redscript-mc 2.1.0 → 2.2.1
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/CHANGELOG.md +11 -0
- package/README.md +86 -21
- package/README.zh.md +61 -61
- package/dist/src/__tests__/e2e/basic.test.js +25 -0
- package/dist/src/__tests__/e2e/coroutine.test.js +22 -0
- package/dist/src/__tests__/lsp.test.js +76 -0
- package/dist/src/__tests__/mc-integration.test.js +25 -13
- package/dist/src/__tests__/mc-syntax.test.js +1 -6
- package/dist/src/__tests__/schedule.test.js +105 -0
- package/dist/src/__tests__/stdlib-include.test.d.ts +1 -0
- package/dist/src/__tests__/stdlib-include.test.js +86 -0
- package/dist/src/__tests__/typechecker.test.js +63 -0
- package/dist/src/cli.js +10 -3
- package/dist/src/compile.d.ts +1 -0
- package/dist/src/compile.js +33 -10
- package/dist/src/emit/compile.d.ts +2 -0
- package/dist/src/emit/compile.js +3 -2
- package/dist/src/emit/index.js +3 -1
- package/dist/src/lir/lower.js +26 -0
- package/dist/src/lsp/server.js +51 -0
- package/dist/src/mir/lower.js +341 -12
- package/dist/src/mir/types.d.ts +10 -0
- package/dist/src/optimizer/copy_prop.js +4 -0
- package/dist/src/optimizer/coroutine.d.ts +2 -0
- package/dist/src/optimizer/coroutine.js +33 -1
- package/dist/src/optimizer/dce.js +7 -1
- package/dist/src/optimizer/lir/const_imm.js +1 -1
- package/dist/src/optimizer/lir/dead_slot.js +1 -1
- package/dist/src/typechecker/index.d.ts +2 -0
- package/dist/src/typechecker/index.js +29 -0
- package/docs/ROADMAP.md +35 -0
- package/editors/vscode/package-lock.json +3 -3
- package/editors/vscode/package.json +1 -1
- package/editors/vscode/syntaxes/redscript.tmLanguage.json +34 -0
- package/examples/coroutine-demo.mcrs +51 -0
- package/examples/enum-demo.mcrs +95 -0
- package/examples/scheduler-demo.mcrs +59 -0
- package/jest.config.js +19 -0
- package/package.json +1 -1
- package/src/__tests__/e2e/basic.test.ts +27 -0
- package/src/__tests__/e2e/coroutine.test.ts +23 -0
- package/src/__tests__/fixtures/array-test.mcrs +21 -22
- package/src/__tests__/fixtures/counter.mcrs +17 -0
- package/src/__tests__/fixtures/foreach-at-test.mcrs +9 -10
- package/src/__tests__/lsp.test.ts +89 -0
- package/src/__tests__/mc-integration.test.ts +25 -13
- package/src/__tests__/mc-syntax.test.ts +1 -7
- package/src/__tests__/schedule.test.ts +112 -0
- package/src/__tests__/stdlib-include.test.ts +61 -0
- package/src/__tests__/typechecker.test.ts +68 -0
- package/src/cli.ts +9 -1
- package/src/compile.ts +44 -15
- package/src/emit/compile.ts +5 -2
- package/src/emit/index.ts +3 -1
- package/src/lir/lower.ts +27 -0
- package/src/lsp/server.ts +55 -0
- package/src/mir/lower.ts +355 -9
- package/src/mir/types.ts +4 -0
- package/src/optimizer/copy_prop.ts +4 -0
- package/src/optimizer/coroutine.ts +37 -1
- package/src/optimizer/dce.ts +6 -1
- package/src/optimizer/lir/const_imm.ts +1 -1
- package/src/optimizer/lir/dead_slot.ts +1 -1
- package/src/stdlib/timer.mcrs +10 -5
- package/src/typechecker/index.ts +39 -0
- package/examples/spiral.mcrs +0 -43
- package/src/examples/arena.mcrs +0 -44
- package/src/examples/counter.mcrs +0 -12
- package/src/examples/new_features_demo.mcrs +0 -193
- package/src/examples/rpg.mcrs +0 -13
- package/src/examples/stdlib_demo.mcrs +0 -181
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// Stdlib pattern demo: a simple survival loop.
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//
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// This file is standalone on purpose. Since RedScript has no import system yet,
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// copy the helpers you need from src/stdlib/ into your project file.
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fn abs(x: int) -> int {
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if (x < 0) {
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return -x;
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} else {
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return x;
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}
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}
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fn clamp(x: int, lo: int, hi: int) -> int {
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if (x < lo) {
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return lo;
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} else {
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if (x > hi) {
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return hi;
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} else {
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return x;
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}
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}
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}
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fn heal(amount: int) {
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let health: int = scoreboard_get(@p, #health);
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let next: int = health + amount;
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scoreboard_set(@p, #health, next);
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}
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fn damage(amount: int) {
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let health: int = scoreboard_get(@p, #health);
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let next: int = health - amount;
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if (next < 0) {
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scoreboard_set(@p, #health, 0);
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} else {
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scoreboard_set(@p, #health, next);
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}
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}
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fn is_op() -> int {
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let result: int = 0;
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execute if entity @p[tag=op] run {
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result = 1;
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}
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return result;
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}
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fn timer_start(name: string, duration: int) {
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scoreboard_set("demo_timer_ticks", #rs, duration);
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scoreboard_set("demo_timer_active", #rs, 1);
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}
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fn timer_tick(name: string) -> int {
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let active: int = scoreboard_get("demo_timer_active", #rs);
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let ticks: int = scoreboard_get("demo_timer_ticks", #rs);
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if (active == 0) {
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return 0;
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}
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if (ticks > 0) {
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let next: int = ticks - 1;
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scoreboard_set("demo_timer_ticks", #rs, next);
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if (next == 0) {
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scoreboard_set("demo_timer_active", #rs, 0);
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}
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return next;
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}
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scoreboard_set("demo_timer_active", #rs, 0);
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return 0;
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}
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fn timer_done(name: string) -> int {
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let active: int = scoreboard_get("demo_timer_active", #rs);
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let ticks: int = scoreboard_get("demo_timer_ticks", #rs);
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if (active == 0) {
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if (ticks <= 0) {
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return 1;
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}
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}
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return 0;
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}
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fn cooldown_start(name: string, ticks: int) {
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scoreboard_set("demo_dash_ticks", #rs, ticks);
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scoreboard_set("demo_dash_active", #rs, 1);
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}
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fn cooldown_ready(name: string) -> int {
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let active: int = scoreboard_get("demo_dash_active", #rs);
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let ticks_left: int = scoreboard_get("demo_dash_ticks", #rs);
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if (active == 0) {
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return 1;
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}
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if (ticks_left <= 0) {
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return 1;
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}
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return 0;
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}
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fn cooldown_tick(name: string) {
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let active: int = scoreboard_get("demo_dash_active", #rs);
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let ticks_left: int = scoreboard_get("demo_dash_ticks", #rs);
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if (active == 0) {
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return;
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}
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if (ticks_left > 0) {
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let next: int = ticks_left - 1;
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scoreboard_set("demo_dash_ticks", #rs, next);
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if (next == 0) {
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scoreboard_set("demo_dash_active", #rs, 0);
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}
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} else {
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scoreboard_set("demo_dash_active", #rs, 0);
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}
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}
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@on_trigger("arena_start")
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fn arena_start() {
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scoreboard_set("arena_zone_center", #rs, 0);
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scoreboard_set(@p, #health, 20);
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timer_start("wave", 200);
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cooldown_start("dash", 0);
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title(@p, "Arena started");
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}
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@tick
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fn arena_tick() {
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let remaining: int = timer_tick("wave");
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cooldown_tick("dash");
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if (timer_done("wave") == 1) {
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title(@p, "Next wave");
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timer_start("wave", 200);
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}
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let player_x: int = data_get("entity", @p, "Pos[0]");
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let delta: int = player_x - scoreboard_get("arena_zone_center", #rs);
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let distance: int = abs(delta);
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let pressure: int = clamp(distance, 0, 8);
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if (pressure > 4) {
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damage(1);
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} else {
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heal(1);
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}
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if (remaining <= 40) {
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tell(@p, "Wave nearly over.");
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}
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}
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@on_trigger("dash")
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fn dash_trigger() {
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if (cooldown_ready("dash") == 1) {
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raw("effect give @p speed 1 3 true");
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cooldown_start("dash", 80);
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} else {
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tell(@p, "Dash is cooling down.");
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}
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if (is_op() == 1) {
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tell(@p, "Operator override available.");
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}
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}
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