redscript-mc 3.0.1 → 3.0.2
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/.github/workflows/ci.yml +1 -0
- package/README.md +119 -313
- package/README.zh.md +118 -314
- package/ROADMAP.md +5 -5
- package/dist/data/impl_test/function/counter/get.mcfunction +5 -0
- package/dist/data/impl_test/function/counter/inc.mcfunction +7 -0
- package/dist/data/impl_test/function/counter/new.mcfunction +4 -0
- package/dist/data/impl_test/function/load.mcfunction +1 -0
- package/dist/data/impl_test/function/test_impl.mcfunction +10 -0
- package/dist/data/minecraft/tags/function/load.json +5 -0
- package/dist/data/playground/function/load.mcfunction +1 -0
- package/dist/data/playground/function/start.mcfunction +4 -0
- package/dist/data/playground/function/start__say_macro_t1.mcfunction +1 -0
- package/dist/data/playground/function/stop.mcfunction +5 -0
- package/dist/data/playground/function/stop__say_macro_t0.mcfunction +1 -0
- package/dist/data/stdlib_queue8_test/function/__queue_append_apply.mcfunction +4 -0
- package/dist/data/stdlib_queue8_test/function/__queue_peek_apply.mcfunction +4 -0
- package/dist/data/stdlib_queue8_test/function/__queue_size_raw_apply.mcfunction +4 -0
- package/dist/data/stdlib_queue8_test/function/load.mcfunction +1 -0
- package/dist/data/stdlib_queue8_test/function/queue_clear.mcfunction +6 -0
- package/dist/data/stdlib_queue8_test/function/queue_empty__merge_1.mcfunction +5 -0
- package/dist/data/stdlib_queue8_test/function/queue_empty__then_0.mcfunction +5 -0
- package/dist/data/stdlib_queue8_test/function/queue_peek__merge_1.mcfunction +13 -0
- package/dist/data/stdlib_queue8_test/function/queue_peek__then_0.mcfunction +5 -0
- package/dist/data/stdlib_queue8_test/function/queue_pop__merge_1.mcfunction +15 -0
- package/dist/data/stdlib_queue8_test/function/queue_pop__then_0.mcfunction +5 -0
- package/dist/data/stdlib_queue8_test/function/queue_push__const_11.mcfunction +6 -0
- package/dist/data/stdlib_queue8_test/function/queue_push__const_22.mcfunction +6 -0
- package/dist/data/stdlib_queue8_test/function/queue_size.mcfunction +13 -0
- package/dist/data/stdlib_queue8_test/function/test_queue_push_and_size.mcfunction +13 -0
- package/dist/data/test/function/load.mcfunction +1 -0
- package/dist/data/test/function/say_at.mcfunction +6 -0
- package/dist/data/test/function/test.mcfunction +4 -0
- package/dist/pack.mcmeta +6 -0
- package/dist/package.json +1 -1
- package/dist/src/__tests__/formatter-extra.test.d.ts +7 -0
- package/dist/src/__tests__/formatter-extra.test.js +123 -0
- package/dist/src/__tests__/global-vars.test.d.ts +13 -0
- package/dist/src/__tests__/global-vars.test.js +156 -0
- package/dist/src/__tests__/lint/new-rules.test.d.ts +9 -0
- package/dist/src/__tests__/lint/new-rules.test.js +402 -0
- package/dist/src/__tests__/lsp-rename.test.d.ts +8 -0
- package/dist/src/__tests__/lsp-rename.test.js +157 -0
- package/dist/src/__tests__/mc-integration/say-fstring.test.d.ts +11 -0
- package/dist/src/__tests__/mc-integration/say-fstring.test.js +220 -0
- package/dist/src/__tests__/mc-integration/stdlib-coverage-2.test.js +1 -1
- package/dist/src/__tests__/mc-integration/stdlib-coverage-3.test.js +1 -1
- package/dist/src/__tests__/mc-integration/stdlib-coverage-4.test.js +1 -1
- package/dist/src/__tests__/mc-integration/stdlib-coverage-5.test.js +1 -1
- package/dist/src/__tests__/mc-integration/stdlib-coverage-6.test.js +1 -1
- package/dist/src/__tests__/mc-integration/stdlib-coverage-7.test.js +1 -1
- package/dist/src/__tests__/mc-integration/stdlib-coverage-8.test.js +1 -1
- package/dist/src/__tests__/mc-syntax.test.js +4 -1
- package/dist/src/__tests__/monomorphize-coverage.test.d.ts +9 -0
- package/dist/src/__tests__/monomorphize-coverage.test.js +204 -0
- package/dist/src/__tests__/optimizer-cse.test.d.ts +7 -0
- package/dist/src/__tests__/optimizer-cse.test.js +226 -0
- package/dist/src/__tests__/parser.test.js +4 -13
- package/dist/src/__tests__/repl-server-extra.test.js +6 -7
- package/dist/src/__tests__/repl-server.test.js +5 -7
- package/dist/src/__tests__/stdlib/queue.test.js +6 -6
- package/dist/src/cli.js +0 -0
- package/dist/src/lexer/index.js +2 -1
- package/dist/src/lint/index.d.ts +12 -5
- package/dist/src/lint/index.js +730 -5
- package/dist/src/lsp/main.js +0 -0
- package/dist/src/mc-test/client.d.ts +21 -0
- package/dist/src/mc-test/client.js +34 -0
- package/dist/src/mir/lower.js +108 -6
- package/dist/src/optimizer/interprocedural.js +37 -2
- package/dist/src/parser/decl-parser.d.ts +19 -0
- package/dist/src/parser/decl-parser.js +323 -0
- package/dist/src/parser/expr-parser.d.ts +46 -0
- package/dist/src/parser/expr-parser.js +759 -0
- package/dist/src/parser/index.d.ts +8 -129
- package/dist/src/parser/index.js +13 -2262
- package/dist/src/parser/stmt-parser.d.ts +28 -0
- package/dist/src/parser/stmt-parser.js +577 -0
- package/dist/src/parser/type-parser.d.ts +20 -0
- package/dist/src/parser/type-parser.js +257 -0
- package/dist/src/parser/utils.d.ts +34 -0
- package/dist/src/parser/utils.js +141 -0
- package/docs/dev/README-mc-integration-tests.md +141 -0
- package/docs/lint-rules.md +162 -0
- package/docs/stdlib/bigint.md +2 -0
- package/editors/vscode/README.md +63 -41
- package/editors/vscode/out/extension.js +1881 -1776
- package/editors/vscode/out/lsp-server.js +4257 -3651
- package/editors/vscode/package-lock.json +3 -3
- package/editors/vscode/package.json +1 -1
- package/examples/loops-demo.mcrs +87 -0
- package/package.json +1 -1
- package/redscript-docs/docs/en/stdlib/advanced.md +629 -0
- package/redscript-docs/docs/en/stdlib/bigint.md +316 -0
- package/redscript-docs/docs/en/stdlib/bits.md +292 -0
- package/redscript-docs/docs/en/stdlib/bossbar.md +177 -0
- package/redscript-docs/docs/en/stdlib/calculus.md +289 -0
- package/redscript-docs/docs/en/stdlib/color.md +353 -0
- package/redscript-docs/docs/en/stdlib/combat.md +88 -0
- package/redscript-docs/docs/en/stdlib/cooldown.md +82 -0
- package/redscript-docs/docs/en/stdlib/dialog.md +155 -0
- package/redscript-docs/docs/en/stdlib/easing.md +558 -0
- package/redscript-docs/docs/en/stdlib/ecs.md +475 -0
- package/redscript-docs/docs/en/stdlib/effects.md +324 -0
- package/redscript-docs/docs/en/stdlib/events.md +3 -0
- package/redscript-docs/docs/en/stdlib/expr.md +45 -0
- package/redscript-docs/docs/en/stdlib/fft.md +141 -0
- package/redscript-docs/docs/en/stdlib/geometry.md +430 -0
- package/redscript-docs/docs/en/stdlib/graph.md +259 -0
- package/redscript-docs/docs/en/stdlib/heap.md +185 -0
- package/redscript-docs/docs/en/stdlib/interactions.md +179 -0
- package/redscript-docs/docs/en/stdlib/inventory.md +97 -0
- package/redscript-docs/docs/en/stdlib/linalg.md +557 -0
- package/redscript-docs/docs/en/stdlib/list.md +559 -0
- package/redscript-docs/docs/en/stdlib/map.md +140 -0
- package/redscript-docs/docs/en/stdlib/math.md +193 -0
- package/redscript-docs/docs/en/stdlib/math_hp.md +149 -0
- package/redscript-docs/docs/en/stdlib/matrix.md +403 -0
- package/redscript-docs/docs/en/stdlib/mobs.md +965 -0
- package/redscript-docs/docs/en/stdlib/noise.md +244 -0
- package/redscript-docs/docs/en/stdlib/ode.md +253 -0
- package/redscript-docs/docs/en/stdlib/parabola.md +342 -0
- package/redscript-docs/docs/en/stdlib/particles.md +311 -0
- package/redscript-docs/docs/en/stdlib/pathfind.md +255 -0
- package/redscript-docs/docs/en/stdlib/physics.md +493 -0
- package/redscript-docs/docs/en/stdlib/player.md +78 -0
- package/redscript-docs/docs/en/stdlib/quaternion.md +673 -0
- package/redscript-docs/docs/en/stdlib/queue.md +134 -0
- package/redscript-docs/docs/en/stdlib/random.md +223 -0
- package/redscript-docs/docs/en/stdlib/result.md +143 -0
- package/redscript-docs/docs/en/stdlib/scheduler.md +183 -0
- package/redscript-docs/docs/en/stdlib/set_int.md +190 -0
- package/redscript-docs/docs/en/stdlib/sets.md +101 -0
- package/redscript-docs/docs/en/stdlib/signal.md +400 -0
- package/redscript-docs/docs/en/stdlib/sort.md +104 -0
- package/redscript-docs/docs/en/stdlib/spawn.md +147 -0
- package/redscript-docs/docs/en/stdlib/state.md +142 -0
- package/redscript-docs/docs/en/stdlib/strings.md +154 -0
- package/redscript-docs/docs/en/stdlib/tags.md +3451 -0
- package/redscript-docs/docs/en/stdlib/teams.md +153 -0
- package/redscript-docs/docs/en/stdlib/timer.md +246 -0
- package/redscript-docs/docs/en/stdlib/vec.md +158 -0
- package/redscript-docs/docs/en/stdlib/world.md +298 -0
- package/redscript-docs/docs/zh/stdlib/advanced.md +615 -0
- package/redscript-docs/docs/zh/stdlib/bigint.md +316 -0
- package/redscript-docs/docs/zh/stdlib/bits.md +292 -0
- package/redscript-docs/docs/zh/stdlib/bossbar.md +170 -0
- package/redscript-docs/docs/zh/stdlib/calculus.md +287 -0
- package/redscript-docs/docs/zh/stdlib/color.md +353 -0
- package/redscript-docs/docs/zh/stdlib/combat.md +88 -0
- package/redscript-docs/docs/zh/stdlib/cooldown.md +84 -0
- package/redscript-docs/docs/zh/stdlib/dialog.md +152 -0
- package/redscript-docs/docs/zh/stdlib/easing.md +558 -0
- package/redscript-docs/docs/zh/stdlib/ecs.md +472 -0
- package/redscript-docs/docs/zh/stdlib/effects.md +324 -0
- package/redscript-docs/docs/zh/stdlib/events.md +3 -0
- package/redscript-docs/docs/zh/stdlib/expr.md +37 -0
- package/redscript-docs/docs/zh/stdlib/fft.md +128 -0
- package/redscript-docs/docs/zh/stdlib/geometry.md +430 -0
- package/redscript-docs/docs/zh/stdlib/graph.md +259 -0
- package/redscript-docs/docs/zh/stdlib/heap.md +185 -0
- package/redscript-docs/docs/zh/stdlib/interactions.md +160 -0
- package/redscript-docs/docs/zh/stdlib/inventory.md +94 -0
- package/redscript-docs/docs/zh/stdlib/linalg.md +543 -0
- package/redscript-docs/docs/zh/stdlib/list.md +561 -0
- package/redscript-docs/docs/zh/stdlib/map.md +132 -0
- package/redscript-docs/docs/zh/stdlib/math.md +193 -0
- package/redscript-docs/docs/zh/stdlib/math_hp.md +143 -0
- package/redscript-docs/docs/zh/stdlib/matrix.md +396 -0
- package/redscript-docs/docs/zh/stdlib/mobs.md +965 -0
- package/redscript-docs/docs/zh/stdlib/noise.md +244 -0
- package/redscript-docs/docs/zh/stdlib/ode.md +243 -0
- package/redscript-docs/docs/zh/stdlib/parabola.md +337 -0
- package/redscript-docs/docs/zh/stdlib/particles.md +307 -0
- package/redscript-docs/docs/zh/stdlib/pathfind.md +255 -0
- package/redscript-docs/docs/zh/stdlib/physics.md +493 -0
- package/redscript-docs/docs/zh/stdlib/player.md +78 -0
- package/redscript-docs/docs/zh/stdlib/quaternion.md +669 -0
- package/redscript-docs/docs/zh/stdlib/queue.md +124 -0
- package/redscript-docs/docs/zh/stdlib/random.md +222 -0
- package/redscript-docs/docs/zh/stdlib/result.md +147 -0
- package/redscript-docs/docs/zh/stdlib/scheduler.md +173 -0
- package/redscript-docs/docs/zh/stdlib/set_int.md +180 -0
- package/redscript-docs/docs/zh/stdlib/sets.md +107 -0
- package/redscript-docs/docs/zh/stdlib/signal.md +373 -0
- package/redscript-docs/docs/zh/stdlib/sort.md +104 -0
- package/redscript-docs/docs/zh/stdlib/spawn.md +142 -0
- package/redscript-docs/docs/zh/stdlib/state.md +134 -0
- package/redscript-docs/docs/zh/stdlib/strings.md +107 -0
- package/redscript-docs/docs/zh/stdlib/tags.md +3451 -0
- package/redscript-docs/docs/zh/stdlib/teams.md +150 -0
- package/redscript-docs/docs/zh/stdlib/timer.md +254 -0
- package/redscript-docs/docs/zh/stdlib/vec.md +158 -0
- package/redscript-docs/docs/zh/stdlib/world.md +289 -0
- package/src/__tests__/formatter-extra.test.ts +139 -0
- package/src/__tests__/global-vars.test.ts +171 -0
- package/src/__tests__/lint/new-rules.test.ts +437 -0
- package/src/__tests__/lsp-rename.test.ts +171 -0
- package/src/__tests__/mc-integration/say-fstring.test.ts +211 -0
- package/src/__tests__/mc-integration/stdlib-coverage-2.test.ts +1 -1
- package/src/__tests__/mc-integration/stdlib-coverage-3.test.ts +1 -1
- package/src/__tests__/mc-integration/stdlib-coverage-4.test.ts +1 -1
- package/src/__tests__/mc-integration/stdlib-coverage-5.test.ts +1 -1
- package/src/__tests__/mc-integration/stdlib-coverage-6.test.ts +1 -1
- package/src/__tests__/mc-integration/stdlib-coverage-7.test.ts +1 -1
- package/src/__tests__/mc-integration/stdlib-coverage-8.test.ts +1 -1
- package/src/__tests__/mc-syntax.test.ts +3 -0
- package/src/__tests__/monomorphize-coverage.test.ts +220 -0
- package/src/__tests__/optimizer-cse.test.ts +250 -0
- package/src/__tests__/parser.test.ts +4 -13
- package/src/__tests__/repl-server-extra.test.ts +6 -6
- package/src/__tests__/repl-server.test.ts +5 -6
- package/src/__tests__/stdlib/queue.test.ts +6 -6
- package/src/lexer/index.ts +2 -1
- package/src/lint/index.ts +713 -5
- package/src/mc-test/client.ts +40 -0
- package/src/mir/lower.ts +111 -2
- package/src/optimizer/interprocedural.ts +40 -2
- package/src/parser/decl-parser.ts +349 -0
- package/src/parser/expr-parser.ts +838 -0
- package/src/parser/index.ts +17 -2558
- package/src/parser/stmt-parser.ts +585 -0
- package/src/parser/type-parser.ts +276 -0
- package/src/parser/utils.ts +173 -0
- package/src/stdlib/queue.mcrs +19 -6
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# Physics
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> 本文档由 `src/stdlib/physics.mcrs` 自动生成,请勿手动编辑。
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## API 列表
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- [gravity_fx](#gravity-fx)
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- [air_drag_fx](#air-drag-fx)
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- [water_drag_fx](#water-drag-fx)
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- [projectile_y](#projectile-y)
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- [projectile_max_height](#projectile-max-height)
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- [apply_drag](#apply-drag)
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- [spring_force](#spring-force)
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- [spring_update_v](#spring-update-v)
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- [circular_x](#circular-x)
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- [friction_decel](#friction-decel)
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---
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## `gravity_fx` <Badge type="info" text="v1.0.0" />
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Minecraft 重力常数(定点数,0.08 方块/刻² × 100 = 8)
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```redscript
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fn gravity_fx(): int
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```
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**返回:** 8
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---
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## `air_drag_fx` <Badge type="info" text="v1.0.0" />
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空气阻力因子(×10000,每刻乘以 0.98)
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```redscript
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fn air_drag_fx(): int
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```
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---
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## `water_drag_fx` <Badge type="info" text="v1.0.0" />
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水中阻力因子(×10000,每刻乘以 0.80)
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```redscript
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fn water_drag_fx(): int
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```
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**返回:** 8000
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---
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## `projectile_y` <Badge type="info" text="v1.0.0" />
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计算抛体在 t 刻后的 Y 轴位置(无阻力,恒定重力)
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```redscript
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fn projectile_y(p0: int, v0: int, t: int): int
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```
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**参数**
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| `p0` | 初始 Y 位置 ×100 |
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| `v0` | 初始 Y 速度 ×100(方块/刻 × 100) |
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**返回:** p0 + v0*t - gravity*t²/2
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**示例**
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```redscript
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let y: int = projectile_y(0, 200, 5) // height after 5 ticks, launched at 2 blocks/tick
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```
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---
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## `projectile_x` <Badge type="info" text="v1.0.0" />
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计算抛体在 t 刻后的水平 X 位置(匀速,无阻力)
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```redscript
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fn projectile_x(p0: int, v0: int, t: int): int
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```
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**返回:** p0 + v0*t
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**示例**
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```redscript
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let x: int = projectile_x(0, 100, 10) // 10 blocks/tick for 10 ticks = 1000 units
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```
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|
+
---
|
|
117
|
+
|
|
118
|
+
## `projectile_vy` <Badge type="info" text="v1.0.0" />
|
|
119
|
+
|
|
120
|
+
计算抛体在 t 刻后的 Y 轴速度(含重力)
|
|
121
|
+
|
|
122
|
+
```redscript
|
|
123
|
+
fn projectile_vy(v0: int, t: int): int
|
|
124
|
+
```
|
|
125
|
+
|
|
126
|
+
**参数**
|
|
127
|
+
|
|
128
|
+
| 参数 | 说明 |
|
|
129
|
+
|------|------|
|
|
130
|
+
| `v0` | 初始 Y 速度 ×100 |
|
|
131
|
+
| `t` | 时间(刻) |
|
|
132
|
+
|
|
133
|
+
**返回:** v0 - gravity*t
|
|
134
|
+
|
|
135
|
+
**示例**
|
|
136
|
+
|
|
137
|
+
```redscript
|
|
138
|
+
let vy: int = projectile_vy(200, 5) // velocity after 5 ticks
|
|
139
|
+
```
|
|
140
|
+
|
|
141
|
+
---
|
|
142
|
+
|
|
143
|
+
## `projectile_land_t` <Badge type="info" text="v1.0.0" />
|
|
144
|
+
|
|
145
|
+
Estimate the tick at which a projectile launched upward returns to Y=0.
|
|
146
|
+
|
|
147
|
+
```redscript
|
|
148
|
+
fn projectile_land_t(v0y: int): int
|
|
149
|
+
```
|
|
150
|
+
|
|
151
|
+
**参数**
|
|
152
|
+
|
|
153
|
+
| 参数 | 说明 |
|
|
154
|
+
|------|------|
|
|
155
|
+
| `v0y` | Initial upward Y velocity ×100 (must be positive) |
|
|
156
|
+
|
|
157
|
+
**返回:** 2*v0y / gravity; returns 0 if v0y <= 0
|
|
158
|
+
|
|
159
|
+
**示例**
|
|
160
|
+
|
|
161
|
+
```redscript
|
|
162
|
+
let land_t: int = projectile_land_t(160) // ticks until landing
|
|
163
|
+
```
|
|
164
|
+
|
|
165
|
+
---
|
|
166
|
+
|
|
167
|
+
## `projectile_max_height` <Badge type="info" text="v1.0.0" />
|
|
168
|
+
|
|
169
|
+
Compute the maximum height reached by a projectile launched upward.
|
|
170
|
+
|
|
171
|
+
```redscript
|
|
172
|
+
fn projectile_max_height(v0y: int): int
|
|
173
|
+
```
|
|
174
|
+
|
|
175
|
+
**参数**
|
|
176
|
+
|
|
177
|
+
| 参数 | 说明 |
|
|
178
|
+
|------|------|
|
|
179
|
+
| `v0y` | Initial upward Y velocity ×100 |
|
|
180
|
+
|
|
181
|
+
**返回:** v0y² / (2*gravity) in ×100 units
|
|
182
|
+
|
|
183
|
+
**示例**
|
|
184
|
+
|
|
185
|
+
```redscript
|
|
186
|
+
let max_h: int = projectile_max_height(160) // peak height in units×100
|
|
187
|
+
```
|
|
188
|
+
|
|
189
|
+
---
|
|
190
|
+
|
|
191
|
+
## `apply_drag` <Badge type="info" text="v1.0.0" />
|
|
192
|
+
|
|
193
|
+
对速度应用一刻的阻力
|
|
194
|
+
|
|
195
|
+
```redscript
|
|
196
|
+
fn apply_drag(v_fx: int, drag_fx: int): int
|
|
197
|
+
```
|
|
198
|
+
|
|
199
|
+
**参数**
|
|
200
|
+
|
|
201
|
+
| 参数 | 说明 |
|
|
202
|
+
|------|------|
|
|
203
|
+
| `v_fx` | 速度 ×100 |
|
|
204
|
+
| `drag_fx` | 阻力因子 ×10000(空气 9800,水 8000) |
|
|
205
|
+
|
|
206
|
+
**返回:** v_fx * drag_fx / 10000
|
|
207
|
+
|
|
208
|
+
**示例**
|
|
209
|
+
|
|
210
|
+
```redscript
|
|
211
|
+
let v: int = apply_drag(500, air_drag_fx()) // 500 * 0.98 = 490
|
|
212
|
+
```
|
|
213
|
+
|
|
214
|
+
---
|
|
215
|
+
|
|
216
|
+
## `apply_gravity` <Badge type="info" text="v1.0.0" />
|
|
217
|
+
|
|
218
|
+
对 Y 速度分量应用一刻重力
|
|
219
|
+
|
|
220
|
+
```redscript
|
|
221
|
+
fn apply_gravity(vy_fx: int): int
|
|
222
|
+
```
|
|
223
|
+
|
|
224
|
+
**参数**
|
|
225
|
+
|
|
226
|
+
| 参数 | 说明 |
|
|
227
|
+
|------|------|
|
|
228
|
+
| `vy_fx` | 当前 Y 速度 ×100 |
|
|
229
|
+
|
|
230
|
+
**返回:** vy_fx - gravity_fx()
|
|
231
|
+
|
|
232
|
+
**示例**
|
|
233
|
+
|
|
234
|
+
```redscript
|
|
235
|
+
vy = apply_gravity(vy) // call each tick in your physics loop
|
|
236
|
+
```
|
|
237
|
+
|
|
238
|
+
---
|
|
239
|
+
|
|
240
|
+
## `update_pos` <Badge type="info" text="v1.0.0" />
|
|
241
|
+
|
|
242
|
+
Update a position component by one tick of velocity.
|
|
243
|
+
|
|
244
|
+
```redscript
|
|
245
|
+
fn update_pos(p_fx: int, v_fx: int): int
|
|
246
|
+
```
|
|
247
|
+
|
|
248
|
+
**参数**
|
|
249
|
+
|
|
250
|
+
| 参数 | 说明 |
|
|
251
|
+
|------|------|
|
|
252
|
+
| `p_fx` | Current position ×100 |
|
|
253
|
+
| `v_fx` | Velocity ×100 |
|
|
254
|
+
|
|
255
|
+
**返回:** p_fx + v_fx
|
|
256
|
+
|
|
257
|
+
**示例**
|
|
258
|
+
|
|
259
|
+
```redscript
|
|
260
|
+
px = update_pos(px, vx) // advance X each tick
|
|
261
|
+
```
|
|
262
|
+
|
|
263
|
+
---
|
|
264
|
+
|
|
265
|
+
## `bounce_v` <Badge type="info" text="v1.0.0" />
|
|
266
|
+
|
|
267
|
+
对速度分量进行弹跳反射(含能量损耗)
|
|
268
|
+
|
|
269
|
+
```redscript
|
|
270
|
+
fn bounce_v(v_fx: int, restitution_fx: int): int
|
|
271
|
+
```
|
|
272
|
+
|
|
273
|
+
**参数**
|
|
274
|
+
|
|
275
|
+
| 参数 | 说明 |
|
|
276
|
+
|------|------|
|
|
277
|
+
| `v_fx` | 速度 ×100 |
|
|
278
|
+
| `restitution_fx` | 弹性系数 ×10000(10000=完全弹性,0=完全非弹性) |
|
|
279
|
+
|
|
280
|
+
**返回:** 反向并缩放后的速度
|
|
281
|
+
|
|
282
|
+
**示例**
|
|
283
|
+
|
|
284
|
+
```redscript
|
|
285
|
+
vy = bounce_v(vy, 7000) // 70% energy retained on bounce
|
|
286
|
+
```
|
|
287
|
+
|
|
288
|
+
---
|
|
289
|
+
|
|
290
|
+
## `clamp_velocity` <Badge type="info" text="v1.0.0" />
|
|
291
|
+
|
|
292
|
+
Clamp a velocity component to a maximum absolute speed.
|
|
293
|
+
|
|
294
|
+
```redscript
|
|
295
|
+
fn clamp_velocity(v_fx: int, max_fx: int): int
|
|
296
|
+
```
|
|
297
|
+
|
|
298
|
+
**参数**
|
|
299
|
+
|
|
300
|
+
| 参数 | 说明 |
|
|
301
|
+
|------|------|
|
|
302
|
+
| `v_fx` | Velocity ×100 to clamp |
|
|
303
|
+
| `max_fx` | Maximum absolute velocity ×100 (terminal velocity) |
|
|
304
|
+
|
|
305
|
+
**返回:** v_fx clamped to [-max_fx, max_fx]
|
|
306
|
+
|
|
307
|
+
**示例**
|
|
308
|
+
|
|
309
|
+
```redscript
|
|
310
|
+
vx = clamp_velocity(vx, 500) // cap horizontal speed at 5 blocks/tick
|
|
311
|
+
```
|
|
312
|
+
|
|
313
|
+
---
|
|
314
|
+
|
|
315
|
+
## `spring_force` <Badge type="info" text="v1.0.0" />
|
|
316
|
+
|
|
317
|
+
计算弹簧力(胡克定律:F = -k*(x-目标))
|
|
318
|
+
|
|
319
|
+
```redscript
|
|
320
|
+
fn spring_force(pos_fx: int, target_fx: int, k_fx: int): int
|
|
321
|
+
```
|
|
322
|
+
|
|
323
|
+
**参数**
|
|
324
|
+
|
|
325
|
+
| 参数 | 说明 |
|
|
326
|
+
|------|------|
|
|
327
|
+
| `pos_fx` | 当前位置 ×100 |
|
|
328
|
+
| `target_fx` | 弹簧平衡位置 ×100 |
|
|
329
|
+
| `k_fx` | 弹簧常数 ×10000 |
|
|
330
|
+
|
|
331
|
+
**返回:** (target - pos) * k / 10000
|
|
332
|
+
|
|
333
|
+
**示例**
|
|
334
|
+
|
|
335
|
+
```redscript
|
|
336
|
+
let f: int = spring_force(pos, 500, 2000) // spring toward position 500 with k=0.2
|
|
337
|
+
```
|
|
338
|
+
|
|
339
|
+
---
|
|
340
|
+
|
|
341
|
+
## `spring_update_v` <Badge type="info" text="v1.0.0" />
|
|
342
|
+
|
|
343
|
+
Update velocity with spring force and damping (one tick).
|
|
344
|
+
|
|
345
|
+
```redscript
|
|
346
|
+
fn spring_update_v(v_fx: int, pos_fx: int, target_fx: int, k_fx: int, damping_fx: int): int
|
|
347
|
+
```
|
|
348
|
+
|
|
349
|
+
**参数**
|
|
350
|
+
|
|
351
|
+
| 参数 | 说明 |
|
|
352
|
+
|------|------|
|
|
353
|
+
| `v_fx` | Current velocity ×100 |
|
|
354
|
+
| `pos_fx` | Current position ×100 |
|
|
355
|
+
| `target_fx` | Spring rest position ×100 |
|
|
356
|
+
| `k_fx` | Spring constant ×10000 |
|
|
357
|
+
| `damping_fx` | Damping factor ×10000 (10000=no damping, 8000=some damping) |
|
|
358
|
+
|
|
359
|
+
**返回:** New velocity after applying spring force and damping
|
|
360
|
+
|
|
361
|
+
**示例**
|
|
362
|
+
|
|
363
|
+
```redscript
|
|
364
|
+
vx = spring_update_v(vx, px, target_px, 1000, 9000)
|
|
365
|
+
```
|
|
366
|
+
|
|
367
|
+
---
|
|
368
|
+
|
|
369
|
+
## `circular_x` <Badge type="info" text="v1.0.0" />
|
|
370
|
+
|
|
371
|
+
Compute X position on a circle given center, radius, and angle.
|
|
372
|
+
|
|
373
|
+
```redscript
|
|
374
|
+
fn circular_x(cx: int, r: int, angle_deg: int): int
|
|
375
|
+
```
|
|
376
|
+
|
|
377
|
+
**参数**
|
|
378
|
+
|
|
379
|
+
| 参数 | 说明 |
|
|
380
|
+
|------|------|
|
|
381
|
+
| `cx` | Circle center X ×100 |
|
|
382
|
+
| `r` | Radius ×100 |
|
|
383
|
+
| `angle_deg` | Angle in whole degrees (NOT ×10000) |
|
|
384
|
+
|
|
385
|
+
**返回:** cx + r * cos(angle_deg) / 1000
|
|
386
|
+
|
|
387
|
+
**示例**
|
|
388
|
+
|
|
389
|
+
```redscript
|
|
390
|
+
let x: int = circular_x(500, 200, 45) // point at 45° on radius-2 circle
|
|
391
|
+
```
|
|
392
|
+
|
|
393
|
+
---
|
|
394
|
+
|
|
395
|
+
## `circular_z` <Badge type="info" text="v1.0.0" />
|
|
396
|
+
|
|
397
|
+
Compute Z position on a circle given center, radius, and angle.
|
|
398
|
+
|
|
399
|
+
```redscript
|
|
400
|
+
fn circular_z(cz: int, r: int, angle_deg: int): int
|
|
401
|
+
```
|
|
402
|
+
|
|
403
|
+
**参数**
|
|
404
|
+
|
|
405
|
+
| 参数 | 说明 |
|
|
406
|
+
|------|------|
|
|
407
|
+
| `cz` | Circle center Z ×100 |
|
|
408
|
+
| `r` | Radius ×100 |
|
|
409
|
+
| `angle_deg` | Angle in whole degrees (NOT ×10000) |
|
|
410
|
+
|
|
411
|
+
**返回:** cz + r * sin(angle_deg) / 1000
|
|
412
|
+
|
|
413
|
+
**示例**
|
|
414
|
+
|
|
415
|
+
```redscript
|
|
416
|
+
let z: int = circular_z(500, 200, 45)
|
|
417
|
+
```
|
|
418
|
+
|
|
419
|
+
---
|
|
420
|
+
|
|
421
|
+
## `friction_decel` <Badge type="info" text="v1.0.0" />
|
|
422
|
+
|
|
423
|
+
Apply friction to reduce a velocity component toward zero.
|
|
424
|
+
|
|
425
|
+
```redscript
|
|
426
|
+
fn friction_decel(v_fx: int, friction_fx: int): int
|
|
427
|
+
```
|
|
428
|
+
|
|
429
|
+
**参数**
|
|
430
|
+
|
|
431
|
+
| 参数 | 说明 |
|
|
432
|
+
|------|------|
|
|
433
|
+
| `v_fx` | Current velocity ×100 |
|
|
434
|
+
| `friction_fx` | Friction deceleration per tick ×100 (absolute amount subtracted) |
|
|
435
|
+
|
|
436
|
+
**返回:** Velocity reduced toward 0 by friction; stops at 0 rather than reversing
|
|
437
|
+
|
|
438
|
+
**示例**
|
|
439
|
+
|
|
440
|
+
```redscript
|
|
441
|
+
vx = friction_decel(vx, 10) // slow down by 0.1 blocks/tick per tick
|
|
442
|
+
```
|
|
443
|
+
|
|
444
|
+
---
|
|
445
|
+
|
|
446
|
+
## `is_grounded` <Badge type="info" text="v1.0.0" />
|
|
447
|
+
|
|
448
|
+
Check whether a position has reached or fallen below the ground level.
|
|
449
|
+
|
|
450
|
+
```redscript
|
|
451
|
+
fn is_grounded(y_fx: int, ground_y_fx: int): int
|
|
452
|
+
```
|
|
453
|
+
|
|
454
|
+
**参数**
|
|
455
|
+
|
|
456
|
+
| 参数 | 说明 |
|
|
457
|
+
|------|------|
|
|
458
|
+
| `y_fx` | Current Y position ×100 |
|
|
459
|
+
| `ground_y_fx` | Ground Y level ×100 |
|
|
460
|
+
|
|
461
|
+
**返回:** 1 if y_fx <= ground_y_fx (grounded), 0 otherwise
|
|
462
|
+
|
|
463
|
+
**示例**
|
|
464
|
+
|
|
465
|
+
```redscript
|
|
466
|
+
if (is_grounded(py, 0) == 1) { py = 0; vy = bounce_v(vy, 7000); }
|
|
467
|
+
```
|
|
468
|
+
|
|
469
|
+
---
|
|
470
|
+
|
|
471
|
+
## `impact_velocity` <Badge type="info" text="v1.0.0" />
|
|
472
|
+
|
|
473
|
+
Estimate the impact velocity after falling from a given height.
|
|
474
|
+
|
|
475
|
+
```redscript
|
|
476
|
+
fn impact_velocity(h_fx: int): int
|
|
477
|
+
```
|
|
478
|
+
|
|
479
|
+
**参数**
|
|
480
|
+
|
|
481
|
+
| 参数 | 说明 |
|
|
482
|
+
|------|------|
|
|
483
|
+
| `h_fx` | Fall height ×100 (blocks × 100, must be positive) |
|
|
484
|
+
|
|
485
|
+
**返回:** Approximate impact speed ×100 via integer square root of 2*g*h
|
|
486
|
+
|
|
487
|
+
**示例**
|
|
488
|
+
|
|
489
|
+
```redscript
|
|
490
|
+
let impact_v: int = impact_velocity(400) // falling from 4 blocks
|
|
491
|
+
```
|
|
492
|
+
|
|
493
|
+
---
|
|
@@ -0,0 +1,78 @@
|
|
|
1
|
+
# Player
|
|
2
|
+
|
|
3
|
+
> 本文档由 `src/stdlib/player.mcrs` 自动生成,请勿手动编辑。
|
|
4
|
+
|
|
5
|
+
## API 列表
|
|
6
|
+
|
|
7
|
+
- [heal](#heal)
|
|
8
|
+
- [damage](#damage)
|
|
9
|
+
- [is_op](#is-op)
|
|
10
|
+
|
|
11
|
+
---
|
|
12
|
+
|
|
13
|
+
## `heal` <Badge type="info" text="v1.0.0" />
|
|
14
|
+
|
|
15
|
+
通过给
|
|
16
|
+
|
|
17
|
+
```redscript
|
|
18
|
+
fn heal(amount: int)
|
|
19
|
+
```
|
|
20
|
+
|
|
21
|
+
**参数**
|
|
22
|
+
|
|
23
|
+
| 参数 | 说明 |
|
|
24
|
+
|------|------|
|
|
25
|
+
| `amount` | 要恢复的生命值点数(正整数) |
|
|
26
|
+
|
|
27
|
+
**返回:** void — 修改 @p 的
|
|
28
|
+
|
|
29
|
+
**示例**
|
|
30
|
+
|
|
31
|
+
```redscript
|
|
32
|
+
heal(10) // restore 10 HP to nearest player
|
|
33
|
+
```
|
|
34
|
+
|
|
35
|
+
---
|
|
36
|
+
|
|
37
|
+
## `damage` <Badge type="info" text="v1.0.0" />
|
|
38
|
+
|
|
39
|
+
对最近的玩家造成伤害,生命值最低降至 0
|
|
40
|
+
|
|
41
|
+
```redscript
|
|
42
|
+
fn damage(amount: int)
|
|
43
|
+
```
|
|
44
|
+
|
|
45
|
+
**参数**
|
|
46
|
+
|
|
47
|
+
| 参数 | 说明 |
|
|
48
|
+
|------|------|
|
|
49
|
+
| `amount` | 造成的伤害点数(正整数) |
|
|
50
|
+
|
|
51
|
+
**返回:** void — 修改 @p 的
|
|
52
|
+
|
|
53
|
+
**示例**
|
|
54
|
+
|
|
55
|
+
```redscript
|
|
56
|
+
damage(5) // deal 5 damage to nearest player
|
|
57
|
+
```
|
|
58
|
+
|
|
59
|
+
---
|
|
60
|
+
|
|
61
|
+
## `is_op` <Badge type="info" text="v1.0.0" />
|
|
62
|
+
|
|
63
|
+
检查最近的玩家是否拥有 op 实体标签(管理员权限)
|
|
64
|
+
|
|
65
|
+
```redscript
|
|
66
|
+
fn is_op() -> int
|
|
67
|
+
```
|
|
68
|
+
|
|
69
|
+
**返回:** 若 @p 有 op 标签则返回 1,否则返回 0
|
|
70
|
+
|
|
71
|
+
**示例**
|
|
72
|
+
|
|
73
|
+
```redscript
|
|
74
|
+
let admin: int = is_op()
|
|
75
|
+
// if (admin == 1) { ... }
|
|
76
|
+
```
|
|
77
|
+
|
|
78
|
+
---
|