recast-navigation 0.1.2 → 0.2.0
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/README.md +3 -3
- package/package.json +3 -3
package/README.md
CHANGED
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@@ -57,7 +57,7 @@ const navMeshConfig = {
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/* ... */
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};
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-
const { navMesh } = navMeshGenerator.
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const { navMesh } = navMeshGenerator.generateSoloNavMesh(
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positions,
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indices,
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navMeshConfig
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@@ -84,11 +84,11 @@ navMeshQuery.getRandomPointAround(position, radius);
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Recast Navigation supports creating Box and Cylinder obstacles.
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-
Note that in order to use obstacles, you must create a tiled NavMesh.
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Note that in order to use obstacles, you must create a tiled NavMesh.
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```ts
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/* create a tiled NavMesh */
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const { navMesh, tileCache } = navMeshGenerator.
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const { navMesh, tileCache } = navMeshGenerator.generateTiledNavMesh(positions, indices, {
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/* ... */
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tileSize: 16,
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});
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package/package.json
CHANGED
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@@ -18,7 +18,7 @@
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"email": "isaac@isaacmason.com",
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"url": "https://isaacmason.com/"
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},
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"version": "0.
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"version": "0.2.0",
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"license": "MIT",
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"homepage": "https://github.com/isaac-mason/recast-navigation-js",
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"bugs": {
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@@ -49,8 +49,8 @@
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"build-storybook": "storybook build"
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},
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"dependencies": {
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-
"@recast-navigation/core": "0.
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-
"@recast-navigation/three": "0.
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"@recast-navigation/core": "0.2.0",
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"@recast-navigation/three": "0.2.0"
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},
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"peerDependencies": {
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"three": "^0.150.1"
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