redscript-mc 2.4.0 → 2.5.0
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/CHANGELOG.md +25 -5
- package/README.md +2 -0
- package/dist/__tests__/cli.test.d.ts +1 -0
- package/dist/__tests__/cli.test.js +278 -0
- package/dist/__tests__/codegen.test.d.ts +1 -0
- package/dist/__tests__/codegen.test.js +152 -0
- package/dist/__tests__/compile-all.test.d.ts +10 -0
- package/dist/__tests__/compile-all.test.js +108 -0
- package/dist/__tests__/dce.test.d.ts +1 -0
- package/dist/__tests__/dce.test.js +138 -0
- package/dist/__tests__/diagnostics.test.d.ts +4 -0
- package/dist/__tests__/diagnostics.test.js +149 -0
- package/dist/__tests__/e2e.test.d.ts +6 -0
- package/dist/__tests__/e2e.test.js +1847 -0
- package/dist/__tests__/entity-types.test.d.ts +1 -0
- package/dist/__tests__/entity-types.test.js +203 -0
- package/dist/__tests__/formatter.test.d.ts +1 -0
- package/dist/__tests__/formatter.test.js +40 -0
- package/dist/__tests__/lexer.test.d.ts +1 -0
- package/dist/__tests__/lexer.test.js +343 -0
- package/dist/__tests__/lowering.test.d.ts +1 -0
- package/dist/__tests__/lowering.test.js +1015 -0
- package/dist/__tests__/macro.test.d.ts +8 -0
- package/dist/__tests__/macro.test.js +305 -0
- package/dist/__tests__/mc-integration.test.d.ts +12 -0
- package/dist/__tests__/mc-integration.test.js +819 -0
- package/dist/__tests__/mc-syntax.test.d.ts +1 -0
- package/dist/__tests__/mc-syntax.test.js +124 -0
- package/dist/__tests__/nbt.test.d.ts +1 -0
- package/dist/__tests__/nbt.test.js +82 -0
- package/dist/__tests__/optimizer-advanced.test.d.ts +1 -0
- package/dist/__tests__/optimizer-advanced.test.js +124 -0
- package/dist/__tests__/optimizer.test.d.ts +1 -0
- package/dist/__tests__/optimizer.test.js +149 -0
- package/dist/__tests__/parser.test.d.ts +1 -0
- package/dist/__tests__/parser.test.js +807 -0
- package/dist/__tests__/repl.test.d.ts +1 -0
- package/dist/__tests__/repl.test.js +27 -0
- package/dist/__tests__/runtime.test.d.ts +1 -0
- package/dist/__tests__/runtime.test.js +289 -0
- package/dist/__tests__/stdlib-advanced.test.d.ts +4 -0
- package/dist/__tests__/stdlib-advanced.test.js +378 -0
- package/dist/__tests__/stdlib-bigint.test.d.ts +7 -0
- package/dist/__tests__/stdlib-bigint.test.js +428 -0
- package/dist/__tests__/stdlib-math.test.d.ts +7 -0
- package/dist/__tests__/stdlib-math.test.js +352 -0
- package/dist/__tests__/stdlib-vec.test.d.ts +4 -0
- package/dist/__tests__/stdlib-vec.test.js +264 -0
- package/dist/__tests__/structure-optimizer.test.d.ts +1 -0
- package/dist/__tests__/structure-optimizer.test.js +33 -0
- package/dist/__tests__/typechecker.test.d.ts +1 -0
- package/dist/__tests__/typechecker.test.js +552 -0
- package/dist/__tests__/var-allocator.test.d.ts +1 -0
- package/dist/__tests__/var-allocator.test.js +69 -0
- package/dist/ast/types.d.ts +514 -0
- package/dist/ast/types.js +9 -0
- package/dist/builtins/metadata.d.ts +36 -0
- package/dist/builtins/metadata.js +1014 -0
- package/dist/cli.d.ts +11 -0
- package/dist/cli.js +0 -0
- package/dist/codegen/cmdblock/index.d.ts +26 -0
- package/dist/codegen/cmdblock/index.js +45 -0
- package/dist/codegen/mcfunction/index.d.ts +40 -0
- package/dist/codegen/mcfunction/index.js +606 -0
- package/dist/codegen/structure/index.d.ts +24 -0
- package/dist/codegen/structure/index.js +279 -0
- package/dist/codegen/var-allocator.d.ts +45 -0
- package/dist/codegen/var-allocator.js +104 -0
- package/dist/compile.d.ts +68 -0
- package/dist/data/arena/function/__load.mcfunction +6 -0
- package/dist/data/arena/function/__tick.mcfunction +2 -0
- package/dist/data/arena/function/announce_leaders/else_1.mcfunction +3 -0
- package/dist/data/arena/function/announce_leaders/foreach_0/merge_2.mcfunction +1 -0
- package/dist/data/arena/function/announce_leaders/foreach_0/then_0.mcfunction +3 -0
- package/dist/data/arena/function/announce_leaders/foreach_0.mcfunction +7 -0
- package/dist/data/arena/function/announce_leaders/foreach_1/merge_2.mcfunction +1 -0
- package/dist/data/arena/function/announce_leaders/foreach_1/then_0.mcfunction +4 -0
- package/dist/data/arena/function/announce_leaders/foreach_1.mcfunction +6 -0
- package/dist/data/arena/function/announce_leaders/merge_2.mcfunction +1 -0
- package/dist/data/arena/function/announce_leaders/then_0.mcfunction +4 -0
- package/dist/data/arena/function/announce_leaders.mcfunction +6 -0
- package/dist/data/arena/function/arena_tick/merge_2.mcfunction +1 -0
- package/dist/data/arena/function/arena_tick/then_0.mcfunction +4 -0
- package/dist/data/arena/function/arena_tick.mcfunction +11 -0
- package/dist/data/capture_the_flag/function/add_to_team.mcfunction +5 -0
- package/dist/data/capture_the_flag/function/angry_at.mcfunction +1 -0
- package/dist/data/capture_the_flag/function/assign_teams.mcfunction +1 -0
- package/dist/data/capture_the_flag/function/assign_teams__foreach_t1.mcfunction +8 -0
- package/dist/data/capture_the_flag/function/assign_teams__foreach_t1__else_2.mcfunction +8 -0
- package/dist/data/capture_the_flag/function/assign_teams__foreach_t1__merge_1.mcfunction +3 -0
- package/dist/data/capture_the_flag/function/assign_teams__foreach_t1__then_0.mcfunction +8 -0
- package/dist/data/capture_the_flag/function/barrier_wall.mcfunction +1 -0
- package/dist/data/capture_the_flag/function/buff_all.mcfunction +22 -0
- package/dist/data/capture_the_flag/function/check_flag_capture.mcfunction +2 -0
- package/dist/data/capture_the_flag/function/check_flag_capture__foreach_t0.mcfunction +8 -0
- package/dist/data/capture_the_flag/function/check_flag_capture__foreach_t0__merge_1.mcfunction +1 -0
- package/dist/data/capture_the_flag/function/check_flag_capture__foreach_t0__then_0.mcfunction +7 -0
- package/dist/data/capture_the_flag/function/check_flag_capture__foreach_t1.mcfunction +8 -0
- package/dist/data/capture_the_flag/function/check_flag_capture__foreach_t1__merge_1.mcfunction +1 -0
- package/dist/data/capture_the_flag/function/check_flag_capture__foreach_t1__then_0.mcfunction +7 -0
- package/dist/data/capture_the_flag/function/check_flag_pickup.mcfunction +2 -0
- package/dist/data/capture_the_flag/function/check_flag_pickup__foreach_t0.mcfunction +8 -0
- package/dist/data/capture_the_flag/function/check_flag_pickup__foreach_t0__merge_1.mcfunction +1 -0
- package/dist/data/capture_the_flag/function/check_flag_pickup__foreach_t0__then_0.mcfunction +7 -0
- package/dist/data/capture_the_flag/function/check_flag_pickup__foreach_t1.mcfunction +8 -0
- package/dist/data/capture_the_flag/function/check_flag_pickup__foreach_t1__merge_1.mcfunction +1 -0
- package/dist/data/capture_the_flag/function/check_flag_pickup__foreach_t1__then_0.mcfunction +7 -0
- package/dist/data/capture_the_flag/function/check_win.mcfunction +4 -0
- package/dist/data/capture_the_flag/function/cleanup_teams.mcfunction +8 -0
- package/dist/data/capture_the_flag/function/clear_area.mcfunction +1 -0
- package/dist/data/capture_the_flag/function/clear_effect.mcfunction +1 -0
- package/dist/data/capture_the_flag/function/clear_effects.mcfunction +1 -0
- package/dist/data/capture_the_flag/function/clear_inventory.mcfunction +1 -0
- package/dist/data/capture_the_flag/function/create_blue_team.mcfunction +10 -0
- package/dist/data/capture_the_flag/function/create_green_team.mcfunction +10 -0
- package/dist/data/capture_the_flag/function/create_red_team.mcfunction +10 -0
- package/dist/data/capture_the_flag/function/create_team.mcfunction +8 -0
- package/dist/data/capture_the_flag/function/create_yellow_team.mcfunction +10 -0
- package/dist/data/capture_the_flag/function/disable_fire_spread.mcfunction +1 -0
- package/dist/data/capture_the_flag/function/disable_keep_inventory.mcfunction +1 -0
- package/dist/data/capture_the_flag/function/disable_mob_griefing.mcfunction +1 -0
- package/dist/data/capture_the_flag/function/distance_to.mcfunction +6 -0
- package/dist/data/capture_the_flag/function/distance_to__const_0_0_0_0.mcfunction +5 -0
- package/dist/data/capture_the_flag/function/enable_keep_inventory.mcfunction +1 -0
- package/dist/data/capture_the_flag/function/end_game.mcfunction +6 -0
- package/dist/data/capture_the_flag/function/end_game__else_2.mcfunction +3 -0
- package/dist/data/capture_the_flag/function/end_game__foreach_t7.mcfunction +2 -0
- package/dist/data/capture_the_flag/function/end_game__merge_1.mcfunction +1 -0
- package/dist/data/capture_the_flag/function/end_game__then_0.mcfunction +3 -0
- package/dist/data/capture_the_flag/function/end_sparkles_at.mcfunction +1 -0
- package/dist/data/capture_the_flag/function/explosion_effect.mcfunction +1 -0
- package/dist/data/capture_the_flag/function/flames.mcfunction +1 -0
- package/dist/data/capture_the_flag/function/game_tick.mcfunction +1 -0
- package/dist/data/capture_the_flag/function/give_kit_archer.mcfunction +6 -0
- package/dist/data/capture_the_flag/function/give_kit_mage.mcfunction +5 -0
- package/dist/data/capture_the_flag/function/give_kit_warrior.mcfunction +6 -0
- package/dist/data/capture_the_flag/function/glass_box.mcfunction +2 -0
- package/dist/data/capture_the_flag/function/glow.mcfunction +1 -0
- package/dist/data/capture_the_flag/function/happy_at.mcfunction +1 -0
- package/dist/data/capture_the_flag/function/hearts_at.mcfunction +1 -0
- package/dist/data/capture_the_flag/function/init.mcfunction +11 -0
- package/dist/data/capture_the_flag/function/invisible.mcfunction +1 -0
- package/dist/data/capture_the_flag/function/jump.mcfunction +1 -0
- package/dist/data/capture_the_flag/function/load.mcfunction +1 -0
- package/dist/data/capture_the_flag/function/night_vision.mcfunction +1 -0
- package/dist/data/capture_the_flag/function/place_flags.mcfunction +2 -0
- package/dist/data/capture_the_flag/function/portal_effect.mcfunction +1 -0
- package/dist/data/capture_the_flag/function/regen.mcfunction +1 -0
- package/dist/data/capture_the_flag/function/remove_from_teams.mcfunction +3 -0
- package/dist/data/capture_the_flag/function/remove_item.mcfunction +1 -0
- package/dist/data/capture_the_flag/function/resistance.mcfunction +1 -0
- package/dist/data/capture_the_flag/function/set_day.mcfunction +1 -0
- package/dist/data/capture_the_flag/function/set_easy.mcfunction +1 -0
- package/dist/data/capture_the_flag/function/set_hard.mcfunction +1 -0
- package/dist/data/capture_the_flag/function/set_midnight.mcfunction +1 -0
- package/dist/data/capture_the_flag/function/set_night.mcfunction +1 -0
- package/dist/data/capture_the_flag/function/set_noon.mcfunction +1 -0
- package/dist/data/capture_the_flag/function/set_normal.mcfunction +1 -0
- package/dist/data/capture_the_flag/function/set_peaceful.mcfunction +1 -0
- package/dist/data/capture_the_flag/function/setup_four_teams.mcfunction +4 -0
- package/dist/data/capture_the_flag/function/setup_two_teams.mcfunction +2 -0
- package/dist/data/capture_the_flag/function/slow_fall.mcfunction +1 -0
- package/dist/data/capture_the_flag/function/smoke.mcfunction +1 -0
- package/dist/data/capture_the_flag/function/sparkles_at.mcfunction +1 -0
- package/dist/data/capture_the_flag/function/speed.mcfunction +1 -0
- package/dist/data/capture_the_flag/function/start_game.mcfunction +15 -0
- package/dist/data/capture_the_flag/function/start_game__foreach_t10.mcfunction +4 -0
- package/dist/data/capture_the_flag/function/strength.mcfunction +1 -0
- package/dist/data/capture_the_flag/function/totem_at.mcfunction +1 -0
- package/dist/data/capture_the_flag/function/weather_clear.mcfunction +1 -0
- package/dist/data/capture_the_flag/function/weather_rain.mcfunction +1 -0
- package/dist/data/capture_the_flag/function/weather_thunder.mcfunction +1 -0
- package/dist/data/counter/function/__load.mcfunction +5 -0
- package/dist/data/counter/function/__tick.mcfunction +2 -0
- package/dist/data/counter/function/counter_tick/merge_2.mcfunction +1 -0
- package/dist/data/counter/function/counter_tick/then_0.mcfunction +3 -0
- package/dist/data/counter/function/counter_tick.mcfunction +11 -0
- package/dist/data/gcd2/function/__load.mcfunction +3 -0
- package/dist/data/gcd2/function/abs/merge_2.mcfunction +3 -0
- package/dist/data/gcd2/function/abs/then_0.mcfunction +5 -0
- package/dist/data/gcd2/function/abs.mcfunction +7 -0
- package/dist/data/gcd2/function/gcd/loop_body_1.mcfunction +7 -0
- package/dist/data/gcd2/function/gcd/loop_check_0.mcfunction +5 -0
- package/dist/data/gcd2/function/gcd/loop_exit_2.mcfunction +3 -0
- package/dist/data/gcd2/function/gcd.mcfunction +14 -0
- package/dist/data/gcd3/function/__load.mcfunction +3 -0
- package/dist/data/gcd3/function/abs/merge_2.mcfunction +3 -0
- package/dist/data/gcd3/function/abs/then_0.mcfunction +5 -0
- package/dist/data/gcd3/function/abs.mcfunction +7 -0
- package/dist/data/gcd3/function/gcd/loop_body_1.mcfunction +7 -0
- package/dist/data/gcd3/function/gcd/loop_check_0.mcfunction +5 -0
- package/dist/data/gcd3/function/gcd/loop_exit_2.mcfunction +3 -0
- package/dist/data/gcd3/function/gcd.mcfunction +14 -0
- package/dist/data/gcd3/function/test.mcfunction +7 -0
- package/dist/data/gcd3nm/function/__load.mcfunction +3 -0
- package/dist/data/gcd3nm/function/abs/merge_2.mcfunction +3 -0
- package/dist/data/gcd3nm/function/abs/then_0.mcfunction +5 -0
- package/dist/data/gcd3nm/function/abs.mcfunction +7 -0
- package/dist/data/gcd3nm/function/gcd/loop_body_1.mcfunction +7 -0
- package/dist/data/gcd3nm/function/gcd/loop_check_0.mcfunction +5 -0
- package/dist/data/gcd3nm/function/gcd/loop_exit_2.mcfunction +3 -0
- package/dist/data/gcd3nm/function/gcd.mcfunction +14 -0
- package/dist/data/gcd3nm/function/test.mcfunction +7 -0
- package/dist/data/gcd_test/function/__load.mcfunction +3 -0
- package/dist/data/gcd_test/function/abs/merge_2.mcfunction +3 -0
- package/dist/data/gcd_test/function/abs/then_0.mcfunction +5 -0
- package/dist/data/gcd_test/function/abs.mcfunction +7 -0
- package/dist/data/gcd_test/function/gcd/loop_body_1.mcfunction +7 -0
- package/dist/data/gcd_test/function/gcd/loop_check_0.mcfunction +5 -0
- package/dist/data/gcd_test/function/gcd/loop_exit_2.mcfunction +3 -0
- package/dist/data/gcd_test/function/gcd.mcfunction +14 -0
- package/dist/data/hunger_games/function/angry_at.mcfunction +1 -0
- package/dist/data/hunger_games/function/barrier_wall.mcfunction +1 -0
- package/dist/data/hunger_games/function/buff_all.mcfunction +22 -0
- package/dist/data/hunger_games/function/check_alive.mcfunction +3 -0
- package/dist/data/hunger_games/function/check_alive__foreach_t3.mcfunction +10 -0
- package/dist/data/hunger_games/function/check_alive__foreach_t3__merge_1.mcfunction +1 -0
- package/dist/data/hunger_games/function/check_alive__foreach_t3__then_0.mcfunction +5 -0
- package/dist/data/hunger_games/function/check_border_damage.mcfunction +1 -0
- package/dist/data/hunger_games/function/check_border_damage__foreach_t0.mcfunction +1 -0
- package/dist/data/hunger_games/function/clear_area.mcfunction +1 -0
- package/dist/data/hunger_games/function/clear_effect.mcfunction +1 -0
- package/dist/data/hunger_games/function/clear_effects.mcfunction +1 -0
- package/dist/data/hunger_games/function/countdown_tick.mcfunction +1 -0
- package/dist/data/hunger_games/function/create_health_bar.mcfunction +24 -0
- package/dist/data/hunger_games/function/create_progress_bar.mcfunction +24 -0
- package/dist/data/hunger_games/function/create_progress_bar__const_0_0_0.mcfunction +21 -0
- package/dist/data/hunger_games/function/create_timer_bar.mcfunction +30 -0
- package/dist/data/hunger_games/function/declare_winner.mcfunction +13 -0
- package/dist/data/hunger_games/function/disable_fire_spread.mcfunction +1 -0
- package/dist/data/hunger_games/function/disable_keep_inventory.mcfunction +1 -0
- package/dist/data/hunger_games/function/disable_mob_griefing.mcfunction +1 -0
- package/dist/data/hunger_games/function/enable_keep_inventory.mcfunction +1 -0
- package/dist/data/hunger_games/function/end_game_no_winner.mcfunction +3 -0
- package/dist/data/hunger_games/function/end_sparkles_at.mcfunction +1 -0
- package/dist/data/hunger_games/function/explosion_effect.mcfunction +1 -0
- package/dist/data/hunger_games/function/flames.mcfunction +1 -0
- package/dist/data/hunger_games/function/game_tick.mcfunction +1 -0
- package/dist/data/hunger_games/function/glass_box.mcfunction +2 -0
- package/dist/data/hunger_games/function/glow.mcfunction +1 -0
- package/dist/data/hunger_games/function/happy_at.mcfunction +1 -0
- package/dist/data/hunger_games/function/hearts_at.mcfunction +1 -0
- package/dist/data/hunger_games/function/hide_bar.mcfunction +4 -0
- package/dist/data/hunger_games/function/init.mcfunction +7 -0
- package/dist/data/hunger_games/function/invisible.mcfunction +1 -0
- package/dist/data/hunger_games/function/jump.mcfunction +1 -0
- package/dist/data/hunger_games/function/load.mcfunction +1 -0
- package/dist/data/hunger_games/function/main_game_tick.mcfunction +4 -0
- package/dist/data/hunger_games/function/night_vision.mcfunction +1 -0
- package/dist/data/hunger_games/function/on_player_death.mcfunction +14 -0
- package/dist/data/hunger_games/function/portal_effect.mcfunction +1 -0
- package/dist/data/hunger_games/function/regen.mcfunction +1 -0
- package/dist/data/hunger_games/function/remove_bar.mcfunction +3 -0
- package/dist/data/hunger_games/function/remove_bar__const_0.mcfunction +2 -0
- package/dist/data/hunger_games/function/reset_game.mcfunction +3 -0
- package/dist/data/hunger_games/function/reset_game__foreach_t0.mcfunction +9 -0
- package/dist/data/hunger_games/function/resistance.mcfunction +1 -0
- package/dist/data/hunger_games/function/set_day.mcfunction +1 -0
- package/dist/data/hunger_games/function/set_easy.mcfunction +1 -0
- package/dist/data/hunger_games/function/set_hard.mcfunction +1 -0
- package/dist/data/hunger_games/function/set_midnight.mcfunction +1 -0
- package/dist/data/hunger_games/function/set_night.mcfunction +1 -0
- package/dist/data/hunger_games/function/set_noon.mcfunction +1 -0
- package/dist/data/hunger_games/function/set_normal.mcfunction +1 -0
- package/dist/data/hunger_games/function/set_peaceful.mcfunction +1 -0
- package/dist/data/hunger_games/function/show_bar.mcfunction +4 -0
- package/dist/data/hunger_games/function/shrink_border.mcfunction +1 -0
- package/dist/data/hunger_games/function/slow_fall.mcfunction +1 -0
- package/dist/data/hunger_games/function/smoke.mcfunction +1 -0
- package/dist/data/hunger_games/function/sparkles_at.mcfunction +1 -0
- package/dist/data/hunger_games/function/speed.mcfunction +1 -0
- package/dist/data/hunger_games/function/start_countdown.mcfunction +3 -0
- package/dist/data/hunger_games/function/start_countdown__foreach_t0.mcfunction +16 -0
- package/dist/data/hunger_games/function/start_game.mcfunction +4 -0
- package/dist/data/hunger_games/function/start_game__foreach_t3.mcfunction +4 -0
- package/dist/data/hunger_games/function/strength.mcfunction +1 -0
- package/dist/data/hunger_games/function/totem_at.mcfunction +1 -0
- package/dist/data/hunger_games/function/update_bar.mcfunction +5 -0
- package/dist/data/hunger_games/function/update_bar__const_0_0.mcfunction +3 -0
- package/dist/data/hunger_games/function/update_bar_color.mcfunction +7 -0
- package/dist/data/hunger_games/function/update_bar_color__else_2.mcfunction +5 -0
- package/dist/data/hunger_games/function/update_bar_color__else_5.mcfunction +4 -0
- package/dist/data/hunger_games/function/update_bar_color__merge_1.mcfunction +1 -0
- package/dist/data/hunger_games/function/update_bar_color__merge_4.mcfunction +1 -0
- package/dist/data/hunger_games/function/update_bar_color__then_0.mcfunction +4 -0
- package/dist/data/hunger_games/function/update_bar_color__then_3.mcfunction +4 -0
- package/dist/data/hunger_games/function/weather_clear.mcfunction +1 -0
- package/dist/data/hunger_games/function/weather_rain.mcfunction +1 -0
- package/dist/data/hunger_games/function/weather_thunder.mcfunction +1 -0
- package/dist/data/isqrttest/function/__load.mcfunction +6 -0
- package/dist/data/isqrttest/function/isqrt/loop_body_4.mcfunction +12 -0
- package/dist/data/isqrttest/function/isqrt/loop_check_3.mcfunction +5 -0
- package/dist/data/isqrttest/function/isqrt/loop_exit_5.mcfunction +3 -0
- package/dist/data/isqrttest/function/isqrt/merge_2.mcfunction +4 -0
- package/dist/data/isqrttest/function/isqrt/merge_8.mcfunction +6 -0
- package/dist/data/isqrttest/function/isqrt/then_0.mcfunction +3 -0
- package/dist/data/isqrttest/function/isqrt/then_6.mcfunction +3 -0
- package/dist/data/isqrttest/function/isqrt.mcfunction +7 -0
- package/dist/data/isqrttest/function/test.mcfunction +6 -0
- package/dist/data/macrotest/function/get_element.mcfunction +2 -0
- package/dist/data/macrotest/function/load.mcfunction +1 -0
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package/src/stdlib/bigint.mcrs
CHANGED
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// bigint.mcrs — Multi-precision integer arithmetic for RedScript.
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//
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// Representation:
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// Each element
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// Leading zeros in non-first elements must be preserved conceptually.
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// Representation: base-10000 (万进制) int array stored in NBT storage.
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// arr[0] = most significant chunk (big-endian)
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// Each element: 0-9999 (4 decimal digits)
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// Example: [1, 2345, 6789] = 1_0002345_6789 = 100,023,456,789
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//
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//
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// Functions for 96-bit (3-chunk) operations:
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// bigint3_add, bigint3_sub, bigint3_mul1, bigint3_cmp, bigint3_div_by_small
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// NOTE: Full arbitrary-precision ops (like kaer's library) require
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// complex NBT recursion not yet expressible in RedScript.
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// This module provides a 96-bit (3 × 4-digit) max precision layer,
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// which covers values up to ~10^12 (1 trillion).
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// Functions for arbitrary-length arrays (requires array by-ref, RedScript ≥ 2.4.0):
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// bigint_add(a, b, result, len) — add two n-chunk bigints
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// bigint_cmp(a, b, len) — compare two n-chunk bigints
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// bigint_mul_small(a, n, result, len) — multiply n-chunk bigint by small int
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// bigint_zero(arr, len) — set array to zero
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// bigint_copy(src, dst, len) — copy bigint
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module library;
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// ─── Constants ───────────────────────────────────────────────────────────────
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// BIGINT_BASE: base for 万进制 representation
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fn bigint_base(): int { return 10000; }
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// ─── Single-
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// These work on individual 4-digit chunks.
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// chunk_hi(n): upper 4 digits of an 8-digit product (n must fit in int32)
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fn chunk_hi(n: int): int {
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return n / 10000;
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}
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// chunk_lo(n): lower 4 digits
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return n % 10000;
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}
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// ─── 96-bit (3-chunk) addition ────────────────────────────────────────────────
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// Represents number as (hi, mid, lo) where value = hi*10^8 + mid*10^4 + lo
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// bigint3_add_lo(alo, blo): low chunk sum (carry handled by mid)
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fn bigint3_add_lo(alo: int, blo: int): int {
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return (alo + blo) % 10000;
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}
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// ─── Single-chunk helpers ────────────────────────────────────────────────────
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fn
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return (alo + blo) / 10000;
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}
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fn chunk_hi(n: int): int { return n / 10000; }
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fn chunk_lo(n: int): int { return n % 10000; }
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//
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fn bigint3_add_mid(amid: int, bmid: int, carry: int): int {
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return (amid + bmid + carry) % 10000;
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}
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// ─── 3-chunk (96-bit) arithmetic ─────────────────────────────────────────────
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fn
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}
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fn bigint3_add_hi(ahi: int, bhi: int, carry: int): int {
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return (ahi + bhi + carry) % 10000;
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}
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-
// ─── 96-bit subtraction (a >= b assumed) ─────────────────────────────────────
|
|
31
|
+
fn bigint3_add_lo(alo: int, blo: int): int { return (alo + blo) % 10000; }
|
|
32
|
+
fn bigint3_carry_lo(alo: int, blo: int): int { return (alo + blo) / 10000; }
|
|
33
|
+
fn bigint3_add_mid(amid: int, bmid: int, carry: int): int { return (amid + bmid + carry) % 10000; }
|
|
34
|
+
fn bigint3_carry_mid(amid: int, bmid: int, carry: int): int { return (amid + bmid + carry) / 10000; }
|
|
35
|
+
fn bigint3_add_hi(ahi: int, bhi: int, carry: int): int { return (ahi + bhi + carry) % 10000; }
|
|
71
36
|
|
|
72
37
|
fn bigint3_sub_lo(alo: int, blo: int): int {
|
|
73
38
|
if (alo >= blo) { return alo - blo; }
|
|
74
39
|
return alo + 10000 - blo;
|
|
75
40
|
}
|
|
76
|
-
|
|
77
41
|
fn bigint3_borrow_lo(alo: int, blo: int): int {
|
|
78
42
|
if (alo >= blo) { return 0; }
|
|
79
43
|
return 1;
|
|
80
44
|
}
|
|
81
|
-
|
|
82
45
|
fn bigint3_sub_mid(amid: int, bmid: int, borrow: int): int {
|
|
83
46
|
let v: int = amid - bmid - borrow;
|
|
84
47
|
if (v < 0) { v = v + 10000; }
|
|
85
48
|
return v;
|
|
86
49
|
}
|
|
87
|
-
|
|
88
50
|
fn bigint3_borrow_mid(amid: int, bmid: int, borrow: int): int {
|
|
89
51
|
if (amid - borrow >= bmid) { return 0; }
|
|
90
52
|
return 1;
|
|
91
53
|
}
|
|
92
|
-
|
|
93
54
|
fn bigint3_sub_hi(ahi: int, bhi: int, borrow: int): int {
|
|
94
55
|
return ahi - bhi - borrow;
|
|
95
56
|
}
|
|
96
57
|
|
|
97
|
-
|
|
98
|
-
|
|
99
|
-
// bigint3_mul_lo(a, b): low chunk of a × b (a, b each up to 10^12 / 10^8)
|
|
100
|
-
// For a, b ≤ 9999 (one chunk each):
|
|
101
|
-
fn bigint3_mul1_lo(a: int, b: int): int {
|
|
102
|
-
return (a * b) % 10000;
|
|
103
|
-
}
|
|
104
|
-
|
|
105
|
-
fn bigint3_mul1_hi(a: int, b: int): int {
|
|
106
|
-
return (a * b) / 10000;
|
|
107
|
-
}
|
|
108
|
-
|
|
109
|
-
// int32 × int32 → 96-bit: a*b where both ≤ 9999
|
|
110
|
-
// Result fits in 8 decimal digits (max 9999*9999 = 99,980,001)
|
|
111
|
-
fn bigint3_mul1_mid(a: int, b: int): int {
|
|
112
|
-
// No mid chunk needed for 1×1; return 0
|
|
113
|
-
return 0;
|
|
114
|
-
}
|
|
115
|
-
|
|
116
|
-
// ─── Comparison ──────────────────────────────────────────────────────────────
|
|
58
|
+
fn bigint3_mul1_lo(a: int, b: int): int { return (a * b) % 10000; }
|
|
59
|
+
fn bigint3_mul1_hi(a: int, b: int): int { return (a * b) / 10000; }
|
|
117
60
|
|
|
118
|
-
//
|
|
119
|
-
|
|
120
|
-
fn bigint3_cmp(ahi: int, amid: int, alo: int,
|
|
121
|
-
bhi: int, bmid: int, blo: int): int {
|
|
61
|
+
// Compare: returns 1 if a>b, -1 if a<b, 0 if equal
|
|
62
|
+
fn bigint3_cmp(ahi: int, amid: int, alo: int, bhi: int, bmid: int, blo: int): int {
|
|
122
63
|
if (ahi > bhi) { return 1; }
|
|
123
64
|
if (ahi < bhi) { return -1; }
|
|
124
65
|
if (amid > bmid) { return 1; }
|
|
@@ -128,41 +69,128 @@ fn bigint3_cmp(ahi: int, amid: int, alo: int,
|
|
|
128
69
|
return 0;
|
|
129
70
|
}
|
|
130
71
|
|
|
131
|
-
//
|
|
132
|
-
|
|
133
|
-
// int32_to_bigint3_lo(n): low chunk of n (4 digits)
|
|
72
|
+
// int32 → 3 chunks
|
|
134
73
|
fn int32_to_bigint3_lo(n: int): int {
|
|
135
74
|
if (n < 0) { n = 0 - n; }
|
|
136
75
|
return n % 10000;
|
|
137
76
|
}
|
|
138
|
-
|
|
139
|
-
// int32_to_bigint3_mid(n): mid chunk (digits 5-8)
|
|
140
77
|
fn int32_to_bigint3_mid(n: int): int {
|
|
141
78
|
if (n < 0) { n = 0 - n; }
|
|
142
79
|
return (n / 10000) % 10000;
|
|
143
80
|
}
|
|
144
|
-
|
|
145
|
-
// int32_to_bigint3_hi(n): high chunk (digits 9+, usually 0 for int32)
|
|
146
81
|
fn int32_to_bigint3_hi(n: int): int {
|
|
147
82
|
if (n < 0) { n = 0 - n; }
|
|
148
83
|
return n / 100000000;
|
|
149
84
|
}
|
|
150
|
-
|
|
151
|
-
// bigint3_to_int32(hi, mid, lo): convert back to int32 (truncates if > 2^31)
|
|
152
85
|
fn bigint3_to_int32(hi: int, mid: int, lo: int): int {
|
|
153
86
|
return hi * 100000000 + mid * 10000 + lo;
|
|
154
87
|
}
|
|
155
88
|
|
|
156
|
-
//
|
|
157
|
-
// Divide 3-chunk bigint by a single small integer (≤ 9999).
|
|
158
|
-
// Algorithm: long division, chunk by chunk.
|
|
159
|
-
|
|
160
|
-
// bigint3_div_chunk(chunk, rem, divisor): quotient of (rem*10000 + chunk) / divisor
|
|
89
|
+
// Division helpers (array ÷ small int ≤ 9999)
|
|
161
90
|
fn bigint3_div_chunk(chunk: int, rem: int, divisor: int): int {
|
|
162
91
|
return (rem * 10000 + chunk) / divisor;
|
|
163
92
|
}
|
|
164
|
-
|
|
165
|
-
// bigint3_rem_chunk(chunk, rem, divisor): new remainder after dividing (rem*10000+chunk)
|
|
166
93
|
fn bigint3_rem_chunk(chunk: int, rem: int, divisor: int): int {
|
|
167
94
|
return (rem * 10000 + chunk) % divisor;
|
|
168
95
|
}
|
|
96
|
+
|
|
97
|
+
// ─── Arbitrary-length operations (array by-ref, RedScript ≥ 2.4.0) ──────────
|
|
98
|
+
|
|
99
|
+
// bigint_zero(arr, len): set all chunks to 0
|
|
100
|
+
fn bigint_zero(arr: int[], len: int) {
|
|
101
|
+
let i: int = 0;
|
|
102
|
+
while (i < len) { arr[i] = 0; i = i + 1; }
|
|
103
|
+
}
|
|
104
|
+
|
|
105
|
+
// bigint_copy(src, dst, len): copy src into dst
|
|
106
|
+
fn bigint_copy(src: int[], dst: int[], len: int) {
|
|
107
|
+
let i: int = 0;
|
|
108
|
+
while (i < len) { dst[i] = src[i]; i = i + 1; }
|
|
109
|
+
}
|
|
110
|
+
|
|
111
|
+
// bigint_cmp(a, b, len): compare a and b, returns 1 if a>b, -1 if a<b, 0 if equal
|
|
112
|
+
// Most significant chunk is at index 0 (big-endian)
|
|
113
|
+
fn bigint_cmp(a: int[], b: int[], len: int): int {
|
|
114
|
+
let i: int = 0;
|
|
115
|
+
while (i < len) {
|
|
116
|
+
if (a[i] > b[i]) { return 1; }
|
|
117
|
+
if (a[i] < b[i]) { return -1; }
|
|
118
|
+
i = i + 1;
|
|
119
|
+
}
|
|
120
|
+
return 0;
|
|
121
|
+
}
|
|
122
|
+
|
|
123
|
+
// bigint_add(a, b, result, len): result = a + b (in-place into result array)
|
|
124
|
+
// Returns carry out (0 or 1) — caller should handle overflow
|
|
125
|
+
fn bigint_add(a: int[], b: int[], result: int[], len: int): int {
|
|
126
|
+
let carry: int = 0;
|
|
127
|
+
let i: int = len - 1; // start from least significant (rightmost)
|
|
128
|
+
while (i >= 0) {
|
|
129
|
+
let sum: int = a[i] + b[i] + carry;
|
|
130
|
+
result[i] = sum % 10000;
|
|
131
|
+
carry = sum / 10000;
|
|
132
|
+
i = i - 1;
|
|
133
|
+
}
|
|
134
|
+
return carry;
|
|
135
|
+
}
|
|
136
|
+
|
|
137
|
+
// bigint_sub(a, b, result, len): result = a - b (assumes a >= b)
|
|
138
|
+
fn bigint_sub(a: int[], b: int[], result: int[], len: int) {
|
|
139
|
+
let borrow: int = 0;
|
|
140
|
+
let i: int = len - 1;
|
|
141
|
+
while (i >= 0) {
|
|
142
|
+
let diff: int = a[i] - b[i] - borrow;
|
|
143
|
+
if (diff < 0) {
|
|
144
|
+
diff = diff + 10000;
|
|
145
|
+
borrow = 1;
|
|
146
|
+
}
|
|
147
|
+
if (diff >= 0) { borrow = 0; }
|
|
148
|
+
result[i] = diff;
|
|
149
|
+
i = i - 1;
|
|
150
|
+
}
|
|
151
|
+
}
|
|
152
|
+
|
|
153
|
+
// bigint_mul_small(a, n, result, len): result = a × n, where n ≤ 9999
|
|
154
|
+
fn bigint_mul_small(a: int[], n: int, result: int[], len: int) {
|
|
155
|
+
let carry: int = 0;
|
|
156
|
+
let i: int = len - 1;
|
|
157
|
+
while (i >= 0) {
|
|
158
|
+
let prod: int = a[i] * n + carry;
|
|
159
|
+
result[i] = prod % 10000;
|
|
160
|
+
carry = prod / 10000;
|
|
161
|
+
i = i - 1;
|
|
162
|
+
}
|
|
163
|
+
}
|
|
164
|
+
|
|
165
|
+
// bigint_shift_left(arr, len): multiply by 10000 (shift left one chunk)
|
|
166
|
+
// Loses most significant chunk if non-zero
|
|
167
|
+
fn bigint_shift_left(arr: int[], len: int) {
|
|
168
|
+
let i: int = 0;
|
|
169
|
+
while (i < len - 1) {
|
|
170
|
+
arr[i] = arr[i + 1];
|
|
171
|
+
i = i + 1;
|
|
172
|
+
}
|
|
173
|
+
arr[len - 1] = 0;
|
|
174
|
+
}
|
|
175
|
+
|
|
176
|
+
// bigint_is_zero(arr, len): returns 1 if all chunks are 0
|
|
177
|
+
fn bigint_is_zero(arr: int[], len: int): int {
|
|
178
|
+
let i: int = 0;
|
|
179
|
+
while (i < len) {
|
|
180
|
+
if (arr[i] != 0) { return 0; }
|
|
181
|
+
i = i + 1;
|
|
182
|
+
}
|
|
183
|
+
return 1;
|
|
184
|
+
}
|
|
185
|
+
|
|
186
|
+
// bigint_leading_zeros(arr, len): count leading zero chunks
|
|
187
|
+
fn bigint_leading_zeros(arr: int[], len: int): int {
|
|
188
|
+
let count: int = 0;
|
|
189
|
+
let i: int = 0;
|
|
190
|
+
while (i < len) {
|
|
191
|
+
if (arr[i] != 0) { return count; }
|
|
192
|
+
count = count + 1;
|
|
193
|
+
i = i + 1;
|
|
194
|
+
}
|
|
195
|
+
return count;
|
|
196
|
+
}
|
|
@@ -0,0 +1,182 @@
|
|
|
1
|
+
// easing.mcrs — Easing functions for animations and transitions.
|
|
2
|
+
//
|
|
3
|
+
// All functions take t ∈ [0, 10000] (fixed-point ×10000)
|
|
4
|
+
// and return a value in [0, 10000] (or slightly outside for elastic/bounce).
|
|
5
|
+
//
|
|
6
|
+
// Common use: smooth particle movement, UI transitions, projectile arcs
|
|
7
|
+
//
|
|
8
|
+
// Requires: import "stdlib/math" (for abs, clamp, mul_fixed)
|
|
9
|
+
|
|
10
|
+
module library;
|
|
11
|
+
|
|
12
|
+
// ─── Linear ──────────────────────────────────────────────────────────────────
|
|
13
|
+
|
|
14
|
+
fn ease_linear(t: int): int { return t; }
|
|
15
|
+
|
|
16
|
+
// ─── Quadratic ───────────────────────────────────────────────────────────────
|
|
17
|
+
|
|
18
|
+
// ease_in_quad: slow start, fast end
|
|
19
|
+
fn ease_in_quad(t: int): int {
|
|
20
|
+
return t * t / 10000;
|
|
21
|
+
}
|
|
22
|
+
|
|
23
|
+
// ease_out_quad: fast start, slow end
|
|
24
|
+
fn ease_out_quad(t: int): int {
|
|
25
|
+
let inv: int = 10000 - t;
|
|
26
|
+
return 10000 - inv * inv / 10000;
|
|
27
|
+
}
|
|
28
|
+
|
|
29
|
+
// ease_in_out_quad: slow start and end, fast middle
|
|
30
|
+
fn ease_in_out_quad(t: int): int {
|
|
31
|
+
if (t < 5000) {
|
|
32
|
+
return 2 * t * t / 10000;
|
|
33
|
+
}
|
|
34
|
+
let inv: int = 10000 - t;
|
|
35
|
+
return 10000 - 2 * inv * inv / 10000;
|
|
36
|
+
}
|
|
37
|
+
|
|
38
|
+
// ─── Cubic ───────────────────────────────────────────────────────────────────
|
|
39
|
+
|
|
40
|
+
fn ease_in_cubic(t: int): int {
|
|
41
|
+
return t * t / 10000 * t / 10000;
|
|
42
|
+
}
|
|
43
|
+
|
|
44
|
+
fn ease_out_cubic(t: int): int {
|
|
45
|
+
let inv: int = 10000 - t;
|
|
46
|
+
return 10000 - inv * inv / 10000 * inv / 10000;
|
|
47
|
+
}
|
|
48
|
+
|
|
49
|
+
fn ease_in_out_cubic(t: int): int {
|
|
50
|
+
if (t < 5000) {
|
|
51
|
+
return 4 * t * t / 10000 * t / 10000;
|
|
52
|
+
}
|
|
53
|
+
let inv: int = 10000 - t;
|
|
54
|
+
return 10000 - 4 * inv * inv / 10000 * inv / 10000;
|
|
55
|
+
}
|
|
56
|
+
|
|
57
|
+
// ─── Quartic ──────────────────────────────────────────────────────────────────
|
|
58
|
+
|
|
59
|
+
fn ease_in_quart(t: int): int {
|
|
60
|
+
let t2: int = t * t / 10000;
|
|
61
|
+
return t2 * t2 / 10000;
|
|
62
|
+
}
|
|
63
|
+
|
|
64
|
+
fn ease_out_quart(t: int): int {
|
|
65
|
+
let inv: int = 10000 - t;
|
|
66
|
+
let inv2: int = inv * inv / 10000;
|
|
67
|
+
return 10000 - inv2 * inv2 / 10000;
|
|
68
|
+
}
|
|
69
|
+
|
|
70
|
+
// ─── Sine approximation ───────────────────────────────────────────────────────
|
|
71
|
+
// Approximated using polynomial — no actual trig needed for easing
|
|
72
|
+
|
|
73
|
+
// ease_in_sine: t ∈ [0,10000] → starts slow, accelerates
|
|
74
|
+
fn ease_in_sine(t: int): int {
|
|
75
|
+
// ≈ 1 - cos(t*π/2) using polynomial: 1 - (1 - t²/2 + t⁴/24)
|
|
76
|
+
let t2: int = t * t / 10000;
|
|
77
|
+
let t4: int = t2 * t2 / 10000;
|
|
78
|
+
let cos_approx: int = 10000 - t2 * 4934 / 10000 + t4 * 405 / 10000;
|
|
79
|
+
return 10000 - cos_approx;
|
|
80
|
+
}
|
|
81
|
+
|
|
82
|
+
fn ease_out_sine(t: int): int {
|
|
83
|
+
return 10000 - ease_in_sine(10000 - t);
|
|
84
|
+
}
|
|
85
|
+
|
|
86
|
+
fn ease_in_out_sine(t: int): int {
|
|
87
|
+
if (t < 5000) {
|
|
88
|
+
return ease_in_sine(t * 2) / 2;
|
|
89
|
+
}
|
|
90
|
+
return 5000 + ease_out_sine((t - 5000) * 2) / 2;
|
|
91
|
+
}
|
|
92
|
+
|
|
93
|
+
// ─── Exponential ─────────────────────────────────────────────────────────────
|
|
94
|
+
|
|
95
|
+
// ease_in_expo: very slow start, explosive end
|
|
96
|
+
fn ease_in_expo(t: int): int {
|
|
97
|
+
if (t <= 0) { return 0; }
|
|
98
|
+
// Approximate 2^(10t-10) ≈ exp_fx((10*t-100000)*693/10000)
|
|
99
|
+
// Simplified: use cubic as proxy for games
|
|
100
|
+
let t3: int = t * t / 10000 * t / 10000;
|
|
101
|
+
return t3;
|
|
102
|
+
}
|
|
103
|
+
|
|
104
|
+
fn ease_out_expo(t: int): int {
|
|
105
|
+
if (t >= 10000) { return 10000; }
|
|
106
|
+
return 10000 - ease_in_expo(10000 - t);
|
|
107
|
+
}
|
|
108
|
+
|
|
109
|
+
// ─── Back (overshoot) ─────────────────────────────────────────────────────────
|
|
110
|
+
|
|
111
|
+
// ease_in_back: slight pullback before moving forward
|
|
112
|
+
// c1 = 1.70158 × 10000 = 17015
|
|
113
|
+
fn ease_in_back(t: int): int {
|
|
114
|
+
let c1: int = 17015; // 1.70158
|
|
115
|
+
let c3: int = c1 + 10000; // c1 + 1
|
|
116
|
+
// t³ * c3 - t² * c1
|
|
117
|
+
let t2: int = t * t / 10000;
|
|
118
|
+
let t3: int = t2 * t / 10000;
|
|
119
|
+
return t3 * c3 / 10000 - t2 * c1 / 10000;
|
|
120
|
+
}
|
|
121
|
+
|
|
122
|
+
fn ease_out_back(t: int): int {
|
|
123
|
+
return 10000 - ease_in_back(10000 - t);
|
|
124
|
+
}
|
|
125
|
+
|
|
126
|
+
fn ease_in_out_back(t: int): int {
|
|
127
|
+
if (t < 5000) {
|
|
128
|
+
return ease_in_back(t * 2) / 2;
|
|
129
|
+
}
|
|
130
|
+
return 5000 + ease_out_back((t - 5000) * 2) / 2;
|
|
131
|
+
}
|
|
132
|
+
|
|
133
|
+
// ─── Bounce ───────────────────────────────────────────────────────────────────
|
|
134
|
+
|
|
135
|
+
// ease_out_bounce: bounces at the end (ball dropping)
|
|
136
|
+
fn ease_out_bounce(t: int): int {
|
|
137
|
+
let n1: int = 75625; // 7.5625 × 10000
|
|
138
|
+
let d1: int = 27500; // 2.75 × 10000
|
|
139
|
+
// Piecewise: 4 bounce segments
|
|
140
|
+
if (t < 3636) { // t < 1/2.75
|
|
141
|
+
return n1 * t / 10000 * t / 10000;
|
|
142
|
+
}
|
|
143
|
+
if (t < 7272) { // t < 2/2.75
|
|
144
|
+
let t2: int = t - 5454; // t - 1.5/2.75
|
|
145
|
+
return n1 * t2 / 10000 * t2 / 10000 + 7500;
|
|
146
|
+
}
|
|
147
|
+
if (t < 9090) { // t < 2.5/2.75
|
|
148
|
+
let t2: int = t - 8181; // t - 2.25/2.75
|
|
149
|
+
return n1 * t2 / 10000 * t2 / 10000 + 9375;
|
|
150
|
+
}
|
|
151
|
+
let t2: int = t - 9545; // t - 2.625/2.75
|
|
152
|
+
return n1 * t2 / 10000 * t2 / 10000 + 9844;
|
|
153
|
+
}
|
|
154
|
+
|
|
155
|
+
fn ease_in_bounce(t: int): int {
|
|
156
|
+
return 10000 - ease_out_bounce(10000 - t);
|
|
157
|
+
}
|
|
158
|
+
|
|
159
|
+
fn ease_in_out_bounce(t: int): int {
|
|
160
|
+
if (t < 5000) {
|
|
161
|
+
return ease_in_bounce(t * 2) / 2;
|
|
162
|
+
}
|
|
163
|
+
return 5000 + ease_out_bounce((t - 5000) * 2) / 2;
|
|
164
|
+
}
|
|
165
|
+
|
|
166
|
+
// ─── Smoothstep family ────────────────────────────────────────────────────────
|
|
167
|
+
|
|
168
|
+
// smoothstep already in math.mcrs — re-exported here for convenience
|
|
169
|
+
// smoothstep(t) = 3t² - 2t³
|
|
170
|
+
fn ease_smooth(t: int): int {
|
|
171
|
+
return 3 * t * t / 10000 - 2 * t * t / 10000 * t / 10000;
|
|
172
|
+
}
|
|
173
|
+
|
|
174
|
+
// smootherstep: even smoother (Ken Perlin)
|
|
175
|
+
// 6t⁵ - 15t⁴ + 10t³
|
|
176
|
+
fn ease_smoother(t: int): int {
|
|
177
|
+
let t2: int = t * t / 10000;
|
|
178
|
+
let t3: int = t2 * t / 10000;
|
|
179
|
+
let t4: int = t3 * t / 10000;
|
|
180
|
+
let t5: int = t4 * t / 10000;
|
|
181
|
+
return 6 * t5 / 10000 - 15 * t4 / 10000 + 10 * t3 / 10000;
|
|
182
|
+
}
|
package/src/stdlib/list.mcrs
CHANGED
|
@@ -94,3 +94,79 @@ fn weighted3(seed: int, w0: int, w1: int, w2: int): int {
|
|
|
94
94
|
if (v < w0 + w1) { return 1; }
|
|
95
95
|
return 2;
|
|
96
96
|
}
|
|
97
|
+
|
|
98
|
+
// ─── Sorting networks (fixed-size, optimal compare-swap count) ────────────────
|
|
99
|
+
|
|
100
|
+
// sort4(a,b,c,d, pos): sort 4 values, return value at position pos (0=min)
|
|
101
|
+
// Uses 5-comparison optimal sorting network
|
|
102
|
+
fn sort4(a: int, b: int, c: int, d: int, pos: int): int {
|
|
103
|
+
let w: int = a; let x: int = b; let y: int = c; let z: int = d;
|
|
104
|
+
// Sorting network for 4 elements
|
|
105
|
+
if (w > x) { let t: int = w; w = x; x = t; }
|
|
106
|
+
if (y > z) { let t: int = y; y = z; z = t; }
|
|
107
|
+
if (w > y) { let t: int = w; w = y; y = t; }
|
|
108
|
+
if (x > z) { let t: int = x; x = z; z = t; }
|
|
109
|
+
if (x > y) { let t: int = x; x = y; y = t; }
|
|
110
|
+
if (pos == 0) { return w; }
|
|
111
|
+
if (pos == 1) { return x; }
|
|
112
|
+
if (pos == 2) { return y; }
|
|
113
|
+
return z;
|
|
114
|
+
}
|
|
115
|
+
|
|
116
|
+
// sort5(a,b,c,d,e, pos): sort 5 values, return value at position pos
|
|
117
|
+
// Uses 9-comparison sorting network
|
|
118
|
+
fn sort5(a: int, b: int, c: int, d: int, e: int, pos: int): int {
|
|
119
|
+
let v0: int = a; let v1: int = b; let v2: int = c; let v3: int = d; let v4: int = e;
|
|
120
|
+
// 9-comparison sorting network (Batcher odd-even merge sort)
|
|
121
|
+
if (v0 > v1) { let t: int = v0; v0 = v1; v1 = t; }
|
|
122
|
+
if (v2 > v3) { let t: int = v2; v2 = v3; v3 = t; }
|
|
123
|
+
if (v0 > v2) { let t: int = v0; v0 = v2; v2 = t; }
|
|
124
|
+
if (v1 > v4) { let t: int = v1; v1 = v4; v4 = t; }
|
|
125
|
+
if (v0 > v1) { let t: int = v0; v0 = v1; v1 = t; }
|
|
126
|
+
if (v2 > v3) { let t: int = v2; v2 = v3; v3 = t; }
|
|
127
|
+
if (v1 > v2) { let t: int = v1; v1 = v2; v2 = t; }
|
|
128
|
+
if (v3 > v4) { let t: int = v3; v3 = v4; v4 = t; }
|
|
129
|
+
if (v2 > v3) { let t: int = v2; v2 = v3; v3 = t; }
|
|
130
|
+
if (pos == 0) { return v0; }
|
|
131
|
+
if (pos == 1) { return v1; }
|
|
132
|
+
if (pos == 2) { return v2; }
|
|
133
|
+
if (pos == 3) { return v3; }
|
|
134
|
+
return v4;
|
|
135
|
+
}
|
|
136
|
+
|
|
137
|
+
// ─── Dynamic sort (arbitrary-length, uses array reference passing) ─────────────
|
|
138
|
+
|
|
139
|
+
// list_sort_asc(arr, len): in-place ascending bubble sort
|
|
140
|
+
// Requires RedScript ≥ 2.4.0 (array parameter by reference)
|
|
141
|
+
fn list_sort_asc(arr: int[], len: int) {
|
|
142
|
+
let i: int = 0;
|
|
143
|
+
while (i < len - 1) {
|
|
144
|
+
let j: int = 0;
|
|
145
|
+
while (j < len - 1 - i) {
|
|
146
|
+
if (arr[j] > arr[j + 1]) {
|
|
147
|
+
let tmp: int = arr[j];
|
|
148
|
+
arr[j] = arr[j + 1];
|
|
149
|
+
arr[j + 1] = tmp;
|
|
150
|
+
}
|
|
151
|
+
j = j + 1;
|
|
152
|
+
}
|
|
153
|
+
i = i + 1;
|
|
154
|
+
}
|
|
155
|
+
}
|
|
156
|
+
|
|
157
|
+
// list_sort_desc(arr, len): in-place descending bubble sort
|
|
158
|
+
fn list_sort_desc(arr: int[], len: int) {
|
|
159
|
+
let i: int = 0;
|
|
160
|
+
while (i < len - 1) {
|
|
161
|
+
let j: int = 0;
|
|
162
|
+
while (j < len - 1 - i) {
|
|
163
|
+
if (arr[j] < arr[j + 1]) {
|
|
164
|
+
let tmp: int = arr[j];
|
|
165
|
+
arr[j] = arr[j + 1];
|
|
166
|
+
arr[j + 1] = tmp;
|
|
167
|
+
}
|
|
168
|
+
j = j + 1;
|
|
169
|
+
}
|
|
170
|
+
i = i + 1;
|
|
171
|
+
}
|
|
172
|
+
}
|
|
@@ -0,0 +1,108 @@
|
|
|
1
|
+
// matrix.mcrs — 2D/3D transformation matrices for Display Entities.
|
|
2
|
+
//
|
|
3
|
+
// MC Display Entities use a 4×4 transformation matrix (left_rotation × scale × right_rotation).
|
|
4
|
+
// This module provides helpers for common transforms.
|
|
5
|
+
//
|
|
6
|
+
// Fixed-point: all values ×10000 unless noted.
|
|
7
|
+
// Angle: degrees ×10000 (e.g. 450000 = 45°)
|
|
8
|
+
//
|
|
9
|
+
// Note: Actual matrix application to entities requires raw() commands.
|
|
10
|
+
// These functions compute the values; use raw() to apply them.
|
|
11
|
+
//
|
|
12
|
+
// Requires: import "stdlib/math" (for sin_fixed, cos_fixed, abs)
|
|
13
|
+
|
|
14
|
+
module library;
|
|
15
|
+
|
|
16
|
+
// ─── 2D transform helpers ────────────────────────────────────────────────────
|
|
17
|
+
|
|
18
|
+
// rotate2d_x: x component after 2D rotation by angle_deg×10000
|
|
19
|
+
// rotate2d_x(x, y, 450000) ≈ x*cos45 - y*sin45
|
|
20
|
+
fn rotate2d_x(x: int, y: int, angle_deg: int): int {
|
|
21
|
+
let c: int = cos_fixed(angle_deg / 10000);
|
|
22
|
+
let s: int = sin_fixed(angle_deg / 10000);
|
|
23
|
+
return x * c / 1000 - y * s / 1000;
|
|
24
|
+
}
|
|
25
|
+
|
|
26
|
+
fn rotate2d_y(x: int, y: int, angle_deg: int): int {
|
|
27
|
+
let c: int = cos_fixed(angle_deg / 10000);
|
|
28
|
+
let s: int = sin_fixed(angle_deg / 10000);
|
|
29
|
+
return x * s / 1000 + y * c / 1000;
|
|
30
|
+
}
|
|
31
|
+
|
|
32
|
+
// ─── Scale helpers ────────────────────────────────────────────────────────────
|
|
33
|
+
|
|
34
|
+
// scale_x(x, sx_fx): scale x by sx_fx (sx_fx ×10000, e.g. 20000 = 2×)
|
|
35
|
+
fn scale_x(x: int, sx_fx: int): int { return x * sx_fx / 10000; }
|
|
36
|
+
fn scale_y(y: int, sy_fx: int): int { return y * sy_fx / 10000; }
|
|
37
|
+
fn scale_z(z: int, sz_fx: int): int { return z * sz_fx / 10000; }
|
|
38
|
+
|
|
39
|
+
// uniform_scale(v, s_fx): apply uniform scale
|
|
40
|
+
fn uniform_scale(v: int, s_fx: int): int { return v * s_fx / 10000; }
|
|
41
|
+
|
|
42
|
+
// ─── 3D rotation (Euler angles, Y-up) ────────────────────────────────────────
|
|
43
|
+
|
|
44
|
+
// rotate_y_x: X component after rotation around Y axis
|
|
45
|
+
fn rotate_y_x(x: int, z: int, angle_deg: int): int {
|
|
46
|
+
let c: int = cos_fixed(angle_deg / 10000);
|
|
47
|
+
let s: int = sin_fixed(angle_deg / 10000);
|
|
48
|
+
return x * c / 1000 + z * s / 1000;
|
|
49
|
+
}
|
|
50
|
+
|
|
51
|
+
fn rotate_y_z(x: int, z: int, angle_deg: int): int {
|
|
52
|
+
let c: int = cos_fixed(angle_deg / 10000);
|
|
53
|
+
let s: int = sin_fixed(angle_deg / 10000);
|
|
54
|
+
return 0 - x * s / 1000 + z * c / 1000;
|
|
55
|
+
}
|
|
56
|
+
|
|
57
|
+
// rotate_x_y: Y component after rotation around X axis
|
|
58
|
+
fn rotate_x_y(y: int, z: int, angle_deg: int): int {
|
|
59
|
+
let c: int = cos_fixed(angle_deg / 10000);
|
|
60
|
+
let s: int = sin_fixed(angle_deg / 10000);
|
|
61
|
+
return y * c / 1000 - z * s / 1000;
|
|
62
|
+
}
|
|
63
|
+
|
|
64
|
+
fn rotate_x_z(y: int, z: int, angle_deg: int): int {
|
|
65
|
+
let c: int = cos_fixed(angle_deg / 10000);
|
|
66
|
+
let s: int = sin_fixed(angle_deg / 10000);
|
|
67
|
+
return y * s / 1000 + z * c / 1000;
|
|
68
|
+
}
|
|
69
|
+
|
|
70
|
+
// ─── Display Entity transformation ───────────────────────────────────────────
|
|
71
|
+
// MC Display Entity transformation format:
|
|
72
|
+
// transformation: {left_rotation:[0f,0f,0f,1f], scale:[1f,1f,1f],
|
|
73
|
+
// right_rotation:[0f,0f,0f,1f], translation:[0f,0f,0f]}
|
|
74
|
+
//
|
|
75
|
+
// Quaternion for Y-axis rotation by angle θ:
|
|
76
|
+
// [0, sin(θ/2), 0, cos(θ/2)]
|
|
77
|
+
//
|
|
78
|
+
// These helpers compute quaternion components (×10000)
|
|
79
|
+
|
|
80
|
+
// quat_sin_half(angle_deg_fx): sin(angle/2) ×1000
|
|
81
|
+
// angle_deg_fx: degrees ×10000
|
|
82
|
+
fn quat_sin_half(angle_deg_fx: int): int {
|
|
83
|
+
return sin_fixed(angle_deg_fx / 20000); // angle/2 in degrees, then /10000 for sin_fixed
|
|
84
|
+
}
|
|
85
|
+
|
|
86
|
+
fn quat_cos_half(angle_deg_fx: int): int {
|
|
87
|
+
return cos_fixed(angle_deg_fx / 20000);
|
|
88
|
+
}
|
|
89
|
+
|
|
90
|
+
// ─── Billboard helpers ────────────────────────────────────────────────────────
|
|
91
|
+
|
|
92
|
+
// billboard_rotation_y(player_yaw_fx): get Y rotation for a billboard facing player
|
|
93
|
+
// player_yaw_fx: player yaw ×10000 (from entity NBT Rotation[0])
|
|
94
|
+
fn billboard_y(player_yaw_fx: int): int {
|
|
95
|
+
// Billboard should face opposite direction
|
|
96
|
+
return (player_yaw_fx + 1800000) % 3600000;
|
|
97
|
+
}
|
|
98
|
+
|
|
99
|
+
// ─── Interpolation for smooth animation ──────────────────────────────────────
|
|
100
|
+
|
|
101
|
+
// lerp_angle(a_fx, b_fx, t): lerp between two angles ×10000, taking shortest path
|
|
102
|
+
fn lerp_angle(a_fx: int, b_fx: int, t: int): int {
|
|
103
|
+
let diff: int = b_fx - a_fx;
|
|
104
|
+
// Normalize to [-1800000, 1800000]
|
|
105
|
+
while (diff > 1800000) { diff = diff - 3600000; }
|
|
106
|
+
while (diff < -1800000) { diff = diff + 3600000; }
|
|
107
|
+
return a_fx + diff * t / 10000;
|
|
108
|
+
}
|