realtime-avatar 0.5.4 → 0.6.0
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/dist/{chunk-I3BFZHMQ.js → chunk-GKV42PSY.js} +3 -2
- package/dist/{chunk-XZ5DRDND.js → chunk-JLQWZF6B.js} +1 -1
- package/dist/express.js +2 -2
- package/dist/hono.js +2 -2
- package/dist/index.d.ts +2 -1
- package/dist/index.js +1 -1
- package/dist/nextjs.js +2 -2
- package/dist/server.js +1 -1
- package/dist/tanstack-start.js +2 -2
- package/package.json +1 -1
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@@ -43,7 +43,7 @@ function isTransient(cause) {
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// ../http-client/src/client.ts
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var DEFAULT_BASE_URL = "https://realtimeavatar.ai/api/v1";
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var SDK_VERSION = "0.
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var SDK_VERSION = "0.6.0";
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var RealtimeAvatar = class {
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#apiKey;
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#baseUrl;
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@@ -301,7 +301,8 @@ var RealtimeAvatar = class {
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* concurrent writer surfaces as a 409 instead of a lost update. Omit it to declare
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* unconditionally.
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*
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* At most 12 clips:
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* At most 12 clips: up to six `idle`, up to two `listen`, the rest `gesture`. Several
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* idles are a resting ROTATION she drifts between, not alternatives to one. An uploaded
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* clip (`source: { assetId }`) must start AND end on the avatar's rest pose — pose
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* validation rejects it otherwise (`status: "failed"`, the verdict in `poseCheck`),
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* and the rest of the library is untouched.
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@@ -1,4 +1,4 @@
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import { RealtimeAvatar, isQueued, RealtimeAvatarHttpError } from './chunk-
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import { RealtimeAvatar, isQueued, RealtimeAvatarHttpError } from './chunk-GKV42PSY.js';
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// ../proxy/src/config.ts
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var json = (body, status = 200) => new Response(JSON.stringify(body), {
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package/dist/express.js
CHANGED
package/dist/hono.js
CHANGED
package/dist/index.d.ts
CHANGED
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@@ -182,7 +182,8 @@ declare class RealtimeAvatar {
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* concurrent writer surfaces as a 409 instead of a lost update. Omit it to declare
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* unconditionally.
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*
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* At most 12 clips:
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* At most 12 clips: up to six `idle`, up to two `listen`, the rest `gesture`. Several
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* idles are a resting ROTATION she drifts between, not alternatives to one. An uploaded
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* clip (`source: { assetId }`) must start AND end on the avatar's rest pose — pose
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* validation rejects it otherwise (`status: "failed"`, the verdict in `poseCheck`),
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* and the rest of the library is untouched.
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package/dist/index.js
CHANGED
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@@ -1 +1 @@
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export { RealtimeAvatar, RealtimeAvatarError, RealtimeAvatarHttpError, isQueued, verifyTranscript } from './chunk-
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export { RealtimeAvatar, RealtimeAvatarError, RealtimeAvatarHttpError, isQueued, verifyTranscript } from './chunk-GKV42PSY.js';
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package/dist/nextjs.js
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package/dist/server.js
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@@ -1 +1 @@
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export { RealtimeAvatar, RealtimeAvatarError, RealtimeAvatarHttpError, isQueued, verifyTranscript } from './chunk-
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export { RealtimeAvatar, RealtimeAvatarError, RealtimeAvatarHttpError, isQueued, verifyTranscript } from './chunk-GKV42PSY.js';
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package/dist/tanstack-start.js
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package/package.json
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@@ -1,6 +1,6 @@
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{
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"name": "realtime-avatar",
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"version": "0.
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"version": "0.6.0",
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"description": "Realtime Avatar SDK. `realtime-avatar` and the route adapters hold your API key and are server-only; `realtime-avatar/react`, `/browser` and `/tools` never can — importing a server entry into a browser build throws at bundle time.",
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"license": "MIT",
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"author": "The Influence Company",
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