redscript-mc 1.0.0

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (272) hide show
  1. package/.github/ISSUE_TEMPLATE/bug_report.md +40 -0
  2. package/.github/ISSUE_TEMPLATE/feature_request.md +31 -0
  3. package/.github/ISSUE_TEMPLATE/wrong_output.md +33 -0
  4. package/.github/PULL_REQUEST_TEMPLATE.md +34 -0
  5. package/.github/workflows/ci.yml +29 -0
  6. package/.github/workflows/publish-extension.yml +35 -0
  7. package/LICENSE +21 -0
  8. package/README.md +261 -0
  9. package/README.zh.md +261 -0
  10. package/dist/__tests__/cli.test.d.ts +1 -0
  11. package/dist/__tests__/cli.test.js +140 -0
  12. package/dist/__tests__/codegen.test.d.ts +1 -0
  13. package/dist/__tests__/codegen.test.js +121 -0
  14. package/dist/__tests__/diagnostics.test.d.ts +4 -0
  15. package/dist/__tests__/diagnostics.test.js +149 -0
  16. package/dist/__tests__/e2e.test.d.ts +6 -0
  17. package/dist/__tests__/e2e.test.js +1528 -0
  18. package/dist/__tests__/lexer.test.d.ts +1 -0
  19. package/dist/__tests__/lexer.test.js +316 -0
  20. package/dist/__tests__/lowering.test.d.ts +1 -0
  21. package/dist/__tests__/lowering.test.js +819 -0
  22. package/dist/__tests__/mc-integration.test.d.ts +12 -0
  23. package/dist/__tests__/mc-integration.test.js +395 -0
  24. package/dist/__tests__/mc-syntax.test.d.ts +1 -0
  25. package/dist/__tests__/mc-syntax.test.js +112 -0
  26. package/dist/__tests__/nbt.test.d.ts +1 -0
  27. package/dist/__tests__/nbt.test.js +82 -0
  28. package/dist/__tests__/optimizer-advanced.test.d.ts +1 -0
  29. package/dist/__tests__/optimizer-advanced.test.js +124 -0
  30. package/dist/__tests__/optimizer.test.d.ts +1 -0
  31. package/dist/__tests__/optimizer.test.js +118 -0
  32. package/dist/__tests__/parser.test.d.ts +1 -0
  33. package/dist/__tests__/parser.test.js +717 -0
  34. package/dist/__tests__/repl.test.d.ts +1 -0
  35. package/dist/__tests__/repl.test.js +27 -0
  36. package/dist/__tests__/runtime.test.d.ts +1 -0
  37. package/dist/__tests__/runtime.test.js +276 -0
  38. package/dist/__tests__/structure-optimizer.test.d.ts +1 -0
  39. package/dist/__tests__/structure-optimizer.test.js +33 -0
  40. package/dist/__tests__/typechecker.test.d.ts +1 -0
  41. package/dist/__tests__/typechecker.test.js +364 -0
  42. package/dist/ast/types.d.ts +357 -0
  43. package/dist/ast/types.js +9 -0
  44. package/dist/cli.d.ts +11 -0
  45. package/dist/cli.js +407 -0
  46. package/dist/codegen/cmdblock/index.d.ts +26 -0
  47. package/dist/codegen/cmdblock/index.js +45 -0
  48. package/dist/codegen/mcfunction/index.d.ts +34 -0
  49. package/dist/codegen/mcfunction/index.js +413 -0
  50. package/dist/codegen/structure/index.d.ts +18 -0
  51. package/dist/codegen/structure/index.js +249 -0
  52. package/dist/compile.d.ts +30 -0
  53. package/dist/compile.js +152 -0
  54. package/dist/data/arena/function/__load.mcfunction +6 -0
  55. package/dist/data/arena/function/__tick.mcfunction +2 -0
  56. package/dist/data/arena/function/announce_leaders/else_1.mcfunction +3 -0
  57. package/dist/data/arena/function/announce_leaders/foreach_0/merge_2.mcfunction +1 -0
  58. package/dist/data/arena/function/announce_leaders/foreach_0/then_0.mcfunction +3 -0
  59. package/dist/data/arena/function/announce_leaders/foreach_0.mcfunction +7 -0
  60. package/dist/data/arena/function/announce_leaders/foreach_1/merge_2.mcfunction +1 -0
  61. package/dist/data/arena/function/announce_leaders/foreach_1/then_0.mcfunction +4 -0
  62. package/dist/data/arena/function/announce_leaders/foreach_1.mcfunction +6 -0
  63. package/dist/data/arena/function/announce_leaders/merge_2.mcfunction +1 -0
  64. package/dist/data/arena/function/announce_leaders/then_0.mcfunction +4 -0
  65. package/dist/data/arena/function/announce_leaders.mcfunction +6 -0
  66. package/dist/data/arena/function/arena_tick/merge_2.mcfunction +1 -0
  67. package/dist/data/arena/function/arena_tick/then_0.mcfunction +4 -0
  68. package/dist/data/arena/function/arena_tick.mcfunction +11 -0
  69. package/dist/data/counter/function/__load.mcfunction +5 -0
  70. package/dist/data/counter/function/__tick.mcfunction +2 -0
  71. package/dist/data/counter/function/counter_tick/merge_2.mcfunction +1 -0
  72. package/dist/data/counter/function/counter_tick/then_0.mcfunction +3 -0
  73. package/dist/data/counter/function/counter_tick.mcfunction +11 -0
  74. package/dist/data/minecraft/tags/function/load.json +5 -0
  75. package/dist/data/minecraft/tags/function/tick.json +5 -0
  76. package/dist/data/quiz/function/__load.mcfunction +16 -0
  77. package/dist/data/quiz/function/__tick.mcfunction +6 -0
  78. package/dist/data/quiz/function/__trigger_quiz_a_dispatch.mcfunction +4 -0
  79. package/dist/data/quiz/function/__trigger_quiz_b_dispatch.mcfunction +4 -0
  80. package/dist/data/quiz/function/__trigger_quiz_c_dispatch.mcfunction +4 -0
  81. package/dist/data/quiz/function/__trigger_quiz_start_dispatch.mcfunction +4 -0
  82. package/dist/data/quiz/function/answer_a.mcfunction +4 -0
  83. package/dist/data/quiz/function/answer_b.mcfunction +4 -0
  84. package/dist/data/quiz/function/answer_c.mcfunction +4 -0
  85. package/dist/data/quiz/function/ask_question/else_1.mcfunction +5 -0
  86. package/dist/data/quiz/function/ask_question/else_4.mcfunction +5 -0
  87. package/dist/data/quiz/function/ask_question/else_7.mcfunction +4 -0
  88. package/dist/data/quiz/function/ask_question/merge_2.mcfunction +1 -0
  89. package/dist/data/quiz/function/ask_question/merge_5.mcfunction +2 -0
  90. package/dist/data/quiz/function/ask_question/merge_8.mcfunction +2 -0
  91. package/dist/data/quiz/function/ask_question/then_0.mcfunction +4 -0
  92. package/dist/data/quiz/function/ask_question/then_3.mcfunction +4 -0
  93. package/dist/data/quiz/function/ask_question/then_6.mcfunction +4 -0
  94. package/dist/data/quiz/function/ask_question.mcfunction +7 -0
  95. package/dist/data/quiz/function/finish_quiz.mcfunction +6 -0
  96. package/dist/data/quiz/function/handle_answer/else_1.mcfunction +5 -0
  97. package/dist/data/quiz/function/handle_answer/else_10.mcfunction +3 -0
  98. package/dist/data/quiz/function/handle_answer/else_16.mcfunction +3 -0
  99. package/dist/data/quiz/function/handle_answer/else_4.mcfunction +3 -0
  100. package/dist/data/quiz/function/handle_answer/else_7.mcfunction +5 -0
  101. package/dist/data/quiz/function/handle_answer/merge_11.mcfunction +2 -0
  102. package/dist/data/quiz/function/handle_answer/merge_14.mcfunction +2 -0
  103. package/dist/data/quiz/function/handle_answer/merge_17.mcfunction +2 -0
  104. package/dist/data/quiz/function/handle_answer/merge_2.mcfunction +8 -0
  105. package/dist/data/quiz/function/handle_answer/merge_5.mcfunction +2 -0
  106. package/dist/data/quiz/function/handle_answer/merge_8.mcfunction +2 -0
  107. package/dist/data/quiz/function/handle_answer/then_0.mcfunction +5 -0
  108. package/dist/data/quiz/function/handle_answer/then_12.mcfunction +5 -0
  109. package/dist/data/quiz/function/handle_answer/then_15.mcfunction +6 -0
  110. package/dist/data/quiz/function/handle_answer/then_3.mcfunction +6 -0
  111. package/dist/data/quiz/function/handle_answer/then_6.mcfunction +5 -0
  112. package/dist/data/quiz/function/handle_answer/then_9.mcfunction +6 -0
  113. package/dist/data/quiz/function/handle_answer.mcfunction +11 -0
  114. package/dist/data/quiz/function/start_quiz.mcfunction +5 -0
  115. package/dist/data/shop/function/__load.mcfunction +7 -0
  116. package/dist/data/shop/function/__tick.mcfunction +3 -0
  117. package/dist/data/shop/function/__trigger_shop_buy_dispatch.mcfunction +4 -0
  118. package/dist/data/shop/function/complete_purchase/else_1.mcfunction +5 -0
  119. package/dist/data/shop/function/complete_purchase/else_4.mcfunction +5 -0
  120. package/dist/data/shop/function/complete_purchase/else_7.mcfunction +3 -0
  121. package/dist/data/shop/function/complete_purchase/merge_2.mcfunction +2 -0
  122. package/dist/data/shop/function/complete_purchase/merge_5.mcfunction +2 -0
  123. package/dist/data/shop/function/complete_purchase/merge_8.mcfunction +2 -0
  124. package/dist/data/shop/function/complete_purchase/then_0.mcfunction +4 -0
  125. package/dist/data/shop/function/complete_purchase/then_3.mcfunction +4 -0
  126. package/dist/data/shop/function/complete_purchase/then_6.mcfunction +4 -0
  127. package/dist/data/shop/function/complete_purchase.mcfunction +7 -0
  128. package/dist/data/shop/function/handle_shop_trigger.mcfunction +3 -0
  129. package/dist/data/turret/function/__load.mcfunction +5 -0
  130. package/dist/data/turret/function/__tick.mcfunction +4 -0
  131. package/dist/data/turret/function/__trigger_deploy_turret_dispatch.mcfunction +4 -0
  132. package/dist/data/turret/function/deploy_turret.mcfunction +8 -0
  133. package/dist/data/turret/function/turret_tick/at_1.mcfunction +2 -0
  134. package/dist/data/turret/function/turret_tick/foreach_0.mcfunction +2 -0
  135. package/dist/data/turret/function/turret_tick/foreach_2.mcfunction +2 -0
  136. package/dist/data/turret/function/turret_tick/tick_body.mcfunction +3 -0
  137. package/dist/data/turret/function/turret_tick/tick_skip.mcfunction +1 -0
  138. package/dist/data/turret/function/turret_tick.mcfunction +5 -0
  139. package/dist/diagnostics/index.d.ts +44 -0
  140. package/dist/diagnostics/index.js +140 -0
  141. package/dist/index.d.ts +53 -0
  142. package/dist/index.js +126 -0
  143. package/dist/ir/builder.d.ts +32 -0
  144. package/dist/ir/builder.js +99 -0
  145. package/dist/ir/types.d.ts +117 -0
  146. package/dist/ir/types.js +15 -0
  147. package/dist/lexer/index.d.ts +36 -0
  148. package/dist/lexer/index.js +458 -0
  149. package/dist/lowering/index.d.ts +106 -0
  150. package/dist/lowering/index.js +2041 -0
  151. package/dist/mc-test/client.d.ts +128 -0
  152. package/dist/mc-test/client.js +174 -0
  153. package/dist/mc-test/runner.d.ts +28 -0
  154. package/dist/mc-test/runner.js +150 -0
  155. package/dist/mc-test/setup.d.ts +11 -0
  156. package/dist/mc-test/setup.js +98 -0
  157. package/dist/mc-validator/index.d.ts +17 -0
  158. package/dist/mc-validator/index.js +322 -0
  159. package/dist/nbt/index.d.ts +86 -0
  160. package/dist/nbt/index.js +250 -0
  161. package/dist/optimizer/commands.d.ts +36 -0
  162. package/dist/optimizer/commands.js +349 -0
  163. package/dist/optimizer/passes.d.ts +34 -0
  164. package/dist/optimizer/passes.js +227 -0
  165. package/dist/optimizer/structure.d.ts +8 -0
  166. package/dist/optimizer/structure.js +344 -0
  167. package/dist/pack.mcmeta +6 -0
  168. package/dist/parser/index.d.ts +76 -0
  169. package/dist/parser/index.js +1193 -0
  170. package/dist/repl.d.ts +16 -0
  171. package/dist/repl.js +165 -0
  172. package/dist/runtime/index.d.ts +101 -0
  173. package/dist/runtime/index.js +1288 -0
  174. package/dist/typechecker/index.d.ts +42 -0
  175. package/dist/typechecker/index.js +629 -0
  176. package/docs/COMPILATION_STATS.md +142 -0
  177. package/docs/IMPLEMENTATION_GUIDE.md +512 -0
  178. package/docs/LANGUAGE_REFERENCE.md +415 -0
  179. package/docs/MC_MAPPING.md +280 -0
  180. package/docs/STRUCTURE_TARGET.md +80 -0
  181. package/docs/mc-reference/commands.md +259 -0
  182. package/editors/vscode/.vscodeignore +10 -0
  183. package/editors/vscode/LICENSE +21 -0
  184. package/editors/vscode/README.md +78 -0
  185. package/editors/vscode/build.mjs +28 -0
  186. package/editors/vscode/icon.png +0 -0
  187. package/editors/vscode/mcfunction-language-configuration.json +28 -0
  188. package/editors/vscode/out/extension.js +7236 -0
  189. package/editors/vscode/package-lock.json +566 -0
  190. package/editors/vscode/package.json +137 -0
  191. package/editors/vscode/redscript-language-configuration.json +28 -0
  192. package/editors/vscode/snippets/redscript.json +114 -0
  193. package/editors/vscode/src/codeactions.ts +89 -0
  194. package/editors/vscode/src/completion.ts +130 -0
  195. package/editors/vscode/src/extension.ts +239 -0
  196. package/editors/vscode/src/hover.ts +1120 -0
  197. package/editors/vscode/src/symbols.ts +207 -0
  198. package/editors/vscode/syntaxes/mcfunction.tmLanguage.json +740 -0
  199. package/editors/vscode/syntaxes/redscript.tmLanguage.json +357 -0
  200. package/editors/vscode/tsconfig.json +13 -0
  201. package/jest.config.js +5 -0
  202. package/package.json +38 -0
  203. package/src/__tests__/cli.test.ts +130 -0
  204. package/src/__tests__/codegen.test.ts +128 -0
  205. package/src/__tests__/diagnostics.test.ts +195 -0
  206. package/src/__tests__/e2e.test.ts +1721 -0
  207. package/src/__tests__/fixtures/mc-commands-1.21.4.json +18734 -0
  208. package/src/__tests__/formatter.test.ts +46 -0
  209. package/src/__tests__/lexer.test.ts +356 -0
  210. package/src/__tests__/lowering.test.ts +962 -0
  211. package/src/__tests__/mc-integration.test.ts +409 -0
  212. package/src/__tests__/mc-syntax.test.ts +96 -0
  213. package/src/__tests__/nbt.test.ts +58 -0
  214. package/src/__tests__/optimizer-advanced.test.ts +144 -0
  215. package/src/__tests__/optimizer.test.ts +129 -0
  216. package/src/__tests__/parser.test.ts +800 -0
  217. package/src/__tests__/repl.test.ts +33 -0
  218. package/src/__tests__/runtime.test.ts +289 -0
  219. package/src/__tests__/structure-optimizer.test.ts +38 -0
  220. package/src/__tests__/typechecker.test.ts +395 -0
  221. package/src/ast/types.ts +248 -0
  222. package/src/cli.ts +445 -0
  223. package/src/codegen/cmdblock/index.ts +63 -0
  224. package/src/codegen/mcfunction/index.ts +471 -0
  225. package/src/codegen/structure/index.ts +305 -0
  226. package/src/compile.ts +188 -0
  227. package/src/diagnostics/index.ts +186 -0
  228. package/src/examples/README.md +77 -0
  229. package/src/examples/SHOWCASE_GAME.md +43 -0
  230. package/src/examples/arena.rs +44 -0
  231. package/src/examples/counter.rs +12 -0
  232. package/src/examples/pvp_arena.rs +131 -0
  233. package/src/examples/quiz.rs +90 -0
  234. package/src/examples/rpg.rs +13 -0
  235. package/src/examples/shop.rs +30 -0
  236. package/src/examples/showcase_game.rs +552 -0
  237. package/src/examples/stdlib_demo.rs +181 -0
  238. package/src/examples/turret.rs +27 -0
  239. package/src/examples/world_manager.rs +23 -0
  240. package/src/formatter/index.ts +22 -0
  241. package/src/index.ts +161 -0
  242. package/src/ir/builder.ts +114 -0
  243. package/src/ir/types.ts +119 -0
  244. package/src/lexer/index.ts +555 -0
  245. package/src/lowering/index.ts +2406 -0
  246. package/src/mc-test/client.ts +259 -0
  247. package/src/mc-test/runner.ts +140 -0
  248. package/src/mc-test/setup.ts +70 -0
  249. package/src/mc-validator/index.ts +367 -0
  250. package/src/nbt/index.ts +321 -0
  251. package/src/optimizer/commands.ts +416 -0
  252. package/src/optimizer/passes.ts +233 -0
  253. package/src/optimizer/structure.ts +441 -0
  254. package/src/parser/index.ts +1437 -0
  255. package/src/repl.ts +165 -0
  256. package/src/runtime/index.ts +1403 -0
  257. package/src/stdlib/README.md +156 -0
  258. package/src/stdlib/combat.rs +20 -0
  259. package/src/stdlib/cooldown.rs +45 -0
  260. package/src/stdlib/math.rs +49 -0
  261. package/src/stdlib/mobs.rs +99 -0
  262. package/src/stdlib/player.rs +29 -0
  263. package/src/stdlib/strings.rs +7 -0
  264. package/src/stdlib/timer.rs +51 -0
  265. package/src/templates/README.md +126 -0
  266. package/src/templates/combat.rs +96 -0
  267. package/src/templates/economy.rs +40 -0
  268. package/src/templates/mini-game-framework.rs +117 -0
  269. package/src/templates/quest.rs +78 -0
  270. package/src/test_programs/zombie_game.rs +25 -0
  271. package/src/typechecker/index.ts +737 -0
  272. package/tsconfig.json +16 -0
@@ -0,0 +1,40 @@
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+ // Server economy helpers backed by a vanilla scoreboard objective.
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+
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+ fn earn(player: string, amount: int) {
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+ let coins: int = scoreboard_get(player, "coins");
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+ coins = coins + amount;
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+ scoreboard_set(player, "coins", coins);
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+ actionbar(player, "Coins added");
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+ }
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+
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+ fn spend(player: string, amount: int) -> int {
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+ let coins: int = scoreboard_get(player, "coins");
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+
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+ if (coins >= amount) {
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+ coins = coins - amount;
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+ scoreboard_set(player, "coins", coins);
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+ actionbar(player, "Purchase approved");
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+ return 1;
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+ }
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+
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+ actionbar(player, "Not enough coins");
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+ return 0;
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+ }
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+
24
+ fn balance(player: string) -> int {
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+ let coins: int = scoreboard_get(player, "coins");
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+ return coins;
27
+ }
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+
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+ fn shop_buy(player: string, item: string, price: int) {
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+ let paid: int = spend(player, price);
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+
32
+ if (paid == 1) {
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+ give(player, item, 1);
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+ title(player, "Purchase Complete");
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+ subtitle(player, "Item delivered");
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+ } else {
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+ title(player, "Purchase Failed");
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+ subtitle(player, "Earn more coins first");
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+ }
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+ }
@@ -0,0 +1,117 @@
1
+ // Reusable mini-game framework for lobby, countdown, match, and reset flow.
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+
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+ struct GameState { phase: int, players: int, timer: int }
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+
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+ fn announce_phase_change(state: GameState) {
6
+ title_times(@a, 10, 40, 10);
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+
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+ if (state.phase == 0) {
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+ title(@a, "Mini-game Lobby");
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+ subtitle(@a, "Waiting for players");
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+ actionbar(@a, "Use /trigger game_join to enter the lobby");
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+ } else {
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+ if (state.phase == 1) {
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+ title(@a, "Match Starting");
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+ subtitle(@a, "Prepare for the round");
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+ actionbar(@a, "Countdown started");
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+ } else {
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+ if (state.phase == 2) {
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+ title(@a, "Match Live");
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+ subtitle(@a, "Play to win");
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+ actionbar(@a, "The game is now active");
22
+ } else {
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+ title(@a, "Round Complete");
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+ subtitle(@a, "Returning to lobby");
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+ actionbar(@a, "Resetting the mini-game");
26
+ }
27
+ }
28
+ }
29
+ }
30
+
31
+ fn snapshot_state() -> GameState {
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+ let phase: int = scoreboard_get("game", "phase");
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+ let players: int = scoreboard_get("game", "players");
34
+ let timer: int = scoreboard_get("game", "timer");
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+ let state: GameState = { phase: phase, players: players, timer: timer };
36
+ return state;
37
+ }
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+
39
+ fn set_state(phase: int, timer: int) {
40
+ let players: int = scoreboard_get("game", "players");
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+ let state: GameState = { phase: phase, players: players, timer: timer };
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+
43
+ scoreboard_set("game", "phase", state.phase);
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+ scoreboard_set("game", "timer", state.timer);
45
+ announce_phase_change(state);
46
+ }
47
+
48
+ @on_trigger("game_join")
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+ fn game_join() {
50
+ let joined: int = scoreboard_get(@s, "game_joined");
51
+ let players: int = scoreboard_get("game", "players");
52
+
53
+ if (joined == 0) {
54
+ players = players + 1;
55
+ scoreboard_set("game", "players", players);
56
+ scoreboard_set(@s, "game_joined", 1);
57
+ title(@s, "Joined Lobby");
58
+ actionbar(@s, "Waiting for the admin to start");
59
+ announce("A player joined the mini-game lobby.");
60
+ } else {
61
+ actionbar(@s, "You are already in the lobby");
62
+ }
63
+ }
64
+
65
+ @on_trigger("game_start")
66
+ fn game_start() {
67
+ let state: GameState = snapshot_state();
68
+
69
+ if (state.phase == 0) {
70
+ if (state.players > 0) {
71
+ set_state(1, 5);
72
+ } else {
73
+ actionbar(@s, "At least one player must join first");
74
+ }
75
+ } else {
76
+ actionbar(@s, "A round is already in progress");
77
+ }
78
+ }
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+
80
+ @tick(rate=20)
81
+ fn game_tick() {
82
+ let state: GameState = snapshot_state();
83
+
84
+ if (state.phase == 0) {
85
+ actionbar(@a, "Waiting lobby active");
86
+ } else {
87
+ if (state.phase == 1) {
88
+ actionbar(@a, "Match starts soon");
89
+ state.timer = state.timer - 1;
90
+ scoreboard_set("game", "timer", state.timer);
91
+
92
+ if (state.timer <= 0) {
93
+ set_state(2, 180);
94
+ }
95
+ } else {
96
+ if (state.phase == 2) {
97
+ actionbar(@a, "Mini-game in progress");
98
+ state.timer = state.timer - 1;
99
+ scoreboard_set("game", "timer", state.timer);
100
+
101
+ if (state.timer <= 0) {
102
+ set_state(3, 10);
103
+ }
104
+ } else {
105
+ actionbar(@a, "Ending round");
106
+ state.timer = state.timer - 1;
107
+ scoreboard_set("game", "timer", state.timer);
108
+
109
+ if (state.timer <= 0) {
110
+ scoreboard_set("game", "phase", 0);
111
+ scoreboard_set("game", "timer", 0);
112
+ announce_phase_change(snapshot_state());
113
+ }
114
+ }
115
+ }
116
+ }
117
+ }
@@ -0,0 +1,78 @@
1
+ // Quest helpers for simple scoreboard-driven mission tracking.
2
+
3
+ struct Quest { id: int, progress: int, target: int, completed: int }
4
+
5
+ fn quest_target(questId: int) -> int {
6
+ if (questId == 1) {
7
+ return 10;
8
+ } else {
9
+ if (questId == 2) {
10
+ return 25;
11
+ }
12
+ }
13
+
14
+ return 5;
15
+ }
16
+
17
+ fn load_quest(player: string, questId: int) -> Quest {
18
+ let progress: int = scoreboard_get(player, "quest_progress");
19
+ let completed: int = scoreboard_get(player, "quest_completed");
20
+ let target: int = quest_target(questId);
21
+ let quest: Quest = { id: questId, progress: progress, target: target, completed: completed };
22
+ return quest;
23
+ }
24
+
25
+ fn quest_start(player: string, questId: int) {
26
+ let quest: Quest = { id: questId, progress: 0, target: quest_target(questId), completed: 0 };
27
+ scoreboard_set(player, "quest_id", quest.id);
28
+ scoreboard_set(player, "quest_progress", quest.progress);
29
+ scoreboard_set(player, "quest_target", quest.target);
30
+ scoreboard_set(player, "quest_completed", quest.completed);
31
+ title(player, "Quest Started");
32
+ actionbar(player, "Objective accepted");
33
+ }
34
+
35
+ fn quest_progress(player: string, questId: int, amount: int) {
36
+ let activeQuest: int = scoreboard_get(player, "quest_id");
37
+ let quest: Quest = load_quest(player, questId);
38
+
39
+ if (activeQuest != questId) {
40
+ return;
41
+ }
42
+
43
+ if (quest.completed == 1) {
44
+ return;
45
+ }
46
+
47
+ quest.progress = quest.progress + amount;
48
+ if (quest.progress > quest.target) {
49
+ quest.progress = quest.target;
50
+ }
51
+
52
+ scoreboard_set(player, "quest_progress", quest.progress);
53
+ actionbar(player, "Quest progress updated");
54
+
55
+ if (quest.progress >= quest.target) {
56
+ quest_complete(player, questId);
57
+ }
58
+ }
59
+
60
+ fn quest_complete(player: string, questId: int) {
61
+ let activeQuest: int = scoreboard_get(player, "quest_id");
62
+
63
+ if (activeQuest == questId) {
64
+ scoreboard_set(player, "quest_completed", 1);
65
+ title(player, "Quest Complete");
66
+ subtitle(player, "Reward ready");
67
+ actionbar(player, "Mission finished");
68
+ }
69
+ }
70
+
71
+ @on_trigger("kill_zombie")
72
+ fn kill_zombie_quest() {
73
+ let activeQuest: int = scoreboard_get(@s, "quest_id");
74
+
75
+ if (activeQuest == 1) {
76
+ quest_progress(@s, 1, 1);
77
+ }
78
+ }
@@ -0,0 +1,25 @@
1
+ // A zombie survival game logic
2
+ // Kills nearby zombies and tracks score
3
+
4
+ @tick(rate=20)
5
+ fn check_zombies() {
6
+ foreach (z in @e[type=zombie, distance=..10]) {
7
+ kill(z);
8
+ // in real game: add to player's kill score
9
+ }
10
+ }
11
+
12
+ @tick(rate=100)
13
+ fn announce() {
14
+ say("Zombie check complete");
15
+ }
16
+
17
+ fn reward_player() {
18
+ give(@s, "minecraft:diamond", 1);
19
+ title(@s, "Zombie Slayer!");
20
+ }
21
+
22
+ @on_trigger("claim_reward")
23
+ fn handle_claim() {
24
+ reward_player();
25
+ }