react 16.11.0 → 16.12.0

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
package/build-info.json CHANGED
@@ -1,8 +1,8 @@
1
1
  {
2
2
  "branch": "master",
3
- "buildNumber": "54423",
4
- "checksum": "3b849cc",
5
- "commit": "5faf377df",
3
+ "buildNumber": "59518",
4
+ "checksum": "6f449c4",
5
+ "commit": "b53ea6ca0",
6
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  "environment": "ci",
7
- "reactVersion": "16.10.2-5faf377df"
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+ "reactVersion": "16.11.0-b53ea6ca0"
8
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  }
@@ -1,4 +1,4 @@
1
- /** @license React v16.11.0
1
+ /** @license React v16.12.0
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2
  * react.development.js
3
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  *
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  * Copyright (c) Facebook, Inc. and its affiliates.
@@ -20,7 +20,7 @@ var checkPropTypes = require('prop-types/checkPropTypes');
20
20
 
21
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  // TODO: this is special because it gets imported during build.
22
22
 
23
- var ReactVersion = '16.11.0';
23
+ var ReactVersion = '16.12.0';
24
24
 
25
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  // The Symbol used to tag the ReactElement-like types. If there is no native Symbol
26
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  // nor polyfill, then a plain number is used for performance.
@@ -2174,12 +2174,8 @@ function createScope() {
2174
2174
  return scopeComponent;
2175
2175
  }
2176
2176
 
2177
- // Helps identify side effects in begin-phase lifecycle hooks and setState reducers:
2178
-
2179
- // In some cases, StrictMode should also double-render lifecycles.
2180
- // This can be confusing for tests though,
2181
- // And it can be bad for performance in production.
2182
- // This feature flag can be used to control the behavior:
2177
+ // Helps identify side effects in render-phase lifecycle hooks and setState
2178
+ // reducers by double invoking them in Strict Mode.
2183
2179
 
2184
2180
  // To preserve the "Pause on caught exceptions" behavior of the debugger, we
2185
2181
  // replay the begin phase of a failed component inside invokeGuardedCallback.
@@ -2215,7 +2211,7 @@ var enableFundamentalAPI = false; // Experimental Scope support.
2215
2211
  var enableScopeAPI = false; // New API for JSX transforms to target - https://github.com/reactjs/rfcs/pull/107
2216
2212
 
2217
2213
  var enableJSXTransformAPI = false; // We will enforce mocking scheduler with scheduler/unstable_mock at some point. (v17?)
2218
- // Till then, we warn about the missing mock, but still fallback to a sync mode compatible version
2214
+ // Till then, we warn about the missing mock, but still fallback to a legacy mode compatible version
2219
2215
 
2220
2216
  // For tests, we flush suspense fallbacks in an act scope;
2221
2217
  // *except* in some of our own tests, where we test incremental loading states.
@@ -2230,6 +2226,12 @@ var enableJSXTransformAPI = false; // We will enforce mocking scheduler with sch
2230
2226
  // from React.createElement to React.jsx
2231
2227
  // https://github.com/reactjs/rfcs/blob/createlement-rfc/text/0000-create-element-changes.md
2232
2228
 
2229
+
2230
+
2231
+
2232
+
2233
+ // Flag to turn event.target and event.currentTarget in ReactNative from a reactTag to a component instance
2234
+
2233
2235
  var React = {
2234
2236
  Children: {
2235
2237
  map: mapChildren,
@@ -1,4 +1,4 @@
1
- /** @license React v16.11.0
1
+ /** @license React v16.12.0
2
2
  * react.production.min.js
3
3
  *
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4
  * Copyright (c) Facebook, Inc. and its affiliates.
@@ -21,5 +21,5 @@ function da(a,b,c){var e=a.result,d=a.keyPrefix;a=a.func.call(a.context,b,a.coun
21
21
  var X={Children:{map:function(a,b,c){if(null==a)return a;var e=[];V(a,e,null,b,c);return e},forEach:function(a,b,c){if(null==a)return a;b=Q(null,null,b,c);U(a,ca,b);R(b)},count:function(a){return U(a,function(){return null},null)},toArray:function(a){var b=[];V(a,b,null,function(a){return a});return b},only:function(a){if(!N(a))throw Error(B(143));return a}},createRef:function(){return{current:null}},Component:E,PureComponent:G,createContext:function(a,b){void 0===b&&(b=null);a={$$typeof:w,_calculateChangedBits:b,
22
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  _currentValue:a,_currentValue2:a,_threadCount:0,Provider:null,Consumer:null};a.Provider={$$typeof:v,_context:a};return a.Consumer=a},forwardRef:function(a){return{$$typeof:x,render:a}},lazy:function(a){return{$$typeof:aa,_ctor:a,_status:-1,_result:null}},memo:function(a,b){return{$$typeof:z,type:a,compare:void 0===b?null:b}},useCallback:function(a,b){return W().useCallback(a,b)},useContext:function(a,b){return W().useContext(a,b)},useEffect:function(a,b){return W().useEffect(a,b)},useImperativeHandle:function(a,
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  b,c){return W().useImperativeHandle(a,b,c)},useDebugValue:function(){},useLayoutEffect:function(a,b){return W().useLayoutEffect(a,b)},useMemo:function(a,b){return W().useMemo(a,b)},useReducer:function(a,b,c){return W().useReducer(a,b,c)},useRef:function(a){return W().useRef(a)},useState:function(a){return W().useState(a)},Fragment:r,Profiler:u,StrictMode:t,Suspense:y,createElement:M,cloneElement:function(a,b,c){if(null===a||void 0===a)throw Error(B(267,a));var e=h({},a.props),d=a.key,g=a.ref,l=a._owner;
24
- if(null!=b){void 0!==b.ref&&(g=b.ref,l=J.current);void 0!==b.key&&(d=""+b.key);if(a.type&&a.type.defaultProps)var f=a.type.defaultProps;for(k in b)K.call(b,k)&&!L.hasOwnProperty(k)&&(e[k]=void 0===b[k]&&void 0!==f?f[k]:b[k])}var k=arguments.length-2;if(1===k)e.children=c;else if(1<k){f=Array(k);for(var m=0;m<k;m++)f[m]=arguments[m+2];e.children=f}return{$$typeof:p,type:a.type,key:d,ref:g,props:e,_owner:l}},createFactory:function(a){var b=M.bind(null,a);b.type=a;return b},isValidElement:N,version:"16.11.0",
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+ if(null!=b){void 0!==b.ref&&(g=b.ref,l=J.current);void 0!==b.key&&(d=""+b.key);if(a.type&&a.type.defaultProps)var f=a.type.defaultProps;for(k in b)K.call(b,k)&&!L.hasOwnProperty(k)&&(e[k]=void 0===b[k]&&void 0!==f?f[k]:b[k])}var k=arguments.length-2;if(1===k)e.children=c;else if(1<k){f=Array(k);for(var m=0;m<k;m++)f[m]=arguments[m+2];e.children=f}return{$$typeof:p,type:a.type,key:d,ref:g,props:e,_owner:l}},createFactory:function(a){var b=M.bind(null,a);b.type=a;return b},isValidElement:N,version:"16.12.0",
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  __SECRET_INTERNALS_DO_NOT_USE_OR_YOU_WILL_BE_FIRED:{ReactCurrentDispatcher:I,ReactCurrentBatchConfig:{suspense:null},ReactCurrentOwner:J,IsSomeRendererActing:{current:!1},assign:h}},Y={default:X},Z=Y&&X||Y;module.exports=Z.default||Z;
package/package.json CHANGED
@@ -4,7 +4,7 @@
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  "keywords": [
5
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  "react"
6
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  ],
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- "version": "16.11.0",
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+ "version": "16.12.0",
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8
  "homepage": "https://reactjs.org/",
9
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  "bugs": "https://github.com/facebook/react/issues",
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  "license": "MIT",
@@ -1,4 +1,4 @@
1
- /** @license React v16.11.0
1
+ /** @license React v16.12.0
2
2
  * react.development.js
3
3
  *
4
4
  * Copyright (c) Facebook, Inc. and its affiliates.
@@ -17,7 +17,7 @@
17
17
 
18
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  // TODO: this is special because it gets imported during build.
19
19
 
20
- var ReactVersion = '16.11.0';
20
+ var ReactVersion = '16.12.0';
21
21
 
22
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  // The Symbol used to tag the ReactElement-like types. If there is no native Symbol
23
23
  // nor polyfill, then a plain number is used for performance.
@@ -2297,16 +2297,8 @@ function cloneElementWithValidation(element, props, children) {
2297
2297
 
2298
2298
  var enableSchedulerDebugging = false;
2299
2299
  var enableIsInputPending = false;
2300
- var enableMessageLoopImplementation = true;
2301
2300
  var enableProfiling = true;
2302
2301
 
2303
- // works by scheduling a requestAnimationFrame, storing the time for the start
2304
- // of the frame, then scheduling a postMessage which gets scheduled after paint.
2305
- // Within the postMessage handler do as much work as possible until time + frame
2306
- // rate. By separating the idle call into a separate event tick we ensure that
2307
- // layout, paint and other browser work is counted against the available time.
2308
- // The frame rate is dynamically adjusted.
2309
-
2310
2302
  var requestHostCallback;
2311
2303
 
2312
2304
  var requestHostTimeout;
@@ -2376,11 +2368,14 @@ typeof MessageChannel !== 'function') {
2376
2368
  var _Date = window.Date;
2377
2369
  var _setTimeout = window.setTimeout;
2378
2370
  var _clearTimeout = window.clearTimeout;
2379
- var requestAnimationFrame = window.requestAnimationFrame;
2380
- var cancelAnimationFrame = window.cancelAnimationFrame;
2381
2371
 
2382
2372
  if (typeof console !== 'undefined') {
2383
- // TODO: Remove fb.me link
2373
+ // TODO: Scheduler no longer requires these methods to be polyfilled. But
2374
+ // maybe we want to continue warning if they don't exist, to preserve the
2375
+ // option to rely on it in the future?
2376
+ var requestAnimationFrame = window.requestAnimationFrame;
2377
+ var cancelAnimationFrame = window.cancelAnimationFrame; // TODO: Remove fb.me link
2378
+
2384
2379
  if (typeof requestAnimationFrame !== 'function') {
2385
2380
  console.error("This browser doesn't support requestAnimationFrame. " + 'Make sure that you load a ' + 'polyfill in older browsers. https://fb.me/react-polyfills');
2386
2381
  }
@@ -2402,26 +2397,18 @@ typeof MessageChannel !== 'function') {
2402
2397
  };
2403
2398
  }
2404
2399
 
2405
- var isRAFLoopRunning = false;
2406
2400
  var isMessageLoopRunning = false;
2407
2401
  var scheduledHostCallback = null;
2408
- var rAFTimeoutID = -1;
2409
- var taskTimeoutID = -1;
2410
- var frameLength = enableMessageLoopImplementation ? // We won't attempt to align with the vsync. Instead we'll yield multiple
2411
- // times per frame, often enough to keep it responsive even at really
2412
- // high frame rates > 120.
2413
- 5 : // Use a heuristic to measure the frame rate and yield at the end of the
2414
- // frame. We start out assuming that we run at 30fps but then the
2415
- // heuristic tracking will adjust this value to a faster fps if we get
2416
- // more frequent animation frames.
2417
- 33.33;
2418
- var prevRAFTime = -1;
2419
- var prevRAFInterval = -1;
2420
- var frameDeadline = 0;
2421
- var fpsLocked = false; // TODO: Make this configurable
2402
+ var taskTimeoutID = -1; // Scheduler periodically yields in case there is other work on the main
2403
+ // thread, like user events. By default, it yields multiple times per frame.
2404
+ // It does not attempt to align with frame boundaries, since most tasks don't
2405
+ // need to be frame aligned; for those that do, use requestAnimationFrame.
2406
+
2407
+ var yieldInterval = 5;
2408
+ var deadline = 0; // TODO: Make this configurable
2422
2409
  // TODO: Adjust this based on priority?
2423
2410
 
2424
- var maxFrameLength = 300;
2411
+ var maxYieldInterval = 300;
2425
2412
  var needsPaint = false;
2426
2413
 
2427
2414
  if (enableIsInputPending && navigator !== undefined && navigator.scheduling !== undefined && navigator.scheduling.isInputPending !== undefined) {
@@ -2430,23 +2417,23 @@ typeof MessageChannel !== 'function') {
2430
2417
  shouldYieldToHost = function () {
2431
2418
  var currentTime = getCurrentTime();
2432
2419
 
2433
- if (currentTime >= frameDeadline) {
2434
- // There's no time left in the frame. We may want to yield control of
2435
- // the main thread, so the browser can perform high priority tasks. The
2436
- // main ones are painting and user input. If there's a pending paint or
2437
- // a pending input, then we should yield. But if there's neither, then
2438
- // we can yield less often while remaining responsive. We'll eventually
2439
- // yield regardless, since there could be a pending paint that wasn't
2420
+ if (currentTime >= deadline) {
2421
+ // There's no time left. We may want to yield control of the main
2422
+ // thread, so the browser can perform high priority tasks. The main ones
2423
+ // are painting and user input. If there's a pending paint or a pending
2424
+ // input, then we should yield. But if there's neither, then we can
2425
+ // yield less often while remaining responsive. We'll eventually yield
2426
+ // regardless, since there could be a pending paint that wasn't
2440
2427
  // accompanied by a call to `requestPaint`, or other main thread tasks
2441
2428
  // like network events.
2442
2429
  if (needsPaint || scheduling.isInputPending()) {
2443
2430
  // There is either a pending paint or a pending input.
2444
2431
  return true;
2445
2432
  } // There's no pending input. Only yield if we've reached the max
2446
- // frame length.
2433
+ // yield interval.
2447
2434
 
2448
2435
 
2449
- return currentTime >= frameDeadline + maxFrameLength;
2436
+ return currentTime >= maxYieldInterval;
2450
2437
  } else {
2451
2438
  // There's still time left in the frame.
2452
2439
  return false;
@@ -2460,7 +2447,7 @@ typeof MessageChannel !== 'function') {
2460
2447
  // `isInputPending` is not available. Since we have no way of knowing if
2461
2448
  // there's pending input, always yield at the end of the frame.
2462
2449
  shouldYieldToHost = function () {
2463
- return getCurrentTime() >= frameDeadline;
2450
+ return getCurrentTime() >= deadline;
2464
2451
  }; // Since we yield every frame regardless, `requestPaint` has no effect.
2465
2452
 
2466
2453
 
@@ -2474,166 +2461,58 @@ typeof MessageChannel !== 'function') {
2474
2461
  }
2475
2462
 
2476
2463
  if (fps > 0) {
2477
- frameLength = Math.floor(1000 / fps);
2478
- fpsLocked = true;
2464
+ yieldInterval = Math.floor(1000 / fps);
2479
2465
  } else {
2480
2466
  // reset the framerate
2481
- frameLength = 33.33;
2482
- fpsLocked = false;
2467
+ yieldInterval = 5;
2483
2468
  }
2484
2469
  };
2485
2470
 
2486
2471
  var performWorkUntilDeadline = function () {
2487
- if (enableMessageLoopImplementation) {
2488
- if (scheduledHostCallback !== null) {
2489
- var currentTime = getCurrentTime(); // Yield after `frameLength` ms, regardless of where we are in the vsync
2490
- // cycle. This means there's always time remaining at the beginning of
2491
- // the message event.
2492
-
2493
- frameDeadline = currentTime + frameLength;
2494
- var hasTimeRemaining = true;
2495
-
2496
- try {
2497
- var hasMoreWork = scheduledHostCallback(hasTimeRemaining, currentTime);
2498
-
2499
- if (!hasMoreWork) {
2500
- isMessageLoopRunning = false;
2501
- scheduledHostCallback = null;
2502
- } else {
2503
- // If there's more work, schedule the next message event at the end
2504
- // of the preceding one.
2505
- port.postMessage(null);
2506
- }
2507
- } catch (error) {
2508
- // If a scheduler task throws, exit the current browser task so the
2509
- // error can be observed.
2510
- port.postMessage(null);
2511
- throw error;
2512
- }
2513
- } else {
2514
- isMessageLoopRunning = false;
2515
- } // Yielding to the browser will give it a chance to paint, so we can
2516
- // reset this.
2517
-
2472
+ if (scheduledHostCallback !== null) {
2473
+ var currentTime = getCurrentTime(); // Yield after `yieldInterval` ms, regardless of where we are in the vsync
2474
+ // cycle. This means there's always time remaining at the beginning of
2475
+ // the message event.
2518
2476
 
2519
- needsPaint = false;
2520
- } else {
2521
- if (scheduledHostCallback !== null) {
2522
- var _currentTime = getCurrentTime();
2477
+ deadline = currentTime + yieldInterval;
2478
+ var hasTimeRemaining = true;
2523
2479
 
2524
- var _hasTimeRemaining = frameDeadline - _currentTime > 0;
2525
-
2526
- try {
2527
- var _hasMoreWork = scheduledHostCallback(_hasTimeRemaining, _currentTime);
2480
+ try {
2481
+ var hasMoreWork = scheduledHostCallback(hasTimeRemaining, currentTime);
2528
2482
 
2529
- if (!_hasMoreWork) {
2530
- scheduledHostCallback = null;
2531
- }
2532
- } catch (error) {
2533
- // If a scheduler task throws, exit the current browser task so the
2534
- // error can be observed, and post a new task as soon as possible
2535
- // so we can continue where we left off.
2483
+ if (!hasMoreWork) {
2484
+ isMessageLoopRunning = false;
2485
+ scheduledHostCallback = null;
2486
+ } else {
2487
+ // If there's more work, schedule the next message event at the end
2488
+ // of the preceding one.
2536
2489
  port.postMessage(null);
2537
- throw error;
2538
2490
  }
2539
- } // Yielding to the browser will give it a chance to paint, so we can
2540
- // reset this.
2491
+ } catch (error) {
2492
+ // If a scheduler task throws, exit the current browser task so the
2493
+ // error can be observed.
2494
+ port.postMessage(null);
2495
+ throw error;
2496
+ }
2497
+ } else {
2498
+ isMessageLoopRunning = false;
2499
+ } // Yielding to the browser will give it a chance to paint, so we can
2500
+ // reset this.
2541
2501
 
2542
2502
 
2543
- needsPaint = false;
2544
- }
2503
+ needsPaint = false;
2545
2504
  };
2546
2505
 
2547
2506
  var channel = new MessageChannel();
2548
2507
  var port = channel.port2;
2549
2508
  channel.port1.onmessage = performWorkUntilDeadline;
2550
2509
 
2551
- var onAnimationFrame = function (rAFTime) {
2552
- if (scheduledHostCallback === null) {
2553
- // No scheduled work. Exit.
2554
- prevRAFTime = -1;
2555
- prevRAFInterval = -1;
2556
- isRAFLoopRunning = false;
2557
- return;
2558
- } // Eagerly schedule the next animation callback at the beginning of the
2559
- // frame. If the scheduler queue is not empty at the end of the frame, it
2560
- // will continue flushing inside that callback. If the queue *is* empty,
2561
- // then it will exit immediately. Posting the callback at the start of the
2562
- // frame ensures it's fired within the earliest possible frame. If we
2563
- // waited until the end of the frame to post the callback, we risk the
2564
- // browser skipping a frame and not firing the callback until the frame
2565
- // after that.
2566
-
2567
-
2568
- isRAFLoopRunning = true;
2569
- requestAnimationFrame(function (nextRAFTime) {
2570
- _clearTimeout(rAFTimeoutID);
2571
-
2572
- onAnimationFrame(nextRAFTime);
2573
- }); // requestAnimationFrame is throttled when the tab is backgrounded. We
2574
- // don't want to stop working entirely. So we'll fallback to a timeout loop.
2575
- // TODO: Need a better heuristic for backgrounded work.
2576
-
2577
- var onTimeout = function () {
2578
- frameDeadline = getCurrentTime() + frameLength / 2;
2579
- performWorkUntilDeadline();
2580
- rAFTimeoutID = _setTimeout(onTimeout, frameLength * 3);
2581
- };
2582
-
2583
- rAFTimeoutID = _setTimeout(onTimeout, frameLength * 3);
2584
-
2585
- if (prevRAFTime !== -1 && // Make sure this rAF time is different from the previous one. This check
2586
- // could fail if two rAFs fire in the same frame.
2587
- rAFTime - prevRAFTime > 0.1) {
2588
- var rAFInterval = rAFTime - prevRAFTime;
2589
-
2590
- if (!fpsLocked && prevRAFInterval !== -1) {
2591
- // We've observed two consecutive frame intervals. We'll use this to
2592
- // dynamically adjust the frame rate.
2593
- //
2594
- // If one frame goes long, then the next one can be short to catch up.
2595
- // If two frames are short in a row, then that's an indication that we
2596
- // actually have a higher frame rate than what we're currently
2597
- // optimizing. For example, if we're running on 120hz display or 90hz VR
2598
- // display. Take the max of the two in case one of them was an anomaly
2599
- // due to missed frame deadlines.
2600
- if (rAFInterval < frameLength && prevRAFInterval < frameLength) {
2601
- frameLength = rAFInterval < prevRAFInterval ? prevRAFInterval : rAFInterval;
2602
-
2603
- if (frameLength < 8.33) {
2604
- // Defensive coding. We don't support higher frame rates than 120hz.
2605
- // If the calculated frame length gets lower than 8, it is probably
2606
- // a bug.
2607
- frameLength = 8.33;
2608
- }
2609
- }
2610
- }
2611
-
2612
- prevRAFInterval = rAFInterval;
2613
- }
2614
-
2615
- prevRAFTime = rAFTime;
2616
- frameDeadline = rAFTime + frameLength; // We use the postMessage trick to defer idle work until after the repaint.
2617
-
2618
- port.postMessage(null);
2619
- };
2620
-
2621
2510
  requestHostCallback = function (callback) {
2622
2511
  scheduledHostCallback = callback;
2623
2512
 
2624
- if (enableMessageLoopImplementation) {
2625
- if (!isMessageLoopRunning) {
2626
- isMessageLoopRunning = true;
2627
- port.postMessage(null);
2628
- }
2629
- } else {
2630
- if (!isRAFLoopRunning) {
2631
- // Start a rAF loop.
2632
- isRAFLoopRunning = true;
2633
- requestAnimationFrame(function (rAFTime) {
2634
- onAnimationFrame(rAFTime);
2635
- });
2636
- }
2513
+ if (!isMessageLoopRunning) {
2514
+ isMessageLoopRunning = true;
2515
+ port.postMessage(null);
2637
2516
  }
2638
2517
  };
2639
2518
 
@@ -3306,12 +3185,8 @@ var Scheduler = Object.freeze({
3306
3185
  unstable_Profiling: unstable_Profiling
3307
3186
  });
3308
3187
 
3309
- // Helps identify side effects in begin-phase lifecycle hooks and setState reducers:
3310
-
3311
- // In some cases, StrictMode should also double-render lifecycles.
3312
- // This can be confusing for tests though,
3313
- // And it can be bad for performance in production.
3314
- // This feature flag can be used to control the behavior:
3188
+ // Helps identify side effects in render-phase lifecycle hooks and setState
3189
+ // reducers by double invoking them in Strict Mode.
3315
3190
 
3316
3191
  // To preserve the "Pause on caught exceptions" behavior of the debugger, we
3317
3192
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3347
3222
  var enableScopeAPI = false; // New API for JSX transforms to target - https://github.com/reactjs/rfcs/pull/107
3348
3223
 
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3224
  var enableJSXTransformAPI = false; // We will enforce mocking scheduler with scheduler/unstable_mock at some point. (v17?)
3350
- // Till then, we warn about the missing mock, but still fallback to a sync mode compatible version
3225
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3351
3226
 
3352
3227
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3353
3228
  // *except* in some of our own tests, where we test incremental loading states.
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3362
3237
  // from React.createElement to React.jsx
3363
3238
  // https://github.com/reactjs/rfcs/blob/createlement-rfc/text/0000-create-element-changes.md
3364
3239
 
3240
+
3241
+
3242
+
3243
+
3244
+ // Flag to turn event.target and event.currentTarget in ReactNative from a reactTag to a component instance
3245
+
3365
3246
  var DEFAULT_THREAD_ID = 0; // Counters used to generate unique IDs.
3366
3247
 
3367
3248
  var interactionIDCounter = 0;
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- /** @license React v16.11.0
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+ /** @license React v16.12.0
2
2
  * react.production.min.js
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  *
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  * Copyright (c) Facebook, Inc. and its affiliates.
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+ unstable_UserBlockingPriority:2,unstable_NormalPriority:3,unstable_IdlePriority:5,unstable_LowPriority:4,unstable_runWithPriority:function(a,b){switch(a){case 1:case 2:case 3:case 4:case 5:break;default:a=3}var c=h;h=a;try{return b()}finally{h=c}},unstable_next:function(a){switch(h){case 1:case 2:case 3:var b=3;break;default:b=h}var c=h;h=b;try{return a()}finally{h=c}},unstable_scheduleCallback:function(a,b,c){var d=r();if("object"===typeof c&&null!==c){var e=c.delay;e="number"===typeof e&&0<e?d+
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+ e:d;c="number"===typeof c.timeout?c.timeout:pa(a)}else c=pa(a),e=d;c=e+c;a={id:Oa++,callback:b,priorityLevel:a,startTime:e,expirationTime:c,sortIndex:-1};e>d?(a.sortIndex=e,T(u,a),null===n(q)&&a===n(u)&&(z?W():z=!0,H(U,e-d))):(a.sortIndex=c,T(q,a),w||I||(w=!0,A(V)));return a},unstable_cancelCallback:function(a){a.callback=null},unstable_wrapCallback:function(a){var b=h;return function(){var c=h;h=b;try{return a.apply(this,arguments)}finally{h=c}}},unstable_getCurrentPriorityLevel:function(){return h},
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+ unstable_shouldYield:function(){var a=r();G(a);var b=n(q);return b!==l&&null!==l&&null!==b&&null!==b.callback&&b.startTime<=a&&b.expirationTime<l.expirationTime||X()},unstable_requestPaint:f,unstable_continueExecution:function(){w||I||(w=!0,A(V))},unstable_pauseExecution:function(){},unstable_getFirstCallbackNode:function(){return n(q)},get unstable_now(){return r},get unstable_forceFrameRate(){return Z},unstable_Profiling:null},SchedulerTracing:{get __interactionsRef(){return null},get __subscriberRef(){return null},
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+ unstable_clear:function(a){return a()},unstable_getCurrent:function(){return null},unstable_getThreadID:function(){return++Pa},unstable_trace:function(a,b,c){return c()},unstable_wrap:function(a){return a},unstable_subscribe:function(a){},unstable_unsubscribe:function(a){}}});x={Children:{map:function(a,b,c){if(null==a)return a;var d=[];S(a,d,null,b,c);return d},forEach:function(a,b,c){if(null==a)return a;b=ka(null,null,b,c);R(a,za,b);la(b)},count:function(a){return R(a,function(){return null},null)},
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+ toArray:function(a){var b=[];S(a,b,null,function(a){return a});return b},only:function(a){if(!O(a))throw Error(v(143));return a}},createRef:function(){return{current:null}},Component:m,PureComponent:M,createContext:function(a,b){void 0===b&&(b=null);a={$$typeof:Da,_calculateChangedBits:b,_currentValue:a,_currentValue2:a,_threadCount:0,Provider:null,Consumer:null};a.Provider={$$typeof:Ca,_context:a};return a.Consumer=a},forwardRef:function(a){return{$$typeof:Ea,render:a}},lazy:function(a){return{$$typeof:Ha,
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+ _ctor:a,_status:-1,_result:null}},memo:function(a,b){return{$$typeof:Ga,type:a,compare:void 0===b?null:b}},useCallback:function(a,b){return t().useCallback(a,b)},useContext:function(a,b){return t().useContext(a,b)},useEffect:function(a,b){return t().useEffect(a,b)},useImperativeHandle:function(a,b,c){return t().useImperativeHandle(a,b,c)},useDebugValue:function(a,b){},useLayoutEffect:function(a,b){return t().useLayoutEffect(a,b)},useMemo:function(a,b){return t().useMemo(a,b)},useReducer:function(a,
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+ b,c){return t().useReducer(a,b,c)},useRef:function(a){return t().useRef(a)},useState:function(a){return t().useState(a)},Fragment:x,Profiler:Ba,StrictMode:Y,Suspense:Fa,createElement:ha,cloneElement:function(a,b,c){if(null===a||void 0===a)throw Error(v(267,a));var d=J({},a.props),e=a.key,f=a.ref,h=a._owner;if(null!=b){void 0!==b.ref&&(f=b.ref,h=N.current);void 0!==b.key&&(e=""+b.key);if(a.type&&a.type.defaultProps)var g=a.type.defaultProps;for(k in b)ia.call(b,k)&&!ja.hasOwnProperty(k)&&(d[k]=void 0===
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+ b[k]&&void 0!==g?g[k]:b[k])}var k=arguments.length-2;if(1===k)d.children=c;else if(1<k){g=Array(k);for(var l=0;l<k;l++)g[l]=arguments[l+2];d.children=g}return{$$typeof:y,type:a.type,key:e,ref:f,props:d,_owner:h}},createFactory:function(a){var b=ha.bind(null,a);b.type=a;return b},isValidElement:O,version:"16.12.0",__SECRET_INTERNALS_DO_NOT_USE_OR_YOU_WILL_BE_FIRED:C};x=(Y={default:x},x)||Y;return x.default||x});
@@ -1,4 +1,4 @@
1
- /** @license React v16.11.0
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+ /** @license React v16.12.0
2
2
  * react.profiling.min.js
3
3
  *
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  * Copyright (c) Facebook, Inc. and its affiliates.
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  S=function(){try{if(!Object.assign)return!1;var a=new String("abc");a[5]="de";if("5"===Object.getOwnPropertyNames(a)[0])return!1;var b={};for(a=0;10>a;a++)b["_"+String.fromCharCode(a)]=a;if("0123456789"!==Object.getOwnPropertyNames(b).map(function(a){return b[a]}).join(""))return!1;var c={};"abcdefghijklmnopqrst".split("").forEach(function(a){c[a]=a});return"abcdefghijklmnopqrst"!==Object.keys(Object.assign({},c)).join("")?!1:!0}catch(d){return!1}}()?Object.assign:function(a,b){if(null===a||void 0===
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  b){if("object"!==typeof a&&"function"!==typeof a&&null!=a)throw Error(C(85));this.updater.enqueueSetState(this,a,b,"setState")};x.prototype.forceUpdate=function(a){this.updater.enqueueForceUpdate(this,a,"forceUpdate")};ra.prototype=x.prototype;var ja=V.prototype=new ra;ja.constructor=V;S(ja,x.prototype);ja.isPureReactComponent=!0;var za={current:null},W={current:null},ta=Object.prototype.hasOwnProperty,ua={key:!0,ref:!0,__self:!0,__source:!0},ya=/\/+/g,L=[],ka;if("undefined"===typeof window||"function"!==
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- typeof MessageChannel){var K=null,Ea=null,Fa=function(){if(null!==K)try{var a=t();K(!0,a);K=null}catch(b){throw setTimeout(Fa,0),b;}},lb=Date.now();var t=function(){return Date.now()-lb};var J=function(a){null!==K?setTimeout(J,0,a):(K=a,setTimeout(Fa,0))};var P=function(a,b){Ea=setTimeout(a,b)};var ha=function(){clearTimeout(Ea)};var ia=function(){return!1};var Ga=ka=function(){}}else{var la=window.performance,Ha=window.Date,mb=window.setTimeout,nb=window.clearTimeout,ob=window.requestAnimationFrame,
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- Ha.now();t=function(){return Ha.now()-qb}}var T=!1,U=null,ma=-1,Ia=5,Ja=0;ia=function(){return t()>=Ja};Ga=function(){};ka=function(a){0>a||125<a?console.error("forceFrameRate takes a positive int between 0 and 125, forcing framerates higher than 125 fps is not unsupported"):Ia=0<a?Math.floor(1E3/a):33.33};var Ka=new MessageChannel,na=Ka.port2;Ka.port1.onmessage=function(){if(null!==U){var a=t();Ja=a+Ia;try{U(!0,a)?na.postMessage(null):(T=!1,U=null)}catch(b){throw na.postMessage(null),b;}}else T=
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- !1};J=function(a){U=a;T||(T=!0,na.postMessage(null))};P=function(a,b){ma=mb(function(){a(t())},b)};ha=function(){nb(ma);ma=-1}}var R=0,fa=0,oa="function"===typeof SharedArrayBuffer?new SharedArrayBuffer(4*Int32Array.BYTES_PER_ELEMENT):"function"===typeof ArrayBuffer?new ArrayBuffer(4*Int32Array.BYTES_PER_ELEMENT):null,m=null!==oa?new Int32Array(oa):[];m[0]=0;m[3]=0;var D=m[1]=0,H=null,r=null,G=0,v=[],A=[],rb=1,h=null,n=3,Q=!1,E=!1,I=!1,sb={unstable_ImmediatePriority:1,unstable_UserBlockingPriority:2,
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+ typeof MessageChannel){var K=null,Ea=null,Fa=function(){if(null!==K)try{var a=t();K(!0,a);K=null}catch(b){throw setTimeout(Fa,0),b;}},lb=Date.now();var t=function(){return Date.now()-lb};var J=function(a){null!==K?setTimeout(J,0,a):(K=a,setTimeout(Fa,0))};var P=function(a,b){Ea=setTimeout(a,b)};var ha=function(){clearTimeout(Ea)};var ia=function(){return!1};var Ga=ka=function(){}}else{var la=window.performance,Ha=window.Date,mb=window.setTimeout,nb=window.clearTimeout;if("undefined"!==typeof console){var ob=
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29
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  unstable_NormalPriority:3,unstable_IdlePriority:5,unstable_LowPriority:4,unstable_runWithPriority:function(a,b){switch(a){case 1:case 2:case 3:case 4:case 5:break;default:a=3}var c=n;n=a;try{return b()}finally{n=c}},unstable_next:function(a){switch(n){case 1:case 2:case 3:var b=3;break;default:b=n}var c=n;n=b;try{return a()}finally{n=c}},unstable_scheduleCallback:function(a,b,c){var d=t();if("object"===typeof c&&null!==c){var e=c.delay;e="number"===typeof e&&0<e?d+e:d;c="number"===typeof c.timeout?
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  arguments)}finally{n=c}}},unstable_getCurrentPriorityLevel:function(){return n},unstable_shouldYield:function(){var a=t();O(a);var b=u(v);return b!==h&&null!==h&&null!==b&&null!==b.callback&&b.startTime<=a&&b.expirationTime<h.expirationTime||ia()},unstable_requestPaint:Ga,unstable_continueExecution:function(){E||Q||(E=!0,J(ea))},unstable_pauseExecution:function(){},unstable_getFirstCallbackNode:function(){return u(v)},get unstable_now(){return t},get unstable_forceFrameRate(){return ka},unstable_Profiling:{startLoggingProfilingEvents:function(){D=
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34
34
  unstable_wrap:function(a){function b(){var b=p.current;p.current=d;e=B.current;try{try{if(null!==e)e.onWorkStarted(d,c)}finally{try{var g=a.apply(void 0,arguments)}finally{if(p.current=b,null!==e)e.onWorkStopped(d,c)}}return g}finally{f||(f=!0,d.forEach(function(a){a.__count--;if(null!==e&&0===a.__count)e.onInteractionScheduledWorkCompleted(a)}))}}var c=1<arguments.length&&void 0!==arguments[1]?arguments[1]:0,d=p.current,e=B.current;if(null!==e)e.onWorkScheduled(d,c);d.forEach(function(a){a.__count++});
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  k=a._owner;if(null!=b){void 0!==b.ref&&(f=b.ref,k=W.current);void 0!==b.key&&(e=""+b.key);if(a.type&&a.type.defaultProps)var g=a.type.defaultProps;for(h in b)ta.call(b,h)&&!ua.hasOwnProperty(h)&&(d[h]=void 0===b[h]&&void 0!==g?g[h]:b[h])}var h=arguments.length-2;if(1===h)d.children=c;else if(1<h){g=Array(h);for(var l=0;l<h;l++)g[l]=arguments[l+2];d.children=g}return{$$typeof:F,type:a.type,key:e,ref:f,props:d,_owner:k}},createFactory:function(a){var b=sa.bind(null,a);b.type=a;return b},isValidElement:X,
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