redhotmagma-visualization 1.44.9 → 1.45.0

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (37) hide show
  1. package/Constants.js +1 -0
  2. package/DevApp.js +14 -0
  3. package/Three/Three2D.js +25 -4
  4. package/Three/Three3D.js +121 -83
  5. package/Three/Three3DScene.js +132 -58
  6. package/Utils/createBakedShadow.js +1 -2
  7. package/Utils/initTextureCanvas.js +3 -1
  8. package/Utils/optimizeTextureImage.js +1 -1
  9. package/Utils/rememberCameraViewOffset.js +12 -7
  10. package/Utils/restrictCameraMovement.js +2 -2
  11. package/package.json +3 -3
  12. package/public/libs/draco/README.md +2 -2
  13. package/public/libs/draco/draco_decoder.js +17 -35
  14. package/public/libs/draco/draco_decoder.wasm +0 -0
  15. package/public/libs/draco/draco_wasm_wrapper.js +117 -104
  16. package/public/libs/draco/gltf/draco_decoder.js +16 -31
  17. package/public/libs/draco/gltf/draco_decoder.wasm +0 -0
  18. package/public/libs/draco/gltf/draco_wasm_wrapper.js +116 -104
  19. package/src/Constants.js +1 -0
  20. package/src/DevApp.js +12 -0
  21. package/src/Three/Three2D.js +4 -3
  22. package/src/Three/Three3D.js +15 -8
  23. package/src/Three/Three3DScene.js +85 -29
  24. package/src/Three/__tests__/Three3D.test.js +0 -33
  25. package/src/Utils/createBakedShadow.js +2 -4
  26. package/src/Utils/initTextureCanvas.js +2 -1
  27. package/src/Utils/optimizeTextureImage.js +1 -1
  28. package/src/Utils/rememberCameraViewOffset.js +5 -3
  29. package/src/Utils/restrictCameraMovement.js +1 -1
  30. package/Three/Controls/OrbitControls.js +0 -724
  31. package/Three/Loaders/ColladaLoader.js +0 -2568
  32. package/Three/Loaders/MTLLoader.js +0 -418
  33. package/Three/Loaders/OBJLoader.js +0 -516
  34. package/src/Three/Controls/OrbitControls.js +0 -934
  35. package/src/Three/Loaders/ColladaLoader.js +0 -3245
  36. package/src/Three/Loaders/MTLLoader.js +0 -512
  37. package/src/Three/Loaders/OBJLoader.js +0 -640
@@ -1,516 +0,0 @@
1
- "use strict";
2
-
3
- function _typeof(o) { "@babel/helpers - typeof"; return _typeof = "function" == typeof Symbol && "symbol" == typeof Symbol.iterator ? function (o) { return typeof o; } : function (o) { return o && "function" == typeof Symbol && o.constructor === Symbol && o !== Symbol.prototype ? "symbol" : typeof o; }, _typeof(o); }
4
- Object.defineProperty(exports, "__esModule", {
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- value: true
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- });
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- exports["default"] = void 0;
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- var THREE_imp = _interopRequireWildcard(require("three"));
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- function _getRequireWildcardCache(nodeInterop) { if (typeof WeakMap !== "function") return null; var cacheBabelInterop = new WeakMap(); var cacheNodeInterop = new WeakMap(); return (_getRequireWildcardCache = function _getRequireWildcardCache(nodeInterop) { return nodeInterop ? cacheNodeInterop : cacheBabelInterop; })(nodeInterop); }
10
- function _interopRequireWildcard(obj, nodeInterop) { if (!nodeInterop && obj && obj.__esModule) { return obj; } if (obj === null || _typeof(obj) !== "object" && typeof obj !== "function") { return { "default": obj }; } var cache = _getRequireWildcardCache(nodeInterop); if (cache && cache.has(obj)) { return cache.get(obj); } var newObj = {}; var hasPropertyDescriptor = Object.defineProperty && Object.getOwnPropertyDescriptor; for (var key in obj) { if (key !== "default" && Object.prototype.hasOwnProperty.call(obj, key)) { var desc = hasPropertyDescriptor ? Object.getOwnPropertyDescriptor(obj, key) : null; if (desc && (desc.get || desc.set)) { Object.defineProperty(newObj, key, desc); } else { newObj[key] = obj[key]; } } } newObj["default"] = obj; if (cache) { cache.set(obj, newObj); } return newObj; }
11
- /* eslint-disable */
12
-
13
- // original source: three/examples/js/loaders/OBJLoader
14
-
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- var THREE = THREE_imp;
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-
17
- // important: update file from here if needed
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-
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- /**
20
- * @author mrdoob / http://mrdoob.com/
21
- */
22
-
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- THREE.OBJLoader = function () {
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- // o object_name | g group_name
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- var object_pattern = /^[og]\s*(.+)?/;
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- // mtllib file_reference
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- var material_library_pattern = /^mtllib /;
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- // usemtl material_name
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- var material_use_pattern = /^usemtl /;
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- function ParserState() {
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- var state = {
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- objects: [],
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- object: {},
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- vertices: [],
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- normals: [],
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- colors: [],
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- uvs: [],
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- materialLibraries: [],
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- startObject: function startObject(name, fromDeclaration) {
40
- // If the current object (initial from reset) is not from a g/o declaration in the parsed
41
- // file. We need to use it for the first parsed g/o to keep things in sync.
42
- if (this.object && this.object.fromDeclaration === false) {
43
- this.object.name = name;
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- this.object.fromDeclaration = fromDeclaration !== false;
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- return;
46
- }
47
- var previousMaterial = this.object && typeof this.object.currentMaterial === "function" ? this.object.currentMaterial() : undefined;
48
- if (this.object && typeof this.object._finalize === "function") {
49
- this.object._finalize(true);
50
- }
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- this.object = {
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- name: name || "",
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- fromDeclaration: fromDeclaration !== false,
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- geometry: {
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- vertices: [],
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- normals: [],
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- colors: [],
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- uvs: []
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- },
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- materials: [],
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- smooth: true,
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- startMaterial: function startMaterial(name, libraries) {
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- var previous = this._finalize(false);
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-
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- // New usemtl declaration overwrites an inherited material, except if faces were declared
66
- // after the material, then it must be preserved for proper MultiMaterial continuation.
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- if (previous && (previous.inherited || previous.groupCount <= 0)) {
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- this.materials.splice(previous.index, 1);
69
- }
70
- var material = {
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- index: this.materials.length,
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- name: name || "",
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- mtllib: Array.isArray(libraries) && libraries.length > 0 ? libraries[libraries.length - 1] : "",
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- smooth: previous !== undefined ? previous.smooth : this.smooth,
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- groupStart: previous !== undefined ? previous.groupEnd : 0,
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- groupEnd: -1,
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- groupCount: -1,
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- inherited: false,
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- clone: function clone(index) {
80
- var cloned = {
81
- index: typeof index === "number" ? index : this.index,
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- name: this.name,
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- mtllib: this.mtllib,
84
- smooth: this.smooth,
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- groupStart: 0,
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- groupEnd: -1,
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- groupCount: -1,
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- inherited: false
89
- };
90
- cloned.clone = this.clone.bind(cloned);
91
- return cloned;
92
- }
93
- };
94
- this.materials.push(material);
95
- return material;
96
- },
97
- currentMaterial: function currentMaterial() {
98
- if (this.materials.length > 0) {
99
- return this.materials[this.materials.length - 1];
100
- }
101
- return undefined;
102
- },
103
- _finalize: function _finalize(end) {
104
- var lastMultiMaterial = this.currentMaterial();
105
- if (lastMultiMaterial && lastMultiMaterial.groupEnd === -1) {
106
- lastMultiMaterial.groupEnd = this.geometry.vertices.length / 3;
107
- lastMultiMaterial.groupCount = lastMultiMaterial.groupEnd - lastMultiMaterial.groupStart;
108
- lastMultiMaterial.inherited = false;
109
- }
110
-
111
- // Ignore objects tail materials if no face declarations followed them before a new o/g started.
112
- if (end && this.materials.length > 1) {
113
- for (var mi = this.materials.length - 1; mi >= 0; mi--) {
114
- if (this.materials[mi].groupCount <= 0) {
115
- this.materials.splice(mi, 1);
116
- }
117
- }
118
- }
119
-
120
- // Guarantee at least one empty material, this makes the creation later more straight forward.
121
- if (end && this.materials.length === 0) {
122
- this.materials.push({
123
- name: "",
124
- smooth: this.smooth
125
- });
126
- }
127
- return lastMultiMaterial;
128
- }
129
- };
130
-
131
- // Inherit previous objects material.
132
- // Spec tells us that a declared material must be set to all objects until a new material is declared.
133
- // If a usemtl declaration is encountered while this new object is being parsed, it will
134
- // overwrite the inherited material. Exception being that there was already face declarations
135
- // to the inherited material, then it will be preserved for proper MultiMaterial continuation.
136
-
137
- if (previousMaterial && previousMaterial.name && typeof previousMaterial.clone === "function") {
138
- var declared = previousMaterial.clone(0);
139
- declared.inherited = true;
140
- this.object.materials.push(declared);
141
- }
142
- this.objects.push(this.object);
143
- },
144
- finalize: function finalize() {
145
- if (this.object && typeof this.object._finalize === "function") {
146
- this.object._finalize(true);
147
- }
148
- },
149
- parseVertexIndex: function parseVertexIndex(value, len) {
150
- var index = parseInt(value, 10);
151
- return (index >= 0 ? index - 1 : index + len / 3) * 3;
152
- },
153
- parseNormalIndex: function parseNormalIndex(value, len) {
154
- var index = parseInt(value, 10);
155
- return (index >= 0 ? index - 1 : index + len / 3) * 3;
156
- },
157
- parseUVIndex: function parseUVIndex(value, len) {
158
- var index = parseInt(value, 10);
159
- return (index >= 0 ? index - 1 : index + len / 2) * 2;
160
- },
161
- addVertex: function addVertex(a, b, c) {
162
- var src = this.vertices;
163
- var dst = this.object.geometry.vertices;
164
- dst.push(src[a + 0], src[a + 1], src[a + 2]);
165
- dst.push(src[b + 0], src[b + 1], src[b + 2]);
166
- dst.push(src[c + 0], src[c + 1], src[c + 2]);
167
- },
168
- addVertexPoint: function addVertexPoint(a) {
169
- var src = this.vertices;
170
- var dst = this.object.geometry.vertices;
171
- dst.push(src[a + 0], src[a + 1], src[a + 2]);
172
- },
173
- addVertexLine: function addVertexLine(a) {
174
- var src = this.vertices;
175
- var dst = this.object.geometry.vertices;
176
- dst.push(src[a + 0], src[a + 1], src[a + 2]);
177
- },
178
- addNormal: function addNormal(a, b, c) {
179
- var src = this.normals;
180
- var dst = this.object.geometry.normals;
181
- dst.push(src[a + 0], src[a + 1], src[a + 2]);
182
- dst.push(src[b + 0], src[b + 1], src[b + 2]);
183
- dst.push(src[c + 0], src[c + 1], src[c + 2]);
184
- },
185
- addColor: function addColor(a, b, c) {
186
- var src = this.colors;
187
- var dst = this.object.geometry.colors;
188
- dst.push(src[a + 0], src[a + 1], src[a + 2]);
189
- dst.push(src[b + 0], src[b + 1], src[b + 2]);
190
- dst.push(src[c + 0], src[c + 1], src[c + 2]);
191
- },
192
- addUV: function addUV(a, b, c) {
193
- var src = this.uvs;
194
- var dst = this.object.geometry.uvs;
195
- dst.push(src[a + 0], src[a + 1]);
196
- dst.push(src[b + 0], src[b + 1]);
197
- dst.push(src[c + 0], src[c + 1]);
198
- },
199
- addUVLine: function addUVLine(a) {
200
- var src = this.uvs;
201
- var dst = this.object.geometry.uvs;
202
- dst.push(src[a + 0], src[a + 1]);
203
- },
204
- addFace: function addFace(a, b, c, ua, ub, uc, na, nb, nc) {
205
- var vLen = this.vertices.length;
206
- var ia = this.parseVertexIndex(a, vLen);
207
- var ib = this.parseVertexIndex(b, vLen);
208
- var ic = this.parseVertexIndex(c, vLen);
209
- this.addVertex(ia, ib, ic);
210
- if (ua !== undefined && ua !== "") {
211
- var uvLen = this.uvs.length;
212
- ia = this.parseUVIndex(ua, uvLen);
213
- ib = this.parseUVIndex(ub, uvLen);
214
- ic = this.parseUVIndex(uc, uvLen);
215
- this.addUV(ia, ib, ic);
216
- }
217
- if (na !== undefined && na !== "") {
218
- // Normals are many times the same. If so, skip function call and parseInt.
219
- var nLen = this.normals.length;
220
- ia = this.parseNormalIndex(na, nLen);
221
- ib = na === nb ? ia : this.parseNormalIndex(nb, nLen);
222
- ic = na === nc ? ia : this.parseNormalIndex(nc, nLen);
223
- this.addNormal(ia, ib, ic);
224
- }
225
- if (this.colors.length > 0) {
226
- this.addColor(ia, ib, ic);
227
- }
228
- },
229
- addPointGeometry: function addPointGeometry(vertices) {
230
- this.object.geometry.type = "Points";
231
- var vLen = this.vertices.length;
232
- for (var vi = 0, l = vertices.length; vi < l; vi++) {
233
- this.addVertexPoint(this.parseVertexIndex(vertices[vi], vLen));
234
- }
235
- },
236
- addLineGeometry: function addLineGeometry(vertices, uvs) {
237
- this.object.geometry.type = "Line";
238
- var vLen = this.vertices.length;
239
- var uvLen = this.uvs.length;
240
- for (var vi = 0, l = vertices.length; vi < l; vi++) {
241
- this.addVertexLine(this.parseVertexIndex(vertices[vi], vLen));
242
- }
243
- for (var uvi = 0, l = uvs.length; uvi < l; uvi++) {
244
- this.addUVLine(this.parseUVIndex(uvs[uvi], uvLen));
245
- }
246
- }
247
- };
248
- state.startObject("", false);
249
- return state;
250
- }
251
-
252
- //
253
-
254
- function OBJLoader(manager) {
255
- this.manager = manager !== undefined ? manager : THREE.DefaultLoadingManager;
256
- this.materials = null;
257
- }
258
- OBJLoader.prototype = {
259
- constructor: OBJLoader,
260
- load: function load(url, onLoad, onProgress, onError) {
261
- var scope = this;
262
- var loader = new THREE.FileLoader(scope.manager);
263
- loader.setPath(this.path);
264
- loader.load(url, function (text) {
265
- onLoad(scope.parse(text));
266
- }, onProgress, onError);
267
- },
268
- setPath: function setPath(value) {
269
- this.path = value;
270
- return this;
271
- },
272
- setMaterials: function setMaterials(materials) {
273
- this.materials = materials;
274
- return this;
275
- },
276
- parse: function parse(text) {
277
- console.time("OBJLoader");
278
- var state = new ParserState();
279
- if (text.indexOf("\r\n") !== -1) {
280
- // This is faster than String.split with regex that splits on both
281
- text = text.replace(/\r\n/g, "\n");
282
- }
283
- if (text.indexOf("\\\n") !== -1) {
284
- // join lines separated by a line continuation character (\)
285
- text = text.replace(/\\\n/g, "");
286
- }
287
- var lines = text.split("\n");
288
- var line = "",
289
- lineFirstChar = "";
290
- var lineLength = 0;
291
- var result = [];
292
-
293
- // Faster to just trim left side of the line. Use if available.
294
- var trimLeft = typeof "".trimLeft === "function";
295
- for (var i = 0, l = lines.length; i < l; i++) {
296
- line = lines[i];
297
- line = trimLeft ? line.trimLeft() : line.trim();
298
- lineLength = line.length;
299
- if (lineLength === 0) continue;
300
- lineFirstChar = line.charAt(0);
301
- if (lineFirstChar === "#") continue;
302
- if (lineFirstChar === "v") {
303
- var data = line.split(/\s+/);
304
- switch (data[0]) {
305
- case "v":
306
- state.vertices.push(parseFloat(data[1]), parseFloat(data[2]), parseFloat(data[3]));
307
- if (data.length === 8) {
308
- state.colors.push(parseFloat(data[4]), parseFloat(data[5]), parseFloat(data[6]));
309
- }
310
- break;
311
- case "vn":
312
- state.normals.push(parseFloat(data[1]), parseFloat(data[2]), parseFloat(data[3]));
313
- break;
314
- case "vt":
315
- state.uvs.push(parseFloat(data[1]), parseFloat(data[2]));
316
- break;
317
- }
318
- } else if (lineFirstChar === "f") {
319
- var lineData = line.substr(1).trim();
320
- var vertexData = lineData.split(/\s+/);
321
- var faceVertices = [];
322
-
323
- // Parse the face vertex data into an easy to work with format
324
-
325
- for (var j = 0, jl = vertexData.length; j < jl; j++) {
326
- var vertex = vertexData[j];
327
- if (vertex.length > 0) {
328
- var vertexParts = vertex.split("/");
329
- faceVertices.push(vertexParts);
330
- }
331
- }
332
-
333
- // Draw an edge between the first vertex and all subsequent vertices to form an n-gon
334
-
335
- var v1 = faceVertices[0];
336
- for (var j = 1, jl = faceVertices.length - 1; j < jl; j++) {
337
- var v2 = faceVertices[j];
338
- var v3 = faceVertices[j + 1];
339
- state.addFace(v1[0], v2[0], v3[0], v1[1], v2[1], v3[1], v1[2], v2[2], v3[2]);
340
- }
341
- } else if (lineFirstChar === "l") {
342
- var lineParts = line.substring(1).trim().split(" ");
343
- var lineVertices = [],
344
- lineUVs = [];
345
- if (line.indexOf("/") === -1) {
346
- lineVertices = lineParts;
347
- } else {
348
- for (var li = 0, llen = lineParts.length; li < llen; li++) {
349
- var parts = lineParts[li].split("/");
350
- if (parts[0] !== "") lineVertices.push(parts[0]);
351
- if (parts[1] !== "") lineUVs.push(parts[1]);
352
- }
353
- }
354
- state.addLineGeometry(lineVertices, lineUVs);
355
- } else if (lineFirstChar === "p") {
356
- var lineData = line.substr(1).trim();
357
- var pointData = lineData.split(" ");
358
- state.addPointGeometry(pointData);
359
- } else if ((result = object_pattern.exec(line)) !== null) {
360
- // o object_name
361
- // or
362
- // g group_name
363
-
364
- // WORKAROUND: https://bugs.chromium.org/p/v8/issues/detail?id=2869
365
- // var name = result[ 0 ].substr( 1 ).trim();
366
- var name = (" " + result[0].substr(1).trim()).substr(1);
367
- state.startObject(name);
368
- } else if (material_use_pattern.test(line)) {
369
- // material
370
-
371
- state.object.startMaterial(line.substring(7).trim(), state.materialLibraries);
372
- } else if (material_library_pattern.test(line)) {
373
- // mtl file
374
-
375
- state.materialLibraries.push(line.substring(7).trim());
376
- } else if (lineFirstChar === "s") {
377
- result = line.split(" ");
378
-
379
- // smooth shading
380
-
381
- /*
382
- * http://paulbourke.net/dataformats/obj/
383
- * or
384
- * http://www.cs.utah.edu/~boulos/cs3505/obj_spec.pdf
385
- *
386
- * From chapter "Grouping" Syntax explanation "s group_number":
387
- * "group_number is the smoothing group number. To turn off smoothing groups, use a value of 0 or off.
388
- * Polygonal elements use group numbers to put elements in different smoothing groups. For free-form
389
- * surfaces, smoothing groups are either turned on or off; there is no difference between values greater
390
- * than 0."
391
- */
392
- if (result.length > 1) {
393
- var value = result[1].trim().toLowerCase();
394
- state.object.smooth = value !== "0" && value !== "off";
395
- } else {
396
- // ZBrush can produce "s" lines #11707
397
- state.object.smooth = true;
398
- }
399
- var material = state.object.currentMaterial();
400
- if (material) material.smooth = state.object.smooth;
401
- } else {
402
- // Handle null terminated files without exception
403
- if (line === "\0") continue;
404
- throw new Error('THREE.OBJLoader: Unexpected line: "' + line + '"');
405
- }
406
- }
407
- state.finalize();
408
- var container = new THREE.Group();
409
- container.materialLibraries = [].concat(state.materialLibraries);
410
- for (var i = 0, l = state.objects.length; i < l; i++) {
411
- var object = state.objects[i];
412
- var geometry = object.geometry;
413
- var materials = object.materials;
414
- var isLine = geometry.type === "Line";
415
- var isPoints = geometry.type === "Points";
416
- var hasVertexColors = false;
417
-
418
- // Skip o/g line declarations that did not follow with any faces
419
- if (geometry.vertices.length === 0) continue;
420
- var buffergeometry = new THREE.BufferGeometry();
421
- buffergeometry.setAttribute("position", new THREE.Float32BufferAttribute(geometry.vertices, 3));
422
- if (geometry.normals.length > 0) {
423
- buffergeometry.setAttribute("normal", new THREE.Float32BufferAttribute(geometry.normals, 3));
424
- } else {
425
- buffergeometry.computeVertexNormals();
426
- }
427
- if (geometry.colors.length > 0) {
428
- hasVertexColors = true;
429
- buffergeometry.setAttribute("color", new THREE.Float32BufferAttribute(geometry.colors, 3));
430
- }
431
- if (geometry.uvs.length > 0) {
432
- buffergeometry.setAttribute("uv", new THREE.Float32BufferAttribute(geometry.uvs, 2));
433
- }
434
-
435
- // Create materials
436
-
437
- var createdMaterials = [];
438
- for (var mi = 0, miLen = materials.length; mi < miLen; mi++) {
439
- var sourceMaterial = materials[mi];
440
- var material = undefined;
441
- if (this.materials !== null) {
442
- material = this.materials.create(sourceMaterial.name);
443
-
444
- // mtl etc. loaders probably can't create line materials correctly, copy properties to a line material.
445
- if (isLine && material && !(material instanceof THREE.LineBasicMaterial)) {
446
- var materialLine = new THREE.LineBasicMaterial();
447
- THREE.Material.prototype.copy.call(materialLine, material);
448
- materialLine.color.copy(material.color);
449
- materialLine.lights = false;
450
- material = materialLine;
451
- } else if (isPoints && material && !(material instanceof THREE.PointsMaterial)) {
452
- var materialPoints = new THREE.PointsMaterial({
453
- size: 10,
454
- sizeAttenuation: false
455
- });
456
- THREE.Material.prototype.copy.call(materialPoints, material);
457
- materialPoints.color.copy(material.color);
458
- materialPoints.map = material.map;
459
- materialPoints.lights = false;
460
- material = materialPoints;
461
- }
462
- }
463
- if (!material) {
464
- if (isLine) {
465
- material = new THREE.LineBasicMaterial();
466
- } else if (isPoints) {
467
- material = new THREE.PointsMaterial({
468
- size: 1,
469
- sizeAttenuation: false
470
- });
471
- } else {
472
- material = new THREE.MeshPhongMaterial();
473
- }
474
- material.name = sourceMaterial.name;
475
- }
476
- material.flatShading = sourceMaterial.smooth ? false : true;
477
- material.vertexColors = hasVertexColors ? THREE.VertexColors : THREE.NoColors;
478
- createdMaterials.push(material);
479
- }
480
-
481
- // Create mesh
482
-
483
- var mesh;
484
- if (createdMaterials.length > 1) {
485
- for (var mi = 0, miLen = materials.length; mi < miLen; mi++) {
486
- var sourceMaterial = materials[mi];
487
- buffergeometry.addGroup(sourceMaterial.groupStart, sourceMaterial.groupCount, mi);
488
- }
489
- if (isLine) {
490
- mesh = new THREE.LineSegments(buffergeometry, createdMaterials);
491
- } else if (isPoints) {
492
- mesh = new THREE.Points(buffergeometry, createdMaterials);
493
- } else {
494
- mesh = new THREE.Mesh(buffergeometry, createdMaterials);
495
- }
496
- } else {
497
- if (isLine) {
498
- mesh = new THREE.LineSegments(buffergeometry, createdMaterials[0]);
499
- } else if (isPoints) {
500
- mesh = new THREE.Points(buffergeometry, createdMaterials[0]);
501
- } else {
502
- mesh = new THREE.Mesh(buffergeometry, createdMaterials[0]);
503
- }
504
- }
505
- mesh.name = object.name;
506
- container.add(mesh);
507
- }
508
- console.timeEnd("OBJLoader");
509
- return container;
510
- }
511
- };
512
- return OBJLoader;
513
- }();
514
-
515
- // important: don't forget to export it
516
- var _default = exports["default"] = THREE.OBJLoader;