlots: e.getUniformLocation(t, "u_visibleSlots"),
|
|
541
|
+
heightScale: e.getUniformLocation(t, "u_heightScale"),
|
|
542
|
+
edgePower: e.getUniformLocation(t, "u_edgePower"),
|
|
543
|
+
warpAngle: e.getUniformLocation(t, "u_warpAngle"),
|
|
544
|
+
blurPx: e.getUniformLocation(t, "u_blurPx")
|
|
545
|
+
}, this.config.finalSpinLine && this.lineRenderer && this.lineRenderer.init(e, this.config.finalSpinLine);
|
|
546
|
+
}
|
|
547
|
+
createWebGLProgram(e, t, i) {
|
|
548
|
+
const s = this.createWebGLShader(e, e.VERTEX_SHADER, t), n = this.createWebGLShader(e, e.FRAGMENT_SHADER, i);
|
|
549
|
+
if (!s || !n)
|
|
550
|
+
return s && e.deleteShader(s), n && e.deleteShader(n), null;
|
|
551
|
+
const a = e.createProgram();
|
|
552
|
+
if (!a) return null;
|
|
553
|
+
if (e.attachShader(a, s), e.attachShader(a, n), e.linkProgram(a), !e.getProgramParameter(a, e.LINK_STATUS)) {
|
|
554
|
+
const u = e.getProgramInfoLog(a) ?? "unknown link error";
|
|
555
|
+
return this.webglInitError = `program link failed: ${u}`, console.warn("ReelDeal WebGL: program link failed", u), e.deleteProgram(a), e.deleteShader(s), e.deleteShader(n), null;
|
|
556
|
+
}
|
|
557
|
+
return e.detachShader(a, s), e.detachShader(a, n), e.deleteShader(s), e.deleteShader(n), a;
|
|
558
|
+
}
|
|
559
|
+
createWebGLShader(e, t, i) {
|
|
560
|
+
const s = e.createShader(t);
|
|
561
|
+
if (!s) return null;
|
|
562
|
+
if (e.shaderSource(s, i), e.compileShader(s), !e.getShaderParameter(s, e.COMPILE_STATUS)) {
|
|
563
|
+
const n = e.getShaderInfoLog(s) ?? "unknown compile error";
|
|
564
|
+
return this.webglInitError = `shader compile failed: ${n}`, console.warn("ReelDeal WebGL: shader compile failed", n), e.deleteShader(s), null;
|
|
565
|
+
}
|
|
566
|
+
return s;
|
|
567
|
+
}
|
|
568
|
+
getSpinBlurPxForReel(e, t) {
|
|
569
|
+
if (!this.config) return 0;
|
|
570
|
+
const i = Math.abs(t[e] ?? 0), s = Math.max(1, this.config.spinBlur.speedAtMax);
|
|
571
|
+
return v(i / s) * Math.max(0, this.config.spinBlur.maxPx);
|
|
572
|
+
}
|
|
573
|
+
renderWebGL(e) {
|
|
574
|
+
if (!this.gl || !this.glProgram || !this.glAttribs || !this.glUniforms || !this.glTexture || !this.glBuffer || !this.config || !this.spriteImg || !this.canvas) return;
|
|
575
|
+
const t = this.gl;
|
|
576
|
+
t.useProgram(this.glProgram), t.bindBuffer(t.ARRAY_BUFFER, this.glBuffer), t.enableVertexAttribArray(this.glAttribs.pos), t.vertexAttribPointer(this.glAttribs.pos, 2, t.FLOAT, !1, 16, 0), t.enableVertexAttribArray(this.glAttribs.uv), t.vertexAttribPointer(this.glAttribs.uv, 2, t.FLOAT, !1, 16, 8), t.activeTexture(t.TEXTURE0), t.bindTexture(t.TEXTURE_2D, this.glTexture), t.uniform1i(this.glUniforms.texture, 0), t.uniform1f(this.glUniforms.frameHeight, this.config.frameHeight), t.uniform1f(this.glUniforms.spriteHeight, this.config.spriteHeight), t.uniform1f(this.glUniforms.visibleSlots, this.config.visibleSlots), t.uniform1f(this.glUniforms.heightScale, this.config.heightScale), t.uniform1f(this.glUniforms.edgePower, Math.max(0.5, this.config.webglShading.edgePower));
|
|
577
|
+
const i = this.config.webglShading, s = Math.max(0, i.warpAngleDeg) * Math.PI / 180;
|
|
578
|
+
t.uniform1f(this.glUniforms.warpAngle, s), t.clear(t.COLOR_BUFFER_BIT);
|
|
579
|
+
const n = 1 / this.config.reels;
|
|
580
|
+
for (let a = 0; a < this.config.reels; a += 1) {
|
|
581
|
+
t.uniform1f(this.glUniforms.reelX, a * n), t.uniform1f(this.glUniforms.reelW, n);
|
|
582
|
+
const u = y(e.offsets[a], this.config.spriteHeight);
|
|
583
|
+
t.uniform1f(this.glUniforms.offsetPx, u), t.uniform1f(this.glUniforms.blurPx, this.getSpinBlurPxForReel(a, e.velocities)), t.drawArrays(t.TRIANGLE_STRIP, 0, 4);
|
|
584
|
+
}
|
|
585
|
+
}
|
|
586
|
+
renderFinalLine(e) {
|
|
587
|
+
!this.showLine || !this.config?.finalSpinLine || !this.gl || !this.canvas || !this.lineRenderer || this.lineRenderer.render(this.gl, this.canvas, this.config.finalSpinLine, e.dpr);
|
|
588
|
+
}
|
|
589
|
+
}
|
|
590
|
+
const we = (r, e) => {
|
|
591
|
+
const t = document.getElementById(r);
|
|
592
|
+
if (!t)
|
|
593
|
+
throw new Error(`${e} not found: ${r}`);
|
|
594
|
+
return t;
|
|
595
|
+
}, W = (r, e) => typeof r == "string" ? we(r, e) : r, Ee = 5, V = 0.72, Ae = 0.28, Pe = 7, Re = 55, Te = 300, Le = 0.35;
|
|
596
|
+
class Me {
|
|
66
597
|
canvas;
|
|
67
598
|
container;
|
|
68
599
|
opts;
|
|
@@ -75,6 +606,7 @@ class ut {
|
|
|
75
606
|
webglShading;
|
|
76
607
|
idleBob;
|
|
77
608
|
maxDpr;
|
|
609
|
+
finalSpinLine;
|
|
78
610
|
spriteImg = null;
|
|
79
611
|
spriteWidth = 0;
|
|
80
612
|
spriteHeight = 0;
|
|
@@ -88,128 +620,183 @@ class ut {
|
|
|
88
620
|
lastVelOffsets;
|
|
89
621
|
idleStartTime = null;
|
|
90
622
|
idleBaseOffsets;
|
|
91
|
-
|
|
92
|
-
glProgram = null;
|
|
93
|
-
glBuffer = null;
|
|
94
|
-
glTexture = null;
|
|
95
|
-
glAttribs = null;
|
|
623
|
+
renderer = null;
|
|
96
624
|
webglInitError = null;
|
|
97
|
-
glUniforms = null;
|
|
98
625
|
anim = null;
|
|
99
|
-
|
|
626
|
+
loop = new de();
|
|
100
627
|
pendingSpinResolvers = [];
|
|
628
|
+
showFinalLine = !1;
|
|
629
|
+
isLastSpin = !1;
|
|
101
630
|
resizeObserver = null;
|
|
102
631
|
resizeQueued = !1;
|
|
103
632
|
button = null;
|
|
104
|
-
|
|
105
|
-
|
|
106
|
-
|
|
107
|
-
|
|
108
|
-
|
|
109
|
-
|
|
110
|
-
|
|
633
|
+
uiController = null;
|
|
634
|
+
spinQueueController;
|
|
635
|
+
constructor(e) {
|
|
636
|
+
if (!e.canvas) throw new Error("ReelDeal: canvas is required");
|
|
637
|
+
if (!e.container) throw new Error("ReelDeal: container is required");
|
|
638
|
+
if (!e.sprite) throw new Error("ReelDeal: sprite is required");
|
|
639
|
+
if (e.slotCount === void 0) throw new Error("ReelDeal: slotCount is required");
|
|
640
|
+
const t = {
|
|
641
|
+
...e,
|
|
642
|
+
canvas: e.canvas,
|
|
643
|
+
container: e.container,
|
|
644
|
+
sprite: e.sprite,
|
|
645
|
+
slotCount: M(e.slotCount, 1, Number.MAX_SAFE_INTEGER)
|
|
646
|
+
};
|
|
647
|
+
this.opts = t, this.reels = M(e.reels ?? 1, 1, Ee), this.spinConfig = N(e.spinConfig), this.spinBlur = re(e.spinBlur), this.webglShading = oe(e.webglShading), this.idleBob = ne(e.idleBob), this.maxDpr = ae(e.maxDpr), this.finalSpinLine = le(e.finalSpinLine), this.canvas = W(t.canvas, "Canvas"), this.container = W(t.container, "Container"), this.offsets = new Float32Array(this.reels), this.velocities = new Float32Array(this.reels), this.lastVelOffsets = new Float32Array(this.reels), this.idleBaseOffsets = new Float32Array(this.reels), this.spinQueueController = new pe({
|
|
648
|
+
slotCount: t.slotCount,
|
|
649
|
+
reels: this.reels,
|
|
650
|
+
initialQueue: t.queuedSpinStates
|
|
651
|
+
});
|
|
652
|
+
}
|
|
653
|
+
initRenderer() {
|
|
654
|
+
if (!this.spriteImg) return;
|
|
655
|
+
const e = new _e();
|
|
656
|
+
try {
|
|
657
|
+
e.init({
|
|
658
|
+
canvas: this.canvas,
|
|
659
|
+
spriteImg: this.spriteImg,
|
|
660
|
+
spriteWidth: this.spriteWidth,
|
|
661
|
+
spriteHeight: this.spriteHeight,
|
|
662
|
+
frameHeight: this.frameHeight,
|
|
663
|
+
reels: this.reels,
|
|
664
|
+
visibleSlots: this.visibleSlots,
|
|
665
|
+
heightScale: this.heightScale,
|
|
666
|
+
spinBlur: this.spinBlur,
|
|
667
|
+
webglShading: this.webglShading,
|
|
668
|
+
finalSpinLine: this.finalSpinLine
|
|
669
|
+
}), this.webglInitError = e.getError(), this.renderer = e;
|
|
670
|
+
} catch (t) {
|
|
671
|
+
throw this.webglInitError = e.getError() ?? (t instanceof Error ? t.message : String(t)), t;
|
|
672
|
+
}
|
|
111
673
|
}
|
|
112
674
|
async init() {
|
|
113
|
-
|
|
675
|
+
const e = await J(this.opts.sprite, this.opts.slotCount);
|
|
676
|
+
if (this.spriteImg = e.image, this.spriteWidth = e.spriteWidth, this.frameHeight = e.frameHeight, this.spriteHeight = e.spriteHeight, this.initRenderer(), !this.renderer)
|
|
114
677
|
throw new Error(
|
|
115
678
|
`WebGL is not supported or failed to initialize. ${this.webglInitError ?? ""}`.trim()
|
|
116
679
|
);
|
|
117
|
-
this.syncContainerLayoutVars(), this.ensureCanvasCoversContainer(), this.setupResizeWatcher(), this.resizeToContainer(), this.setSegments(this.opts.initialSegments), this.button = this.resolveButton(), this.
|
|
680
|
+
this.syncContainerLayoutVars(), this.ensureCanvasCoversContainer(), this.setupResizeWatcher(), this.resizeToContainer(), this.setSegments(this.opts.initialSegments), this.button = this.resolveButton(), this.uiController = new ge(this.button, this.handleButtonClick), this.uiController.updateAvailability(!0), this.render(), this.startLoop();
|
|
118
681
|
}
|
|
119
682
|
destroy() {
|
|
120
|
-
this.stop(), this.resizeObserver && (this.resizeObserver.disconnect(), this.resizeObserver = null), this.
|
|
683
|
+
this.stop(), this.resizeObserver && (this.resizeObserver.disconnect(), this.resizeObserver = null), this.uiController?.dispose(), this.uiController = null, this.renderer && (this.renderer.dispose(), this.renderer = null);
|
|
121
684
|
}
|
|
122
685
|
ensureCanvasCoversContainer() {
|
|
123
686
|
this.canvas !== this.container && this.container.contains(this.canvas) && (this.canvas.style.width || (this.canvas.style.width = "100%"), this.canvas.style.height || (this.canvas.style.height = "100%"), this.canvas.style.display || (this.canvas.style.display = "block"));
|
|
124
687
|
}
|
|
125
688
|
syncContainerLayoutVars() {
|
|
126
|
-
const
|
|
127
|
-
|
|
689
|
+
const e = this.canvas === this.container ? this.canvas : this.container;
|
|
690
|
+
e.style.setProperty("--reels", String(this.reels)), e.style.setProperty("--visible-slots", String(this.visibleSlots)), e.style.aspectRatio = `${this.reels} / ${this.visibleSlots * this.heightScale}`, this.canvas !== this.container && (this.container.style.overflow = "hidden");
|
|
128
691
|
}
|
|
129
|
-
setSegments(
|
|
692
|
+
setSegments(e) {
|
|
130
693
|
this.ensureReady();
|
|
131
|
-
const
|
|
694
|
+
const t = e ?? [];
|
|
132
695
|
for (let i = 0; i < this.reels; i += 1) {
|
|
133
|
-
const
|
|
134
|
-
this.offsets[i] =
|
|
696
|
+
const s = t[i] ?? 0, n = M(s, 0, this.opts.slotCount - 1);
|
|
697
|
+
this.offsets[i] = n * this.frameHeight - this.centerIndex * this.frameHeight, this.lastVelOffsets[i] = this.offsets[i], this.velocities[i] = 0, this.idleBaseOffsets[i] = this.offsets[i];
|
|
135
698
|
}
|
|
136
699
|
this.lastVelT = null, this.idleStartTime = null, this.anim = null, this.stop(), this.render(), this.startLoop();
|
|
137
700
|
}
|
|
138
|
-
setSegment(
|
|
139
|
-
this.setSegments(new Array(this.reels).fill(
|
|
701
|
+
setSegment(e) {
|
|
702
|
+
this.setSegments(new Array(this.reels).fill(e));
|
|
140
703
|
}
|
|
141
|
-
spinOnce(
|
|
704
|
+
spinOnce(e, t) {
|
|
142
705
|
this.ensureReady();
|
|
143
|
-
const
|
|
144
|
-
|
|
145
|
-
|
|
146
|
-
|
|
147
|
-
|
|
148
|
-
|
|
149
|
-
|
|
150
|
-
|
|
151
|
-
|
|
152
|
-
|
|
153
|
-
|
|
154
|
-
|
|
155
|
-
|
|
156
|
-
|
|
157
|
-
|
|
158
|
-
|
|
159
|
-
|
|
160
|
-
|
|
161
|
-
|
|
162
|
-
|
|
163
|
-
|
|
164
|
-
g[o] = D, d[o] = G, u ? p[o] = Math.max(0, Math.round(Math.abs(D) / r * 1e3)) : p[o] = Math.max(0, l + e * o);
|
|
165
|
-
}
|
|
166
|
-
const S = g.reduce((o, w) => o + Math.abs(w), 0), b = p.every((o) => o <= 0), W = d.every((o) => o <= 0);
|
|
167
|
-
if (S === 0 || b && W) {
|
|
168
|
-
for (let o = 0; o < this.reels; o += 1)
|
|
169
|
-
this.offsets[o] = m[o];
|
|
706
|
+
const i = Array.isArray(e) ? { stopAtSegments: e, config: t } : e;
|
|
707
|
+
if (i.signal?.aborted)
|
|
708
|
+
return Promise.reject(
|
|
709
|
+
i.signal.reason ?? new DOMException("Aborted", "AbortError")
|
|
710
|
+
);
|
|
711
|
+
const s = this.getSpinConfig(i.config ?? t), n = s.speedPxS > 0, a = this.getStopSpringOvershootPx(), u = Math.max(0, Te), l = he({
|
|
712
|
+
stopAtSegments: i.stopAtSegments,
|
|
713
|
+
currentOffsets: this.offsets,
|
|
714
|
+
reels: this.reels,
|
|
715
|
+
frameHeight: this.frameHeight,
|
|
716
|
+
spriteHeight: this.spriteHeight,
|
|
717
|
+
centerIndex: this.centerIndex,
|
|
718
|
+
slotCount: this.opts.slotCount,
|
|
719
|
+
spinConfig: s,
|
|
720
|
+
stopSpringOvershootPx: a,
|
|
721
|
+
stopSpringSettleMs: u,
|
|
722
|
+
useSpeed: n
|
|
723
|
+
});
|
|
724
|
+
if (l.totalDelta === 0 || l.allSpinZero && l.allSettleZero) {
|
|
725
|
+
for (let h = 0; h < this.reels; h += 1)
|
|
726
|
+
this.offsets[h] = l.targets[h];
|
|
170
727
|
return this.anim = null, this.resolvePendingSpins(), this.render(), Promise.resolve();
|
|
171
728
|
}
|
|
172
|
-
const
|
|
173
|
-
|
|
174
|
-
startTime:
|
|
175
|
-
startOffsets:
|
|
176
|
-
deltas:
|
|
177
|
-
durationMs:
|
|
178
|
-
settleDurationMs:
|
|
179
|
-
targets:
|
|
180
|
-
}, this.idleStartTime = null, this.startLoop()
|
|
181
|
-
|
|
729
|
+
const d = performance.now();
|
|
730
|
+
this.anim = {
|
|
731
|
+
startTime: d,
|
|
732
|
+
startOffsets: l.startOffsets,
|
|
733
|
+
deltas: l.deltas,
|
|
734
|
+
durationMs: l.durations,
|
|
735
|
+
settleDurationMs: l.settleDurationMs,
|
|
736
|
+
targets: l.targets
|
|
737
|
+
}, this.idleStartTime = null, this.startLoop();
|
|
738
|
+
const o = new AbortController(), c = () => {
|
|
739
|
+
const h = o.signal.reason ?? i.signal?.reason ?? "Spin aborted";
|
|
740
|
+
this.stop(h);
|
|
741
|
+
}, b = () => {
|
|
742
|
+
o.abort(
|
|
743
|
+
i.signal?.reason ?? new DOMException("Aborted", "AbortError")
|
|
744
|
+
);
|
|
745
|
+
};
|
|
746
|
+
i.signal && i.signal.addEventListener("abort", b, { once: !0 });
|
|
747
|
+
let p = null;
|
|
748
|
+
return i.timeoutMs && i.timeoutMs > 0 && (p = window.setTimeout(() => {
|
|
749
|
+
o.abort(new DOMException("Spin timed out", "TimeoutError"));
|
|
750
|
+
}, i.timeoutMs)), new Promise((h, g) => {
|
|
751
|
+
const m = () => {
|
|
752
|
+
p !== null && window.clearTimeout(p), o.signal.removeEventListener("abort", c), i.signal && i.signal.removeEventListener("abort", b);
|
|
753
|
+
};
|
|
754
|
+
if (o.signal.aborted) {
|
|
755
|
+
m(), g(o.signal.reason ?? new DOMException("Aborted", "AbortError"));
|
|
756
|
+
return;
|
|
757
|
+
}
|
|
758
|
+
o.signal.addEventListener("abort", c, { once: !0 }), this.pendingSpinResolvers.push({
|
|
759
|
+
resolve: () => {
|
|
760
|
+
m(), h();
|
|
761
|
+
},
|
|
762
|
+
reject: (S) => {
|
|
763
|
+
m(), g(S);
|
|
764
|
+
},
|
|
765
|
+
cleanup: m
|
|
766
|
+
});
|
|
182
767
|
});
|
|
183
768
|
}
|
|
184
|
-
getSpinConfig(
|
|
185
|
-
return
|
|
769
|
+
getSpinConfig(e) {
|
|
770
|
+
return e ? N({ ...this.spinConfig, ...e }) : this.spinConfig;
|
|
186
771
|
}
|
|
187
772
|
getStopSpringOvershootPx() {
|
|
188
|
-
const
|
|
189
|
-
return Math.min(
|
|
190
|
-
}
|
|
191
|
-
|
|
192
|
-
|
|
193
|
-
|
|
194
|
-
|
|
195
|
-
|
|
196
|
-
async spinQueue(t) {
|
|
197
|
-
for (let s = 0; s < t.length; s += 1) {
|
|
198
|
-
const i = t[s];
|
|
199
|
-
await this.spinOnce(i.stopAtSegments), i.callback?.(s, i.stopAtSegments);
|
|
773
|
+
const e = this.frameHeight * Le, t = Math.max(0, Re);
|
|
774
|
+
return Math.min(t, e);
|
|
775
|
+
}
|
|
776
|
+
async spinQueue(e) {
|
|
777
|
+
this.spinQueueController.reset(e), this.uiController?.updateAvailability(!0);
|
|
778
|
+
for (let t = 0; t < e.length; t += 1) {
|
|
779
|
+
const i = e[t];
|
|
780
|
+
await this.spinOnce(i.stopAtSegments), i.callback?.(t, i.stopAtSegments);
|
|
200
781
|
}
|
|
782
|
+
this.uiController?.updateAvailability(!0);
|
|
201
783
|
}
|
|
202
|
-
stop() {
|
|
203
|
-
this.
|
|
204
|
-
for (let t = 0; t < this.reels; t += 1)
|
|
205
|
-
this.velocities[t] = 0;
|
|
784
|
+
stop(e) {
|
|
785
|
+
this.loop.stop(), this.anim = null, e !== void 0 ? this.rejectPendingSpins(e) : this.resolvePendingSpins(), this.lastVelT = null, this.velocities.fill(0);
|
|
206
786
|
}
|
|
207
787
|
resolvePendingSpins() {
|
|
788
|
+
if (this.pendingSpinResolvers.length === 0) return;
|
|
789
|
+
const e = this.pendingSpinResolvers;
|
|
790
|
+
this.pendingSpinResolvers = [];
|
|
791
|
+
for (const { resolve: t, cleanup: i } of e)
|
|
792
|
+
i(), t();
|
|
793
|
+
}
|
|
794
|
+
rejectPendingSpins(e) {
|
|
208
795
|
if (this.pendingSpinResolvers.length === 0) return;
|
|
209
796
|
const t = this.pendingSpinResolvers;
|
|
210
797
|
this.pendingSpinResolvers = [];
|
|
211
|
-
for (const s of t)
|
|
212
|
-
s();
|
|
798
|
+
for (const { reject: i, cleanup: s } of t)
|
|
799
|
+
s(), i(e);
|
|
213
800
|
}
|
|
214
801
|
requestResize() {
|
|
215
802
|
this.queueResize();
|
|
@@ -218,142 +805,85 @@ class ut {
|
|
|
218
805
|
if (!this.spriteImg || this.spriteWidth <= 0 || this.spriteHeight <= 0 || this.frameHeight <= 0)
|
|
219
806
|
throw new Error("Sprite is not ready. Call init() and await it first.");
|
|
220
807
|
}
|
|
221
|
-
attachButtonHandler() {
|
|
222
|
-
!this.button || this.buttonHandlerAttached || (this.button.addEventListener("click", this.handleButtonClick, { passive: !0 }), this.buttonHandlerAttached = !0);
|
|
223
|
-
}
|
|
224
808
|
handleButtonClick = async () => {
|
|
225
|
-
|
|
226
|
-
const
|
|
227
|
-
|
|
228
|
-
};
|
|
229
|
-
this.spinning = !0, this.setButtonDisabled(!0);
|
|
230
|
-
try {
|
|
231
|
-
await this.spinOnce(t.stopAtSegments);
|
|
232
|
-
} finally {
|
|
233
|
-
this.queuedSpins && this.queuedSpins.length === 0 ? this.setButtonDisabled(!0) : this.setButtonDisabled(!1), this.spinning = !1;
|
|
234
|
-
}
|
|
809
|
+
this.hideFinalLine();
|
|
810
|
+
const e = this.spinQueueController.consume();
|
|
811
|
+
this.isLastSpin = e.isLast, this.uiController?.updateAvailability(!0), await this.spinOnce(e.state.stopAtSegments), this.isLastSpin && this.finalSpinLine && this.showFinalLineEffect();
|
|
235
812
|
};
|
|
236
813
|
resolveButton() {
|
|
237
|
-
return this.opts.button ?
|
|
238
|
-
}
|
|
239
|
-
resolveSpinQueue() {
|
|
240
|
-
return this.opts.queuedSpinStates ?? null;
|
|
241
|
-
}
|
|
242
|
-
consumeNextSpin() {
|
|
243
|
-
return this.queuedSpins || (this.queuedSpins = this.resolveSpinQueue()), !this.queuedSpins || this.queuedSpins.length === 0 ? null : this.queuedSpins.shift() ?? null;
|
|
244
|
-
}
|
|
245
|
-
buildRandomSegments() {
|
|
246
|
-
const t = Math.max(1, Math.floor(this.opts.slotCount)), s = [];
|
|
247
|
-
for (let i = 0; i < this.reels; i += 1)
|
|
248
|
-
s.push(Math.floor(Math.random() * t));
|
|
249
|
-
return s;
|
|
250
|
-
}
|
|
251
|
-
setButtonDisabled(t) {
|
|
252
|
-
this.button && (this.button.disabled = t, t ? this.button.setAttribute("aria-busy", "true") : this.button.removeAttribute("aria-busy"));
|
|
814
|
+
return this.opts.button ? W(this.opts.button, "Button") : null;
|
|
253
815
|
}
|
|
254
816
|
shouldAnimate() {
|
|
255
|
-
return this.anim !== null || this.idleBob !== null;
|
|
817
|
+
return this.anim !== null || this.idleBob !== null || this.showFinalLine;
|
|
256
818
|
}
|
|
257
819
|
startLoop() {
|
|
258
|
-
this.
|
|
820
|
+
this.loop.isRunning() || this.shouldAnimate() && this.loop.start(this.tick);
|
|
259
821
|
}
|
|
260
|
-
|
|
822
|
+
tick = (e) => {
|
|
261
823
|
if (this.anim) {
|
|
262
|
-
const { startTime:
|
|
263
|
-
let
|
|
264
|
-
for (let
|
|
265
|
-
const
|
|
266
|
-
if (
|
|
267
|
-
const
|
|
268
|
-
|
|
269
|
-
const
|
|
270
|
-
let
|
|
271
|
-
if (
|
|
272
|
-
const
|
|
273
|
-
|
|
824
|
+
const { startTime: t, durationMs: i, startOffsets: s, deltas: n, settleDurationMs: a, targets: u } = this.anim, l = e - t;
|
|
825
|
+
let d = !0;
|
|
826
|
+
for (let o = 0; o < this.reels; o += 1) {
|
|
827
|
+
const c = i[o] ?? 0, b = a[o] ?? 0, p = u[o] ?? s[o] + n[o];
|
|
828
|
+
if (c > 0 && l < c) {
|
|
829
|
+
const h = Math.min(1, l / c), g = ie(h);
|
|
830
|
+
h < 1 && (d = !1);
|
|
831
|
+
const m = s[o] + n[o] * g;
|
|
832
|
+
let S = 0;
|
|
833
|
+
if (h > V && this.frameHeight > 0) {
|
|
834
|
+
const w = (1 - v((h - V) / Ae)) ** 2, E = m / this.frameHeight * Math.PI * 2, H = Math.min(Pe, this.frameHeight * 0.06);
|
|
835
|
+
S = Math.sin(E) * w * H;
|
|
274
836
|
}
|
|
275
|
-
this.offsets[
|
|
276
|
-
} else if (
|
|
277
|
-
const
|
|
278
|
-
|
|
837
|
+
this.offsets[o] = m + S;
|
|
838
|
+
} else if (b > 0) {
|
|
839
|
+
const h = c <= 0 ? l / b : (l - c) / b, g = v(h), m = s[o] + n[o] - p, S = ue(m, g);
|
|
840
|
+
g < 1 && (d = !1), this.offsets[o] = p + S;
|
|
279
841
|
} else
|
|
280
|
-
this.offsets[
|
|
842
|
+
this.offsets[o] = p;
|
|
281
843
|
}
|
|
282
|
-
if (this.updateVelocity(
|
|
283
|
-
for (let
|
|
284
|
-
const
|
|
285
|
-
this.offsets[
|
|
844
|
+
if (this.updateVelocity(e), this.render(), d) {
|
|
845
|
+
for (let o = 0; o < this.reels; o += 1) {
|
|
846
|
+
const c = this.anim.targets[o] ?? this.anim.startOffsets[o] + this.anim.deltas[o];
|
|
847
|
+
this.offsets[o] = c, this.idleBaseOffsets[o] = this.offsets[o];
|
|
286
848
|
}
|
|
287
|
-
this.updateVelocity(
|
|
288
|
-
for (let
|
|
289
|
-
this.velocities[
|
|
849
|
+
this.updateVelocity(e);
|
|
850
|
+
for (let o = 0; o < this.reels; o += 1)
|
|
851
|
+
this.velocities[o] = 0;
|
|
290
852
|
this.anim = null, this.idleStartTime = null, this.render(), this.resolvePendingSpins();
|
|
291
853
|
}
|
|
292
|
-
} else this.idleBob && (this.updateIdle(
|
|
293
|
-
|
|
294
|
-
this.rafId = null;
|
|
295
|
-
return;
|
|
296
|
-
}
|
|
297
|
-
this.rafId !== null && (this.rafId = requestAnimationFrame(this.loop));
|
|
854
|
+
} else this.idleBob && (this.updateIdle(e), this.render());
|
|
855
|
+
return this.shouldAnimate();
|
|
298
856
|
};
|
|
299
857
|
render() {
|
|
300
|
-
this.spriteImg && (this.width <= 0 || this.height <= 0 || this.
|
|
301
|
-
|
|
302
|
-
|
|
303
|
-
|
|
304
|
-
|
|
305
|
-
return v(s / i) * Math.max(0, this.spinBlur.maxPx);
|
|
306
|
-
}
|
|
307
|
-
renderWebGL() {
|
|
308
|
-
if (!this.gl || !this.glProgram || !this.glAttribs || !this.glUniforms || !this.glTexture || !this.glBuffer || !this.spriteImg) return;
|
|
309
|
-
const t = this.gl;
|
|
310
|
-
t.useProgram(this.glProgram), t.bindBuffer(t.ARRAY_BUFFER, this.glBuffer), t.enableVertexAttribArray(this.glAttribs.pos), t.vertexAttribPointer(this.glAttribs.pos, 2, t.FLOAT, !1, 16, 0), t.enableVertexAttribArray(this.glAttribs.uv), t.vertexAttribPointer(this.glAttribs.uv, 2, t.FLOAT, !1, 16, 8), t.activeTexture(t.TEXTURE0), t.bindTexture(t.TEXTURE_2D, this.glTexture), t.uniform1i(this.glUniforms.texture, 0), t.uniform1f(this.glUniforms.frameHeight, this.frameHeight), t.uniform1f(this.glUniforms.spriteHeight, this.spriteHeight), t.uniform1f(this.glUniforms.visibleSlots, this.visibleSlots), t.uniform1f(this.glUniforms.heightScale, this.heightScale), t.uniform1f(this.glUniforms.edgePower, Math.max(0.5, this.webglShading.edgePower));
|
|
311
|
-
const s = this.webglShading, i = Math.max(0, s.warpAngleDeg) * Math.PI / 180;
|
|
312
|
-
t.uniform1f(this.glUniforms.warpAngle, i), t.clear(t.COLOR_BUFFER_BIT);
|
|
313
|
-
const e = 1 / this.reels;
|
|
314
|
-
for (let r = 0; r < this.reels; r += 1) {
|
|
315
|
-
t.uniform1f(this.glUniforms.reelX, r * e), t.uniform1f(this.glUniforms.reelW, e);
|
|
316
|
-
const l = I(this.offsets[r], this.spriteHeight);
|
|
317
|
-
t.uniform1f(this.glUniforms.offsetPx, l), t.uniform1f(this.glUniforms.blurPx, this.getSpinBlurPxForReel(r)), t.drawArrays(t.TRIANGLE_STRIP, 0, 4);
|
|
318
|
-
}
|
|
319
|
-
}
|
|
320
|
-
updateVelocity(t) {
|
|
321
|
-
if (this.lastVelT === null) {
|
|
322
|
-
this.lastVelT = t;
|
|
323
|
-
for (let i = 0; i < this.reels; i += 1)
|
|
324
|
-
this.lastVelOffsets[i] = this.offsets[i], this.velocities[i] = 0;
|
|
325
|
-
return;
|
|
326
|
-
}
|
|
327
|
-
const s = (t - this.lastVelT) / 1e3;
|
|
328
|
-
if (!(s <= 0)) {
|
|
329
|
-
for (let i = 0; i < this.reels; i += 1) {
|
|
330
|
-
const e = (this.offsets[i] - this.lastVelOffsets[i]) / s;
|
|
331
|
-
this.velocities[i] = this.velocities[i] * V + e * rt, this.lastVelOffsets[i] = this.offsets[i];
|
|
332
|
-
}
|
|
333
|
-
this.lastVelT = t;
|
|
334
|
-
}
|
|
858
|
+
this.spriteImg && (this.width <= 0 || this.height <= 0 || this.renderer && this.renderer.render({
|
|
859
|
+
offsets: this.offsets,
|
|
860
|
+
velocities: this.velocities,
|
|
861
|
+
dpr: this.dpr
|
|
862
|
+
}));
|
|
335
863
|
}
|
|
336
|
-
|
|
337
|
-
|
|
338
|
-
|
|
339
|
-
|
|
340
|
-
|
|
341
|
-
|
|
342
|
-
|
|
343
|
-
|
|
344
|
-
|
|
345
|
-
|
|
346
|
-
|
|
347
|
-
|
|
348
|
-
|
|
349
|
-
|
|
350
|
-
|
|
351
|
-
|
|
352
|
-
|
|
353
|
-
|
|
354
|
-
|
|
355
|
-
|
|
356
|
-
|
|
864
|
+
updateVelocity(e) {
|
|
865
|
+
this.lastVelT = fe(
|
|
866
|
+
e,
|
|
867
|
+
{
|
|
868
|
+
lastVelT: this.lastVelT,
|
|
869
|
+
lastVelOffsets: this.lastVelOffsets,
|
|
870
|
+
velocities: this.velocities
|
|
871
|
+
},
|
|
872
|
+
this.offsets
|
|
873
|
+
);
|
|
874
|
+
}
|
|
875
|
+
updateIdle(e) {
|
|
876
|
+
this.idleBob && (this.idleStartTime = ce(
|
|
877
|
+
e,
|
|
878
|
+
{
|
|
879
|
+
idleStartTime: this.idleStartTime,
|
|
880
|
+
idleBaseOffsets: this.idleBaseOffsets,
|
|
881
|
+
velocities: this.velocities
|
|
882
|
+
},
|
|
883
|
+
this.idleBob,
|
|
884
|
+
this.offsets,
|
|
885
|
+
this.reels
|
|
886
|
+
));
|
|
357
887
|
}
|
|
358
888
|
setupResizeWatcher() {
|
|
359
889
|
typeof ResizeObserver > "u" || this.resizeObserver || (this.resizeObserver = new ResizeObserver(() => this.queueResize()), this.resizeObserver.observe(this.container));
|
|
@@ -364,191 +894,47 @@ class ut {
|
|
|
364
894
|
}));
|
|
365
895
|
};
|
|
366
896
|
resizeToContainer() {
|
|
367
|
-
const
|
|
368
|
-
if (
|
|
897
|
+
const e = this.container.clientWidth, t = this.container.clientHeight, i = this.visibleSlots * this.heightScale;
|
|
898
|
+
if (e <= 0 || t <= 0) {
|
|
369
899
|
this.applyResize(1, 1);
|
|
370
900
|
return;
|
|
371
901
|
}
|
|
372
|
-
const
|
|
373
|
-
let u =
|
|
374
|
-
|
|
375
|
-
const
|
|
376
|
-
this.applyResize(
|
|
902
|
+
const s = i, n = this.reels, a = e / n * s;
|
|
903
|
+
let u = e, l = a;
|
|
904
|
+
l > t && (l = t, u = t / s * n);
|
|
905
|
+
const d = Math.max(1, Math.floor(u)), o = Math.max(1, Math.floor(l));
|
|
906
|
+
this.applyResize(d, o), this.render();
|
|
377
907
|
}
|
|
378
908
|
applyViewportCrop() {
|
|
379
|
-
this.
|
|
909
|
+
this.ensureCanvasCoversContainer(), this.canvas.style.transform = "";
|
|
380
910
|
}
|
|
381
|
-
applyResize(
|
|
382
|
-
const i = Math.max(1, Math.floor(
|
|
383
|
-
this.width = i, this.height =
|
|
911
|
+
applyResize(e, t) {
|
|
912
|
+
const i = Math.max(1, Math.floor(e)), s = Math.max(1, Math.floor(t)), n = this.getTargetDpr();
|
|
913
|
+
this.width = i, this.height = s, this.dpr = n, this.canvas.width = Math.floor(this.width * this.dpr), this.canvas.height = Math.floor(this.height * this.dpr), this.renderer && this.renderer.onResize(this.canvas.width, this.canvas.height), this.applyViewportCrop();
|
|
384
914
|
}
|
|
385
915
|
getTargetDpr() {
|
|
386
|
-
const
|
|
387
|
-
return Math.min(this.maxDpr,
|
|
916
|
+
const e = window.devicePixelRatio || 1, t = Math.max(1, e);
|
|
917
|
+
return Math.min(this.maxDpr, t);
|
|
388
918
|
}
|
|
389
|
-
|
|
390
|
-
|
|
391
|
-
this.releaseWebGLResources(), this.webglInitError = null;
|
|
392
|
-
const t = this.canvas.getContext("webgl2", {
|
|
393
|
-
antialias: !0,
|
|
394
|
-
alpha: !0
|
|
395
|
-
}) ?? this.canvas.getContext("webgl", {
|
|
396
|
-
antialias: !0,
|
|
397
|
-
alpha: !0
|
|
398
|
-
}) ?? this.canvas.getContext("experimental-webgl", {
|
|
399
|
-
antialias: !0,
|
|
400
|
-
alpha: !0
|
|
401
|
-
});
|
|
402
|
-
if (!t) {
|
|
403
|
-
const n = document.createElement("canvas"), h = typeof WebGLRenderingContext < "u", g = n.getContext("webgl2") ?? n.getContext("webgl");
|
|
404
|
-
this.webglInitError = `context is null (browser WebGL=${h ? "yes" : "no"}, fallback canvas=${g ? "yes" : "no"})`, console.warn("ReelDeal WebGL:", this.webglInitError);
|
|
405
|
-
return;
|
|
406
|
-
}
|
|
407
|
-
const e = this.createWebGLProgram(t, `
|
|
408
|
-
attribute vec2 a_pos;
|
|
409
|
-
attribute vec2 a_uv;
|
|
410
|
-
varying vec2 v_uv;
|
|
411
|
-
void main() {
|
|
412
|
-
v_uv = a_uv;
|
|
413
|
-
gl_Position = vec4(a_pos, 0.0, 1.0);
|
|
414
|
-
}
|
|
415
|
-
`, `
|
|
416
|
-
#ifdef GL_FRAGMENT_PRECISION_HIGH
|
|
417
|
-
precision highp float;
|
|
418
|
-
#else
|
|
419
|
-
precision mediump float;
|
|
420
|
-
#endif
|
|
421
|
-
|
|
422
|
-
varying vec2 v_uv;
|
|
423
|
-
uniform sampler2D u_tex;
|
|
424
|
-
uniform float u_reelX;
|
|
425
|
-
uniform float u_reelW;
|
|
426
|
-
uniform float u_offsetPx;
|
|
427
|
-
uniform float u_frameHeight;
|
|
428
|
-
uniform float u_spriteHeight;
|
|
429
|
-
uniform float u_visibleSlots;
|
|
430
|
-
uniform float u_heightScale;
|
|
431
|
-
uniform float u_edgePower;
|
|
432
|
-
uniform float u_warpAngle;
|
|
433
|
-
uniform float u_blurPx;
|
|
434
|
-
|
|
435
|
-
const float HALF_PI = 1.5707963;
|
|
436
|
-
|
|
437
|
-
float saturate(float x) { return clamp(x, 0.0, 1.0); }
|
|
438
|
-
|
|
439
|
-
void main() {
|
|
440
|
-
if (v_uv.x < u_reelX || v_uv.x > (u_reelX + u_reelW)) {
|
|
441
|
-
discard;
|
|
442
|
-
}
|
|
443
|
-
|
|
444
|
-
float localX = (v_uv.x - u_reelX) / u_reelW;
|
|
445
|
-
float localY = v_uv.y;
|
|
446
|
-
float hs = max(0.0001, u_heightScale);
|
|
447
|
-
float fullY = localY * hs + (1.0 - hs) * 0.5;
|
|
448
|
-
|
|
449
|
-
float warp = max(0.0, u_warpAngle);
|
|
450
|
-
float warpStrength = saturate(warp / 1.2);
|
|
451
|
-
float center = 0.5;
|
|
452
|
-
float centerBand = 1.0 / 3.0;
|
|
453
|
-
float halfBand = centerBand * 0.5;
|
|
454
|
-
float dist = abs(fullY - center);
|
|
455
|
-
float edgeWeight = smoothstep(halfBand, 0.5, dist);
|
|
456
|
-
float edgePow = max(0.5, u_edgePower);
|
|
457
|
-
edgeWeight = pow(edgeWeight, edgePow) * warpStrength;
|
|
458
|
-
float yCentered = (fullY - 0.5) * 2.0;
|
|
459
|
-
float sinY = 0.5 + 0.5 * sin(yCentered * HALF_PI);
|
|
460
|
-
float warpedY = mix(fullY, sinY, edgeWeight);
|
|
461
|
-
|
|
462
|
-
float yPx = u_offsetPx + warpedY * (u_frameHeight * u_visibleSlots);
|
|
463
|
-
float v = fract((u_offsetPx / u_spriteHeight) +
|
|
464
|
-
warpedY * ((u_frameHeight * u_visibleSlots) / u_spriteHeight));
|
|
465
|
-
|
|
466
|
-
vec4 base = texture2D(u_tex, vec2(localX, v));
|
|
467
|
-
|
|
468
|
-
if (u_blurPx > 0.0) {
|
|
469
|
-
float maxStepPx = 1.0 + 3.0 * saturate(u_blurPx / 4.0);
|
|
470
|
-
float blurPx = min(u_blurPx, maxStepPx);
|
|
471
|
-
float blurStep = blurPx / max(1.0, u_spriteHeight);
|
|
472
|
-
vec4 sum = base * 0.227027;
|
|
473
|
-
sum += texture2D(u_tex, vec2(localX, fract(v + blurStep))) * 0.1945946;
|
|
474
|
-
sum += texture2D(u_tex, vec2(localX, fract(v - blurStep))) * 0.1945946;
|
|
475
|
-
sum += texture2D(u_tex, vec2(localX, fract(v + 2.0 * blurStep))) * 0.1216216;
|
|
476
|
-
sum += texture2D(u_tex, vec2(localX, fract(v - 2.0 * blurStep))) * 0.1216216;
|
|
477
|
-
sum += texture2D(u_tex, vec2(localX, fract(v + 3.0 * blurStep))) * 0.054054;
|
|
478
|
-
sum += texture2D(u_tex, vec2(localX, fract(v - 3.0 * blurStep))) * 0.054054;
|
|
479
|
-
sum += texture2D(u_tex, vec2(localX, fract(v + 4.0 * blurStep))) * 0.016216;
|
|
480
|
-
sum += texture2D(u_tex, vec2(localX, fract(v - 4.0 * blurStep))) * 0.016216;
|
|
481
|
-
base = sum;
|
|
482
|
-
}
|
|
483
|
-
|
|
484
|
-
gl_FragColor = base;
|
|
485
|
-
}
|
|
486
|
-
`);
|
|
487
|
-
if (!e) {
|
|
488
|
-
this.webglInitError = "shader program failed to compile/link (see console)", console.warn("ReelDeal WebGL:", this.webglInitError);
|
|
489
|
-
return;
|
|
490
|
-
}
|
|
491
|
-
const r = t.createBuffer();
|
|
492
|
-
if (!r) {
|
|
493
|
-
this.webglInitError = "failed to create vertex buffer", console.warn("ReelDeal WebGL:", this.webglInitError), t.deleteProgram(e);
|
|
494
|
-
return;
|
|
495
|
-
}
|
|
496
|
-
t.bindBuffer(t.ARRAY_BUFFER, r);
|
|
497
|
-
const l = new Float32Array([-1, -1, 0, 1, 1, -1, 1, 1, -1, 1, 0, 0, 1, 1, 1, 0]);
|
|
498
|
-
t.bufferData(t.ARRAY_BUFFER, l, t.STATIC_DRAW);
|
|
499
|
-
const u = t.createTexture();
|
|
500
|
-
if (!u) {
|
|
501
|
-
this.webglInitError = "failed to create texture", console.warn("ReelDeal WebGL:", this.webglInitError), t.deleteBuffer(r), t.deleteProgram(e);
|
|
502
|
-
return;
|
|
503
|
-
}
|
|
504
|
-
t.bindTexture(t.TEXTURE_2D, u), t.pixelStorei(t.UNPACK_FLIP_Y_WEBGL, 0), t.texImage2D(t.TEXTURE_2D, 0, t.RGBA, t.RGBA, t.UNSIGNED_BYTE, this.spriteImg);
|
|
505
|
-
const f = (n) => n > 0 && (n & n - 1) === 0;
|
|
506
|
-
f(this.spriteWidth) && f(this.spriteHeight) ? (t.texParameteri(t.TEXTURE_2D, t.TEXTURE_WRAP_S, t.REPEAT), t.texParameteri(t.TEXTURE_2D, t.TEXTURE_WRAP_T, t.REPEAT), t.generateMipmap(t.TEXTURE_2D), t.texParameteri(t.TEXTURE_2D, t.TEXTURE_MIN_FILTER, t.LINEAR_MIPMAP_LINEAR), t.texParameteri(t.TEXTURE_2D, t.TEXTURE_MAG_FILTER, t.LINEAR)) : (t.texParameteri(t.TEXTURE_2D, t.TEXTURE_MIN_FILTER, t.LINEAR), t.texParameteri(t.TEXTURE_2D, t.TEXTURE_MAG_FILTER, t.LINEAR), t.texParameteri(t.TEXTURE_2D, t.TEXTURE_WRAP_S, t.CLAMP_TO_EDGE), t.texParameteri(t.TEXTURE_2D, t.TEXTURE_WRAP_T, t.CLAMP_TO_EDGE)), t.useProgram(e), t.clearColor(0, 0, 0, 0), t.enable(t.BLEND), t.blendFunc(t.SRC_ALPHA, t.ONE_MINUS_SRC_ALPHA), this.gl = t, this.glProgram = e, this.glBuffer = r, this.glTexture = u, this.glAttribs = {
|
|
507
|
-
pos: t.getAttribLocation(e, "a_pos"),
|
|
508
|
-
uv: t.getAttribLocation(e, "a_uv")
|
|
509
|
-
}, this.glUniforms = {
|
|
510
|
-
texture: t.getUniformLocation(e, "u_tex"),
|
|
511
|
-
reelX: t.getUniformLocation(e, "u_reelX"),
|
|
512
|
-
reelW: t.getUniformLocation(e, "u_reelW"),
|
|
513
|
-
offsetPx: t.getUniformLocation(e, "u_offsetPx"),
|
|
514
|
-
frameHeight: t.getUniformLocation(e, "u_frameHeight"),
|
|
515
|
-
spriteHeight: t.getUniformLocation(e, "u_spriteHeight"),
|
|
516
|
-
visibleSlots: t.getUniformLocation(e, "u_visibleSlots"),
|
|
517
|
-
heightScale: t.getUniformLocation(e, "u_heightScale"),
|
|
518
|
-
edgePower: t.getUniformLocation(e, "u_edgePower"),
|
|
519
|
-
warpAngle: t.getUniformLocation(e, "u_warpAngle"),
|
|
520
|
-
blurPx: t.getUniformLocation(e, "u_blurPx")
|
|
521
|
-
};
|
|
522
|
-
}
|
|
523
|
-
createWebGLProgram(t, s, i) {
|
|
524
|
-
const e = this.createWebGLShader(t, t.VERTEX_SHADER, s), r = this.createWebGLShader(t, t.FRAGMENT_SHADER, i);
|
|
525
|
-
if (!e || !r)
|
|
526
|
-
return e && t.deleteShader(e), r && t.deleteShader(r), null;
|
|
527
|
-
const l = t.createProgram();
|
|
528
|
-
if (!l) return null;
|
|
529
|
-
if (t.attachShader(l, e), t.attachShader(l, r), t.linkProgram(l), !t.getProgramParameter(l, t.LINK_STATUS)) {
|
|
530
|
-
const u = t.getProgramInfoLog(l) ?? "unknown link error";
|
|
531
|
-
return this.webglInitError = `program link failed: ${u}`, console.warn("ReelDeal WebGL: program link failed", u), t.deleteProgram(l), t.deleteShader(e), t.deleteShader(r), null;
|
|
532
|
-
}
|
|
533
|
-
return t.detachShader(l, e), t.detachShader(l, r), t.deleteShader(e), t.deleteShader(r), l;
|
|
534
|
-
}
|
|
535
|
-
createWebGLShader(t, s, i) {
|
|
536
|
-
const e = t.createShader(s);
|
|
537
|
-
if (!e) return null;
|
|
538
|
-
if (t.shaderSource(e, i), t.compileShader(e), !t.getShaderParameter(e, t.COMPILE_STATUS)) {
|
|
539
|
-
const r = t.getShaderInfoLog(e) ?? "unknown compile error";
|
|
540
|
-
return this.webglInitError = `shader compile failed: ${r}`, console.warn("ReelDeal WebGL: shader compile failed", r), t.deleteShader(e), null;
|
|
541
|
-
}
|
|
542
|
-
return e;
|
|
919
|
+
hideFinalLine() {
|
|
920
|
+
this.showFinalLine = !1, this.renderer?.hideFinalLine(), this.render();
|
|
543
921
|
}
|
|
544
|
-
|
|
545
|
-
this.
|
|
922
|
+
showFinalLineEffect() {
|
|
923
|
+
this.finalSpinLine && (this.showFinalLine = !0, this.renderer?.showFinalLine(), this.startLoop());
|
|
546
924
|
}
|
|
547
925
|
}
|
|
548
926
|
export {
|
|
549
|
-
|
|
550
|
-
|
|
927
|
+
Me as ReelDeal,
|
|
928
|
+
_e as WebGLRenderer,
|
|
929
|
+
R as defaultIdleBob,
|
|
551
930
|
B as defaultSpinBlur,
|
|
552
|
-
|
|
931
|
+
P as defaultSpinConfig,
|
|
932
|
+
J as loadSprite,
|
|
933
|
+
le as normalizeFinalSpinLine,
|
|
934
|
+
ne as normalizeIdleBob,
|
|
935
|
+
ae as normalizeMaxDpr,
|
|
936
|
+
re as normalizeSpinBlur,
|
|
937
|
+
N as normalizeSpinConfig,
|
|
938
|
+
oe as normalizeWebGLShading
|
|
553
939
|
};
|
|
554
940
|
//# sourceMappingURL=index.es.js.map
|