realtime-avatar 0.5.0 → 0.5.2

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
package/README.md CHANGED
@@ -70,20 +70,34 @@ all), and the `video` policy types are deliberately not one-to-one with the wire
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  ```ts
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  // calls
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  rta.startCall({ avatarId, mode?, instructions?, context?, maxSeconds?, video?, transcript?, metadata? })
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- rta.endCall(sessionId, { reason? }) // free an abandoned call's slot now; idempotent, never throws
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+ rta.endCall(sessionId, { reason? }) // free an abandoned call's slot; idempotent, never throws
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  // avatars
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- rta.createAvatarFromVideo({ displayName, videoUrl, voice? })
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+ rta.createAvatarFromImage({ displayName, imageUrl, motionPrompt?, voice? }) // the only lane
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+ rta.createAvatarFromVideo({ displayName, videoUrl, voice? }) // DEPRECATED — closed, 422
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  rta.listAvatars()
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  rta.getAvatar(avatarId)
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- rta.syncClips(avatarId, clipUrls) // after ANY clip change
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+ rta.updateAvatar(avatarId, patch) // re-point displayName / defaultVoiceId
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+ rta.swapSource(avatarId, { sourceAssetId, anchorTimeMs? }) // re-shoot her: new loop, library re-renders
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+ rta.retimeAnchor(avatarId, anchorTimeMs) // same loop, different rest frame
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+ rta.deleteAvatar(avatarId)
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+
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+ // clip library — declared as JSON, never as URLs
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+ rta.setClipLibrary(avatarId, { clips, expectedRevision? }) // declare the FULL set; CAS via expectedRevision
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+ rta.setLoop(avatarId, { motionPrompt }) // re-direct the RESTING LOOP; clips untouched
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+ rta.waitForLoop(avatarId) // block until it settles; THROWS if it failed
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+ rta.waitForClips(avatarId) // block until nothing is still rendering
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+ rta.listClips(avatarId) // rows + revision, anchor, eligibility
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+ rta.syncClips(avatarId, clipUrls) // DEPRECATED — external-URL tier; use setClipLibrary
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81
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  // assets
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  rta.createRemoteAsset({ kind, remoteUrl })
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  rta.uploadAsset(file, { kind })
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  // billing
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- rta.creditBalance()
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+ rta.creditBalance() // balance + reserved
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+ rta.listSessions({ from, to, endUserId }) // per-session: when, how long, what it cost
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+ rta.iterateSessions({ from, to }) // the same, paging handled
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88
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  // webhooks
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  verifyTranscript(rawBytes, headers, secret)
package/dist/express.d.ts CHANGED
@@ -1,5 +1,5 @@
1
- import { P as ProxyConfig } from './types-B45GgjrV.js';
2
- import './types-DLxz6uFE.js';
1
+ import { P as ProxyConfig } from './types-CHrhuhYb.js';
2
+ import './types-BeGuvyra.js';
3
3
 
4
4
  type Expressish = {
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  method: string;
package/dist/express.js CHANGED
@@ -43,7 +43,7 @@ var RealtimeAvatarHttpError = class extends RealtimeAvatarError {
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43
 
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  // ../http-client/src/client.ts
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  var DEFAULT_BASE_URL = "https://realtimeavatar.ai/api/v1";
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- var SDK_VERSION = "0.5.0";
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+ var SDK_VERSION = "0.5.2";
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  var RealtimeAvatar = class {
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  #apiKey;
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  #baseUrl;
@@ -157,10 +157,15 @@ var RealtimeAvatar = class {
157
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  /**
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  * Register a character from a looping clip you host.
159
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  *
160
- * Use a VIDEO source for anything that will be called live. An avatar built from a still
161
- * image reaches `ready`, mints calls, and publishes a BLACK track the status and the
162
- * track dimensions both look fine, only the pixels are wrong. Image sources are for
163
- * offline lipsync renders.
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+ * @deprecated CLOSED to new callers this answers `422` unless your tenant was already
161
+ * creating from video, in which case it keeps working and your existing avatars are
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+ * untouched. Use {@link createAvatarFromImage}: one still, and the platform renders the
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+ * resting loop and the motion library from it.
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+ *
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+ * The reason it closed is not arbitrary. Every clip has to start and end on ONE rest pose
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+ * or a state switch reads as a jump, and the platform can only guarantee that when it
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+ * rendered the loop and the clips from the same portrait. A supplied video cannot honour
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+ * it, so the lane could never be made to look right.
164
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  */
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  async createAvatarFromVideo(input) {
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  const asset = await this.createRemoteAsset({ kind: "video", remoteUrl: input.videoUrl });
@@ -173,12 +178,41 @@ var RealtimeAvatar = class {
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  metadata: input.metadata
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  });
175
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  }
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+ /**
182
+ * Register a character from ONE still image. The platform generates everything moving:
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+ * the resting loop she idles in, then a starter motion library rendered against her rest
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+ * pose. No footage, no clip URLs, nothing to shoot.
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+ *
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+ * `motionPrompt` directs the RESTING LOOP — the video she plays when nothing else is
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+ * happening — and it is the only chance to direct it, because there is no API today that
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+ * re-generates a loop after creation (see {@link updateAvatar} for the one thing that can
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+ * be re-pointed). Describe a small closed arc that returns to where it started: "settles
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+ * into frame, breathes gently, a slow blink". Omit it and the house default is used.
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+ *
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+ * Creation returns while the avatar is still `preprocessing`; poll {@link getAvatar} until
193
+ * it leaves that state. The loop is load-bearing, so a failure there settles `failed` with
194
+ * a readable error — the motion library is not, and a library failure degrades to
195
+ * loop-only rather than demoting the character.
196
+ */
197
+ async createAvatarFromImage(input) {
198
+ const asset = await this.createRemoteAsset({ kind: "image", remoteUrl: input.imageUrl });
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+ return this.createAvatar({
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+ displayName: input.displayName,
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+ sourceKind: "image",
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+ sourceAssetId: asset.id,
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+ motionPrompt: input.motionPrompt,
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+ voice: input.voice,
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+ settings: input.settings,
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+ metadata: input.metadata
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+ });
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+ }
176
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  async createAvatar(input) {
177
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  const body = {
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  displayName: input.displayName,
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  sourceKind: input.sourceKind,
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  sourceAssetId: input.sourceAssetId
181
214
  };
215
+ if (input.motionPrompt !== void 0) body.motionPrompt = input.motionPrompt;
182
216
  if (input.voice !== void 0) body.voice = input.voice;
183
217
  if (input.settings !== void 0) body.settings = input.settings;
184
218
  if (input.metadata !== void 0) body.metadata = input.metadata;
@@ -191,7 +225,14 @@ var RealtimeAvatar = class {
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  async getAvatar(avatarId) {
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  return toAvatar(await this.#json(await this.#request("GET", `/avatars/${avatarId}`)));
193
227
  }
194
- /** Re-point what an avatar already is. `defaultVoiceId: null` clears the default voice. */
228
+ /**
229
+ * Re-point what an avatar already is. `defaultVoiceId: null` clears the default voice.
230
+ *
231
+ * Cheap metadata only. The three things that cost a render have their own methods, because
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+ * putting them in a patch alongside a rename would hide minutes of GPU work behind a field:
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+ * {@link retimeAnchor} moves the rest frame, {@link swapSource} replaces the footage, and
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+ * the resting loop is re-directed by description at `PUT /v1/avatars/{id}/loop`.
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+ */
195
236
  async updateAvatar(avatarId, patch) {
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  return toAvatar(
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  await this.#json(await this.#request("PATCH", `/avatars/${avatarId}`, { json: patch }))
@@ -274,6 +315,94 @@ var RealtimeAvatar = class {
274
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  )
275
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  );
276
317
  }
318
+ /**
319
+ * Re-direct the RESTING LOOP — the video she plays when nothing else is happening — from
320
+ * a new one-sentence description.
321
+ *
322
+ * Not a clip, and this is the distinction integrations get wrong: a clip with
323
+ * `role: "idle"` is a variant spliced OVER the loop, and declaring one never changes what
324
+ * she rests in. This is the only thing that does.
325
+ *
326
+ * `202`, because the render takes minutes. Three properties, all measured against a real
327
+ * render rather than asserted:
328
+ *
329
+ * - **She never goes dark.** She stays `ready` and keeps serving her previous loop for the
330
+ * entire render — returned as `servingUrl` — then the swap publishes in one step.
331
+ * - **Your clip library is untouched.** Clips render against the portrait, not against the
332
+ * loop, so a re-direct re-queues nothing and does not move `revision`.
333
+ * - **It bills once**, at the rendering model's rate, per re-direct.
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+ *
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+ * Refusals worth telling apart: `409 loop_pending` (one is already in flight — wait) and
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+ * `422 loop_not_generatable` (a grandfathered video-sourced avatar has no portrait to
337
+ * re-animate — terminal, do not retry).
338
+ */
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+ async setLoop(avatarId, loop) {
340
+ return await this.#json(
341
+ await this.#request("PUT", `/avatars/${avatarId}/loop`, { json: { motionPrompt: loop.motionPrompt } })
342
+ );
343
+ }
344
+ /**
345
+ * Block until a loop re-direct settles, and throw if it did not take.
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+ *
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+ * `setLoop` returns on ACCEPTANCE; the render runs for minutes afterwards. Every caller
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+ * therefore writes the same polling loop, and the obvious version of it never terminates
349
+ * on failure — a failed re-direct leaves her `ready` (she is still serving the old loop)
350
+ * and writes nothing to `error`. `idleVideoStatus` is the only field that moves, which is
351
+ * why this exists rather than a doc line telling you to poll.
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+ *
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+ * Race-free without a baseline: the platform commits `queued` before `setLoop` returns, so
354
+ * by the time you can call this the status has already left `ready`.
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+ *
356
+ * Resolves with the settled avatar — `sourceAssetId` is now the new loop. Throws on a
357
+ * failed render and on timeout; a timeout is not a failure, so re-poll or call again.
358
+ */
359
+ async waitForLoop(avatarId, options = {}) {
360
+ const timeoutMs = options.timeoutMs ?? 20 * 6e4;
361
+ const pollMs = Math.max(1e3, options.pollMs ?? 1e4);
362
+ const deadline = Date.now() + timeoutMs;
363
+ for (; ; ) {
364
+ const avatar = await this.getAvatar(avatarId);
365
+ if (avatar.idleVideoStatus === "failed") {
366
+ throw new RealtimeAvatarError(
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+ `Loop re-direct failed for ${avatarId}. She is still serving her previous loop \u2014 nothing was lost, and you can send another description.`
368
+ );
369
+ }
370
+ if (avatar.idleVideoStatus === "ready" || avatar.idleVideoStatus === "none") return avatar;
371
+ if (Date.now() >= deadline) {
372
+ throw new RealtimeAvatarError(
373
+ `Loop re-direct for ${avatarId} was still ${avatar.idleVideoStatus} after ${Math.round(timeoutMs / 1e3)}s. This is a timeout, not a failure \u2014 the render may still land.`
374
+ );
375
+ }
376
+ await sleep(pollMs);
377
+ }
378
+ }
379
+ /**
380
+ * Block until every clip in the library has stopped moving.
381
+ *
382
+ * Settled means no row is `queued` or `generating` — NOT that every row is `ready`.
383
+ * Waiting for all-`ready` is the intuitive version and it hangs forever: a clip rejected
384
+ * by pose validation settles `failed`, which is terminal. So this returns the library
385
+ * with the failures in it and lets you decide; a partial library is a legitimate outcome
386
+ * and the rest of it is already serving.
387
+ *
388
+ * Throws only on timeout.
389
+ */
390
+ async waitForClips(avatarId, options = {}) {
391
+ const timeoutMs = options.timeoutMs ?? 20 * 6e4;
392
+ const pollMs = Math.max(1e3, options.pollMs ?? 1e4);
393
+ const deadline = Date.now() + timeoutMs;
394
+ for (; ; ) {
395
+ const library = await this.listClips(avatarId);
396
+ const moving = library.data.filter((c) => c.status === "queued" || c.status === "generating");
397
+ if (moving.length === 0) return library;
398
+ if (Date.now() >= deadline) {
399
+ throw new RealtimeAvatarError(
400
+ `${moving.length} clip(s) on ${avatarId} were still rendering after ${Math.round(timeoutMs / 1e3)}s: ${moving.map((c) => c.clipId).join(", ")}. This is a timeout, not a failure.`
401
+ );
402
+ }
403
+ await sleep(pollMs);
404
+ }
405
+ }
277
406
  /** The avatar's clip library: every non-retired clip, plus revision, anchor and eligibility. */
278
407
  async listClips(avatarId) {
279
408
  return this.#clipEnvelope(
@@ -475,7 +604,13 @@ function toAvatar(raw) {
475
604
  sourceAssetId: a.sourceAssetId ? String(a.sourceAssetId) : null,
476
605
  // Carried because it is the ONLY channel a failed source swap has: she stays `ready`
477
606
  // and serving, and this says why the re-shoot did not take.
478
- error: a.error ? String(a.error) : null
607
+ error: a.error ? String(a.error) : null,
608
+ // The loop lane's terminal signal, and the reason it is here: a re-direct that fails
609
+ // leaves `status` on `ready` (she is still serving the old loop, which is the whole
610
+ // design) and writes nothing to `error`. Without this field a caller polling after
611
+ // `setLoop` has NO way to distinguish "still rendering" from "gave up", and waits
612
+ // forever. queued → generating → ready | failed.
613
+ idleVideoStatus: a.idleVideoStatus ?? "none"
479
614
  };
480
615
  }
481
616
  function toAsset(raw) {
package/dist/hono.d.ts CHANGED
@@ -1,5 +1,5 @@
1
- import { P as ProxyConfig } from './types-B45GgjrV.js';
2
- import './types-DLxz6uFE.js';
1
+ import { P as ProxyConfig } from './types-CHrhuhYb.js';
2
+ import './types-BeGuvyra.js';
3
3
 
4
4
  /**
5
5
  * Hono (and anything else built on Fetch handlers — Workers, Bun, Deno).
package/dist/hono.js CHANGED
@@ -43,7 +43,7 @@ var RealtimeAvatarHttpError = class extends RealtimeAvatarError {
43
43
 
44
44
  // ../http-client/src/client.ts
45
45
  var DEFAULT_BASE_URL = "https://realtimeavatar.ai/api/v1";
46
- var SDK_VERSION = "0.5.0";
46
+ var SDK_VERSION = "0.5.2";
47
47
  var RealtimeAvatar = class {
48
48
  #apiKey;
49
49
  #baseUrl;
@@ -157,10 +157,15 @@ var RealtimeAvatar = class {
157
157
  /**
158
158
  * Register a character from a looping clip you host.
159
159
  *
160
- * Use a VIDEO source for anything that will be called live. An avatar built from a still
161
- * image reaches `ready`, mints calls, and publishes a BLACK track the status and the
162
- * track dimensions both look fine, only the pixels are wrong. Image sources are for
163
- * offline lipsync renders.
160
+ * @deprecated CLOSED to new callers this answers `422` unless your tenant was already
161
+ * creating from video, in which case it keeps working and your existing avatars are
162
+ * untouched. Use {@link createAvatarFromImage}: one still, and the platform renders the
163
+ * resting loop and the motion library from it.
164
+ *
165
+ * The reason it closed is not arbitrary. Every clip has to start and end on ONE rest pose
166
+ * or a state switch reads as a jump, and the platform can only guarantee that when it
167
+ * rendered the loop and the clips from the same portrait. A supplied video cannot honour
168
+ * it, so the lane could never be made to look right.
164
169
  */
165
170
  async createAvatarFromVideo(input) {
166
171
  const asset = await this.createRemoteAsset({ kind: "video", remoteUrl: input.videoUrl });
@@ -173,12 +178,41 @@ var RealtimeAvatar = class {
173
178
  metadata: input.metadata
174
179
  });
175
180
  }
181
+ /**
182
+ * Register a character from ONE still image. The platform generates everything moving:
183
+ * the resting loop she idles in, then a starter motion library rendered against her rest
184
+ * pose. No footage, no clip URLs, nothing to shoot.
185
+ *
186
+ * `motionPrompt` directs the RESTING LOOP — the video she plays when nothing else is
187
+ * happening — and it is the only chance to direct it, because there is no API today that
188
+ * re-generates a loop after creation (see {@link updateAvatar} for the one thing that can
189
+ * be re-pointed). Describe a small closed arc that returns to where it started: "settles
190
+ * into frame, breathes gently, a slow blink". Omit it and the house default is used.
191
+ *
192
+ * Creation returns while the avatar is still `preprocessing`; poll {@link getAvatar} until
193
+ * it leaves that state. The loop is load-bearing, so a failure there settles `failed` with
194
+ * a readable error — the motion library is not, and a library failure degrades to
195
+ * loop-only rather than demoting the character.
196
+ */
197
+ async createAvatarFromImage(input) {
198
+ const asset = await this.createRemoteAsset({ kind: "image", remoteUrl: input.imageUrl });
199
+ return this.createAvatar({
200
+ displayName: input.displayName,
201
+ sourceKind: "image",
202
+ sourceAssetId: asset.id,
203
+ motionPrompt: input.motionPrompt,
204
+ voice: input.voice,
205
+ settings: input.settings,
206
+ metadata: input.metadata
207
+ });
208
+ }
176
209
  async createAvatar(input) {
177
210
  const body = {
178
211
  displayName: input.displayName,
179
212
  sourceKind: input.sourceKind,
180
213
  sourceAssetId: input.sourceAssetId
181
214
  };
215
+ if (input.motionPrompt !== void 0) body.motionPrompt = input.motionPrompt;
182
216
  if (input.voice !== void 0) body.voice = input.voice;
183
217
  if (input.settings !== void 0) body.settings = input.settings;
184
218
  if (input.metadata !== void 0) body.metadata = input.metadata;
@@ -191,7 +225,14 @@ var RealtimeAvatar = class {
191
225
  async getAvatar(avatarId) {
192
226
  return toAvatar(await this.#json(await this.#request("GET", `/avatars/${avatarId}`)));
193
227
  }
194
- /** Re-point what an avatar already is. `defaultVoiceId: null` clears the default voice. */
228
+ /**
229
+ * Re-point what an avatar already is. `defaultVoiceId: null` clears the default voice.
230
+ *
231
+ * Cheap metadata only. The three things that cost a render have their own methods, because
232
+ * putting them in a patch alongside a rename would hide minutes of GPU work behind a field:
233
+ * {@link retimeAnchor} moves the rest frame, {@link swapSource} replaces the footage, and
234
+ * the resting loop is re-directed by description at `PUT /v1/avatars/{id}/loop`.
235
+ */
195
236
  async updateAvatar(avatarId, patch) {
196
237
  return toAvatar(
197
238
  await this.#json(await this.#request("PATCH", `/avatars/${avatarId}`, { json: patch }))
@@ -274,6 +315,94 @@ var RealtimeAvatar = class {
274
315
  )
275
316
  );
276
317
  }
318
+ /**
319
+ * Re-direct the RESTING LOOP — the video she plays when nothing else is happening — from
320
+ * a new one-sentence description.
321
+ *
322
+ * Not a clip, and this is the distinction integrations get wrong: a clip with
323
+ * `role: "idle"` is a variant spliced OVER the loop, and declaring one never changes what
324
+ * she rests in. This is the only thing that does.
325
+ *
326
+ * `202`, because the render takes minutes. Three properties, all measured against a real
327
+ * render rather than asserted:
328
+ *
329
+ * - **She never goes dark.** She stays `ready` and keeps serving her previous loop for the
330
+ * entire render — returned as `servingUrl` — then the swap publishes in one step.
331
+ * - **Your clip library is untouched.** Clips render against the portrait, not against the
332
+ * loop, so a re-direct re-queues nothing and does not move `revision`.
333
+ * - **It bills once**, at the rendering model's rate, per re-direct.
334
+ *
335
+ * Refusals worth telling apart: `409 loop_pending` (one is already in flight — wait) and
336
+ * `422 loop_not_generatable` (a grandfathered video-sourced avatar has no portrait to
337
+ * re-animate — terminal, do not retry).
338
+ */
339
+ async setLoop(avatarId, loop) {
340
+ return await this.#json(
341
+ await this.#request("PUT", `/avatars/${avatarId}/loop`, { json: { motionPrompt: loop.motionPrompt } })
342
+ );
343
+ }
344
+ /**
345
+ * Block until a loop re-direct settles, and throw if it did not take.
346
+ *
347
+ * `setLoop` returns on ACCEPTANCE; the render runs for minutes afterwards. Every caller
348
+ * therefore writes the same polling loop, and the obvious version of it never terminates
349
+ * on failure — a failed re-direct leaves her `ready` (she is still serving the old loop)
350
+ * and writes nothing to `error`. `idleVideoStatus` is the only field that moves, which is
351
+ * why this exists rather than a doc line telling you to poll.
352
+ *
353
+ * Race-free without a baseline: the platform commits `queued` before `setLoop` returns, so
354
+ * by the time you can call this the status has already left `ready`.
355
+ *
356
+ * Resolves with the settled avatar — `sourceAssetId` is now the new loop. Throws on a
357
+ * failed render and on timeout; a timeout is not a failure, so re-poll or call again.
358
+ */
359
+ async waitForLoop(avatarId, options = {}) {
360
+ const timeoutMs = options.timeoutMs ?? 20 * 6e4;
361
+ const pollMs = Math.max(1e3, options.pollMs ?? 1e4);
362
+ const deadline = Date.now() + timeoutMs;
363
+ for (; ; ) {
364
+ const avatar = await this.getAvatar(avatarId);
365
+ if (avatar.idleVideoStatus === "failed") {
366
+ throw new RealtimeAvatarError(
367
+ `Loop re-direct failed for ${avatarId}. She is still serving her previous loop \u2014 nothing was lost, and you can send another description.`
368
+ );
369
+ }
370
+ if (avatar.idleVideoStatus === "ready" || avatar.idleVideoStatus === "none") return avatar;
371
+ if (Date.now() >= deadline) {
372
+ throw new RealtimeAvatarError(
373
+ `Loop re-direct for ${avatarId} was still ${avatar.idleVideoStatus} after ${Math.round(timeoutMs / 1e3)}s. This is a timeout, not a failure \u2014 the render may still land.`
374
+ );
375
+ }
376
+ await sleep(pollMs);
377
+ }
378
+ }
379
+ /**
380
+ * Block until every clip in the library has stopped moving.
381
+ *
382
+ * Settled means no row is `queued` or `generating` — NOT that every row is `ready`.
383
+ * Waiting for all-`ready` is the intuitive version and it hangs forever: a clip rejected
384
+ * by pose validation settles `failed`, which is terminal. So this returns the library
385
+ * with the failures in it and lets you decide; a partial library is a legitimate outcome
386
+ * and the rest of it is already serving.
387
+ *
388
+ * Throws only on timeout.
389
+ */
390
+ async waitForClips(avatarId, options = {}) {
391
+ const timeoutMs = options.timeoutMs ?? 20 * 6e4;
392
+ const pollMs = Math.max(1e3, options.pollMs ?? 1e4);
393
+ const deadline = Date.now() + timeoutMs;
394
+ for (; ; ) {
395
+ const library = await this.listClips(avatarId);
396
+ const moving = library.data.filter((c) => c.status === "queued" || c.status === "generating");
397
+ if (moving.length === 0) return library;
398
+ if (Date.now() >= deadline) {
399
+ throw new RealtimeAvatarError(
400
+ `${moving.length} clip(s) on ${avatarId} were still rendering after ${Math.round(timeoutMs / 1e3)}s: ${moving.map((c) => c.clipId).join(", ")}. This is a timeout, not a failure.`
401
+ );
402
+ }
403
+ await sleep(pollMs);
404
+ }
405
+ }
277
406
  /** The avatar's clip library: every non-retired clip, plus revision, anchor and eligibility. */
278
407
  async listClips(avatarId) {
279
408
  return this.#clipEnvelope(
@@ -475,7 +604,13 @@ function toAvatar(raw) {
475
604
  sourceAssetId: a.sourceAssetId ? String(a.sourceAssetId) : null,
476
605
  // Carried because it is the ONLY channel a failed source swap has: she stays `ready`
477
606
  // and serving, and this says why the re-shoot did not take.
478
- error: a.error ? String(a.error) : null
607
+ error: a.error ? String(a.error) : null,
608
+ // The loop lane's terminal signal, and the reason it is here: a re-direct that fails
609
+ // leaves `status` on `ready` (she is still serving the old loop, which is the whole
610
+ // design) and writes nothing to `error`. Without this field a caller polling after
611
+ // `setLoop` has NO way to distinguish "still rendering" from "gave up", and waits
612
+ // forever. queued → generating → ready | failed.
613
+ idleVideoStatus: a.idleVideoStatus ?? "none"
479
614
  };
480
615
  }
481
616
  function toAsset(raw) {
package/dist/index.d.ts CHANGED
@@ -1,5 +1,5 @@
1
- import { a as CallPolicy, C as CallMode, S as StartCallResult, E as EndCallOptions, A as Avatar, b as AvatarUpdate, c as AvatarSourceSwap, d as ClipDeclaration, e as ClipLibraryUpdate, f as ClipLibrary, g as ClipSyncResult, h as AssetKind, i as Asset, L as ListSessionsOptions, U as UsageSessionPage, j as UsageSession, k as CreditBalance, T as TranscriptPayload } from './types-DLxz6uFE.js';
2
- export { l as AvatarClip, m as CallConnection, n as CallQueued, o as ClipLibraryPlan, p as ClipSource, q as ContextMessage, r as EndCallReason, V as VideoPolicy, s as VideoState, t as isQueued } from './types-DLxz6uFE.js';
1
+ import { a as CallPolicy, C as CallMode, S as StartCallResult, E as EndCallOptions, A as Avatar, b as AvatarUpdate, c as AvatarSourceSwap, d as ClipDeclaration, e as ClipLibraryUpdate, L as LoopRedirect, f as ClipLibrary, g as ClipSyncResult, h as AssetKind, i as Asset, j as ListSessionsOptions, U as UsageSessionPage, k as UsageSession, l as CreditBalance, T as TranscriptPayload } from './types-BeGuvyra.js';
2
+ export { m as AvatarClip, n as CallConnection, o as CallQueued, p as ClipLibraryPlan, q as ClipSource, r as ContextMessage, s as EndCallReason, V as VideoPolicy, t as VideoState, u as isQueued } from './types-BeGuvyra.js';
3
3
 
4
4
  interface RealtimeAvatarOptions {
5
5
  /** `tic_live_…` or `tic_test_…`. Server-side only — never ship this to a browser. */
@@ -74,10 +74,15 @@ declare class RealtimeAvatar {
74
74
  /**
75
75
  * Register a character from a looping clip you host.
76
76
  *
77
- * Use a VIDEO source for anything that will be called live. An avatar built from a still
78
- * image reaches `ready`, mints calls, and publishes a BLACK track the status and the
79
- * track dimensions both look fine, only the pixels are wrong. Image sources are for
80
- * offline lipsync renders.
77
+ * @deprecated CLOSED to new callers this answers `422` unless your tenant was already
78
+ * creating from video, in which case it keeps working and your existing avatars are
79
+ * untouched. Use {@link createAvatarFromImage}: one still, and the platform renders the
80
+ * resting loop and the motion library from it.
81
+ *
82
+ * The reason it closed is not arbitrary. Every clip has to start and end on ONE rest pose
83
+ * or a state switch reads as a jump, and the platform can only guarantee that when it
84
+ * rendered the loop and the clips from the same portrait. A supplied video cannot honour
85
+ * it, so the lane could never be made to look right.
81
86
  */
82
87
  createAvatarFromVideo(input: {
83
88
  displayName: string;
@@ -86,17 +91,51 @@ declare class RealtimeAvatar {
86
91
  settings?: Record<string, unknown>;
87
92
  metadata?: Record<string, unknown>;
88
93
  }): Promise<Avatar>;
94
+ /**
95
+ * Register a character from ONE still image. The platform generates everything moving:
96
+ * the resting loop she idles in, then a starter motion library rendered against her rest
97
+ * pose. No footage, no clip URLs, nothing to shoot.
98
+ *
99
+ * `motionPrompt` directs the RESTING LOOP — the video she plays when nothing else is
100
+ * happening — and it is the only chance to direct it, because there is no API today that
101
+ * re-generates a loop after creation (see {@link updateAvatar} for the one thing that can
102
+ * be re-pointed). Describe a small closed arc that returns to where it started: "settles
103
+ * into frame, breathes gently, a slow blink". Omit it and the house default is used.
104
+ *
105
+ * Creation returns while the avatar is still `preprocessing`; poll {@link getAvatar} until
106
+ * it leaves that state. The loop is load-bearing, so a failure there settles `failed` with
107
+ * a readable error — the motion library is not, and a library failure degrades to
108
+ * loop-only rather than demoting the character.
109
+ */
110
+ createAvatarFromImage(input: {
111
+ displayName: string;
112
+ imageUrl: string;
113
+ motionPrompt?: string;
114
+ voice?: unknown;
115
+ settings?: Record<string, unknown>;
116
+ metadata?: Record<string, unknown>;
117
+ }): Promise<Avatar>;
89
118
  createAvatar(input: {
90
119
  displayName: string;
91
120
  sourceKind: "image" | "video";
92
121
  sourceAssetId: string;
122
+ /** Art direction for the generated resting loop. Image sources only — a video source
123
+ * already IS the loop, and the platform ignores it there. */
124
+ motionPrompt?: string;
93
125
  voice?: unknown;
94
126
  settings?: Record<string, unknown>;
95
127
  metadata?: Record<string, unknown>;
96
128
  }): Promise<Avatar>;
97
129
  listAvatars(): Promise<Avatar[]>;
98
130
  getAvatar(avatarId: string): Promise<Avatar>;
99
- /** Re-point what an avatar already is. `defaultVoiceId: null` clears the default voice. */
131
+ /**
132
+ * Re-point what an avatar already is. `defaultVoiceId: null` clears the default voice.
133
+ *
134
+ * Cheap metadata only. The three things that cost a render have their own methods, because
135
+ * putting them in a patch alongside a rename would hide minutes of GPU work behind a field:
136
+ * {@link retimeAnchor} moves the rest frame, {@link swapSource} replaces the footage, and
137
+ * the resting loop is re-directed by description at `PUT /v1/avatars/{id}/loop`.
138
+ */
100
139
  updateAvatar(avatarId: string, patch: AvatarUpdate): Promise<Avatar>;
101
140
  /**
102
141
  * Re-shoot the character — swap in new footage as her resting loop.
@@ -152,6 +191,64 @@ declare class RealtimeAvatar {
152
191
  clips: readonly ClipDeclaration[];
153
192
  expectedRevision?: number;
154
193
  }): Promise<ClipLibraryUpdate>;
194
+ /**
195
+ * Re-direct the RESTING LOOP — the video she plays when nothing else is happening — from
196
+ * a new one-sentence description.
197
+ *
198
+ * Not a clip, and this is the distinction integrations get wrong: a clip with
199
+ * `role: "idle"` is a variant spliced OVER the loop, and declaring one never changes what
200
+ * she rests in. This is the only thing that does.
201
+ *
202
+ * `202`, because the render takes minutes. Three properties, all measured against a real
203
+ * render rather than asserted:
204
+ *
205
+ * - **She never goes dark.** She stays `ready` and keeps serving her previous loop for the
206
+ * entire render — returned as `servingUrl` — then the swap publishes in one step.
207
+ * - **Your clip library is untouched.** Clips render against the portrait, not against the
208
+ * loop, so a re-direct re-queues nothing and does not move `revision`.
209
+ * - **It bills once**, at the rendering model's rate, per re-direct.
210
+ *
211
+ * Refusals worth telling apart: `409 loop_pending` (one is already in flight — wait) and
212
+ * `422 loop_not_generatable` (a grandfathered video-sourced avatar has no portrait to
213
+ * re-animate — terminal, do not retry).
214
+ */
215
+ setLoop(avatarId: string, loop: {
216
+ motionPrompt: string;
217
+ }): Promise<LoopRedirect>;
218
+ /**
219
+ * Block until a loop re-direct settles, and throw if it did not take.
220
+ *
221
+ * `setLoop` returns on ACCEPTANCE; the render runs for minutes afterwards. Every caller
222
+ * therefore writes the same polling loop, and the obvious version of it never terminates
223
+ * on failure — a failed re-direct leaves her `ready` (she is still serving the old loop)
224
+ * and writes nothing to `error`. `idleVideoStatus` is the only field that moves, which is
225
+ * why this exists rather than a doc line telling you to poll.
226
+ *
227
+ * Race-free without a baseline: the platform commits `queued` before `setLoop` returns, so
228
+ * by the time you can call this the status has already left `ready`.
229
+ *
230
+ * Resolves with the settled avatar — `sourceAssetId` is now the new loop. Throws on a
231
+ * failed render and on timeout; a timeout is not a failure, so re-poll or call again.
232
+ */
233
+ waitForLoop(avatarId: string, options?: {
234
+ timeoutMs?: number;
235
+ pollMs?: number;
236
+ }): Promise<Avatar>;
237
+ /**
238
+ * Block until every clip in the library has stopped moving.
239
+ *
240
+ * Settled means no row is `queued` or `generating` — NOT that every row is `ready`.
241
+ * Waiting for all-`ready` is the intuitive version and it hangs forever: a clip rejected
242
+ * by pose validation settles `failed`, which is terminal. So this returns the library
243
+ * with the failures in it and lets you decide; a partial library is a legitimate outcome
244
+ * and the rest of it is already serving.
245
+ *
246
+ * Throws only on timeout.
247
+ */
248
+ waitForClips(avatarId: string, options?: {
249
+ timeoutMs?: number;
250
+ pollMs?: number;
251
+ }): Promise<ClipLibrary>;
155
252
  /** The avatar's clip library: every non-retired clip, plus revision, anchor and eligibility. */
156
253
  listClips(avatarId: string): Promise<ClipLibrary>;
157
254
  /**
@@ -216,9 +313,28 @@ declare class RealtimeAvatarError extends Error {
216
313
  /**
217
314
  * A non-2xx from the API.
218
315
  *
219
- * `code` is the machine-readable reason when the body was JSON `insufficient_credits` and
220
- * `spend_limit_exceeded` are the two worth branching on. An HTML body (no `code`) almost
221
- * always means the route is not served at all rather than that your request was wrong.
316
+ * `code` is the machine-readable reason when the body was JSON. An HTML body (no `code`)
317
+ * almost always means the route is not served at all rather than that your request was
318
+ * wrong.
319
+ *
320
+ * The ones worth branching on, and what each one asks you to DO — the distinction that
321
+ * matters is retry-vs-don't, because a code you cannot classify becomes either a retry loop
322
+ * against a permanent refusal or a give-up on a transient one:
323
+ *
324
+ * | `code` | | |
325
+ * | --- | --- | --- |
326
+ * | `insufficient_credits` · `spend_limit_exceeded` | 402 | top up; do not retry |
327
+ * | `clip_library_not_enabled` | 403 | per-tenant rollout, not a bad request. Nothing about the body will help |
328
+ * | `loop_not_generatable` | 422 | a grandfathered video-sourced avatar has no portrait to re-animate. **Terminal** |
329
+ * | `clip_declaration_rejected` · `loop_prompt_rejected` | 422 | the prose was refused; rewrite it |
330
+ * | `loop_pending` · `anchor_pending` | 409 | one is already in flight — wait, then retry |
331
+ * | `revision_conflict` | 409 | someone declared first. Re-read `listClips`, re-decide, re-declare |
332
+ * | `clip_render_limit` | 429 | a true rate limit; nothing was applied. Retry later |
333
+ * | `clip_screen_unavailable` | 503 | the prose screen could not run. Retry |
334
+ *
335
+ * Pose validation does NOT appear here: a rejected upload is not an error response at all.
336
+ * The declaration is accepted, and that clip settles `status: "failed"` with the verdict in
337
+ * `poseCheck`.
222
338
  *
223
339
  * Fields are declared and assigned rather than written as TypeScript parameter properties:
224
340
  * that syntax cannot be type-stripped, and this package is meant to run straight from source
@@ -248,4 +364,4 @@ declare function verifyTranscript(rawBody: Uint8Array | string, headers: Headers
248
364
  toleranceSeconds?: number;
249
365
  }): Promise<TranscriptPayload>;
250
366
 
251
- export { Asset, AssetKind, Avatar, AvatarSourceSwap, AvatarUpdate, CallMode, CallPolicy, ClipDeclaration, ClipLibrary, ClipLibraryUpdate, ClipSyncResult, CreditBalance, EndCallOptions, ListSessionsOptions, RealtimeAvatar, RealtimeAvatarError, RealtimeAvatarHttpError, type RealtimeAvatarOptions, type StartCallOptions, StartCallResult, TranscriptPayload, UsageSession, UsageSessionPage, verifyTranscript };
367
+ export { Asset, AssetKind, Avatar, AvatarSourceSwap, AvatarUpdate, CallMode, CallPolicy, ClipDeclaration, ClipLibrary, ClipLibraryUpdate, ClipSyncResult, CreditBalance, EndCallOptions, ListSessionsOptions, LoopRedirect, RealtimeAvatar, RealtimeAvatarError, RealtimeAvatarHttpError, type RealtimeAvatarOptions, type StartCallOptions, StartCallResult, TranscriptPayload, UsageSession, UsageSessionPage, verifyTranscript };