recast-navigation 0.4.1 → 0.5.0
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/README.md +10 -1
- package/package.json +4 -4
package/README.md
CHANGED
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@@ -37,7 +37,14 @@ import { init } from 'recast-navigation';
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await init();
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```
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###
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### Generating a NavMesh
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To create a NavMesh, you can use the `generateSoloNavMesh` and `generateTiledNavMesh` functions.
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The input positions and indices should adhere to OpenGL conventions:
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- Use the right-handed coordinate system
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- Indices should be in counter-clockwise winding order
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- The `positions` and `indices` arguments should be flat arrays of numbers
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```ts
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import { generateSoloNavMesh } from 'recast-navigation';
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@@ -62,6 +69,8 @@ const { success, navMesh } = generateSoloNavMesh(
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);
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```
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If you need to do something more advanced, you can use the lower level API to create your own NavMesh generator. See the "Escape Hatches" section for more information.
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### Querying a NavMesh
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```ts
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package/package.json
CHANGED
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@@ -18,7 +18,7 @@
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"email": "isaac@isaacmason.com",
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"url": "https://isaacmason.com/"
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},
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"version": "0.
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"version": "0.5.0",
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"license": "MIT",
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"homepage": "https://github.com/isaac-mason/recast-navigation-js",
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"bugs": {
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@@ -50,14 +50,14 @@
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"build-storybook": "storybook build"
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},
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"dependencies": {
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"@recast-navigation/core": "0.
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"@recast-navigation/three": "0.
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"@recast-navigation/core": "0.5.0",
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"@recast-navigation/three": "0.5.0"
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},
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"peerDependencies": {
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"three": "^0.155.0"
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},
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"devDependencies": {
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-
"@babel/core": "^7.22.
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"@babel/core": "^7.22.11",
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"@mdx-js/react": "^2.3.0",
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"@pmndrs/assets": "^1.6.0",
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"@react-three/csg": "^3.0.0",
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