recast-navigation 0.10.2 → 0.11.0
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/README.md +23 -5
- package/package.json +3 -3
package/README.md
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@@ -67,7 +67,11 @@ await init();
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### Generating a NavMesh
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The easiest way to generate a NavMesh is using the high level generator functions:
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- `generateSoloNavMesh` - Generates a NavMesh with a single tile. You can use this for smaller environments.
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- `generateTiledNavMesh` - Generates a NavMesh with multiple tiles. You should use this for larger environments.
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- `generateTileCache` - Generates a TileCache that supports temporary obstacles. See the [Temporary Obstacles](https://github.com/isaac-mason/recast-navigation-js#temporary-obstacles) section.
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The input positions and indices should adhere to OpenGL conventions:
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);
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```
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If you need to do something more advanced, you can use the lower level API to create your own NavMesh generator. See the
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If you need to do something more advanced, you can use the lower level API to create your own NavMesh generator. See the [Advanced Usage](https://github.com/isaac-mason/recast-navigation-js#advanced-usage) section for more information.
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### Querying a NavMesh
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/* get a random point around the given position */
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const radius = 0.5;
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navMeshQuery.getRandomPointAround(position, radius);
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/* compute a straight path between two points */
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const path: Vector3[] = navMeshQuery.computePath(
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{ x: 0, y: 0, z: 0 }, // start position
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{ x: 2, y: 0, z: 0 } // end position
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);
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```
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### Crowds and Agents
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Please note that this functionality is experimental, and not all everything is exposed. Familiarity with the recast and detour C++ libraries is required. If you require unexposed functionality, please submit an issue or a pull request.
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## Documentation
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<!-- REMOVE-FROM-DOCS-START -->
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Documentation can be found at [https://docs.recast-navigation-js.isaacmason.com](https://docs.recast-navigation-js.isaacmason.com).
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API Documentation can be found at [https://docs.recast-navigation-js.isaacmason.com](https://docs.recast-navigation-js.isaacmason.com).
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<!-- REMOVE-FROM-DOCS-END -->
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Documentation for the Recast and Detour c++ libraries can be found here:
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- [Recast Navigation Website](http://recastnav.com/)
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- [Recast Navigation GitHub](https://github.com/recastnavigation/recastnavigation)
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- [Recast Navigation Google Discussions](https://groups.google.com/g/recastnavigation)
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The GitHub issues and Google Discussions are a great resources for learning about the library and getting guidance on common issues.
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## Examples
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Some demonstrations of how to use the library in different environments can be found in the [examples](./examples) directory.
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package/package.json
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"email": "isaac@isaacmason.com",
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"url": "https://isaacmason.com/"
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},
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"version": "0.
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"version": "0.11.0",
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"license": "MIT",
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"homepage": "https://github.com/isaac-mason/recast-navigation-js",
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"bugs": {
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"build-storybook": "storybook build"
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},
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"dependencies": {
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"@recast-navigation/core": "0.
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"@recast-navigation/three": "0.
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"@recast-navigation/core": "0.11.0",
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"@recast-navigation/three": "0.11.0"
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},
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"devDependencies": {
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"@babel/core": "^7.22.11",
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